ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Gondor
                Gondor buy 3 rafts, 6 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Non Combat Move - Gondor
                3 rafts moved from Morthond to Gilrain
                1 raft moved from N. E. Central Sea Zone to Gilrain
                3 spearInfantrys and 1 trebuche moved from Lossarnach to W. Osg.
                1 spearInfantry moved from Anorien to W. Osg.
                1 spearInfantry moved from Minas Tirith to Anorien
                4 spearInfantrys moved from Minas Tirith to Lossarnach

    Place Units - Gondor
                3 rafts placed in Morthond
                1 spearInfantry and 1 trebuche placed in W. Osg.
                5 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 27 PUs; end with 27 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 34 / 34
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 1 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 13 / 15
        Dale : 8 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Gon7.tsvg

  • '20 '16 '15 '14

    TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Rhun
                Rhun buy 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                2 chariotArcherss moved from Celduin to N. Dale
                2 chariotArcherss moved from N. Dale to N. Rhun
                5 chariotArcherss, 10 spearInfantrys and 4 warChariots moved from Rhun to N. Rhun

    triplea_38496_Rhu7.tsvg

  • '20 '16 '15 '14

    I rolled 8 hits in N. Rhun – need your OOL.

  • TripleA

    Max defense.

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Rhun
                Rhun buy 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                2 chariotArcherss moved from Celduin to N. Dale
                2 chariotArcherss moved from N. Dale to N. Rhun
                5 chariotArcherss, 10 spearInfantrys and 4 warChariots moved from Rhun to N. Rhun

    Combat - Rhun
                Battle in N. Rhun
                    Rhun attack with 7 chariotArcherss, 10 spearInfantrys and 4 warChariots
                    Dwarves defend with 14 axeInfantrys, 3 cannons and 2 phalanxs
                    7 chariotArcherss, 2 spearInfantrys and 4 warChariots retreated to N. Dale
                    Dale win with 9 axeInfantrys and 2 phalanxs remaining. Battle score for attacker is 11
                    Casualties for Dwarves: 5 axeInfantrys and 3 cannons
                    Casualties for Rhun: 8 spearInfantrys

    Non Combat Move - Rhun
                1 spearInfantry moved from Celduin to S. Dale

    Place Units - Rhun
                5 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 13 PUs; end with 13 PUs total

    Territory Summary for Rhun :

    Rhun : 1 castle, 2 fortificationss and 5 spearInfantrys
        S. E. Rhovanion : 1 flag
        E. Rhovanion : 1 flag
        Bight : 1 flag
        Celduin : 1 flag
        S. Dale : 1 spearInfantry
        N. Dale : 7 chariotArcherss, 2 spearInfantrys and 4 warChariots

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 34 / 34
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 1 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 13 / 13
        Dale : 8 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Rhu7.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Dale
                Dale buy 1 archers, 1 spearInfantry and 1 trebuche; Remaining resources: 0 PUs;

    Non Combat Move - Dale
                1 archers and 1 spearInfantry moved from Lake Town to Lonely Mtn.

    Place Units - Dale
                1 archers, 1 spearInfantry and 1 trebuche placed in Lake Town

    Turn Complete - Dale
                Dale collect 8 PUs; end with 8 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 34 / 34
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 1 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 13 / 13
        Dale : 8 / 8
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Dal7.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Khand
                Khand buy 2 fortificationss and 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 raiderCavalry moved from E. Osg. to S. Rhovanion
                1 warWolves moved from Rhovanion to S. Rhovanion

    Combat - Khand
                Battle in S. Rhovanion
                    Khand attack with 1 raiderCavalry and 1 warWolves
                    Rohan defend with 1 lightCavalry and 1 trebuche
                    Khand win, taking S. Rhovanion from Rohan with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 8
                    Casualties for Rohan: 1 lightCavalry and 1 trebuche

    Non Combat Move - Khand
                2 raiderCavalrys and 1 warWolves moved from Rhovanion to N. Dale
                2 raiderCavalrys moved from Khand to E. Osg.

    Place Units - Khand
                2 fortificationss placed in E. Osg.
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 14 PUs; end with 14 PUs total

    Territory Summary for Khand :

    E. Osg. : 1 flag, 1 castle, 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrys
        S. Gondor : 1 flag
        Khand : 1 castle, 2 fortificationss and 2 raiderCavalrys
        S. Rhovanion : 1 flag, 1 raiderCavalry and 1 warWolves
        Rhovanion : 1 warWolves
        N. Dale : 2 raiderCavalrys and 1 warWolves

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 34 / 34
        Mordor : 26 / 28
        Rohan : 18 / 19
        Goblins : 1 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 13 / 13
        Dale : 8 / 8
        Khand : 14 / 14
        Dwarves : 16 / 16

    triplea_38496_Kha7.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Dwarves
                Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                8 axeInfantrys and 2 phalanxs moved from N. Rhun to Iron Hills

    Non Combat Move - Dwarves

    Place Units - Dwarves
                4 axeInfantrys placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 34 / 34
        Mordor : 26 / 28
        Rohan : 18 / 19
        Goblins : 1 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 13 / 13
        Dale : 8 / 8
        Khand : 14 / 14
        Dwarves : 16 / 16

    triplea_38496_Dwa7.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Saruman
                Saruman buy 2 urukhais; Remaining resources: 0 PUs;

    Place Units - Saruman
                2 urukhais placed in Isengard

    Turn Complete - Saruman
                Saruman collect 10 PUs; end with 10 PUs total

    Territory Summary for Saruman :

    Isengard : 1 castle, 22 fortificationss, 3 orcss, 1 siegeTower, 4 towers, 1 trolls and 3 urukhais

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 34 / 34
        Mordor : 26 / 28
        Rohan : 18 / 19
        Goblins : 1 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 13 / 13
        Dale : 8 / 8
        Khand : 14 / 14
        Dwarves : 16 / 16

    triplea_38496_Sar8.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 8 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 lightCavalry moved from Anduin East Bank to Dagorlad
                3 lightCavalrys moved from Drimrill Dale to S. Rhovanion
                1 lightCavalry moved from Drimrill Dale to Rhovanion
                1 lightCavalry moved from Wold to Rhovanion

    Combat - Freefolk
                Battle in Rhovanion
                    Freefolk attack with 2 lightCavalrys
                    Khand defend with 1 warWolves
                    Freefolk win, taking Rhovanion from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 3
                    Casualties for Khand: 1 warWolves
                Battle in Dagorlad
                    Freefolk attack with 1 lightCavalry
                    Mordor defend with 1 orcs
                    Mordor win with 1 orcs remaining. Battle score for attacker is -4
                    Casualties for Freefolk: 1 lightCavalry
                Battle in S. Rhovanion
                    Freefolk attack with 3 lightCavalrys
                    Khand defend with 1 raiderCavalry and 1 warWolves
                    Freefolk win, taking S. Rhovanion from Khand with 2 lightCavalrys remaining. Battle score for attacker is 4
                    Casualties for Freefolk: 1 lightCavalry
                    Casualties for Khand: 1 raiderCavalry and 1 warWolves

    Non Combat Move - Freefolk
                5 archerss and 2 spearInfantrys moved from Drimrill Dale to Gladden
                9 lightCavalrys moved from Moria to S. Mirkwood
                1 lightCavalry moved from S. Caves to S. Mirkwood
                5 hobbitss moved from Moria to Drimrill Dale
                1 hobbits moved from Moria to Celebran
                2 lightCavalrys moved from Eregion to Gladden
                2 hobbitss moved from Eregion to Moria
                1 hobbits moved from Cardolan to Eregion

    Place Units - Freefolk
                1 hobbits placed in S. Caves
                8 lightCavalrys placed in Moria

    Turn Complete - Freefolk
                Freefolk collect 36 PUs; end with 36 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 26 / 28
        Rohan : 18 / 19
        Goblins : 0 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 13 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
            Average roll : 3.312
            Median : 3.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Goblins Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Mordor Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Freefolk Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Khand Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_38496_Fre8.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Mordor
                Mordor buy 4 fortificationss, 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                2 orcss and 6 trollss moved from N. Dale to Iron Hills
                1 trolls moved from Celduin to Iron Hills
                3 nazguls moved from Rhun to Iron Hills

    Combat - Mordor
                Battle in Iron Hills
                    Mordor attack with 3 nazguls, 2 orcss and 7 trollss
                    Dwarves defend with 12 axeInfantrys, 1 castle, 2 fortificationss and 2 phalanxs
                    Units damaged: 3 nazguls owned by the Mordor
                    7 trollss retreated to N. Dale
                    Dwarves win with 8 axeInfantrys and 2 phalanxs remaining. Battle score for attacker is 14
                    Casualties for Mordor: 2 orcss
                    Casualties for Dwarves: 4 axeInfantrys and 2 fortificationss

    Non Combat Move - Mordor
                3 nazguls moved from Iron Hills to N. Dale
                1 orcs moved from S. Ithilien to E. Osg.
                1 orcs moved from N. Ithilien to E. Osg.
                1 orcs moved from Minas Morgul to N. Ithilien
                1 orcs moved from Minas Morgul to S. Ithilien

    Place Units - Mordor
                4 fortificationss placed in Dol Goldur
                1 orcs placed in Udun
                3 orcss, 1 siegeTower and 1 trolls placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 26 PUs; end with 26 PUs total

    Territory Summary for Mordor :

    N. Ithilien : 1 flag, 1 orcs
        S. Ithilien : 1 flag, 1 orcs
        E. Osg. : 16 orcss, 4 siegeTowers and 3 trollss
        Minas Morgul : 1 castle, 4 fortificationss, 3 orcss, 1 siegeTower, 4 towers and 1 trolls
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss, 1 orcs, 1 siegeTower, 2 towers and 1 trolls
        Dol Goldur : 1 castle, 8 fortificationss, 2 orcss, 1 tower and 2 trollss
        Dagorlad : 1 flag, 1 orcs
        S. Dale : 1 flag
        N. Dale : 1 flag, 3 nazguls and 7 trollss

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 26 / 26
        Rohan : 18 / 19
        Goblins : 0 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 13 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    triplea_38496_Mor8.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Rohan
                Rohan buy 5 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry moved from N. Brown Lands to S. Rhun
                      Rohan take S. Rhun from Rhun

    Combat - Rohan

    Non Combat Move - Rohan
                1 spearInfantry moved from S. Brown Lands to S. Rhovanion
                15 spearInfantrys moved from N. Brown Lands to Rhovanion
                1 spearInfantry moved from E. Emnet to S. Brown Lands
                3 spearInfantrys moved from Wold to N. Brown Lands
                1 spearInfantry moved from Eastfold to E. Emnet
                1 spearInfantry moved from Eastfold to Westfold
                3 spearInfantrys moved from Westfold to Wold

    Place Units - Rohan
                3 spearInfantrys and 1 trebuche placed in Westfold
                2 spearInfantrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 21 PUs; end with 21 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 26 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 10 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    triplea_38496_Roh8.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Combat Move - Goblins
                1 bats, 1 trolls and 3 wargss moved from N. Dale to Withered Heath

    Combat - Goblins
                Battle in Withered Heath
                    Goblins attack with 1 bats, 1 trolls and 3 wargss
                    Elves defend with 1 hunters
                    Goblins win, taking Withered Heath from Elves with 1 bats, 1 trolls and 2 wargss remaining. Battle score for attacker is -1
                    Casualties for Goblins: 1 wargs
                    Casualties for Elves: 1 hunters

    Non Combat Move - Goblins
                1 bats moved from Withered Heath to N. Dale

    Turn Complete - Goblins

    Territory Summary for Goblins :

    N. Dale : 1 bats
        Withered Heath : 1 flag, 1 trolls and 2 wargss

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 26 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 10 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    triplea_38496_Gob8.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Elves
                Elves buy 8 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 hobbits, 4 hunterss and 6 wizards moved from S. Mirkwood to Dol Goldur
                2 hunterss moved from Gladden to Dol Goldur
                2 hunterss moved from W. Mirkwood to Dol Goldur
                1 hunters moved from E. Mirkwood to Celduin
                      Elves take Celduin from Rhun
                1 hobbits moved from N. Mirkwood to E. Mirkwood
                1 hunters moved from High Mirkwood to N. Mirkwood
                1 eagles and 2 hunterss moved from High Mirkwood to Withered Heath
                2 hunterss moved from Lonely Mtn. to Withered Heath

    Combat - Elves
                Battle in Withered Heath
                    Elves attack with 1 eagles and 4 hunterss
                    Goblins defend with 1 trolls and 2 wargss
                    Elves win, taking Withered Heath from Goblins with 1 eagles and 2 hunterss remaining. Battle score for attacker is 8
                    Casualties for Goblins: 1 trolls and 2 wargss
                    Casualties for Elves: 2 hunterss
                Battle in Dol Goldur
                    Elves attack with 1 hobbits, 8 hunterss and 6 wizards
                    Mordor defend with 1 castle, 8 fortificationss, 2 orcss, 1 tower and 2 trollss
                    Elves win, taking Dol Goldur from Mordor with 4 hunterss and 6 wizards remaining. Battle score for attacker is 21
                    Casualties for Mordor: 8 fortificationss, 2 orcss, 1 tower and 2 trollss
                    Casualties for Elves: 1 hobbits and 4 hunterss

    Non Combat Move - Elves
                1 hobbits moved from Anduin East Bank to S. Mirkwood
                7 hobbitss moved from Gladden to W. Mirkwood
                4 hunterss moved from Lorien to S. Mirkwood
                1 eagles moved from Withered Heath to Lonely Mtn.
                1 hunters moved from Lonely Mtn. to Iron Hills
                1 hunters moved from Lonely Mtn. to Iron Hills

    Place Units - Elves
                3 hunterss placed in High Mirkwood
                4 hunterss placed in Lorien
                1 hunters placed in N. Caves

    Turn Complete - Elves
                Elves collect 38 PUs; end with 39 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 22 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 38 / 39
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 8 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.094
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 53

    Goblins Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Mordor Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.056
            Median : 3.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

    Elves Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32

    triplea_38496_Elv8.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Haradrim
                Haradrim buy 1 caravel, 1 galleon, 1 raft and 1 trebuche; Remaining resources: 0 PUs;

    Non Combat Move - Haradrim
                1 spearInfantry moved from Umbar to Umbar Coast
                1 raft moved from S. Gondor Coast to Anduin Mouth
                1 raft and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
                1 spearInfantry moved from S. Gondor Coast to Tolfolas
                1 caravel and 1 galleon moved from Umbar Coast to Anduin Mouth

    Place Units - Haradrim
                1 trebuche placed in Umbar
                1 caravel and 1 raft placed in Umbar Coast
                1 galleon placed in Umbar Coast

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

    Territory Summary for Haradrim :

    Tolfolas : 1 flag, 1 corsairs and 2 spearInfantrys
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle and 1 trebuche
        Umbar Peninsula : 1 castle
        Debatable Land : 1 flag
        Anduin Mouth : 14 caravels, 8 galleons and 6 rafts
        Umbar Coast : 1 caravel, 1 galleon and 1 raft
        S. Gondor Coast : 1 raft

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 22 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 38 / 39
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 8 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    triplea_38496_Har8.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Gondor
                Gondor buy 3 rafts and 7 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                8 heavyCavalrys, 28 spearInfantrys, 1 towerGuard and 5 trebuches moved from W. Osg. to E. Osg.

    Combat - Gondor
                Battle in E. Osg.
                    Gondor attack with 8 heavyCavalrys, 28 spearInfantrys, 1 towerGuard and 5 trebuches
                    Mordor defend with 16 orcss, 4 siegeTowers and 3 trollss; Khand defend with 1 castle, 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrys
                    Gondor win, taking E. Osg. from Khand with 8 heavyCavalrys, 1 spearInfantry, 1 towerGuard and 5 trebuches remaining. Battle score for attacker is 78
                    Casualties for Mordor: 16 orcss, 4 siegeTowers and 3 trollss
                    Casualties for Gondor: 27 spearInfantrys
                    Casualties for Khand: 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrys

    Non Combat Move - Gondor
                2 spearInfantrys moved from Lossarnach to Lebennin
                2 spearInfantrys moved from Lossarnach to W. Osg.
                1 spearInfantry moved from Anorien to W. Osg.
                1 spearInfantry moved from Minas Tirith to Anorien
                4 spearInfantrys moved from Minas Tirith to Lossarnach
                3 rafts moved from Morthond to Gilrain

    Place Units - Gondor
                3 rafts placed in Morthond
                2 spearInfantrys placed in W. Osg.
                5 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 29 PUs; end with 29 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 22 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 38 / 39
        Haradrim : 19 / 19
        Gondor : 29 / 29
        Rhun : 8 / 13
        Dale : 8 / 8
        Khand : 11 / 14
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 36 times
                2 was rolled 35 times
                3 was rolled 31 times
                4 was rolled 53 times
                5 was rolled 36 times
                6 was rolled 39 times
            Average roll : 3.587
            Median : 4.000
            Variance : 1.275
            Standard Deviation : 1.129
            Total rolls : 230

    Gondor Combat
                1 was rolled 18 times
                2 was rolled 19 times
                3 was rolled 18 times
                4 was rolled 36 times
                5 was rolled 17 times
                6 was rolled 18 times
            Average roll : 3.548
            Median : 4.000
            Variance : 2.176
            Standard Deviation : 1.475
            Total rolls : 126

    Khand Combat
                1 was rolled 18 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 17 times
                5 was rolled 19 times
                6 was rolled 21 times
            Average roll : 3.635
            Median : 4.000
            Variance : 0.369
            Standard Deviation : 0.607
            Total rolls : 104

    triplea_38496_Gon8.tsvg

  • '20 '16 '15 '14

    This game is over as well – I resign, good game, redrum!  I must admit there are a lot of interesting possibilities on this map, I just seem to play the ones that are a bit too interesting lol.

  • TripleA

    GG. Its definitely a bit of a different map. Though I do feel that good has a decent advantage over evil especially with dice instead of LL. If Moria falls its probably close to impossible for evil to win and its pretty difficult to hold it beyond 6-7 turns.

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