17L Variance (Allies) vs Talleyrand19 (Axis)


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 4 carriers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                4 tactical_bombers moved from French Indo China to Philippines
                4 fighters moved from French Indo China to Philippines
                2 bombers moved from French Indo China to Philippines
                1 armour moved from Urals to Vologda
                      Japanese take Vologda from Russians
                1 fighter moved from French Indo China to 43 Sea Zone
                1 armour moved from Vologda to Novosibirsk

    triplea_39064_Jap13.tsvg


  • do you have order of loss in mind for Philippines plane battle? or do you want to know how many hits in each round?

  • '17 '16 '15 '14 '12

    round by round please.

  • '17 '16 '15 '14 '12

    Illegal move.

    You can only place 3 carriers in z36, so that means on 6 fighters/tacs can go to philippines with a landing spot.

    I am afraid you will need to re-do your combat move.


  • oh shit, sorry, totally right, blanked on that, why the hell did it let me fly all the planes, thought it calculated that stuff


  • okay if I start over? had it in my head that 4 carriers was allowed there (that’s what happens when you don’t play for a year haha)

  • '17 '16 '15 '14 '12

    Yeah go ahead and start over.  No worries; easy mistake to make (I am rusty too!)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Urals to Vologda
                      Japanese take Vologda from Russians
                1 armour moved from Vologda to Novosibirsk
                1 bomber moved from French Indo China to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                3 mech_infantrys moved from French Indo China to Szechwan
                1 armour moved from West India to Eastern Persia
                1 mech_infantry moved from West India to Persia
                2 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 artillery moved from Tsinghai to Kazakhstan
                1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kansu to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Anhwe
                4 mech_infantrys moved from Kiangsu to Hopei
                1 infantry moved from Chahar to Suiyuyan
                3 mech_infantrys moved from Shantung to Hopei
                1 mech_infantry moved from Manchuria to Chahar
                1 mech_infantry moved from Shantung to Hopei
                6 mech_infantrys moved from Kwangtung to Yunnan
                1 tactical_bomber moved from Kwangtung to India
                1 bomber moved from 43 Sea Zone to India
                1 fighter moved from French Indo China to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from French Indo China to Japan
                1 bomber, 3 fighters and 5 tactical_bombers moved from French Indo China to India
                1 bomber, 3 fighters and 5 tactical_bombers moved from India to Eastern Persia
                1 armour moved from Burma to West India
                1 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 carrier and 6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,2,5,4,1,4,6
                Japanese collect 57 PUs (6 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_39064_Jap13.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
                EDIT: Adding units owned by Americans to Scotland: 1 artillery
                EDIT: Turning off Edit Mode
                British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to Persia
                8 mech_infantrys moved from Egypt to Tobruk

    Combat - British
                Battle in Persia
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tobruk
                    British attack with 8 mech_infantrys
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for British: 4 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - British
                2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from United Kingdom to 91 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                4 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_39064_UK_13.tsvg

  • '17 '16 '15 '14 '12

    Whoah!  gotta fix an NCM  :-P

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
                EDIT: Adding units owned by Americans to Scotland: 1 artillery
                EDIT: Turning off Edit Mode
                British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to Persia
                8 mech_infantrys moved from Egypt to Tobruk

    Combat - British
                Battle in Persia
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tobruk
                    British attack with 8 mech_infantrys
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for British: 4 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - British
                2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from United Kingdom to 91 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                4 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
                EDIT: Adding units owned by British to 90 Sea Zone: 6 fighters
                EDIT: Adding units owned by Americans to Morocco: 1 artillery
                EDIT: Removing units owned by British from 91 Sea Zone: 6 fighters
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 3 carriers, 3 destroyers, 1 submarine and 2 transports
                EDIT: Turning off Edit Mode

    triplea_39064_UK_13.tsvg

  • '17 '16 '15 '14 '12

    No wait. That was a battle.  I can;t move that stuff.  OK I will put them back    :-P :cry:

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
                EDIT: Adding units owned by Americans to Scotland: 1 artillery
                EDIT: Turning off Edit Mode
                British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to Persia
                8 mech_infantrys moved from Egypt to Tobruk

    Combat - British
                Battle in Persia
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tobruk
                    British attack with 8 mech_infantrys
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for British: 4 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - British
                2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from United Kingdom to 91 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                4 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
                EDIT: Adding units owned by British to 90 Sea Zone: 6 fighters
                EDIT: Adding units owned by Americans to Morocco: 1 artillery
                EDIT: Removing units owned by British from 91 Sea Zone: 6 fighters
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 3 carriers, 3 destroyers, 1 submarine and 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers, 3 destroyers, 1 submarine and 2 transports
                EDIT: Adding units owned by British to 91 Sea Zone: 6 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 90 Sea Zone: 6 fighters
                EDIT: Removing units owned by Americans from 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
                EDIT: Turning off Edit Mode

    triplea_39064_UK_13.tsvg

  • '17 '16 '15 '14 '12

    rusty


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Holland Belgium to Northern Italy
                1 infantry moved from Holland Belgium to France
                1 mech_infantry moved from Holland Belgium to France
                3 infantry moved from Normandy Bordeaux to France
                2 aaGuns moved from France to Northern Italy
                4 mech_infantrys moved from France to Northern Italy
                2 carriers, 1 cruiser, 8 destroyers, 3 fighters and 3 transports moved from 92 Sea Zone to 95 Sea Zone
                3 mech_infantrys moved from Ukraine to Western Ukraine
                3 artilleries moved from Rostov to Ukraine
                1 mech_infantry moved from Caucasus to Ukraine
                1 artillery moved from Samara to Volgograd

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                2 submarines placed in 95 Sea Zone
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_39064_Ita13.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
                EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39064_Fre13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Northwest Persia to Persia
                2 armour moved from Northwest Persia to Persia
                3 submarines moved from 112 Sea Zone to 110 Sea Zone
                4 bombers moved from Western Germany to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                10 bombers moved from Western Germany to 110 Sea Zone
                12 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                3 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers and 1 fighter
                    Americans defend with 1 destroyer
                    Germans win with 4 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Persia
                    Germans attack with 2 armour and 3 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Persia from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Iraq
                    Germans attack with 3 artilleries and 17 mech_infantrys
                    British defend with 3 infantry
                    Germans win, taking Iraq from British with 3 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in Iceland
                Battle in 110 Sea Zone
                    Germans attack with 10 bombers, 1 destroyer and 6 submarines
                    British defend with 2 destroyers; Russians defend with 1 submarine
                    Germans win, taking Iceland from British with 10 bombers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 submarines
                    Casualties for British: 2 destroyers
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                4 bombers moved from 104 Sea Zone to Western Germany
                10 bombers moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                4 fighters moved from Southern Italy to Rostov
                3 armour and 6 mech_infantrys moved from Caucasus to Rostov
                3 artilleries moved from Volgograd to Tambov
                1 mech_infantry moved from Volgograd to Rostov
                10 mech_infantrys moved from Belarus to Rostov
                4 armour and 7 mech_infantrys moved from Northwest Persia to Rostov
                2 tactical_bombers moved from Southern Italy to Rostov
                2 mech_infantrys moved from Novgorod to Nenetsia

    Place Units - Germans
                3 bombers placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_39064_Ger14.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Smolensk to Bryansk
                      Russians take Bryansk from Italians
                1 infantry moved from Smolensk to Vologda
                      Russians take Vologda from Japanese
                1 infantry moved from Russia to Samara
                      Russians take Samara from Italians
                2 artilleries, 2 fighters and 2 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 3 artilleries and 1 infantry
                    2 artilleries owned by the Russians retreated to Russia
                    Germans win with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                3 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 11 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs

    triplea_39064_Rus14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 6 destroyers and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 artillery moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Novosibirsk to Samara
                1 infantry and 1 mech_infantry moved from Urals to Vologda
                1 armour moved from Novosibirsk to Vologda

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Samara
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking 6 Sea Zone from ANZAC, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Szechwan to Kazakhstan
                1 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 5 tactical_bombers moved from Eastern Persia to Iraq
                2 artilleries moved from Eastern Persia to Persia
                1 armour moved from West India to Persia
                1 bomber and 1 tactical_bomber moved from India to Iraq
                5 mech_infantrys moved from Yunnan to Sikang
                2 mech_infantrys moved from Shensi to Novosibirsk
                8 mech_infantrys moved from Hopei to Tsinghai
                1 mech_infantry moved from Yunnan to Sikang
                4 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                3 mech_infantrys placed in India
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,4,5,6,6,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Japanese collect 59 PUs (5 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_39064_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 6 destroyers and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 artillery moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Novosibirsk to Samara
                1 infantry and 1 mech_infantry moved from Urals to Vologda
                1 armour moved from Novosibirsk to Vologda

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Samara
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking 6 Sea Zone from ANZAC, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Szechwan to Kazakhstan
                1 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 5 tactical_bombers moved from Eastern Persia to Iraq
                2 artilleries moved from Eastern Persia to Persia
                1 armour moved from West India to Persia
                1 bomber and 1 tactical_bomber moved from India to Iraq
                5 mech_infantrys moved from Yunnan to Sikang
                2 mech_infantrys moved from Shensi to Novosibirsk
                8 mech_infantrys moved from Hopei to Tsinghai
                1 mech_infantry moved from Yunnan to Sikang
                4 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                3 mech_infantrys placed in India
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,4,5,6,6,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Japanese collect 59 PUs (5 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39064_Jap14.tsvg

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