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    Topics created by tytyboogie

    • T

      Irma hurricane game transport rule question!
      Axis & Allies 1942 2nd Edition • • tytyboogie

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      T

      thanks guys i appreciate it. cant believe ive been playin the wrong way for a while now. i had units counting one to get on and one to get off in NCM. so only tanks were able to. woops lol

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      2nd edition japan,germany, u.s. set up boxes for sale?
      Marketplace • • tytyboogie

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      T

      no i dont actually have a extra ipc tracker sorry.

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      Newly upgraded IC question
      Axis & Allies Global 1940 • • tytyboogie

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      Jennifer

      Three (3).  It won’t be a major complex until after place new units.

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      Premptive strike in contested territory?
      Axis & Allies 1914 • • tytyboogie

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      Chacmool

      Of course you can attack when you reinforce an contested tt. But its no amphibios assault where the enemys Artillery can shoot at your offloading units at the coast…

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      Contested sea zone clarafication
      Axis & Allies 1914 • • tytyboogie

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      Flashman

      There is no such thing as a contested sea zone.

      Personally, I don’t think this should even occur. One round of sea combat only; if the defender survives the attacker must retreat (and can still do so even after a victory).

      I can understand the logic behind a land force not being allowed to retreat after a victory - they have to consolidate their hold over the conquered tt.

      But why would ships remain behind in an empty sea zone, especially if they can retreat back into a friendly port for repairs and/or reinforcements from newly launched ships? Unless they wish to launch amphibious assault or enact USW why should they be obliged to remain behind and quite possibly become sitting ducks for enemy fleets? A case of being punished for success?

      The anomaly occurs when a player places new ships into a sea zone occupied by enemy fleet. Should a battle immediately occur? Or should the new ships only be “launched” in his next movement/combat cycle?

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      Gameboard space question
      Axis & Allies 1942 2nd Edition • • tytyboogie

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      T

      the reason i asked is becuase i have adopted the same "straights and canal rules from global into this game to try and keep it uniform  and a bit  more challenging…as  Nwestern europe in this game is like denmark in global,so i treat it as u cant pass thru the straight without holding Nw europe…in this edition…as well as subs only thru Gibltr unless ur the owner like global…so this was why i wanted to know.just for a house rule

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      Extra 1914 pieces for sale
      Marketplace • • tytyboogie

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      T

      I have some extra peices for sale if anybodys interested…im basically offering multiple naval peices for any of the 8 powers…i have a gameboard rulebook marker sheet battleboard dice combo for sale on ebay as well. Im also willing to trade a unopened bag of.1914 chips for a bag of 1942 second edition chips as well.(the new style chips ) I do have a few varities of land units I can part with from 1914 also.

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      Combat move clarification
      Player Help • • tytyboogie

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      T

      Thanks…glad to know this

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      Using Anzac & Italy peices mixed into setup & mobilezation
      Axis & Allies 1942 2nd Edition • • tytyboogie

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      toblerone77

      @CWO:

      @toblerone77:

      Sounds cool. I just hate separating up my games to do so. I thought about cannibalizing my AAP40 first edition for Canadians. … then again there’s alaways HBG

      When Pacific 1940 2nd edition came out, with its distinctive sculpt shapes for the ANZAC forces, I took the nation-specific storage box in which I had stored the 1st edition’s “ANZAC” sculpts (the butternut-grey British units) and I changed the box label to “Canada”.  The single change I made to the box contents is that I transferred a few of the 2nd edition ANZAC anti-aircraft guns to the Canadian inventory since that sculpt type wasn’t in the 1st edition.  The colour matches, so they don’t look out of place.

      TY Marc! I have no hope of ever getting an AAE40-1stEd so your idea sounds great! Thanks Brother!

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      FLorida players?global 2nd edition
      Player Locator • • tytyboogie

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      Fishmoto37

      @tytyboogie:

      Hi…im on the east coast of florida & its a tough find to recruit players so if anybody is within a 100 mile radius up or down the east coast then PM me if you or your group are interested.thanks

      Mount Dora. Check your PM.

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      1942 2nd edition grey chips available?($ or peices trade)
      Marketplace • • tytyboogie

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      T

      Yes I do have some of hbg’s pieces…what are u interested in finding?i have alot of A&A pieces as well.even from the 1st edition E&P 40 versions that are now goin for alot on the HBG site like the mech inf for example are goin for like 2bucks a piece have a bunch of them,but just a example.

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      Can air units fight in more than one battle on a turn?
      Player Help • • tytyboogie

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      frimmel

      @tytyboogie:

      You guys are awesome…what a difference a rule makes.

      Game plays a bit differently does it?  :lol:

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      Alot of chips….but which style u think they will be?
      Axis & Allies 1914 • • tytyboogie

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      Flashman

      No green, just two shades each of blue & red.

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      Has anybody had a sucessful dice upgrade order with fmg?
      Marketplace • • tytyboogie

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      T

      Dice are now on the move….thanks. Amazing to watch all the city stops a tiny little box of dice takes on its journey to the a&a table

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      A couple questions about IC'S and neutral placements
      Axis & Allies Global 1940 • • tytyboogie

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      Krieghund

      You can if you control the territory at the beginning of your turn and it meets all of the requirements for building one there.

      Yes.  Air units can’t land in neutral territories, but once you take control of them they are no longer neutral.

      It’s a noncombat movement, but the naval base can be used in noncombat movement.

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      Has anyone played against themselves lol…?
      Axis & Allies Global 1940 • • tytyboogie

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      leddux

      Still better than Billie’s idea
      “Dancin’ with myself……”
      :mrgreen:

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      Clarafication on global victory cond…
      Axis & Allies Global 1940 • • tytyboogie

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      L

      It just occurred to me that it’s possible, if very unlikely, for a literal draw to occur, meaning a situation in which neither side has the ability to win according to the game’s rules.

      If every capital in the game is taken by the opposing alliance, then no one has won but all sides have lost the ability to continue producing units. China doesn’t matter because their units are incapable of achieving Allied victory conditions due to ACME walls. If this occurs and all existing land units are destroyed or isolated due to loss of transports, then no side could possibly win because no side could conquer any new territory. Such a game would undoubtedly be a thing of legend.

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      Please help me with this topic..
      Axis & Allies Global 1940 • • tytyboogie

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      kcdzim

      @tytyboogie:

      my question is lets say russia takes a german territory on there turn(2) and has there land units in that territory…on the U.K 's turn (4) in that same round…can U.K.  planes safely land there in that russia territory that they took over from germany. so basically do u have to wait for the entire round to be over before any friendly planes can land in a territory.

      Any territory that starts the turn friendly to a player (in this case, the territory that russia captured) has no restrictions for movement, repair, etc.  Naval bases, factorys, airfields would all be operational, and you would be allowed to noncombat land planes there.

      This is also why it’s better, if it’s possible, to liberate Russian factories with another power than to wait for Russia to liberate them, as russia would start its turn with the factory able to produce units that turn (as opposed to russia liberating it, and being forced to wait a full round).

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      Please clarify question…
      Axis & Allies Global 1940 • • tytyboogie

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      calvinhobbesliker

      Convoys occur in the collect income phase of the country you’re raiding.

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      Capital liberation by your power and a allied power..
      Axis & Allies Global 1940 • • tytyboogie

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      LHoffman

      Yes, they have to take it back, collect their income and then wait till next turn to spend it.

      (Providing the Germans don’t take it again before their next turn.)

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      2 questions bonus ipc and subs
      Axis & Allies Global 1940 • • tytyboogie

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      Krieghund

      @tytyboogie:

      question 1- when a submarine gets a hit on its surprise strike…does the defender still get there casualty shot?

      Only if it’s a sub and the attacker has no destroyer.

      @tytyboogie:

      part2-can sea units(not destroyers)attack getting at least one shot on a sub before it submerges?

      No.

      @tytyboogie:

      question2 -can UK collect the ten ipc bonus income for both europe’s side and pacific’s side?(as long as they meet requrements)?

      NO IPCs go to the UK’s Europe economy.

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      Convoy disruption question
      Axis & Allies Global 1940 • • tytyboogie

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      T

      thanks much……that was my guess but just wanted to make sure.

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      Where to get custom box foam/wood dividers?
      Axis & Allies Global 1940 • • tytyboogie

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      shintokamikaze

      I use tool boxes too. They are great, but a little expensive

      yours look a bit better than mine,mine are a soft plastic,and smaller,but only cost 5 euro,thats not very expensive

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