17L Variance (Allies) vs Talleyrand19 (Axis)

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
                EDIT: Adding units owned by Americans to Scotland: 1 artillery
                EDIT: Turning off Edit Mode
                British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to Persia
                8 mech_infantrys moved from Egypt to Tobruk

    Combat - British
                Battle in Persia
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tobruk
                    British attack with 8 mech_infantrys
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for British: 4 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - British
                2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from United Kingdom to 91 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                4 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
                EDIT: Adding units owned by British to 90 Sea Zone: 6 fighters
                EDIT: Adding units owned by Americans to Morocco: 1 artillery
                EDIT: Removing units owned by British from 91 Sea Zone: 6 fighters
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 3 carriers, 3 destroyers, 1 submarine and 2 transports
                EDIT: Turning off Edit Mode

    triplea_39064_UK_13.tsvg

  • '17 '16 '15 '14 '12

    No wait. That was a battle.  I can;t move that stuff.  OK I will put them back    :-P :cry:

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
                EDIT: Adding units owned by Americans to Scotland: 1 artillery
                EDIT: Turning off Edit Mode
                British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to Persia
                8 mech_infantrys moved from Egypt to Tobruk

    Combat - British
                Battle in Persia
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tobruk
                    British attack with 8 mech_infantrys
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for British: 4 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - British
                2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from United Kingdom to 91 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                4 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
                EDIT: Adding units owned by British to 90 Sea Zone: 6 fighters
                EDIT: Adding units owned by Americans to Morocco: 1 artillery
                EDIT: Removing units owned by British from 91 Sea Zone: 6 fighters
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 3 carriers, 3 destroyers, 1 submarine and 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers, 3 destroyers, 1 submarine and 2 transports
                EDIT: Adding units owned by British to 91 Sea Zone: 6 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 90 Sea Zone: 6 fighters
                EDIT: Removing units owned by Americans from 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
                EDIT: Turning off Edit Mode

    triplea_39064_UK_13.tsvg

  • '17 '16 '15 '14 '12

    rusty


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Holland Belgium to Northern Italy
                1 infantry moved from Holland Belgium to France
                1 mech_infantry moved from Holland Belgium to France
                3 infantry moved from Normandy Bordeaux to France
                2 aaGuns moved from France to Northern Italy
                4 mech_infantrys moved from France to Northern Italy
                2 carriers, 1 cruiser, 8 destroyers, 3 fighters and 3 transports moved from 92 Sea Zone to 95 Sea Zone
                3 mech_infantrys moved from Ukraine to Western Ukraine
                3 artilleries moved from Rostov to Ukraine
                1 mech_infantry moved from Caucasus to Ukraine
                1 artillery moved from Samara to Volgograd

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                2 submarines placed in 95 Sea Zone
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_39064_Ita13.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
                EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39064_Fre13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Northwest Persia to Persia
                2 armour moved from Northwest Persia to Persia
                3 submarines moved from 112 Sea Zone to 110 Sea Zone
                4 bombers moved from Western Germany to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                10 bombers moved from Western Germany to 110 Sea Zone
                12 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                3 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers and 1 fighter
                    Americans defend with 1 destroyer
                    Germans win with 4 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Persia
                    Germans attack with 2 armour and 3 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Persia from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Iraq
                    Germans attack with 3 artilleries and 17 mech_infantrys
                    British defend with 3 infantry
                    Germans win, taking Iraq from British with 3 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in Iceland
                Battle in 110 Sea Zone
                    Germans attack with 10 bombers, 1 destroyer and 6 submarines
                    British defend with 2 destroyers; Russians defend with 1 submarine
                    Germans win, taking Iceland from British with 10 bombers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 submarines
                    Casualties for British: 2 destroyers
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                4 bombers moved from 104 Sea Zone to Western Germany
                10 bombers moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                4 fighters moved from Southern Italy to Rostov
                3 armour and 6 mech_infantrys moved from Caucasus to Rostov
                3 artilleries moved from Volgograd to Tambov
                1 mech_infantry moved from Volgograd to Rostov
                10 mech_infantrys moved from Belarus to Rostov
                4 armour and 7 mech_infantrys moved from Northwest Persia to Rostov
                2 tactical_bombers moved from Southern Italy to Rostov
                2 mech_infantrys moved from Novgorod to Nenetsia

    Place Units - Germans
                3 bombers placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_39064_Ger14.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Smolensk to Bryansk
                      Russians take Bryansk from Italians
                1 infantry moved from Smolensk to Vologda
                      Russians take Vologda from Japanese
                1 infantry moved from Russia to Samara
                      Russians take Samara from Italians
                2 artilleries, 2 fighters and 2 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 3 artilleries and 1 infantry
                    2 artilleries owned by the Russians retreated to Russia
                    Germans win with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                3 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 11 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs

    triplea_39064_Rus14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 6 destroyers and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 artillery moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Novosibirsk to Samara
                1 infantry and 1 mech_infantry moved from Urals to Vologda
                1 armour moved from Novosibirsk to Vologda

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Samara
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking 6 Sea Zone from ANZAC, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Szechwan to Kazakhstan
                1 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 5 tactical_bombers moved from Eastern Persia to Iraq
                2 artilleries moved from Eastern Persia to Persia
                1 armour moved from West India to Persia
                1 bomber and 1 tactical_bomber moved from India to Iraq
                5 mech_infantrys moved from Yunnan to Sikang
                2 mech_infantrys moved from Shensi to Novosibirsk
                8 mech_infantrys moved from Hopei to Tsinghai
                1 mech_infantry moved from Yunnan to Sikang
                4 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                3 mech_infantrys placed in India
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,4,5,6,6,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Japanese collect 59 PUs (5 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_39064_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 6 destroyers and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 artillery moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Novosibirsk to Samara
                1 infantry and 1 mech_infantry moved from Urals to Vologda
                1 armour moved from Novosibirsk to Vologda

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Samara
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking 6 Sea Zone from ANZAC, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Szechwan to Kazakhstan
                1 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 5 tactical_bombers moved from Eastern Persia to Iraq
                2 artilleries moved from Eastern Persia to Persia
                1 armour moved from West India to Persia
                1 bomber and 1 tactical_bomber moved from India to Iraq
                5 mech_infantrys moved from Yunnan to Sikang
                2 mech_infantrys moved from Shensi to Novosibirsk
                8 mech_infantrys moved from Hopei to Tsinghai
                1 mech_infantry moved from Yunnan to Sikang
                4 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                3 mech_infantrys placed in India
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,4,5,6,6,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Japanese collect 59 PUs (5 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39064_Jap14.tsvg


  • almost forgot to pick with that destroyer haha

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Scotland: 1 artillery
                EDIT: Turning off Edit Mode
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Tobruk to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                6 fighters moved from 106 Sea Zone to United Kingdom

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to United Kingdom: 1 artillery
                EDIT: Turning off Edit Mode

    triplea_39064_UK_14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Italians
                Italians repair damage of 6x factory_minor; Remaining resources: 23 PUs;
                Italians buy 3 infantry and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                3 fighters moved from 95 Sea Zone to 94 Sea Zone
                3 submarines moved from 95 Sea Zone to 93 Sea Zone
                3 mech_infantrys moved from Western Ukraine to Belarus
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Crete
                Battle in Cyprus
                Battle in 93 Sea Zone
                    Italians attack with 3 submarines
                    Americans defend with 1 carrier and 2 fighters
                    Units damaged: 1 carrier owned by the Americans
                    2 submarines owned by the Italians Submerged
                    Americans win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 carrier
                Battle in 94 Sea Zone
                    Italians attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    2 fighters owned by the Americans could not land and were killed

    Non Combat Move - Italians
                3 fighters moved from 94 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to France
                1 artillery moved from Volgograd to Rostov
                2 mech_infantrys moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Ukraine to Western Ukraine
                2 aaGuns moved from Volgograd to Rostov

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 20 PUs; end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_39064_Ita14.tsvg


  • ignore any dice emails you just got, I was testing something using an old board of ours back from a China 2 turn haha

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Combat Move - French
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39064_Fre14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs;
                Germans buy 2 bombers, 1 factory_minor, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Nenetsia to Archangel
                1 mech_infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                2 mech_infantrys moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Tambov to Rostov
                4 fighters and 2 tactical_bombers moved from Rostov to Iraq
                2 armour and 3 mech_infantrys moved from Persia to Iraq
                1 mech_infantry moved from Germany to Eastern Poland
                5 mech_infantrys moved from Rostov to Caucasus
                5 mech_infantrys moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                3 submarines moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany
                1 factory_minor placed in Persia
                1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_39064_Ger15.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                2 fighters moved from Russia to Belarus
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 artilleries and 2 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 2 mech_infantrys
                    2 artilleries owned by the Russians and 1 infantry owned by the Russians retreated to Russia
                    Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_39064_Rus15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Vologda to Smolensk
                      Japanese take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Smolensk to Bryansk
                      Japanese take Bryansk from Russians
                1 artillery and 1 mech_infantry moved from Samara to Tambov
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Tambov
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Novosibirsk to Vologda
                2 mech_infantrys moved from Kazakhstan to Northwest Persia
                6 mech_infantrys moved from Sikang to Caucasus
                8 mech_infantrys moved from Tsinghai to Caucasus
                3 mech_infantrys moved from India to Eastern Persia
                1 armour and 2 artilleries moved from Persia to Iraq
                2 infantry moved from Amur to Manchuria

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,4,2,5,6,6,4,6,4,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
                Japanese collect 60 PUs (7 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_39064_Jap15.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 aaGun, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eire: 1 fighter
                EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode

    Non Combat Move - British
                3 armour, 3 artilleries, 19 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Libya to Alexandria
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                6 fighters moved from United Kingdom to French West Africa

    Place Units - British
                1 aaGun, 1 artillery and 1 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    triplea_39064_UK_15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 11 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 93 Sea Zone

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Army Disband: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 armour and 7 mech_infantrys moved from Northern Italy to Romania
                1 artillery moved from Southern Italy to Northern Italy
                3 fighters moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in 95 Sea Zone
                3 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Ukraine: 3 mech_infantrys
                EDIT: Adding units owned by Italians to Rostov: 3 mech_infantrys
                EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
                EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
                EDIT: Removing units owned by Italians from Ukraine: 1 artillery
                EDIT: Adding units owned by Italians to Rostov: 1 artillery
                EDIT: Removing units owned by Italians from Western Ukraine: 1 artillery
                EDIT: Adding units owned by Italians to Ukraine: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 22 PUs; end with 33 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_39064_Ita15.tsvg

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