Scramble Normandy and 114. Not 113.
16L G40 Balanced Mod 2.0 Giallo(axis) vs Mill Creek(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Germany to Baltic States
1 bomber moved from Germany to Eastern Poland
27 artilleries and 48 infantry moved from Poland to Slovakia Hungary
10 armour and 6 mech_infantrys moved from Poland to Slovakia Hungary
8 armour and 2 mech_infantrys moved from Germany to Slovakia HungaryCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 18 armour, 27 artilleries, 48 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Slovakia Hungary from Russians with 18 armour, 27 artilleries, 48 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Eastern Poland to Western Germany
2 aaGuns moved from Poland to Slovakia HungaryPlace Units - Germans
4 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 armour and 1 mech_infantry moved from Greece to Albania
59 infantry moved from Romania to Eastern Poland
27 artilleries moved from Romania to Eastern Poland
2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
2 fighters moved from Romania to Baltic States
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bulgaria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Russians win, taking Albania from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Russians attack with 29 artilleries and 60 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 29 artilleries and 60 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Romania to Eastern Poland
1 artillery and 7 infantry moved from Belarus to Eastern Poland
2 fighters moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Bulgaria to Belarus
2 artilleries and 7 infantry moved from Bryansk to Belarus
4 armour and 4 mech_infantrys moved from Russia to Belarus
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
3 artilleries and 1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 14 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Novgorod to BelarusPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters and 3 tactical_bombers moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
British defend with 1 destroyer
Japanese win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Aleutian Islands
Battle in 20 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 3 destroyers and 9 submarines moved from 26 Sea Zone to 6 Sea ZonePlace Units - Japanese
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,3,3,2,3,1,2,4
Japanese collect 1 PU (8 lost to blockades); end with 1 PU total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 6 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 4 bombers, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
7 bombers moved from Caroline Islands to Japan
4 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
5 submarines moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 infantry moved from Southern France to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take Algeria from Americans
French take Southern France from Americans
French take Syria from British
French take French West Africa from British
French take Tunisia from Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 4 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 95 Sea Zone to 112 Sea ZoneCombat - Americans
-
Scramble into SZ 112? Scramble into SZ 95? Intercept bombers in Japan?
-
no no no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 4 bombers, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
7 bombers moved from Caroline Islands to Japan
4 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
5 submarines moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 infantry moved from Southern France to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take Algeria from Americans
French take Southern France from Americans
French take Syria from British
French take French West Africa from British
French take Tunisia from Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 4 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 95 Sea Zone to 112 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
3 bombers killed by AA
Bombing raid in Japan rolls: 7,6,7,4 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in Northern Italy
Americans attack with 1 armour, 5 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Norway
Battle in 22 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Battle in Hawaiian Islands
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3Non Combat Move - Americans
2 submarines moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 95 Sea Zone to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to 95 Sea Zone
1 fighter moved from 112 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 2 infantry, 9 submarines and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
4 bombers moved from Japan to Korea
1 destroyer moved from 49 Sea Zone to 26 Sea ZonePlace Units - Americans
1 harbour placed in Iwo Jima
2 artilleries and 4 bombers placed in Western United States
2 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in TsinghaiCombat - Chinese
Chinese creates battle in territory TsinghaiNon Combat Move - Chinese
1 artillery moved from Kweichow to Anhwe
1 artillery moved from Hopei to Anhwe
4 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to KiangsiPlace Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
2 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in Jehol
Chinese undo move 4.
1 infantry placed in Hopei
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 5 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from 112 Sea Zone to Eastern Poland
1 fighter moved from United Kingdom to 95 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
3 artilleries and 6 infantry moved from Normandy Bordeaux to France
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Rostov to Bessarabia
3 armour and 3 mech_infantrys moved from Caucasus to Ukraine
3 armour moved from Sikang to Caucasus
2 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
1 aaGun moved from Sikang to Szechwan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 aaGun, 5 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 aaGun, 1 artillery and 2 infantry moved from Hunan to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to KoreaPlace Units - British
5 artilleries and 5 infantry placed in United Kingdom
1 destroyer placed in 80 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 bomber and 2 fighters placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in Kwangtung change ownership: 1 bomber and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,3,3,3,4,1,3,6
Italians collect 0 PUs (3 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 8 Sea Zone
4 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 22 Sea Zone from Japanese
6 fighters moved from 33 Sea Zone to 16 Sea ZoneCombat - ANZAC
Battle in 8 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
4 fighters moved from 16 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 17 Sea Zone
2 fighters moved from Queensland to Guam
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 carriers, 1 cruiser and 6 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to France
1 fighter moved from United Kingdom to FranceTurn Complete - French
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
French collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Yugoslavia
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from 113 Sea Zone to Norway
6 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
18 armour and 8 mech_infantrys moved from Slovakia Hungary to Northern Italy
4 mech_infantrys moved from Germany to Northern Italy
6 infantry moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
1 artillery moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 bomber moved from Western Germany to Romania
1 bomber moved from Western Germany to Denmark
1 mech_infantry moved from Germany to DenmarkCombat - Germans
Battle in Northern Italy
Germans attack with 18 armour and 12 mech_infantrys
Americans defend with 1 armour, 5 artilleries, 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 18 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 7 mech_infantrys
Casualties for Americans: 1 armour, 5 artilleries and 4 infantry
Battle in Yugoslavia
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Yugoslavia from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 6 infantry
British defend with 1 artillery and 4 infantry; Americans defend with 1 artillery
retreated to Holland Belgium
Americans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 6 infantry
Casualties for British: 3 infantry
Battle in Norway
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 3 infantry and 1 mech_infantry; Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 bomber, 3 fighters, 6 infantry and 1 mech_infantry
British defend with 2 artilleries and 4 infantry; Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Denmark to Western Germany
1 bomber moved from Denmark to Western Germany
1 fighter moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
4 mech_infantrys moved from Germany to Western Germany
1 bomber moved from Romania to Western Germany
2 aaGuns, 26 artilleries and 44 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to PolandPlace Units - Germans
7 artilleries and 3 infantry placed in Western Germany
2 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,1,1,5,2,1,4,3
Germans collect 29 PUs (2 lost to blockades); end with 29 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Baltic States to Poland
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
30 artilleries and 67 infantry moved from Eastern Poland to Slovakia Hungary
2 artilleries and 1 infantry moved from Bessarabia to Romania
2 infantry moved from Bulgaria to Yugoslavia
1 armour and 1 mech_infantry moved from Albania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Belarus to Yugoslavia
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 fighter moved from Belarus to Romania
1 fighter moved from Belarus to YugoslaviaCombat - Russians
Battle in Yugoslavia
Russians attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win, taking Yugoslavia from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter, 2 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 30 artilleries and 67 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 30 artilleries and 66 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Rostov to Bessarabia
2 infantry moved from Rostov to Ukraine
3 artilleries and 1 infantry moved from Caucasus to Rostov
4 armour and 4 mech_infantrys moved from Belarus to Slovakia Hungary
3 artilleries and 8 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Vologda to Archangel
4 armour and 4 mech_infantrys moved from Russia to Belarus
1 fighter moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Yugoslavia to Bulgaria
3 infantry moved from Buryatia to Amur
1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,6,2,2,6,4,6,3,3,1,6,1,3,4,4,3,5,4,3,5,3,6,4,2,2,1,4,1,5,6,2,5,2,6,6,2,4,1,1,2,3,2,3,2,6,3,2,2,1,4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Russians collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from UK_Pacific
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from UK_Pacific
1 bomber moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Japanese: 1 bomber and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to Japan
3 fighters and 4 tactical_bombers moved from 6 Sea Zone to JapanTurn Complete - Japanese
Japanese collect 8 PUs; end with 8 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 factory_minor, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Western United States to 6 Sea Zone
4 bombers moved from Korea to 6 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 9 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 transports moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from 95 Sea Zone to Denmark
4 destroyers moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Eastern Poland to 99 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 95 Sea Zone to Denmark
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 mech_infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea ZoneCombat - Americans
-
Scramble into SZ 112? Scramble into SZ 6? Kamikaze choices in SZ 6?
-
no scramble,1 on each cruiser and one at 4 carriers
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 factory_minor, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Western United States to 6 Sea Zone
4 bombers moved from Korea to 6 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 9 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 transports moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from 95 Sea Zone to Denmark
4 destroyers moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Eastern Poland to 99 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 95 Sea Zone to Denmark
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 mech_infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in 99 Sea Zone
Americans attack with 1 carrier, 4 destroyers, 2 fighters and 2 transports
Italians defend with 1 submarine
Americans win, taking 99 Sea Zone from Italians with 1 carrier, 4 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 bombers, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 7 carriers, 4 cruisers, 3 destroyers and 7 submarines
Units damaged: 4 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 bombers, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 212
Casualties for Americans: 9 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 4 cruisers, 3 destroyers and 7 submarines
Battle in Crete
Battle in Cyprus
Battle in Aleutian Islands
Americans attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Crete from Italians, taking Cyprus from Italians, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Norway
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Americans attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
Americans win, taking Denmark from Germans with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
2 fighters moved from Norway to Slovakia Hungary
1 carrier, 1 fighter and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
8 bombers, 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 artillery moved from Anhwe to JeholPlace Units - Americans
1 factory_minor placed in Holland Belgium
4 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
3 artilleries and 4 infantry placed in Central United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to JeholPlace Units - Chinese
2 artilleries and 3 infantry placed in Manchuria
1 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in Kwangsi
Chinese undo move 1.
1 artillery placed in Anhwe
1 artillery and 3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs