@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
16L G40 Ktylu (Allies+21) vs AetV (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Guam to 43 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 mech_infantry and 3 transports
Germans defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to CelebesPlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 battleship moved from 88 Sea Zone to 91 Sea Zone
3 armour moved from Egypt to Tobruk
British take Tobruk from Italians
3 infantry moved from Persia to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from British Somaliland to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 mech_infantrys moved from India to Eastern Persia
5 infantry moved from India to Burma
1 armour moved from India to Shan StateCombat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Iraq to EgyptPlace Units - British
1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,2,1,4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Baltic States
1 fighter moved from Greece to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 bomber moved from Southern Italy to Baltic States
1 armour and 1 artillery moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 2 fighters
British defend with 3 armour
1 armour owned by the Italians retreated to Libya
British win with 3 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Slovakia Hungary
2 infantry moved from Romania to Eastern Poland
1 aaGun and 3 infantry moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 fighters moved from Tobruk to LibyaPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 fighter moved from Celebes to 55 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Northern Territory
1 fighter moved from 41 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
ANZAC collect 13 PUs (4 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 6 infantry moved from Finland to Karelia
4 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Norway to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom -
Sramble?
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good ole sea lion…. only chance i got it to hope my planes can hit.
fire em all! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 6 infantry moved from Finland to Karelia
4 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Norway to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 3 transports
British defend with 1 fighter; French defend with 1 fighter
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the British, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 fighter and 3 transports in 110 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
Germans win with 3 transports remaining. Battle score for attacker is -10
Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 fighter
Casualties for French: 1 fighter
Battle in United Kingdom
Germans attack with 2 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry; French defend with 2 infantry; Americans defend with 1 bomber
AA fire in United Kingdom : 3/9 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in United Kingdom, round 2 : 4/12 hits
British roll dice for 5 aaGuns, 1 artillery, 1 bomber and 6 infantry in United Kingdom, round 2 : 3/8 hits
4 aaGuns owned by the British and 3 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in United Kingdom, round 3 : 3/9 hits
British roll dice for 1 aaGun, 1 artillery, 1 bomber and 6 infantry in United Kingdom, round 3 : 1/8 hits
1 bomber owned by the Americans, 1 aaGun owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers in United Kingdom, round 4 : 6/8 hits
British roll dice for 1 artillery and 5 infantry in United Kingdom, round 4 : 3/6 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 artillery owned by the British, 3 infantry owned by the British, 1 armour owned by the Germans and 2 infantry owned by the French lost in United Kingdom
Germans captures 40PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns, 1 artillery and 4 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 bomber
Battle in Karelia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 6 infantry in Karelia, round 2 : 1/7 hits
Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 4 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 21 infantry in Western Ukraine, round 2 : 7/25 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
4 armour and 2 mech_infantrys moved from Germany to Baltic States
3 armour moved from Romania to Western Ukraine
2 aaGuns, 12 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 97 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 107 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
Germany : 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 artillery and 6 infantry
Baltic States : 4 armour and 2 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 aaGun
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 2 aaGuns, 15 armour, 4 artilleries, 20 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 2 infantry
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 57 / 107
Russians : 27 / 44
Japanese : 52 / 55
Americans : 50 / 70
Chinese : 4 / 3
British : 29 / 0
UK_Pacific : 7 / 7
Italians : 14 / 14
ANZAC : 17 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3,427
Median : 3,000
Variance : 0,088
Standard Deviation : 0,297
Total rolls : 103Germans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3,470
Median : 4,000
Variance : 0,154
Standard Deviation : 0,392
Total rolls : 66British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3,353
Median : 3,000
Variance : 0,424
Standard Deviation : 0,651
Total rolls : 34Russians Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3,333
Median : 4,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 7 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Archangel to Novgorod
2 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
3 infantry moved from Smolensk to Russia
5 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
8 infantry moved from Archangel to Vologda
17 infantry moved from Amur to BuryatiaCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
2 aaGuns moved from Archangel to Vologda
2 aaGuns moved from Amur to BuryatiaPlace Units - Russians
1 armour, 7 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
holy cow, you rolled 11 ones! impressive!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
1 armour, 1 artillery and 2 infantry moved from Szechwan to Sikang
2 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
1 armour, 1 artillery and 2 infantry moved from Szechwan to Sikang
2 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Alaska
Battle in Yunnan
Japanese attack with 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Alaska from Americans, taking Yunnan from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Sikang, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 10/15 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 4 fighters and 3 transports in 33 Sea Zone, round 2 : 9/14 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 2 fighters owned by the Japanese, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser and 5 fighters in 33 Sea Zone, round 3 : 1/10 hits
Americans roll dice for 1 battleship, 3 cruisers, 4 fighters and 3 transports in 33 Sea Zone, round 3 : 6/8 hits
1 cruiser owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers and 2 fighters in 33 Sea Zone, round 4 : 3/6 hits
Americans roll dice for 1 battleship, 2 cruisers, 4 fighters and 3 transports in 33 Sea Zone, round 4 : 5/7 hits
2 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
retreated to 33 Sea Zone
Americans win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -76
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 1 submarine
Casualties for Japanese: 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 tactical_bombers
3 fighters owned by the Americans forced to land in Caroline IslandsNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Paulau Island
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
1 factory_minor placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs totalDice Statistics:
Total
1 was rolled 18 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3,457
Median : 4,000
Variance : 0,713
Standard Deviation : 0,844
Total rolls : 81Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,100
Median : 3,000
Variance : 1,241
Standard Deviation : 1,114
Total rolls : 30Chinese Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,250
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4UK_Pacific Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 12 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3,630
Median : 4,000
Variance : 1,378
Standard Deviation : 1,174
Total rolls : 46 -
The sea battle went not so good in my favour. :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 fighter moved from Western United States to 2 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
3 transports moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Caroline Islands to Hawaiian Islands
1 fighter moved from Caroline Islands to Queensland
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to Alberta Saskatchewan ManitobaCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 2 Sea Zone to Soviet Far EastPlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Tobruk to Libya
1 bomber and 1 fighter moved from Egypt to Libya
1 battleship moved from 98 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Kazakhstan to Russia
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to Shan State
5 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Libya
British attack with 3 armour, 1 bomber and 1 fighter
Italians defend with 1 armour, 2 fighters and 1 infantry
British win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 2 armour and 1 fighter
Casualties for Italians: 1 armour, 2 fighters and 1 infantry
Battle in Shan State
British attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry and 2 mech_infantrys
British win, taking Yunnan from Japanese with 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 aaGuns moved from Burma to Yunnan
3 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber moved from Libya to Egypt
4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from India to BurmaPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
1 bomber moved from Slovakia Hungary to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Slovakia Hungary to BelarusCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Belarus
Italians attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Belarus from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from 98 Sea Zone to Greece
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Caroline Islands
1 fighter moved from Java to QueenslandNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs





