Oh you’re right. Delete the mech in Egypt.
17L Variance (Allies) vs Talleyrand19 (Axis)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 carriers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 tactical_bombers moved from French Indo China to Philippines
4 fighters moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 fighter moved from French Indo China to 43 Sea Zone
1 armour moved from Vologda to Novosibirsk -
do you have order of loss in mind for Philippines plane battle? or do you want to know how many hits in each round?
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round by round please.
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Illegal move.
You can only place 3 carriers in z36, so that means on 6 fighters/tacs can go to philippines with a landing spot.
I am afraid you will need to re-do your combat move.
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oh shit, sorry, totally right, blanked on that, why the hell did it let me fly all the planes, thought it calculated that stuff
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okay if I start over? had it in my head that 4 carriers was allowed there (that’s what happens when you don’t play for a year haha)
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Yeah go ahead and start over. No worries; easy mistake to make (I am rusty too!)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
1 bomber moved from French Indo China to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from West India to Eastern Persia
1 mech_infantry moved from West India to Persia
2 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Szechwan to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
4 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Shantung to Hopei
6 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to India
1 bomber moved from 43 Sea Zone to India
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from French Indo China to Japan
1 bomber, 3 fighters and 5 tactical_bombers moved from French Indo China to India
1 bomber, 3 fighters and 5 tactical_bombers moved from India to Eastern Persia
1 armour moved from Burma to West India
1 infantry moved from Manchuria to AmurPlace Units - Japanese
1 carrier and 6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,2,5,4,1,4,6
Japanese collect 57 PUs (6 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
8 mech_infantrys moved from Egypt to TobrukCombat - British
Battle in Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 8 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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Whoah! gotta fix an NCM :-P
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
8 mech_infantrys moved from Egypt to TobrukCombat - British
Battle in Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 8 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
EDIT: Adding units owned by British to 90 Sea Zone: 6 fighters
EDIT: Adding units owned by Americans to Morocco: 1 artillery
EDIT: Removing units owned by British from 91 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 3 carriers, 3 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode -
No wait. That was a battle. I can;t move that stuff. OK I will put them back :-P :cry:
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
8 mech_infantrys moved from Egypt to TobrukCombat - British
Battle in Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 8 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
EDIT: Adding units owned by British to 90 Sea Zone: 6 fighters
EDIT: Adding units owned by Americans to Morocco: 1 artillery
EDIT: Removing units owned by British from 91 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 3 carriers, 3 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers, 3 destroyers, 1 submarine and 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 6 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 90 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
EDIT: Turning off Edit Mode -
rusty
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Holland Belgium to Northern Italy
1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to France
3 infantry moved from Normandy Bordeaux to France
2 aaGuns moved from France to Northern Italy
4 mech_infantrys moved from France to Northern Italy
2 carriers, 1 cruiser, 8 destroyers, 3 fighters and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 mech_infantrys moved from Ukraine to Western Ukraine
3 artilleries moved from Rostov to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 artillery moved from Samara to VolgogradPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
2 submarines placed in 95 Sea Zone
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 35 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Persia
3 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
10 bombers moved from Western Germany to 110 Sea Zone
12 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 fighter
Americans defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Persia from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 3 artilleries and 17 mech_infantrys
British defend with 3 infantry
Germans win, taking Iraq from British with 3 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Iceland
Battle in 110 Sea Zone
Germans attack with 10 bombers, 1 destroyer and 6 submarines
British defend with 2 destroyers; Russians defend with 1 submarine
Germans win, taking Iceland from British with 10 bombers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 10
Casualties for Germans: 2 submarines
Casualties for British: 2 destroyers
Casualties for Russians: 1 submarineNon Combat Move - Germans
4 bombers moved from 104 Sea Zone to Western Germany
10 bombers moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
4 fighters moved from Southern Italy to Rostov
3 armour and 6 mech_infantrys moved from Caucasus to Rostov
3 artilleries moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Rostov
10 mech_infantrys moved from Belarus to Rostov
4 armour and 7 mech_infantrys moved from Northwest Persia to Rostov
2 tactical_bombers moved from Southern Italy to Rostov
2 mech_infantrys moved from Novgorod to NenetsiaPlace Units - Germans
3 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from Italians
2 artilleries, 2 fighters and 2 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 3 artilleries and 1 infantry
2 artilleries owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
3 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 destroyers and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 artillery moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 infantry and 1 mech_infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to VologdaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Samara
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking 6 Sea Zone from ANZAC, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Szechwan to Kazakhstan
1 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 5 tactical_bombers moved from Eastern Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 armour moved from West India to Persia
1 bomber and 1 tactical_bomber moved from India to Iraq
5 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Shensi to Novosibirsk
8 mech_infantrys moved from Hopei to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
4 infantry moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in India
6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,4,5,6,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 59 PUs (5 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 destroyers and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 artillery moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 infantry and 1 mech_infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to VologdaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Samara
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking 6 Sea Zone from ANZAC, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Szechwan to Kazakhstan
1 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 5 tactical_bombers moved from Eastern Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 armour moved from West India to Persia
1 bomber and 1 tactical_bomber moved from India to Iraq
5 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Shensi to Novosibirsk
8 mech_infantrys moved from Hopei to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
4 infantry moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in India
6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,4,5,6,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 59 PUs (5 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode