ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 1 bats, 5 shooterss and 2 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 wargs moved from Rhovanion to E. Emnet
                1 wargs moved from N. Brown Lands to E. Emnet
                1 bats moved from Isengard to E. Emnet
                1 shooters and 2 stabberss moved from Celebran to Fangorn
                3 shooterss, 5 stabberss, 2 trollss and 5 wargss moved from Celebran to Lorien
                1 shooters and 1 stabbers moved from N. Caves to Eregion
                1 bats moved from Moria to Eregion
                1 stabbers moved from N. Caves to Eregion

    Combat - Goblins
                Battle in Lorien
                    Goblins attack with 3 shooterss, 5 stabberss, 2 trollss and 5 wargss
                    Elves defend with 1 castle, 4 fortificationss and 3 towers
                    Goblins win, taking Lorien from Elves with 3 shooterss, 1 stabbers, 2 trollss and 5 wargss remaining. Battle score for attacker is 15
                    Casualties for Goblins: 4 stabberss
                    Casualties for Elves: 4 fortificationss and 3 towers
                Battle in E. Emnet
                    Goblins attack with 1 bats and 2 wargss
                    Rohan defend with 1 spearInfantry
                    Goblins win, taking E. Emnet from Rohan with 1 bats and 2 wargss remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry
                Battle in Fangorn
                    Goblins attack with 1 shooters and 2 stabberss
                    Rohan defend with 1 spearInfantry
                    Goblins win, taking Fangorn from Elves with 1 shooters and 1 stabbers remaining. Battle score for attacker is 1
                    Casualties for Goblins: 1 stabbers
                    Casualties for Rohan: 1 spearInfantry
                Battle in Eregion
                    Goblins attack with 1 bats, 1 shooters and 2 stabberss
                    Elves defend with 1 hobbits and 1 hunters
                    Goblins win, taking Eregion from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 4
                    Casualties for Goblins: 1 stabbers
                    Casualties for Elves: 1 hobbits and 1 hunters

    Non Combat Move - Goblins
                4 wargss moved from Isengard to Anduin East Bank
                3 shooterss and 5 stabberss moved from Celebran to Anduin East Bank
                1 bats moved from E. Emnet to Anduin East Bank
                1 bats moved from Eregion to Moria
                1 stabbers moved from Drimrill Dale to Anduin East Bank
                1 shooters moved from Moria to Drimrill Dale
                2 shooterss and 3 stabberss moved from Moria to Celebran

    Place Units - Goblins
                1 shooters placed in N. Caves
                1 bats, 4 shooterss and 2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 27 PUs; end with 27 PUs total

    Territory Summary for Goblins :

    Lorien : 1 flag, 1 castle, 3 shooterss, 1 stabbers, 2 trollss and 5 wargss
        Fangorn : 1 flag, 1 shooters and 1 stabbers
        E. Emnet : 1 flag, 2 wargss
        N. Caves : 1 castle and 1 shooters
        Moria : 2 batss, 1 castle, 8 fortificationss, 4 shooterss and 2 stabberss
        S. Caves : 1 castle
        N. Brown Lands : 1 flag
        Rhovanion : 1 flag
        Anduin East Bank : 1 bats, 3 shooterss, 6 stabberss and 4 wargss
        Anduin West Bank : 1 flag, 1 shooters
        Drimrill Dale : 1 flag, 1 shooters
        Celebran : 1 flag, 2 shooterss and 3 stabberss
        Eregion : 1 flag, 1 shooters and 1 stabbers

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 19
        Mordor : 26 / 26
        Rohan : 14 / 18
        Goblins : 27 / 27
        Elves : 17 / 25
        Haradrim : 18 / 18
        Gondor : 27 / 31
        Rhun : 12 / 15
        Dale : 12 / 12
        Khand : 11 / 11
        Dwarves : 16 / 16

    triplea_38496_Gob2.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Elves
                Elves buy 8 hobbitss and 2 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                    Elves loses 0 PUs for violating N. Enedwaiths neutrality.
                    Elves loses 0 PUs for violating Celduins neutrality.
                1 hunters moved from Rhudaur to N. Enedwaith
                      Elves take N. Enedwaith from Neutral
                4 hunterss and 2 wizards moved from Rhudaur to Eregion
                8 hobbitss moved from Rivendell to Eregion
                1 ents, 6 hunterss and 4 wizards moved from Gladden to Anduin West Bank
                2 entss moved from Carrock to Anduin West Bank
                1 hunters moved from Withered Heath to Carrock
                1 hunters moved from Iron Hills to E. Mirkwood
                1 hunters moved from Iron Hills to Celduin
                      Elves take Celduin from Neutral
                1 hunters moved from Iron Hills to S. Dale
                4 eagless moved from Iron Hills to Anduin West Bank

    Combat - Elves
                Battle in Eregion
                    Elves attack with 8 hobbitss, 4 hunterss and 2 wizards
                    Goblins defend with 1 shooters and 1 stabbers
                    Elves win, taking Eregion from Goblins with 7 hobbitss, 4 hunterss and 2 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters and 1 stabbers
                    Casualties for Elves: 1 hobbits
                Battle in Anduin West Bank
                    Elves attack with 4 eagless, 3 entss, 6 hunterss and 4 wizards
                    Goblins defend with 1 shooters
                    Elves win, taking Anduin West Bank from Goblins with 4 eagless, 3 entss, 6 hunterss and 4 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Elves
                4 eagless moved from Anduin West Bank to High Mirkwood

    Place Units - Elves
                2 hunterss placed in High Mirkwood
                8 hobbitss placed in Rivendell

    Turn Complete - Elves
                Elves collect 22 PUs; end with 23 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 19
        Mordor : 26 / 26
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 22 / 23
        Haradrim : 18 / 18
        Gondor : 27 / 31
        Rhun : 12 / 15
        Dale : 12 / 12
        Khand : 11 / 11
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.133
            Median : 3.000
            Variance : 1.448
            Standard Deviation : 1.203
            Total rolls : 30

    Goblins Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Elves Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.269
            Standard Deviation : 1.127
            Total rolls : 27

    triplea_38496_Elv2.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Haradrim
                Haradrim buy 1 caravel, 1 castle and 2 rafts; Remaining resources: 1 PUs;

    Non Combat Move - Haradrim
                2 corsairss, 2 oliphants and 2 spearInfantrys moved from S. Ithilien to S. Gondor
                2 spearInfantrys moved from Debatable Land to S. Gondor
                2 spearInfantrys moved from Debatable Land to S. Gondor
                2 corsairss and 2 spearInfantrys moved from Umbar Peninsula to Umbar
                2 caravels and 5 galleons moved from Umbar Peninsula Coast to Umbar Coast
                2 caravels moved from Bay of Harad to Umbar Peninsula Coast

    Place Units - Haradrim
                1 castle placed in Umbar
                2 rafts placed in Umbar Coast
                1 caravel placed in Bay of Harad
                Turning on Edit Mode
                EDIT: Removing units owned by Haradrim from Umbar Coast: 1 caravel
                EDIT: Adding units owned by Haradrim to S. Gondor Coast: 1 caravel
                EDIT: Turning off Edit Mode

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 19 PUs total

    Territory Summary for Haradrim :

    S. Ithilien : 2 corsairss, 2 oliphants and 2 spearInfantrys
        S. Gondor : 2 corsairss, 2 oliphants and 6 spearInfantrys
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle, 2 corsairss and 2 spearInfantrys
        Umbar Peninsula : 1 castle, 1 corsairs and 1 spearInfantry
        Debatable Land : 1 flag
        Bay of Harad : 1 caravel
        Umbar Peninsula Coast : 2 caravels
        Umbar Coast : 1 caravel, 5 galleons and 2 rafts
        S. Gondor Coast : 1 caravel

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 19
        Mordor : 26 / 26
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 22 / 23
        Haradrim : 18 / 19
        Gondor : 27 / 31
        Rhun : 12 / 15
        Dale : 12 / 12
        Khand : 11 / 11
        Dwarves : 16 / 16

    triplea_38496_Har2.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Gondor
                Gondor buy 5 rafts and 7 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys moved from Minas Tirith to Anorien
                1 trebuche moved from Lossarnach to Anorien
                3 spearInfantrys and 1 trebuche moved from W. Osg. to E. Osg.

    Combat - Gondor
                Battle in E. Osg.
                    Gondor attack with 3 spearInfantrys and 1 trebuche
                    Mordor defend with 1 castle, 2 orcss and 1 siegeTower
                    Gondor win, taking E. Osg. from Mordor with 3 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 10
                    Casualties for Mordor: 2 orcss and 1 siegeTower
                Battle in Anorien
                    Gondor attack with 3 spearInfantrys and 1 trebuche
                    Mordor defend with 2 orcss and 1 siegeTower
                    Gondor win, taking Anorien from Mordor with 2 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 7
                    Casualties for Mordor: 2 orcss and 1 siegeTower
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Gondor
                2 spearInfantrys, 4 towerGuards and 2 trebuches moved from Lossarnach to W. Osg.
                5 heavyCavalrys moved from W. Osg. to Lossarnach
                3 heavyCavalrys moved from Lebennin to Lossarnach
                3 spearInfantrys and 1 towerGuard moved from Lebennin to Lossarnach
                10 undeads moved from Lamedon to Lebennin
                5 spearInfantrys moved from Minas Tirith to Lossarnach
                2 galleons moved from Anduin Mouth to Gilrain
                2 caravels and 4 galleons moved from Morthond to Gilrain

    Place Units - Gondor
                2 spearInfantrys placed in W. Osg.
                5 spearInfantrys placed in Minas Tirith
                3 rafts placed in Morthond
                2 rafts placed in Lefnui

    Turn Complete - Gondor
                Gondor collect 30 PUs; end with 30 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 19
        Mordor : 23 / 26
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 22 / 23
        Haradrim : 18 / 19
        Gondor : 30 / 30
        Rhun : 12 / 15
        Dale : 12 / 12
        Khand : 11 / 11
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.705
            Median : 4.000
            Variance : 0.186
            Standard Deviation : 0.431
            Total rolls : 44

    Mordor Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Gondor Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.742
            Median : 4.000
            Variance : 0.633
            Standard Deviation : 0.796
            Total rolls : 31

    triplea_38496_Gon2.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from E. Rhovanion to Celduin
                1 warChariot moved from S. Rhovanion to Celduin
                2 spearInfantrys moved from Rhun to S. Dale
                2 spearInfantrys moved from Rhun to N. Rhun
                1 chariotArchers moved from E. Rhovanion to S. Dale
                1 chariotArchers moved from E. Rhovanion to N. Rhun

    Combat - Rhun
                Battle in N. Rhun
                    Rhun attack with 1 chariotArchers and 2 spearInfantrys
                    Dale defend with 1 heavyCavalry
                    Rhun win, taking N. Rhun from Dale with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 2
                    Casualties for Dale: 1 heavyCavalry
                    Casualties for Rhun: 1 spearInfantry
                Battle in Celduin
                    Rhun attack with 1 spearInfantry and 1 warChariot
                    Elves defend with 1 hunters
                    Rhun win, taking Celduin from Elves with 1 warChariot remaining. Battle score for attacker is 1
                    Casualties for Elves: 1 hunters
                    Casualties for Rhun: 1 spearInfantry
                Battle in S. Dale
                    Rhun attack with 1 chariotArchers and 2 spearInfantrys
                    Elves defend with 1 hunters
                    Rhun win, taking S. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 4
                    Casualties for Elves: 1 hunters

    Non Combat Move - Rhun
                1 spearInfantry moved from S. Rhovanion to Rhovanion
                1 warChariot moved from S. Brown Lands to Rhovanion
                1 spearInfantry moved from S. E. Rhovanion to Rhovanion
                1 chariotArchers moved from E. Rhovanion to Rhun

    Place Units - Rhun
                5 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 19 PUs; end with 19 PUs total

    Territory Summary for Rhun :

    Rhun : 1 castle, 1 chariotArchers, 2 fortificationss and 5 spearInfantrys
        N. Rhun : 1 chariotArchers and 1 spearInfantry
        S. Brown Lands : 1 flag
        S. Rhovanion : 1 flag
        S. E. Rhovanion : 1 flag
        Rhovanion : 2 spearInfantrys and 1 warChariot
        E. Rhovanion : 1 flag
        Celduin : 1 flag, 1 warChariot
        S. Dale : 1 flag, 1 chariotArchers and 2 spearInfantrys

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 19
        Mordor : 23 / 26
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 20 / 23
        Haradrim : 18 / 19
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 12
        Khand : 11 / 11
        Dwarves : 16 / 16

    triplea_38496_Rhu2.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dale
                Dale buy 2 archerss and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from N. Dale to N. Rhun

    Combat - Dale
                Battle in N. Rhun
                    Dale attack with 3 archerss and 3 spearInfantrys
                    Rhun defend with 1 chariotArchers and 1 spearInfantry
                    Dale win, taking N. Rhun from Rhun with 3 archerss and 3 spearInfantrys remaining. Battle score for attacker is 8
                    Casualties for Rhun: 1 chariotArchers and 1 spearInfantry

    Non Combat Move - Dale
                2 archerss and 1 spearInfantry moved from Lake Town to N. Dale

    Place Units - Dale
                2 archerss and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 19
        Mordor : 23 / 26
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 20 / 23
        Haradrim : 18 / 19
        Gondor : 30 / 30
        Rhun : 16 / 19
        Dale : 10 / 10
        Khand : 11 / 11
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.773
            Median : 3.000
            Variance : 2.571
            Standard Deviation : 1.604
            Total rolls : 22

    Dale Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.765
            Standard Deviation : 1.328
            Total rolls : 18

    Rhun Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_38496_Dal2.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Khand
                Khand buy 1 raiders, 1 warWolves and 1 xbowInfantry; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                2 raiderCavalrys moved from S. Gondor to S. Ithilien
                4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
                2 warWolvess moved from Khand to S. Ithilien
                3 raiderss and 1 xbowInfantry moved from Khand to Harad Road

    Place Units - Khand
                1 raiders, 1 warWolves and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 11 PUs total

    Territory Summary for Khand :

    S. Ithilien : 2 raiderCavalrys, 4 raiderss, 3 warWolvess and 2 xbowInfantrys
        S. Gondor : 1 flag
        Khand : 1 castle, 2 fortificationss, 1 raiders, 1 warWolves and 1 xbowInfantry
        Harad Road : 3 raiderss and 1 xbowInfantry

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 19
        Mordor : 23 / 26
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 20 / 23
        Haradrim : 18 / 19
        Gondor : 30 / 30
        Rhun : 16 / 19
        Dale : 10 / 10
        Khand : 11 / 11
        Dwarves : 16 / 16

    triplea_38496_Kha2.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dwarves
                Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                1 axeInfantry and 1 cannon moved from N. Dale to Celduin
                5 axeInfantrys, 1 cannon and 2 phalanxs moved from N. Dale to S. Dale

    Combat - Dwarves
                Battle in Celduin
                    Dwarves attack with 1 axeInfantry and 1 cannon
                    Rhun defend with 1 warChariot
                    Dwarves win, taking Celduin from Rhun with 1 axeInfantry and 1 cannon remaining. Battle score for attacker is 6
                    Casualties for Rhun: 1 warChariot
                Battle in S. Dale
                    Dwarves attack with 5 axeInfantrys, 1 cannon and 2 phalanxs
                    Rhun defend with 1 chariotArchers and 2 spearInfantrys
                    Dwarves win, taking S. Dale from Rhun with 4 axeInfantrys, 1 cannon and 2 phalanxs remaining. Battle score for attacker is 7
                    Casualties for Dwarves: 1 axeInfantry
                    Casualties for Rhun: 1 chariotArchers and 2 spearInfantrys

    Non Combat Move - Dwarves
                4 axeInfantrys moved from Iron Hills to N. Rhun

    Place Units - Dwarves
                4 axeInfantrys placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 19
        Mordor : 23 / 26
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 20 / 23
        Haradrim : 18 / 19
        Gondor : 30 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.417
            Median : 3.500
            Variance : 0.174
            Standard Deviation : 0.417
            Total rolls : 24

    Dwarves Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Rhun Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_38496_Dwa2.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Saruman
                Saruman buy 4 fortificationss and 1 urukhai; Remaining resources: 0 PUs;

    Place Units - Saruman
                4 fortificationss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total

    Territory Summary for Saruman :

    Isengard : 1 castle, 10 fortificationss, 3 orcss, 1 siegeTower, 1 tower, 1 trolls and 4 urukhais
        Anduin East Bank : 1 flag, 1 urukhai

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 19 / 19
        Mordor : 23 / 26
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 20 / 23
        Haradrim : 18 / 19
        Gondor : 30 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    triplea_38496_Sar3.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Freefolk
                Freefolk buy 1 archers, 2 hobbitss and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                    Freefolk loses 0 PUs for violating Enedwaith Coasts neutrality.
                    Freefolk loses 0 PUs for violating Enedwaiths neutrality.
                1 lightCavalry moved from Lond Daer to Enedwaith Coast
                      Freefolk take Enedwaith Coast from Neutral
                1 lightCavalry moved from Lond Daer to Enedwaith
                      Freefolk take Enedwaith from Neutral
                1 archers and 1 spearInfantry moved from Lond Daer to N. Enedwaith
                2 lightCavalrys moved from Lond Daer to Eregion
                3 archerss and 3 spearInfantrys moved from Cardolan to Eregion
                2 hobbitss moved from Minhiriath to N. Enedwaith
                1 hobbits moved from S. Downs to Cardolan
                1 archers and 1 spearInfantry moved from E. Arnor to Cardolan
                2 lightCavalrys moved from Bree to Eregion
                1 lightCavalry moved from Hobbiton to N. Enedwaith
                1 archers moved from Bree to S. Downs

    Combat - Freefolk

    Non Combat Move - Freefolk

    Place Units - Freefolk
                2 hobbitss placed in Lond Daer
                Freefolk undo move 1.
                1 archers and 1 hobbits placed in Lond Daer
                1 hobbits and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 21 PUs; end with 21 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 23 / 26
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 20 / 23
        Haradrim : 18 / 19
        Gondor : 30 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    triplea_38496_Fre3.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Mordor
                Mordor buy 5 orcss, 1 siegeTower and 1 trolls; Remaining resources: 1 PUs;

    Combat Move - Mordor
                4 orcss and 1 siegeTower moved from N. Ithilien to Anorien
                3 orcss, 1 siegeTower and 1 trolls moved from S. Ithilien to E. Osg.
                1 orcs moved from S. Ithilien to E. Osg.
                2 nazguls moved from Rhun to Celduin
                1 nazgul moved from E. Rhovanion to Celduin

    Combat - Mordor
                Battle in E. Osg.
                    Mordor attack with 4 orcss, 1 siegeTower and 1 trolls
                    Gondor defend with 1 castle, 3 spearInfantrys and 1 trebuche
                    Mordor win, taking E. Osg. from Gondor with 1 trolls remaining. Battle score for attacker is -3
                    Casualties for Mordor: 4 orcss and 1 siegeTower
                    Casualties for Gondor: 3 spearInfantrys and 1 trebuche
                Battle in Anorien
                    Mordor attack with 4 orcss and 1 siegeTower
                    Gondor defend with 2 spearInfantrys and 1 trebuche
                    Mordor win, taking Anorien from Gondor with 4 orcss and 1 siegeTower remaining. Battle score for attacker is 10
                    Casualties for Gondor: 2 spearInfantrys and 1 trebuche
                Battle in Celduin
                    Mordor attack with 3 nazguls
                    Dwarves defend with 1 axeInfantry and 1 cannon
                    Mordor win with 3 nazguls remaining. Battle score for attacker is 9
                    Casualties for Dwarves: 1 axeInfantry and 1 cannon

    Non Combat Move - Mordor
                3 nazguls moved from Celduin to Rhun
                1 trolls moved from Wold to Rhovanion
                1 orcs moved from Anduin East Bank to Wold
                2 orcss and 1 siegeTower moved from Anduin East Bank to N. Brown Lands
                3 trollss moved from Anduin East Bank to Rhovanion
                1 orcs moved from S. Mirkwood to Rhovanion
                1 orcs moved from Dol Goldur to S. Mirkwood
                1 trolls moved from N. Ithilien to S. Rhovanion
                1 orcs moved from Udun to Dagorlad
                1 trolls moved from Minas Morgul to N. Ithilien
                1 siegeTower moved from Minas Morgul to N. Ithilien
                3 orcss moved from Minas Morgul to N. Ithilien
                2 siegeTowers and 1 trolls moved from S. Ithilien to N. Ithilien

    Place Units - Mordor
                1 orcs placed in Dol Goldur
                4 orcss and 1 siegeTower placed in Minas Morgul
                1 trolls placed in Udun

    Turn Complete - Mordor
                Mordor collect 26 PUs; end with 27 PUs total

    Territory Summary for Mordor :

    S. Mirkwood : 1 flag, 1 orcs
        N. Ithilien : 1 flag, 7 orcss, 3 siegeTowers and 2 trollss
        S. Ithilien : 1 flag
        E. Osg. : 1 flag, 1 castle and 1 trolls
        Anorien : 1 flag, 4 orcss and 1 siegeTower
        Minas Morgul : 1 castle, 4 fortificationss, 4 orcss, 1 siegeTower and 4 towers
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss, 2 towers and 1 trolls
        Rhun : 3 nazguls
        Dol Goldur : 1 castle, 4 fortificationss, 1 orcs and 1 tower
        Dagorlad : 1 flag, 1 orcs
        N. Brown Lands : 2 orcss and 1 siegeTower
        S. Rhovanion : 1 trolls
        Rhovanion : 1 orcs and 4 trollss
        Wold : 1 flag, 1 orcs

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 26 / 27
        Rohan : 14 / 18
        Goblins : 25 / 27
        Elves : 20 / 23
        Haradrim : 18 / 19
        Gondor : 27 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    triplea_38496_Mor3.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Rohan
                Rohan buy 1 castle, 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry and 3 spearInfantrys moved from Westfold to Fangorn
                2 spearInfantrys moved from Eastfold to E. Emnet
                1 heavyCavalry moved from Westfold to E. Emnet

    Combat - Rohan
                Battle in E. Emnet
                    Rohan attack with 1 heavyCavalry and 2 spearInfantrys
                    Goblins defend with 2 wargss
                    Rohan win, taking E. Emnet from Goblins with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 10
                    Casualties for Goblins: 2 wargss
                Battle in Fangorn
                    Rohan attack with 1 heavyCavalry and 3 spearInfantrys
                    Goblins defend with 1 shooters and 1 stabbers
                    Rohan win, taking Fangorn from Goblins with 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is 4
                    Casualties for Goblins: 1 shooters and 1 stabbers

    Non Combat Move - Rohan
                2 spearInfantrys moved from Eastfold to Westfold
                2 spearInfantrys moved from Helms Deep to Westfold

    Place Units - Rohan
                1 castle placed in Westfold
                2 spearInfantrys and 1 trebuche placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 26 / 27
        Rohan : 18 / 18
        Goblins : 19 / 27
        Elves : 22 / 23
        Haradrim : 18 / 19
        Gondor : 27 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.350
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    Goblins Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Rohan Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.857
            Median : 2.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    triplea_38496_Roh3.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Goblins
                Goblins buy 1 bats, 8 shooterss and 3 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                4 wargss moved from Anduin East Bank to E. Emnet
                2 shooterss and 3 stabberss moved from Celebran to Fangorn
                1 bats moved from Anduin East Bank to Fangorn
                2 batss moved from Moria to Fangorn

    Combat - Goblins
                Battle in E. Emnet
                    Goblins attack with 4 wargss
                    Rohan defend with 1 heavyCavalry and 2 spearInfantrys
                    Goblins win, taking E. Emnet from Rohan with 3 wargss remaining. Battle score for attacker is 6
                    Casualties for Goblins: 1 wargs
                    Casualties for Rohan: 1 heavyCavalry and 2 spearInfantrys
                Battle in Fangorn
                    Goblins attack with 3 batss, 2 shooterss and 3 stabberss
                    Rohan defend with 1 heavyCavalry and 3 spearInfantrys
                    Goblins win, taking Fangorn from Elves with 3 batss and 1 shooters remaining. Battle score for attacker is 6
                    Casualties for Goblins: 1 shooters and 3 stabberss
                    Casualties for Rohan: 1 heavyCavalry and 3 spearInfantrys

    Non Combat Move - Goblins
                3 shooterss and 6 stabberss moved from Anduin East Bank to Celebran
                1 trolls and 3 wargss moved from Lorien to Moria
                3 batss moved from Fangorn to Moria
                1 shooters moved from Drimrill Dale to Moria
                1 shooters moved from Lorien to Drimrill Dale
                2 shooterss and 1 stabbers moved from Lorien to Celebran

    Place Units - Goblins
                1 bats, 2 shooterss and 1 stabbers placed in Lorien
                6 shooterss and 2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 25 PUs; end with 25 PUs total

    Territory Summary for Goblins :

    Lorien : 1 flag, 1 bats, 1 castle, 2 shooterss, 1 stabbers, 1 trolls and 2 wargss
        Fangorn : 1 flag, 1 shooters
        E. Emnet : 1 flag, 3 wargss
        N. Caves : 1 castle and 1 shooters
        Moria : 3 batss, 1 castle, 8 fortificationss, 11 shooterss, 4 stabberss, 1 trolls and 3 wargss
        S. Caves : 1 castle
        N. Brown Lands : 1 flag
        Rhovanion : 1 flag
        Drimrill Dale : 1 flag, 1 shooters
        Celebran : 1 flag, 5 shooterss and 7 stabberss

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 26 / 27
        Rohan : 14 / 18
        Goblins : 25 / 25
        Elves : 20 / 23
        Haradrim : 18 / 19
        Gondor : 27 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    triplea_38496_Gob3.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Elves
                Elves buy 5 hobbitss and 3 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 hunters moved from N. Enedwaith to N. Dunland
                1 hobbits moved from Eregion to N. Dunland
                1 hunters moved from E. Mirkwood to Celduin
                6 hunterss and 4 wizards moved from Anduin West Bank to N. Caves
                4 hunterss and 2 wizards moved from Eregion to N. Caves
                1 hobbits moved from Eregion to N. Caves
                1 ents moved from Anduin West Bank to Drimrill Dale
                2 eagless moved from High Mirkwood to Drimrill Dale
                2 eagless moved from High Mirkwood to N. Dunland
                1 hunters moved from Gladden to N. Caves
                1 hunters moved from Carrock to N. Caves

    Combat - Elves
                Battle in N. Caves
                    Elves attack with 1 hobbits, 12 hunterss and 6 wizards
                    Goblins defend with 1 castle and 1 shooters
                    Elves win, taking N. Caves from Goblins with 1 hobbits, 12 hunterss and 6 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in N. Dunland
                    Elves attack with 2 eagless, 1 hobbits and 1 hunters
                    Neutral defend with 1 spearInfantry
                    Elves loses 0 PUs for violating N. Dunlands neutrality.
                    Elves win, taking N. Dunland from Neutral with 2 eagless and 1 hunters remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Elves: 1 hobbits
                Battle in Drimrill Dale
                    Elves attack with 2 eagless and 1 ents
                    Goblins defend with 1 shooters
                    Elves win, taking Drimrill Dale from Goblins with 2 eagless and 1 ents remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Elves
                1 ents moved from Anduin West Bank to Gladden
                2 eagless moved from Drimrill Dale to Anduin West Bank
                2 hunterss moved from High Mirkwood to Anduin West Bank
                2 eagless moved from N. Dunland to Eregion
                8 hobbitss moved from Rivendell to Eregion

    Place Units - Elves
                5 hobbitss and 3 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 24 PUs; end with 25 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 26 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 27 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.758
            Median : 4.000
            Variance : 0.781
            Standard Deviation : 0.884
            Total rolls : 33

    Goblins Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Neutral Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Elves Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.690
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 29

    triplea_38496_Elv3.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Haradrim
                Haradrim buy 1 caravel, 1 galleon and 3 rafts; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 corsairss and 2 spearInfantrys moved from Umbar to Umbar Coast
                1 corsairs and 1 spearInfantry moved from Umbar Peninsula to Umbar Peninsula Coast
                2 caravels, 1 corsairs and 1 spearInfantry moved from Umbar Peninsula Coast to S. Gondor Coast
                1 caravel, 2 corsairss, 5 galleons, 2 rafts and 2 spearInfantrys moved from Umbar Coast to S. Gondor Coast
                3 corsairss and 3 spearInfantrys moved from S. Gondor Coast to Tolfolas

    Combat - Haradrim
                Battle in Tolfolas
                    Haradrim attack with 3 corsairss and 3 spearInfantrys
                    Gondor defend with 1 spearInfantry
                    Haradrim win, taking Tolfolas from Gondor with 3 corsairss and 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Haradrim
                1 caravel moved from Bay of Harad to Umbar Peninsula Coast

    Place Units - Haradrim
                2 rafts placed in Umbar Coast
                1 galleon and 1 raft placed in Umbar Coast
                1 caravel placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

    Territory Summary for Haradrim :

    S. Ithilien : 2 corsairss, 2 oliphants and 2 spearInfantrys
        S. Gondor : 2 corsairss, 2 oliphants and 6 spearInfantrys
        Tolfolas : 1 flag, 3 corsairss and 3 spearInfantrys
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle
        Umbar Peninsula : 1 castle
        Debatable Land : 1 flag
        Bay of Harad : 1 caravel
        Umbar Peninsula Coast : 1 caravel
        Umbar Coast : 1 galleon and 3 rafts
        S. Gondor Coast : 4 caravels, 5 galleons and 2 rafts

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 26 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 19 / 19
        Gondor : 26 / 30
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    triplea_38496_Har3.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Gondor
                Gondor buy 3 rafts and 8 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 trebuche moved from W. Osg. to Anorien
                5 spearInfantrys moved from Minas Tirith to Anorien
                2 spearInfantrys and 1 trebuche moved from W. Osg. to E. Osg.
                2 caravels and 8 galleons moved from Gilrain to Anduin Mouth
                3 undeads moved from Lebennin to Morthond
                1 trebuche moved from W. Osg. to Anduin Mouth
                7 undeads moved from Lebennin to Anduin Mouth
                4 towerGuards moved from W. Osg. to Anduin Mouth
                1 towerGuard moved from Lossarnach to Anduin Mouth
                4 spearInfantrys moved from Lossarnach to Anduin Mouth
                2 caravels, 8 galleons, 4 spearInfantrys, 5 towerGuards, 1 trebuche and 7 undeads moved from Anduin Mouth to Gilrain
                3 rafts and 3 undeads moved from Morthond to Gilrain
                4 spearInfantrys, 5 towerGuards, 1 trebuche and 10 undeads moved from Gilrain to Tolfolas
                1 raft moved from Lefnui to N. E. Central Sea Zone
                1 raft moved from Lefnui to Anfalas Coast

    Combat - Gondor
                Battle in E. Osg.
                    Gondor attack with 2 spearInfantrys and 1 trebuche
                    Mordor defend with 1 castle and 1 trolls
                    Gondor win, taking E. Osg. from Mordor with 2 spearInfantrys remaining. Battle score for attacker is 2
                    Casualties for Mordor: 1 trolls
                    Casualties for Gondor: 1 trebuche
                Battle in Tolfolas
                    Gondor attack with 4 spearInfantrys, 5 towerGuards, 1 trebuche and 10 undeads
                    Haradrim defend with 3 corsairss and 3 spearInfantrys
                    Gondor win, taking Tolfolas from Haradrim with 4 spearInfantrys, 5 towerGuards, 1 trebuche and 8 undeads remaining. Battle score for attacker is 17
                    Casualties for Haradrim: 3 corsairss and 3 spearInfantrys
                    Casualties for Gondor: 2 undeads
                Battle in Anorien
                    Gondor attack with 5 spearInfantrys and 1 trebuche
                    Mordor defend with 4 orcss and 1 siegeTower
                    1 trebuche retreated to W. Osg.
                    Mordor win with 3 orcss and 1 siegeTower remaining. Battle score for attacker is -12
                    Casualties for Mordor: 1 orcs
                    Casualties for Gondor: 5 spearInfantrys

    Non Combat Move - Gondor
                8 heavyCavalrys and 3 spearInfantrys moved from Lossarnach to W. Osg.

    Place Units - Gondor
                3 rafts placed in Morthond
                2 spearInfantrys placed in W. Osg.
                6 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 29 PUs; end with 29 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 29 / 29
        Rhun : 12 / 19
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 13 times
                6 was rolled 20 times
            Average roll : 3.757
            Median : 4.000
            Variance : 1.726
            Standard Deviation : 1.314
            Total rolls : 74

    Mordor Combat
                1 was rolled 5 times
                2 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.143
            Median : 2.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Haradrim Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Gondor Combat
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 14 times
            Average roll : 3.906
            Median : 4.000
            Variance : 1.058
            Standard Deviation : 1.028
            Total rolls : 53

    triplea_38496_Gon3.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Rhun
                Rhun buy 2 chariotArcherss and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                2 spearInfantrys moved from Rhovanion to Celduin
                1 chariotArchers moved from Rhun to Celduin

    Combat - Rhun
                Battle in Celduin
                    Rhun attack with 1 chariotArchers and 2 spearInfantrys
                    Elves defend with 1 hunters
                    Rhun win, taking Celduin from Dwarves with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 4
                    Casualties for Elves: 1 hunters

    Non Combat Move - Rhun
                1 warChariot moved from Rhovanion to Rhun

    Place Units - Rhun
                2 chariotArcherss and 3 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 14 PUs; end with 14 PUs total

    Territory Summary for Rhun :

    Rhun : 1 castle, 2 chariotArcherss, 2 fortificationss, 8 spearInfantrys and 1 warChariot
        S. Brown Lands : 1 flag
        S. Rhovanion : 1 flag
        S. E. Rhovanion : 1 flag
        E. Rhovanion : 1 flag
        Celduin : 1 flag, 1 chariotArchers and 2 spearInfantrys

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 29 / 29
        Rhun : 14 / 14
        Dale : 12 / 10
        Khand : 11 / 11
        Dwarves : 16 / 18

    triplea_38496_Rhu3.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Dale
                Dale buy 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Non Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from N. Rhun to S. Dale
                2 archerss and 1 spearInfantry moved from N. Dale to S. Dale
                2 archerss and 2 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                2 spearInfantrys and 1 trebuche placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 12 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 29 / 29
        Rhun : 14 / 14
        Dale : 12 / 12
        Khand : 11 / 11
        Dwarves : 16 / 18

    triplea_38496_Dal3.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Khand
                Khand buy 1 raiders, 1 warWolves and 1 xbowInfantry; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 raiders, 1 warWolves and 1 xbowInfantry moved from S. Ithilien to E. Osg.

    Combat - Khand
                Battle in E. Osg.
                    Khand attack with 1 raiders, 1 warWolves and 1 xbowInfantry
                    Gondor defend with 1 castle and 2 spearInfantrys
                    Khand win, taking E. Osg. from Gondor with 1 raiders, 1 warWolves and 1 xbowInfantry remaining. Battle score for attacker is 6
                    Casualties for Gondor: 2 spearInfantrys

    Non Combat Move - Khand
                3 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien
                1 warWolves moved from Khand to S. Ithilien
                1 raiders and 1 xbowInfantry moved from Khand to Harad Road

    Place Units - Khand
                1 raiders, 1 warWolves and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 13 PUs; end with 13 PUs total

    Territory Summary for Khand :

    S. Ithilien : 2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys
        E. Osg. : 1 flag, 1 castle, 1 raiders, 1 warWolves and 1 xbowInfantry
        S. Gondor : 1 flag
        Khand : 1 castle, 2 fortificationss, 1 raiders, 1 warWolves and 1 xbowInfantry
        Harad Road : 1 raiders and 1 xbowInfantry

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 27 / 29
        Rhun : 14 / 14
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 18

    triplea_38496_Kha3.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys and 2 cannons; Remaining resources: 0 PUs;

    Non Combat Move - Dwarves
                4 axeInfantrys moved from Iron Hills to N. Rhun
                2 axeInfantrys moved from S. Dale to N. Rhun

    Place Units - Dwarves
                2 axeInfantrys and 2 cannons placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 21 / 21
        Mordor : 24 / 27
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 24 / 25
        Haradrim : 18 / 19
        Gondor : 27 / 29
        Rhun : 14 / 14
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Dwa3.tsvg

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