I feel bad - anything I can do or should do?
ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rhun
Rhun buy 5 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun
2 chariotArcherss moved from Celduin to N. Dale
2 chariotArcherss moved from N. Dale to N. Rhun
5 chariotArcherss, 10 spearInfantrys and 4 warChariots moved from Rhun to N. RhunCombat - Rhun
Battle in N. Rhun
Rhun attack with 7 chariotArcherss, 10 spearInfantrys and 4 warChariots
Dwarves defend with 14 axeInfantrys, 3 cannons and 2 phalanxs
7 chariotArcherss, 2 spearInfantrys and 4 warChariots retreated to N. Dale
Dale win with 9 axeInfantrys and 2 phalanxs remaining. Battle score for attacker is 11
Casualties for Dwarves: 5 axeInfantrys and 3 cannons
Casualties for Rhun: 8 spearInfantrysNon Combat Move - Rhun
1 spearInfantry moved from Celduin to S. DalePlace Units - Rhun
5 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 13 PUs; end with 13 PUs totalTerritory Summary for Rhun :
Rhun : 1 castle, 2 fortificationss and 5 spearInfantrys
S. E. Rhovanion : 1 flag
E. Rhovanion : 1 flag
Bight : 1 flag
Celduin : 1 flag
S. Dale : 1 spearInfantry
N. Dale : 7 chariotArcherss, 2 spearInfantrys and 4 warChariotsProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 34 / 34
Mordor : 26 / 28
Rohan : 19 / 19
Goblins : 1 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 13 / 13
Dale : 8 / 10
Khand : 13 / 13
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dale
Dale buy 1 archers, 1 spearInfantry and 1 trebuche; Remaining resources: 0 PUs;Non Combat Move - Dale
1 archers and 1 spearInfantry moved from Lake Town to Lonely Mtn.Place Units - Dale
1 archers, 1 spearInfantry and 1 trebuche placed in Lake TownTurn Complete - Dale
Dale collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 34 / 34
Mordor : 26 / 28
Rohan : 19 / 19
Goblins : 1 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 13 / 13
Dale : 8 / 8
Khand : 13 / 13
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Khand
Khand buy 2 fortificationss and 2 raiderCavalrys; Remaining resources: 0 PUs;Combat Move - Khand
1 raiderCavalry moved from E. Osg. to S. Rhovanion
1 warWolves moved from Rhovanion to S. RhovanionCombat - Khand
Battle in S. Rhovanion
Khand attack with 1 raiderCavalry and 1 warWolves
Rohan defend with 1 lightCavalry and 1 trebuche
Khand win, taking S. Rhovanion from Rohan with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 8
Casualties for Rohan: 1 lightCavalry and 1 trebucheNon Combat Move - Khand
2 raiderCavalrys and 1 warWolves moved from Rhovanion to N. Dale
2 raiderCavalrys moved from Khand to E. Osg.Place Units - Khand
2 fortificationss placed in E. Osg.
2 raiderCavalrys placed in KhandTurn Complete - Khand
Khand collect 14 PUs; end with 14 PUs totalTerritory Summary for Khand :
E. Osg. : 1 flag, 1 castle, 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrys
S. Gondor : 1 flag
Khand : 1 castle, 2 fortificationss and 2 raiderCavalrys
S. Rhovanion : 1 flag, 1 raiderCavalry and 1 warWolves
Rhovanion : 1 warWolves
N. Dale : 2 raiderCavalrys and 1 warWolvesProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 34 / 34
Mordor : 26 / 28
Rohan : 18 / 19
Goblins : 1 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 13 / 13
Dale : 8 / 8
Khand : 14 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;Combat Move - Dwarves
8 axeInfantrys and 2 phalanxs moved from N. Rhun to Iron HillsNon Combat Move - Dwarves
Place Units - Dwarves
4 axeInfantrys placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 34 / 34
Mordor : 26 / 28
Rohan : 18 / 19
Goblins : 1 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 13 / 13
Dale : 8 / 8
Khand : 14 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Saruman
Saruman buy 2 urukhais; Remaining resources: 0 PUs;Place Units - Saruman
2 urukhais placed in IsengardTurn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs totalTerritory Summary for Saruman :
Isengard : 1 castle, 22 fortificationss, 3 orcss, 1 siegeTower, 4 towers, 1 trolls and 3 urukhais
Production/PUs Summary :
Saruman : 10 / 10
Freefolk : 34 / 34
Mordor : 26 / 28
Rohan : 18 / 19
Goblins : 1 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 13 / 13
Dale : 8 / 8
Khand : 14 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Freefolk
Freefolk buy 1 hobbits and 8 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Freefolk
1 lightCavalry moved from Anduin East Bank to Dagorlad
3 lightCavalrys moved from Drimrill Dale to S. Rhovanion
1 lightCavalry moved from Drimrill Dale to Rhovanion
1 lightCavalry moved from Wold to RhovanionCombat - Freefolk
Battle in Rhovanion
Freefolk attack with 2 lightCavalrys
Khand defend with 1 warWolves
Freefolk win, taking Rhovanion from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 3
Casualties for Khand: 1 warWolves
Battle in Dagorlad
Freefolk attack with 1 lightCavalry
Mordor defend with 1 orcs
Mordor win with 1 orcs remaining. Battle score for attacker is -4
Casualties for Freefolk: 1 lightCavalry
Battle in S. Rhovanion
Freefolk attack with 3 lightCavalrys
Khand defend with 1 raiderCavalry and 1 warWolves
Freefolk win, taking S. Rhovanion from Khand with 2 lightCavalrys remaining. Battle score for attacker is 4
Casualties for Freefolk: 1 lightCavalry
Casualties for Khand: 1 raiderCavalry and 1 warWolvesNon Combat Move - Freefolk
5 archerss and 2 spearInfantrys moved from Drimrill Dale to Gladden
9 lightCavalrys moved from Moria to S. Mirkwood
1 lightCavalry moved from S. Caves to S. Mirkwood
5 hobbitss moved from Moria to Drimrill Dale
1 hobbits moved from Moria to Celebran
2 lightCavalrys moved from Eregion to Gladden
2 hobbitss moved from Eregion to Moria
1 hobbits moved from Cardolan to EregionPlace Units - Freefolk
1 hobbits placed in S. Caves
8 lightCavalrys placed in MoriaTurn Complete - Freefolk
Freefolk collect 36 PUs; end with 36 PUs totalProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 26 / 28
Rohan : 18 / 19
Goblins : 0 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 13 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
Average roll : 3.312
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Goblins Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Mordor Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Freefolk Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Khand Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Mordor
Mordor buy 4 fortificationss, 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;Combat Move - Mordor
2 orcss and 6 trollss moved from N. Dale to Iron Hills
1 trolls moved from Celduin to Iron Hills
3 nazguls moved from Rhun to Iron HillsCombat - Mordor
Battle in Iron Hills
Mordor attack with 3 nazguls, 2 orcss and 7 trollss
Dwarves defend with 12 axeInfantrys, 1 castle, 2 fortificationss and 2 phalanxs
Units damaged: 3 nazguls owned by the Mordor
7 trollss retreated to N. Dale
Dwarves win with 8 axeInfantrys and 2 phalanxs remaining. Battle score for attacker is 14
Casualties for Mordor: 2 orcss
Casualties for Dwarves: 4 axeInfantrys and 2 fortificationssNon Combat Move - Mordor
3 nazguls moved from Iron Hills to N. Dale
1 orcs moved from S. Ithilien to E. Osg.
1 orcs moved from N. Ithilien to E. Osg.
1 orcs moved from Minas Morgul to N. Ithilien
1 orcs moved from Minas Morgul to S. IthilienPlace Units - Mordor
4 fortificationss placed in Dol Goldur
1 orcs placed in Udun
3 orcss, 1 siegeTower and 1 trolls placed in Minas MorgulTurn Complete - Mordor
Mordor collect 26 PUs; end with 26 PUs totalTerritory Summary for Mordor :
N. Ithilien : 1 flag, 1 orcs
S. Ithilien : 1 flag, 1 orcs
E. Osg. : 16 orcss, 4 siegeTowers and 3 trollss
Minas Morgul : 1 castle, 4 fortificationss, 3 orcss, 1 siegeTower, 4 towers and 1 trolls
Barad Dur : 1 castle, 6 fortificationss and 1 tower
Udun : 1 castle, 4 fortificationss, 1 orcs, 1 siegeTower, 2 towers and 1 trolls
Dol Goldur : 1 castle, 8 fortificationss, 2 orcss, 1 tower and 2 trollss
Dagorlad : 1 flag, 1 orcs
S. Dale : 1 flag
N. Dale : 1 flag, 3 nazguls and 7 trollssProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 26 / 26
Rohan : 18 / 19
Goblins : 0 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 13 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Rohan
Rohan buy 5 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;Combat Move - Rohan
1 heavyCavalry moved from N. Brown Lands to S. Rhun
Rohan take S. Rhun from RhunCombat - Rohan
Non Combat Move - Rohan
1 spearInfantry moved from S. Brown Lands to S. Rhovanion
15 spearInfantrys moved from N. Brown Lands to Rhovanion
1 spearInfantry moved from E. Emnet to S. Brown Lands
3 spearInfantrys moved from Wold to N. Brown Lands
1 spearInfantry moved from Eastfold to E. Emnet
1 spearInfantry moved from Eastfold to Westfold
3 spearInfantrys moved from Westfold to WoldPlace Units - Rohan
3 spearInfantrys and 1 trebuche placed in Westfold
2 spearInfantrys placed in EastfoldTurn Complete - Rohan
Rohan collect 21 PUs; end with 21 PUs totalProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 26 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 10 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Combat Move - Goblins
1 bats, 1 trolls and 3 wargss moved from N. Dale to Withered HeathCombat - Goblins
Battle in Withered Heath
Goblins attack with 1 bats, 1 trolls and 3 wargss
Elves defend with 1 hunters
Goblins win, taking Withered Heath from Elves with 1 bats, 1 trolls and 2 wargss remaining. Battle score for attacker is -1
Casualties for Goblins: 1 wargs
Casualties for Elves: 1 huntersNon Combat Move - Goblins
1 bats moved from Withered Heath to N. DaleTurn Complete - Goblins
Territory Summary for Goblins :
N. Dale : 1 bats
Withered Heath : 1 flag, 1 trolls and 2 wargssProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 26 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 10 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Elves
Elves buy 8 hunterss; Remaining resources: 1 PUs;Combat Move - Elves
1 hobbits, 4 hunterss and 6 wizards moved from S. Mirkwood to Dol Goldur
2 hunterss moved from Gladden to Dol Goldur
2 hunterss moved from W. Mirkwood to Dol Goldur
1 hunters moved from E. Mirkwood to Celduin
Elves take Celduin from Rhun
1 hobbits moved from N. Mirkwood to E. Mirkwood
1 hunters moved from High Mirkwood to N. Mirkwood
1 eagles and 2 hunterss moved from High Mirkwood to Withered Heath
2 hunterss moved from Lonely Mtn. to Withered HeathCombat - Elves
Battle in Withered Heath
Elves attack with 1 eagles and 4 hunterss
Goblins defend with 1 trolls and 2 wargss
Elves win, taking Withered Heath from Goblins with 1 eagles and 2 hunterss remaining. Battle score for attacker is 8
Casualties for Goblins: 1 trolls and 2 wargss
Casualties for Elves: 2 hunterss
Battle in Dol Goldur
Elves attack with 1 hobbits, 8 hunterss and 6 wizards
Mordor defend with 1 castle, 8 fortificationss, 2 orcss, 1 tower and 2 trollss
Elves win, taking Dol Goldur from Mordor with 4 hunterss and 6 wizards remaining. Battle score for attacker is 21
Casualties for Mordor: 8 fortificationss, 2 orcss, 1 tower and 2 trollss
Casualties for Elves: 1 hobbits and 4 hunterssNon Combat Move - Elves
1 hobbits moved from Anduin East Bank to S. Mirkwood
7 hobbitss moved from Gladden to W. Mirkwood
4 hunterss moved from Lorien to S. Mirkwood
1 eagles moved from Withered Heath to Lonely Mtn.
1 hunters moved from Lonely Mtn. to Iron Hills
1 hunters moved from Lonely Mtn. to Iron HillsPlace Units - Elves
3 hunterss placed in High Mirkwood
4 hunterss placed in Lorien
1 hunters placed in N. CavesTurn Complete - Elves
Elves collect 38 PUs; end with 39 PUs totalProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 22 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 38 / 39
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 8 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.094
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 53Goblins Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Mordor Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.056
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Elves Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.125
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Haradrim
Haradrim buy 1 caravel, 1 galleon, 1 raft and 1 trebuche; Remaining resources: 0 PUs;Non Combat Move - Haradrim
1 spearInfantry moved from Umbar to Umbar Coast
1 raft moved from S. Gondor Coast to Anduin Mouth
1 raft and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
1 spearInfantry moved from S. Gondor Coast to Tolfolas
1 caravel and 1 galleon moved from Umbar Coast to Anduin MouthPlace Units - Haradrim
1 trebuche placed in Umbar
1 caravel and 1 raft placed in Umbar Coast
1 galleon placed in Umbar CoastTurn Complete - Haradrim
Haradrim collect 19 PUs; end with 19 PUs totalTerritory Summary for Haradrim :
Tolfolas : 1 flag, 1 corsairs and 2 spearInfantrys
City of Corsairs : 1 castle and 2 fortificationss
Umbar : 1 castle and 1 trebuche
Umbar Peninsula : 1 castle
Debatable Land : 1 flag
Anduin Mouth : 14 caravels, 8 galleons and 6 rafts
Umbar Coast : 1 caravel, 1 galleon and 1 raft
S. Gondor Coast : 1 raftProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 22 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 38 / 39
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 8 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Gondor
Gondor buy 3 rafts and 7 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Gondor
8 heavyCavalrys, 28 spearInfantrys, 1 towerGuard and 5 trebuches moved from W. Osg. to E. Osg.Combat - Gondor
Battle in E. Osg.
Gondor attack with 8 heavyCavalrys, 28 spearInfantrys, 1 towerGuard and 5 trebuches
Mordor defend with 16 orcss, 4 siegeTowers and 3 trollss; Khand defend with 1 castle, 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrys
Gondor win, taking E. Osg. from Khand with 8 heavyCavalrys, 1 spearInfantry, 1 towerGuard and 5 trebuches remaining. Battle score for attacker is 78
Casualties for Mordor: 16 orcss, 4 siegeTowers and 3 trollss
Casualties for Gondor: 27 spearInfantrys
Casualties for Khand: 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrysNon Combat Move - Gondor
2 spearInfantrys moved from Lossarnach to Lebennin
2 spearInfantrys moved from Lossarnach to W. Osg.
1 spearInfantry moved from Anorien to W. Osg.
1 spearInfantry moved from Minas Tirith to Anorien
4 spearInfantrys moved from Minas Tirith to Lossarnach
3 rafts moved from Morthond to GilrainPlace Units - Gondor
3 rafts placed in Morthond
2 spearInfantrys placed in W. Osg.
5 spearInfantrys placed in Minas TirithTurn Complete - Gondor
Gondor collect 29 PUs; end with 29 PUs totalProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 22 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 38 / 39
Haradrim : 19 / 19
Gondor : 29 / 29
Rhun : 8 / 13
Dale : 8 / 8
Khand : 11 / 14
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 36 times
2 was rolled 35 times
3 was rolled 31 times
4 was rolled 53 times
5 was rolled 36 times
6 was rolled 39 times
Average roll : 3.587
Median : 4.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 230Gondor Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 36 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.548
Median : 4.000
Variance : 2.176
Standard Deviation : 1.475
Total rolls : 126Khand Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3.635
Median : 4.000
Variance : 0.369
Standard Deviation : 0.607
Total rolls : 104 -
This game is over as well – I resign, good game, redrum! I must admit there are a lot of interesting possibilities on this map, I just seem to play the ones that are a bit too interesting lol.
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GG. Its definitely a bit of a different map. Though I do feel that good has a decent advantage over evil especially with dice instead of LL. If Moria falls its probably close to impossible for evil to win and its pretty difficult to hold it beyond 6-7 turns.





