@mikawagunichi Edit on US turn to NCM inf to W. USA
Odonis (Axis) vs StuckTojo (Allies +21) League G4016 - No VCs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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Yeah, I moved my guys into Shensi with the expectation that they couldn’t be hit from your FTRs + soldiers from Kansu.
I will move them to Volgograd if you promise not to use them to attack Shensi. Fair enough?
Thanks, bro.
Promise, cross my heart, Shensi is off limits, assuming Russia even has any units left by that time. :-P
Been dog tired these last couple weeks, making a lot of screw-us in all my games. Might spend a good chunk of 2017 in Tier 3. :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 60 PUs;
Germans buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
7 armour, 4 artilleries, 3 fighters, 18 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Vologda to Russia
1 armour moved from Nenetsia to Russia
2 infantry moved from Smolensk to Russia
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 armour moved from Bryansk to Tambov
3 armour and 3 mech_infantrys moved from Bryansk to Tambov
4 armour and 4 mech_infantrys moved from Tambov to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
2 bombers moved from Novgorod to Volgograd
1 mech_infantry moved from Bryansk to Rostov
5 armour and 1 mech_infantry moved from Bryansk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 60 PUs;
Germans buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
7 armour, 4 artilleries, 3 fighters, 18 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Vologda to Russia
1 armour moved from Nenetsia to Russia
2 infantry moved from Smolensk to Russia
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 armour moved from Bryansk to Tambov
3 armour and 3 mech_infantrys moved from Bryansk to Tambov
4 armour and 4 mech_infantrys moved from Tambov to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
2 bombers moved from Novgorod to Volgograd
1 mech_infantry moved from Bryansk to Rostov
5 armour and 1 mech_infantry moved from Bryansk to RussiaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Volgograd
Germans attack with 4 armour, 2 bombers, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 5 fighters
Germans win, taking Volgograd from Russians with 4 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 5 fighters
Battle in Russia
Germans attack with 13 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 7 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 1 factory_major and 39 infantry
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 4 artilleries, 1 bomber, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 67
Casualties for Germans: 1 fighter and 20 infantry
Casualties for Russians: 4 aaGuns and 39 infantry
Battle in Rostov
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry; Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
2 artilleries moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Vologda
2 fighters moved from Russia to Bryansk
2 bombers moved from Volgograd to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
1 bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
1 destroyer placed in 93 Sea Zone
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Western Germany
3 armour placed in UkraineTurn Complete - Germans
Germans collect 63 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Samara to Tambov
Russians take Tambov from Germans
3 artilleries and 7 infantry moved from Samara to Volgograd
3 infantry moved from Kansu to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 3 artilleries and 7 infantry
Germans defend with 4 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 infantry moved from Evenkiyskiy to UralsTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Japan to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 mech_infantry moved from Hopei to Kansu
1 fighter and 4 tactical_bombers moved from Kweichow to Kansu
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
3 fighters moved from French Indo China to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 artillery and 8 infantry moved from Shensi to KansuCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 fighters
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry; Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from Manchuria to Japan
1 bomber moved from Amur to Japan
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shensi to Kazakhstan
1 aaGun moved from Shensi to Kansu
1 fighter and 4 tactical_bombers moved from Kansu to Kweichow
3 fighters moved from Burma to French Indo China
1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery, 1 mech_infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 bomber moved from Eastern United States to AlgeriaCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 cruiser and 1 transport
Americans win with 4 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Algeria from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Algeria to Morocco
1 carrier moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 94 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns and 1 armour moved from Alaska to British Columbia
1 aaGun moved from Western United States to Central United States
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 19 Sea Zone to GuamPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to 38 Sea Zone
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Samara
1 artillery and 1 infantry moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 cruisers moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Egypt to Tobruk
1 fighter moved from Egypt to 98 Sea ZoneCombat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British attack with 2 cruisers, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Tobruk
British attack with 3 fighters and 1 mech_infantry
Italians defend with 1 armour
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
3 fighters moved from Tobruk to Egypt
1 carrier moved from 81 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Caucasus to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 fighters moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 bomber moved from Southern France to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from 38 Sea Zone to IndiaPlace Units - British
1 airfield placed in Egypt
3 artilleries placed in Iraq
3 infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Western Ukraine to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Western Ukraine to 98 Sea ZoneCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 2 submarines
British defend with 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 1 transport
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Italians
British win with 1 carrier, 2 cruisers, 5 fighters and 1 transport remaining. Battle score for attacker is -64
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 2 submarines
Battle in Syria
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
2 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total -
I assumed scramble and your losses in 98 - take a look and see if you want to change them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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I assumed scramble and your losses in 98 - take a look and see if you want to change them.
No worries, bro. I trust your judgment better than my own.
Just to let you know, Wednesday (the 25th) I’ll be leaving the country for about three weeks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 102 PUs;
Germans buy 4 armour, 4 artilleries, 2 destroyers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 2 mech_infantrys moved from Russia to Samara
3 armour and 3 mech_infantrys moved from Russia to Tambov
1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
3 bombers moved from Bryansk to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Russia to Urals
1 armour moved from Russia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 102 PUs;
Germans buy 4 armour, 4 artilleries, 2 destroyers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 2 mech_infantrys moved from Russia to Samara
3 armour and 3 mech_infantrys moved from Russia to Tambov
1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
3 bombers moved from Bryansk to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Russia to Urals
1 armour moved from Russia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to KazakhstanCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Urals
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 armour, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 armour
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 3 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Germans win, taking Rostov from British with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Samara
Germans attack with 4 artilleries and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans win, taking Samara from Russians with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for British: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 carrier, 2 cruisers, 3 fighters and 1 transport
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 1 bomber, 1 fighter and 1 submarine
Casualties for British: 1 carrier, 2 cruisers, 3 fighters and 1 transportNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria
3 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Bulgaria
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Russia to Tambov
2 armour moved from Russia to Tambov
6 armour moved from Russia to Rostov
2 aaGuns moved from Russia to Tambov
1 aaGun moved from Bryansk to Rostov
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Ukraine
1 fighter placed in Western Germany
3 infantry placed in Southern France
3 artilleries placed in France
1 artillery and 3 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
Germans undo move 4.
2 infantry placed in Southern France
1 destroyer placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry placed in Novgorod
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
3 artilleries and 3 infantry moved from Volgograd to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 artilleries and 3 infantry
Germans defend with 3 artilleries and 2 mech_infantrys
Germans win with 3 artilleries remaining. Battle score for attacker is -13
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 artilleries and 3 infantryNon Combat Move - Russians
Turn Complete - Russians
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Jeez, I can’t get a friggin’ hit to save my life here.





