??? We are nearly back to the starting territories and incomes, going into J12. That has got to be extremely rare.
ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Goblins
Goblins buy 3 shooterss and 3 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins
Goblins loses 0 PUs for violating Anduin West Banks neutrality.
Goblins loses 0 PUs for violating Drimrill Dales neutrality.
Goblins loses 0 PUs for violating Eregions neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Gladdens neutrality.
Goblins loses 0 PUs for violating Anduin East Banks neutrality.
Goblins loses 0 PUs for violating N. Brown Landss neutrality.
Goblins loses 0 PUs for violating Rhovanions neutrality.
1 shooters moved from N. Caves to Anduin West Bank
Goblins take Anduin West Bank from Neutral
1 stabbers moved from N. Caves to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 shooters moved from Moria to Eregion
Goblins take Eregion from Neutral
1 shooters moved from Moria to Celebran
Goblins take Celebran from Neutral
1 wargs moved from Dol Goldur to Gladden
Goblins take Gladden from Neutral
1 wargs moved from Dol Goldur to Anduin East Bank
Goblins take Anduin East Bank from Neutral
1 wargs moved from Dol Goldur to N. Brown Lands
Goblins take N. Brown Lands from Neutral
1 wargs moved from Dol Goldur to Rhovanion
Goblins take Rhovanion from NeutralCombat - Goblins
Non Combat Move - Goblins
3 shooterss, 4 stabberss and 1 wargs moved from S. Caves to Celebran
3 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Celebran
1 bats moved from N. Caves to Moria
2 wargss moved from N. Caves to Celebran
1 bats moved from Moria to IsengardPlace Units - Goblins
3 shooterss and 3 stabberss placed in MoriaTurn Complete - Goblins
Goblins collect 19 PUs; end with 19 PUs totalTerritory Summary for Goblins :
Isengard : 1 bats and 4 wargss
N. Caves : 1 castle, 1 shooters and 2 stabberss
Moria : 1 bats, 1 castle, 8 fortificationss, 3 shooterss and 3 stabberss
S. Caves : 1 castle
N. Brown Lands : 1 flag, 1 wargs
Rhovanion : 1 flag, 1 wargs
Anduin East Bank : 1 flag, 1 wargs
Gladden : 1 flag, 1 wargs
Anduin West Bank : 1 flag, 1 shooters
Drimrill Dale : 1 flag, 1 stabbers
Celebran : 1 flag, 7 shooterss, 12 stabberss, 2 trollss and 5 wargss
Eregion : 1 flag, 1 shootersProduction/PUs Summary :
Saruman : 10 / 13
Freefolk : 15 / 15
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 19 / 19
Elves : 21 / 22
Haradrim : 18 / 18
Gondor : 31 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Elves
Elves buy 4 fortificationss and 8 hobbitss; Remaining resources: 0 PUs;Combat Move - Elves
Elves loses 0 PUs for violating Withered Heaths neutrality.
Elves loses 0 PUs for violating Carrocks neutrality.
1 hobbits and 1 hunters moved from Rivendell to Eregion
2 eagless and 1 hunters moved from Lorien to Anduin East Bank
1 ents moved from W. Mirkwood to Gladden
1 eagles moved from W. Mirkwood to Gladden
1 eagles moved from E. Mirkwood to Gladden
1 hunters moved from High Mirkwood to Withered Heath
Elves take Withered Heath from Neutral
1 ents moved from High Mirkwood to Carrock
Elves take Carrock from Neutral
1 hunters moved from Lorien to Anduin East Bank
1 hunters moved from N. Mirkwood to W. Mirkwood
1 hunters moved from W. Mirkwood to GladdenCombat - Elves
Battle in Anduin East Bank
Elves attack with 2 eagless and 2 hunterss
Goblins defend with 1 wargs
Elves win, taking Anduin East Bank from Goblins with 2 eagless and 2 hunterss remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargs
Battle in Gladden
Elves attack with 2 eagless, 1 ents and 1 hunters
Goblins defend with 1 wargs
Elves win, taking Gladden from Goblins with 2 eagless, 1 ents and 1 hunters remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargs
Battle in Eregion
Elves attack with 1 hobbits and 1 hunters
Goblins defend with 1 shooters
Elves win, taking Eregion from Goblins with 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shootersNon Combat Move - Elves
5 hunterss and 2 wizards moved from Rivendell to Rhudaur
4 hunterss and 2 wizards moved from Lorien to Gladden
2 eagless moved from Anduin East Bank to Iron Hills
2 eagless moved from Gladden to Iron Hills
1 hunters moved from N. Mirkwood to Gladden
4 hunterss moved from High Mirkwood to Iron Hills
1 ents moved from E. Mirkwood to W. Mirkwood
1 ents moved from N. Mirkwood to Carrock
1 hunters and 2 wizards moved from High Mirkwood to GladdenPlace Units - Elves
4 fortificationss placed in Lorien
8 hobbitss placed in RivendellTurn Complete - Elves
Elves collect 25 PUs; end with 25 PUs totalProduction/PUs Summary :
Saruman : 10 / 13
Freefolk : 15 / 15
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 25 / 25
Haradrim : 18 / 18
Gondor : 31 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Goblins Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Elves Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 castle; Remaining resources: 0 PUs;Combat Move - Haradrim
Haradrim loses 0 PUs for violating Debatable Lands neutrality.
2 spearInfantrys moved from N. Haradwaith to Debatable Land
Haradrim take Debatable Land from NeutralCombat - Haradrim
Non Combat Move - Haradrim
2 spearInfantrys moved from Umbar to Debatable Land
1 oliphant moved from Umbar to S. Ithilien
1 oliphant moved from N. Haradwaith to S. Ithilien
2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
4 corsairss moved from Minas Morgul to S. Ithilien
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
1 galleon moved from Harnen to Umbar Peninsula Coast
4 galleons moved from Bay of Harad to Umbar Peninsula CoastPlace Units - Haradrim
1 castle placed in Umbar Peninsula
2 caravels placed in Bay of HaradTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs totalTerritory Summary for Haradrim :
S. Ithilien : 4 corsairss, 4 oliphants and 4 spearInfantrys
City of Corsairs : 1 castle and 2 fortificationss
Umbar Peninsula : 1 castle, 3 corsairss and 3 spearInfantrys
Debatable Land : 1 flag, 4 spearInfantrys
Bay of Harad : 2 caravels
Umbar Peninsula Coast : 2 caravels and 5 galleonsProduction/PUs Summary :
Saruman : 10 / 13
Freefolk : 15 / 15
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 25 / 25
Haradrim : 18 / 18
Gondor : 31 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Gondor
Gondor buy 11 spearInfantrys; Remaining resources: 0 PUs;Non Combat Move - Gondor
2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
3 heavyCavalrys moved from Minas Tirith to W. Osg.
1 spearInfantry moved from Minas Tirith to Anorien
2 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
3 spearInfantrys moved from Anfalas to Morthond
1 spearInfantry moved from Belfalas to Morthond
2 galleons and 4 spearInfantrys moved from Morthond to Anduin Mouth
4 spearInfantrys moved from Anduin Mouth to W. Osg.
3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
2 galleons moved from Gilrain to Morthond
2 caravels and 2 galleons moved from S. Gondor Coast to Morthond
10 undeads moved from Paths of the Dead to Lamedon
3 heavyCavalrys moved from Anfalas to Lebennin
2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Gilrain
3 spearInfantrys and 1 towerGuard moved from Gilrain to LebenninPlace Units - Gondor
1 spearInfantry placed in E. Osg.
2 spearInfantrys placed in W. Osg.
8 spearInfantrys placed in Minas TirithTurn Complete - Gondor
Gondor collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Saruman : 10 / 13
Freefolk : 15 / 15
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 25 / 25
Haradrim : 18 / 18
Gondor : 31 / 31
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rhun
Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. Brown Landss neutrality.
1 spearInfantry moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 warChariot moved from Udun to S. Brown Lands
Rhun take S. Brown Lands from Neutral
4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
3 chariotArcherss and 1 warWagon moved from Rhun to Iron HillsCombat - Rhun
Battle in Iron Hills
Rhun attack with 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
Elves defend with 4 eagless and 4 hunterss; Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
1 warWagon retreated to N. Rhun
Dwarves win with 3 axeInfantrys and 4 hunterss remaining. Battle score for attacker is -23
Casualties for Elves: 4 eagless
Casualties for Dwarves: 2 berzerkerss and 4 fortificationss
Casualties for Rhun: 7 chariotArcherss, 6 spearInfantrys and 2 warChariotsNon Combat Move - Rhun
1 spearInfantry moved from Rhun to N. Rhun
3 chariotArcherss moved from S. Rhun to E. Rhovanion
1 warChariot moved from Udun to S. RhovanionPlace Units - Rhun
4 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 15 PUs; end with 15 PUs totalTerritory Summary for Rhun :
Rhun : 1 castle, 2 fortificationss and 4 spearInfantrys
N. Rhun : 1 spearInfantry and 1 warWagon
S. Brown Lands : 1 flag, 1 warChariot
S. Rhovanion : 1 flag, 1 spearInfantry and 1 warChariot
S. E. Rhovanion : 1 flag, 1 spearInfantry
E. Rhovanion : 1 flag, 3 chariotArcherss and 1 spearInfantryProduction/PUs Summary :
Saruman : 10 / 13
Freefolk : 15 / 15
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 25 / 25
Haradrim : 18 / 18
Gondor : 31 / 31
Rhun : 15 / 15
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
feel free to change the casualties – I would have asked but was already screwed before it was relevant…
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Ouch. Surprised you decided to attack there though glad you did :-D
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dale
Dale buy 2 archerss and 1 spearInfantry; Remaining resources: 0 PUs;Combat Move - Dale
Turning on Edit Mode
EDIT: Removing units owned by Elves from Iron Hills: 1 hunters
EDIT: Removing units owned by Dwarves from Iron Hills: 3 axeInfantrys
EDIT: Adding units owned by Elves to Iron Hills: 4 eagless
EDIT: Turning off Edit Mode
1 archers moved from S. Dale to N. Rhun
1 heavyCavalry and 2 spearInfantrys moved from N. Dale to N. RhunCombat - Dale
Battle in N. Rhun
Dale attack with 1 archers, 1 heavyCavalry and 2 spearInfantrys
Rhun defend with 1 spearInfantry and 1 warWagon
Dale win, taking N. Rhun from Rhun with 1 heavyCavalry remaining. Battle score for attacker is 2
Casualties for Dale: 1 archers and 2 spearInfantrys
Casualties for Rhun: 1 spearInfantry and 1 warWagonNon Combat Move - Dale
3 archerss and 3 spearInfantrys moved from Lake Town to N. DalePlace Units - Dale
2 archerss and 1 spearInfantry placed in Lake TownTurn Complete - Dale
Dale collect 12 PUs; end with 12 PUs totalProduction/PUs Summary :
Saruman : 10 / 13
Freefolk : 15 / 15
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 25 / 25
Haradrim : 18 / 18
Gondor : 31 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 10 / 10
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Dale Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Rhun Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;Combat Move - Khand
2 raiderCavalrys moved from Khand to S. GondorCombat - Khand
Battle in S. Gondor
Khand attack with 2 raiderCavalrys
Gondor defend with 1 spearInfantry
Khand win, taking S. Gondor from Gondor with 2 raiderCavalrys remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantryNon Combat Move - Khand
1 warWolves moved from Khand to S. Ithilien
4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
3 raiderss moved from S. Khand to KhandPlace Units - Khand
2 warWolvess and 1 xbowInfantry placed in KhandTurn Complete - Khand
Khand collect 11 PUs; end with 11 PUs totalTerritory Summary for Khand :
S. Ithilien : 1 warWolves
S. Gondor : 1 flag, 2 raiderCavalrys
Khand : 1 castle, 2 fortificationss, 3 raiderss, 2 warWolvess and 1 xbowInfantry
Harad Road : 4 raiderss and 2 xbowInfantrysProduction/PUs Summary :
Saruman : 10 / 13
Freefolk : 15 / 15
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 25 / 25
Haradrim : 18 / 18
Gondor : 30 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;Combat Move - Dwarves
6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. DaleNon Combat Move - Dwarves
Place Units - Dwarves
4 axeInfantrys placed in Iron HillsTurn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Saruman : 10 / 13
Freefolk : 15 / 15
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 25 / 25
Haradrim : 18 / 18
Gondor : 30 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Saruman
Saruman buy 3 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman
4 urukhais moved from Dol Goldur to Anduin East BankCombat - Saruman
Battle in Anduin East Bank
Saruman attack with 4 urukhais
Elves defend with 2 hunterss
Saruman win, taking Anduin East Bank from Elves with 1 urukhai remaining. Battle score for attacker is -7
Casualties for Saruman: 3 urukhais
Casualties for Elves: 2 hunterssNon Combat Move - Saruman
Place Units - Saruman
3 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman
Saruman collect 11 PUs; end with 11 PUs totalTerritory Summary for Saruman :
Isengard : 1 castle, 6 fortificationss, 3 orcss, 1 siegeTower, 1 tower, 1 trolls and 3 urukhais
Anduin East Bank : 1 flag, 1 urukhaiProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 15 / 15
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 24 / 25
Haradrim : 18 / 18
Gondor : 30 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Freefolk
Freefolk buy 1 archers and 3 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Freefolk
1 archers, 1 hobbits, 1 lightCavalry and 1 spearInfantry moved from Minhiriath to Lond Daer
1 lightCavalry moved from Hobbiton to Lond Daer
2 lightCavalrys moved from Bree to Lond Daer
3 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
1 archers and 2 spearInfantrys moved from Breelands to E. ArnorCombat - Freefolk
Battle in Cardolan
Freefolk attack with 3 archerss and 3 spearInfantrys
Neutral defend with 1 spearInfantry
Freefolk loses 0 PUs for violating Cardolans neutrality.
Freefolk win, taking Cardolan from Neutral with 3 archerss and 3 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in Lond Daer
Freefolk attack with 1 archers, 1 hobbits, 4 lightCavalrys and 1 spearInfantry
Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
Freefolk loses 0 PUs for violating Lond Daers neutrality.
Freefolk win, taking Lond Daer from Neutral with 1 archers, 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 8
Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
Casualties for Freefolk: 1 hobbits
Battle in E. Arnor
Freefolk attack with 1 archers and 2 spearInfantrys
Neutral defend with 1 spearInfantry
Freefolk loses 0 PUs for violating E. Arnors neutrality.
Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 spearInfantry remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 spearInfantryNon Combat Move - Freefolk
1 hobbits moved from Bree to S. Downs
2 hobbitss moved from Shire to MinhiriathPlace Units - Freefolk
1 archers and 2 lightCavalrys placed in Bree
1 lightCavalry placed in HobbitonTurn Complete - Freefolk
Freefolk collect 19 PUs; end with 19 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 19 / 19
Mordor : 23 / 25
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 24 / 25
Haradrim : 18 / 18
Gondor : 30 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.167
Median : 3.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Freefolk Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.045
Median : 3.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Mordor
Mordor buy 2 fortificationss, 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;Combat Move - Mordor
3 nazguls moved from S. Rhun to Celduin
1 trolls moved from S. Mirkwood to Wold
Mordor take Wold from Rohan
2 orcss and 1 siegeTower moved from N. Ithilien to Anorien
2 orcss and 1 siegeTower moved from N. Ithilien to E. Osg.Combat - Mordor
Battle in E. Osg.
Mordor attack with 2 orcss and 1 siegeTower
Gondor defend with 1 castle and 1 spearInfantry
Mordor win, taking E. Osg. from Gondor with 2 orcss and 1 siegeTower remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantry
Battle in Anorien
Mordor attack with 2 orcss and 1 siegeTower
Gondor defend with 1 spearInfantry
Mordor win, taking Anorien from Gondor with 2 orcss and 1 siegeTower remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantry
Battle in Celduin
Mordor attack with 3 nazguls
Neutral defend with 1 spearInfantry
Mordor win with 3 nazguls remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Mordor
2 nazguls moved from Celduin to Rhun
1 nazgul moved from Celduin to E. Rhovanion
3 orcss, 1 siegeTower and 1 trolls moved from S. Mirkwood to Anduin East Bank
2 trollss moved from Dol Goldur to Anduin East Bank
1 orcs moved from Dol Goldur to S. Mirkwood
3 orcss, 3 siegeTowers and 2 trollss moved from N. Ithilien to S. Ithilien
2 orcss and 1 trolls moved from Dagorlad to N. Ithilien
2 orcss moved from Minas Morgul to N. Ithilien
4 orcss moved from Minas Morgul to N. IthilienPlace Units - Mordor
3 orcss, 1 siegeTower and 1 trolls placed in Minas Morgul
1 orcs placed in Udun
2 fortificationss placed in Dol GoldurTurn Complete - Mordor
Mordor collect 26 PUs; end with 26 PUs totalTerritory Summary for Mordor :
S. Mirkwood : 1 flag, 1 orcs
N. Ithilien : 1 flag, 8 orcss, 1 siegeTower and 1 trolls
S. Ithilien : 1 flag, 4 orcss, 3 siegeTowers and 2 trollss
E. Osg. : 1 flag, 1 castle, 2 orcss and 1 siegeTower
Anorien : 1 flag, 2 orcss and 1 siegeTower
Minas Morgul : 1 castle, 4 fortificationss, 3 orcss, 1 siegeTower, 4 towers and 1 trolls
Barad Dur : 1 castle, 6 fortificationss and 1 tower
Udun : 1 castle, 4 fortificationss, 1 orcs and 2 towers
Rhun : 2 nazguls
Dol Goldur : 1 castle, 4 fortificationss, 1 orcs and 1 tower
Dagorlad : 1 flag
E. Rhovanion : 1 nazgul
Anduin East Bank : 3 orcss, 1 siegeTower and 3 trollss
Wold : 1 flag, 1 trollsProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 19 / 19
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 24 / 25
Haradrim : 18 / 18
Gondor : 27 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;Non Combat Move - Rohan
3 heavyCavalrys and 5 lightCavalrys moved from Fangorn to Westfold
1 spearInfantry moved from Westfold to Fangorn
1 spearInfantry moved from Eastfold to E. Emnet
3 spearInfantrys moved from Eastfold to Westfold
2 spearInfantrys moved from Helms Deep to WestfoldPlace Units - Rohan
4 spearInfantrys placed in Eastfold
2 spearInfantrys placed in Helms DeepTurn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 19 / 19
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 16 / 19
Elves : 24 / 25
Haradrim : 18 / 18
Gondor : 27 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Goblins
Goblins buy 1 bats, 5 shooterss and 2 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins
1 wargs moved from Rhovanion to E. Emnet
1 wargs moved from N. Brown Lands to E. Emnet
1 bats moved from Isengard to E. Emnet
1 shooters and 2 stabberss moved from Celebran to Fangorn
3 shooterss, 5 stabberss, 2 trollss and 5 wargss moved from Celebran to Lorien
1 shooters and 1 stabbers moved from N. Caves to Eregion
1 bats moved from Moria to Eregion
1 stabbers moved from N. Caves to EregionCombat - Goblins
Battle in Lorien
Goblins attack with 3 shooterss, 5 stabberss, 2 trollss and 5 wargss
Elves defend with 1 castle, 4 fortificationss and 3 towers
Goblins win, taking Lorien from Elves with 3 shooterss, 1 stabbers, 2 trollss and 5 wargss remaining. Battle score for attacker is 15
Casualties for Goblins: 4 stabberss
Casualties for Elves: 4 fortificationss and 3 towers
Battle in E. Emnet
Goblins attack with 1 bats and 2 wargss
Rohan defend with 1 spearInfantry
Goblins win, taking E. Emnet from Rohan with 1 bats and 2 wargss remaining. Battle score for attacker is 3
Casualties for Rohan: 1 spearInfantry
Battle in Fangorn
Goblins attack with 1 shooters and 2 stabberss
Rohan defend with 1 spearInfantry
Goblins win, taking Fangorn from Elves with 1 shooters and 1 stabbers remaining. Battle score for attacker is 1
Casualties for Goblins: 1 stabbers
Casualties for Rohan: 1 spearInfantry
Battle in Eregion
Goblins attack with 1 bats, 1 shooters and 2 stabberss
Elves defend with 1 hobbits and 1 hunters
Goblins win, taking Eregion from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 4
Casualties for Goblins: 1 stabbers
Casualties for Elves: 1 hobbits and 1 huntersNon Combat Move - Goblins
4 wargss moved from Isengard to Anduin East Bank
3 shooterss and 5 stabberss moved from Celebran to Anduin East Bank
1 bats moved from E. Emnet to Anduin East Bank
1 bats moved from Eregion to Moria
1 stabbers moved from Drimrill Dale to Anduin East Bank
1 shooters moved from Moria to Drimrill Dale
2 shooterss and 3 stabberss moved from Moria to CelebranPlace Units - Goblins
1 shooters placed in N. Caves
1 bats, 4 shooterss and 2 stabberss placed in MoriaTurn Complete - Goblins
Goblins collect 27 PUs; end with 27 PUs totalTerritory Summary for Goblins :
Lorien : 1 flag, 1 castle, 3 shooterss, 1 stabbers, 2 trollss and 5 wargss
Fangorn : 1 flag, 1 shooters and 1 stabbers
E. Emnet : 1 flag, 2 wargss
N. Caves : 1 castle and 1 shooters
Moria : 2 batss, 1 castle, 8 fortificationss, 4 shooterss and 2 stabberss
S. Caves : 1 castle
N. Brown Lands : 1 flag
Rhovanion : 1 flag
Anduin East Bank : 1 bats, 3 shooterss, 6 stabberss and 4 wargss
Anduin West Bank : 1 flag, 1 shooters
Drimrill Dale : 1 flag, 1 shooters
Celebran : 1 flag, 2 shooterss and 3 stabberss
Eregion : 1 flag, 1 shooters and 1 stabbersProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 19 / 19
Mordor : 26 / 26
Rohan : 14 / 18
Goblins : 27 / 27
Elves : 17 / 25
Haradrim : 18 / 18
Gondor : 27 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Elves
Elves buy 8 hobbitss and 2 hunterss; Remaining resources: 1 PUs;Combat Move - Elves
Elves loses 0 PUs for violating N. Enedwaiths neutrality.
Elves loses 0 PUs for violating Celduins neutrality.
1 hunters moved from Rhudaur to N. Enedwaith
Elves take N. Enedwaith from Neutral
4 hunterss and 2 wizards moved from Rhudaur to Eregion
8 hobbitss moved from Rivendell to Eregion
1 ents, 6 hunterss and 4 wizards moved from Gladden to Anduin West Bank
2 entss moved from Carrock to Anduin West Bank
1 hunters moved from Withered Heath to Carrock
1 hunters moved from Iron Hills to E. Mirkwood
1 hunters moved from Iron Hills to Celduin
Elves take Celduin from Neutral
1 hunters moved from Iron Hills to S. Dale
4 eagless moved from Iron Hills to Anduin West BankCombat - Elves
Battle in Eregion
Elves attack with 8 hobbitss, 4 hunterss and 2 wizards
Goblins defend with 1 shooters and 1 stabbers
Elves win, taking Eregion from Goblins with 7 hobbitss, 4 hunterss and 2 wizards remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters and 1 stabbers
Casualties for Elves: 1 hobbits
Battle in Anduin West Bank
Elves attack with 4 eagless, 3 entss, 6 hunterss and 4 wizards
Goblins defend with 1 shooters
Elves win, taking Anduin West Bank from Goblins with 4 eagless, 3 entss, 6 hunterss and 4 wizards remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shootersNon Combat Move - Elves
4 eagless moved from Anduin West Bank to High MirkwoodPlace Units - Elves
2 hunterss placed in High Mirkwood
8 hobbitss placed in RivendellTurn Complete - Elves
Elves collect 22 PUs; end with 23 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 19 / 19
Mordor : 26 / 26
Rohan : 14 / 18
Goblins : 25 / 27
Elves : 22 / 23
Haradrim : 18 / 18
Gondor : 27 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.133
Median : 3.000
Variance : 1.448
Standard Deviation : 1.203
Total rolls : 30Goblins Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Elves Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.222
Median : 3.000
Variance : 1.269
Standard Deviation : 1.127
Total rolls : 27 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Haradrim
Haradrim buy 1 caravel, 1 castle and 2 rafts; Remaining resources: 1 PUs;Non Combat Move - Haradrim
2 corsairss, 2 oliphants and 2 spearInfantrys moved from S. Ithilien to S. Gondor
2 spearInfantrys moved from Debatable Land to S. Gondor
2 spearInfantrys moved from Debatable Land to S. Gondor
2 corsairss and 2 spearInfantrys moved from Umbar Peninsula to Umbar
2 caravels and 5 galleons moved from Umbar Peninsula Coast to Umbar Coast
2 caravels moved from Bay of Harad to Umbar Peninsula CoastPlace Units - Haradrim
1 castle placed in Umbar
2 rafts placed in Umbar Coast
1 caravel placed in Bay of Harad
Turning on Edit Mode
EDIT: Removing units owned by Haradrim from Umbar Coast: 1 caravel
EDIT: Adding units owned by Haradrim to S. Gondor Coast: 1 caravel
EDIT: Turning off Edit ModeTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 19 PUs totalTerritory Summary for Haradrim :
S. Ithilien : 2 corsairss, 2 oliphants and 2 spearInfantrys
S. Gondor : 2 corsairss, 2 oliphants and 6 spearInfantrys
City of Corsairs : 1 castle and 2 fortificationss
Umbar : 1 castle, 2 corsairss and 2 spearInfantrys
Umbar Peninsula : 1 castle, 1 corsairs and 1 spearInfantry
Debatable Land : 1 flag
Bay of Harad : 1 caravel
Umbar Peninsula Coast : 2 caravels
Umbar Coast : 1 caravel, 5 galleons and 2 rafts
S. Gondor Coast : 1 caravelProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 19 / 19
Mordor : 26 / 26
Rohan : 14 / 18
Goblins : 25 / 27
Elves : 22 / 23
Haradrim : 18 / 19
Gondor : 27 / 31
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Gondor
Gondor buy 5 rafts and 7 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Gondor
3 spearInfantrys moved from Minas Tirith to Anorien
1 trebuche moved from Lossarnach to Anorien
3 spearInfantrys and 1 trebuche moved from W. Osg. to E. Osg.Combat - Gondor
Battle in E. Osg.
Gondor attack with 3 spearInfantrys and 1 trebuche
Mordor defend with 1 castle, 2 orcss and 1 siegeTower
Gondor win, taking E. Osg. from Mordor with 3 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 10
Casualties for Mordor: 2 orcss and 1 siegeTower
Battle in Anorien
Gondor attack with 3 spearInfantrys and 1 trebuche
Mordor defend with 2 orcss and 1 siegeTower
Gondor win, taking Anorien from Mordor with 2 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 7
Casualties for Mordor: 2 orcss and 1 siegeTower
Casualties for Gondor: 1 spearInfantryNon Combat Move - Gondor
2 spearInfantrys, 4 towerGuards and 2 trebuches moved from Lossarnach to W. Osg.
5 heavyCavalrys moved from W. Osg. to Lossarnach
3 heavyCavalrys moved from Lebennin to Lossarnach
3 spearInfantrys and 1 towerGuard moved from Lebennin to Lossarnach
10 undeads moved from Lamedon to Lebennin
5 spearInfantrys moved from Minas Tirith to Lossarnach
2 galleons moved from Anduin Mouth to Gilrain
2 caravels and 4 galleons moved from Morthond to GilrainPlace Units - Gondor
2 spearInfantrys placed in W. Osg.
5 spearInfantrys placed in Minas Tirith
3 rafts placed in Morthond
2 rafts placed in LefnuiTurn Complete - Gondor
Gondor collect 30 PUs; end with 30 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 19 / 19
Mordor : 23 / 26
Rohan : 14 / 18
Goblins : 25 / 27
Elves : 22 / 23
Haradrim : 18 / 19
Gondor : 30 / 30
Rhun : 12 / 15
Dale : 12 / 12
Khand : 11 / 11
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.705
Median : 4.000
Variance : 0.186
Standard Deviation : 0.431
Total rolls : 44Mordor Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Gondor Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.742
Median : 4.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Rhun
Rhun buy 5 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun
1 spearInfantry moved from E. Rhovanion to Celduin
1 warChariot moved from S. Rhovanion to Celduin
2 spearInfantrys moved from Rhun to S. Dale
2 spearInfantrys moved from Rhun to N. Rhun
1 chariotArchers moved from E. Rhovanion to S. Dale
1 chariotArchers moved from E. Rhovanion to N. RhunCombat - Rhun
Battle in N. Rhun
Rhun attack with 1 chariotArchers and 2 spearInfantrys
Dale defend with 1 heavyCavalry
Rhun win, taking N. Rhun from Dale with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 2
Casualties for Dale: 1 heavyCavalry
Casualties for Rhun: 1 spearInfantry
Battle in Celduin
Rhun attack with 1 spearInfantry and 1 warChariot
Elves defend with 1 hunters
Rhun win, taking Celduin from Elves with 1 warChariot remaining. Battle score for attacker is 1
Casualties for Elves: 1 hunters
Casualties for Rhun: 1 spearInfantry
Battle in S. Dale
Rhun attack with 1 chariotArchers and 2 spearInfantrys
Elves defend with 1 hunters
Rhun win, taking S. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 4
Casualties for Elves: 1 huntersNon Combat Move - Rhun
1 spearInfantry moved from S. Rhovanion to Rhovanion
1 warChariot moved from S. Brown Lands to Rhovanion
1 spearInfantry moved from S. E. Rhovanion to Rhovanion
1 chariotArchers moved from E. Rhovanion to RhunPlace Units - Rhun
5 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 19 PUs; end with 19 PUs totalTerritory Summary for Rhun :
Rhun : 1 castle, 1 chariotArchers, 2 fortificationss and 5 spearInfantrys
N. Rhun : 1 chariotArchers and 1 spearInfantry
S. Brown Lands : 1 flag
S. Rhovanion : 1 flag
S. E. Rhovanion : 1 flag
Rhovanion : 2 spearInfantrys and 1 warChariot
E. Rhovanion : 1 flag
Celduin : 1 flag, 1 warChariot
S. Dale : 1 flag, 1 chariotArchers and 2 spearInfantrysProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 19 / 19
Mordor : 23 / 26
Rohan : 14 / 18
Goblins : 25 / 27
Elves : 20 / 23
Haradrim : 18 / 19
Gondor : 30 / 30
Rhun : 19 / 19
Dale : 7 / 12
Khand : 11 / 11
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Dale
Dale buy 2 archerss and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Dale
3 archerss and 3 spearInfantrys moved from N. Dale to N. RhunCombat - Dale
Battle in N. Rhun
Dale attack with 3 archerss and 3 spearInfantrys
Rhun defend with 1 chariotArchers and 1 spearInfantry
Dale win, taking N. Rhun from Rhun with 3 archerss and 3 spearInfantrys remaining. Battle score for attacker is 8
Casualties for Rhun: 1 chariotArchers and 1 spearInfantryNon Combat Move - Dale
2 archerss and 1 spearInfantry moved from Lake Town to N. DalePlace Units - Dale
2 archerss and 2 spearInfantrys placed in Lake TownTurn Complete - Dale
Dale collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 19 / 19
Mordor : 23 / 26
Rohan : 14 / 18
Goblins : 25 / 27
Elves : 20 / 23
Haradrim : 18 / 19
Gondor : 30 / 30
Rhun : 16 / 19
Dale : 10 / 10
Khand : 11 / 11
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.773
Median : 3.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 22Dale Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Rhun Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
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