No intercept
16L G40 axis-dominion vs Patyrn (allies) BM
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from India to Hunan
1 fighter moved from India to Hunan
1 infantry moved from Yunnan to HunanCombat - British
Battle in 125 Sea Zone
Russians loiter and taunt; British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 37 Sea Zone to Shan State
3 aaGuns, 1 artillery and 13 infantry moved from Burma to Shan State
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hunan to Shan State
4 infantry moved from India to Burma
1 artillery moved from India to Burma
2 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 125 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
British undo move 2.
1 mech_infantry placed in Union of South Africa
1 armour and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 2 fighters moved from Egypt to 76 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Battle in 76 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer; British defend with 1 destroyer
Italians win, taking Trans-Jordan from British with 1 bomber remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 2 fighters
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 76 Sea Zone to Egypt
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Egypt
2 aaGuns and 2 infantry moved from Southern France to Northern Italy
1 aaGun, 2 armour and 1 infantry moved from Belarus to Eastern PolandPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Shan StateNon Combat Move - ANZAC
2 fighters moved from Queensland to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
3 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
3 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 mech_infantrys moved from Novgorod to Karelia
6 artilleries moved from Novgorod to Karelia
7 armour moved from Belarus to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Archangel to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Belarus to Vyborg
2 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Egypt to Bessarabia
1 bomber moved from Western Germany to Bessarabia
4 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Southern Italy to 125 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 4 fighters and 2 tactical_bombers
Russians defend with 1 submarine; British defend with 1 destroyer
1 submarine owned by the Russians Submerged
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Karelia
Germans attack with 8 armour, 6 artilleries and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 8 armour, 6 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 aaGun, 9 artilleries and 14 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Vyborg to Norway
4 fighters and 2 tactical_bombers moved from 125 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Western Germany to France
1 marine moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Western Germany
1 bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
1 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
3 fighters and 2 tactical_bombers moved from Gibraltar to Southern ItalyPlace Units - Germans
3 infantry placed in France
1 infantry placed in Western Germany
1 armour and 8 mech_infantrys placed in Western Germany
Germans undo move 3.
3 armour placed in Novgorod
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 artilleries and 8 infantry moved from Finland to Vyborg
1 fighter moved from Bryansk to Archangel
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Bessarabia to Western Ukraine
2 artilleries and 5 infantry moved from Ukraine to Western Ukraine
17 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Bryansk to Western Ukraine
16 infantry moved from Russia to Bryansk
10 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 infantry moved from Volgograd to Rostov
2 aaGuns and 15 infantry moved from Korea to AmurPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 2 aaGuns
EDIT: Adding units owned by Russians to Vyborg: 2 aaGuns
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 4 marines moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 4 marines and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 4 marines moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from Jehol to Hunan
1 mech_infantry moved from Jehol to Hunan -
i’m going to need your scramble decision for carolines sea battle, plus your OOL
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also, i’m going to leave one mech out of the hunan fight, as i need him to garrison kwei
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Scramble all 3 fighters and max defense on the OOL. 1st hit on carriers, then battleships, then the sub, destroyers, carriers, cruisers, tacs, fighters, battleship.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 4 marines moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 4 marines and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 4 marines moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from Jehol to Hunan
1 mech_infantry moved from Jehol to HunanCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Korea
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Americans defend with 1 transport
Japanese win, taking Korea from Russians, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 infantry and 4 marines
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 2 infantry and 4 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 3 destroyers, 8 fighters, 1 submarine and 7 tactical_bombers
British defend with 1 battleship; ANZAC defend with 1 cruiser, 3 fighters and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 bombers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 battleship, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kweichow to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 2 fighters and 6 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 4 marines moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 4 marines and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 4 marines moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from Jehol to Hunan
1 mech_infantry moved from Jehol to HunanCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Korea
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Americans defend with 1 transport
Japanese win, taking Korea from Russians, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 infantry and 4 marines
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 2 infantry and 4 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 3 destroyers, 8 fighters, 1 submarine and 7 tactical_bombers
British defend with 1 battleship; ANZAC defend with 1 cruiser, 3 fighters and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 bombers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 battleship, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kweichow to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 2 fighters and 6 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode -
btw i edited my troop placement to kwang instead. if you could use that. thanks
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to Eastern United States
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Gibraltar
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry; Italians defend with 1 aaGun, 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans, taking Gibraltar from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
2 infantry moved from Morocco to Algeria
1 armour and 3 mech_infantrys moved from Morocco to Tunisia
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 carriers and 4 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
2 fighters moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
1 artillery and 10 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from Burma to YunnanCombat - British
Battle in Siam
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Shan State to Yunnan
2 fighters moved from Siam to India
1 tactical_bomber moved from Siam to India
5 infantry moved from India to Burma
3 artilleries moved from India to Burma
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 armour, 1 bomber, 1 fighter and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 cruiser moved from 98 Sea Zone to 80 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 factory_minor and 5 infantry; Russians defend with 1 infantry
Italians win, taking Iraq from British with 2 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for French: 1 infantry
Casualties for Italians: 3 infantry
Casualties for British: 5 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Iraq to Egypt
1 destroyer and 3 transports moved from 98 Sea Zone to 80 Sea Zone
2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 2 armour and 1 infantry moved from Eastern Poland to Baltic StatesPlace Units - Italians
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Caroline Islands to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 21 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 fighters moved from Shan State to IndiaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
3 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French





