Personally, I don’t think this should even occur. One round of sea combat only; if the defender survives the attacker must retreat (and can still do so even after a victory).
I can understand the logic behind a land force not being allowed to retreat after a victory - they have to consolidate their hold over the conquered tt.
But why would ships remain behind in an empty sea zone, especially if they can retreat back into a friendly port for repairs and/or reinforcements from newly launched ships? Unless they wish to launch amphibious assault or enact USW why should they be obliged to remain behind and quite possibly become sitting ducks for enemy fleets? A case of being punished for success?
The anomaly occurs when a player places new ships into a sea zone occupied by enemy fleet. Should a battle immediately occur? Or should the new ships only be “launched” in his next movement/combat cycle?
the reason i asked is becuase i have adopted the same "straights and canal rules from global into this game to try and keep it uniform and a bit more challenging…as Nwestern europe in this game is like denmark in global,so i treat it as u cant pass thru the straight without holding Nw europe…in this edition…as well as subs only thru Gibltr unless ur the owner like global…so this was why i wanted to know.just for a house rule
I have some extra peices for sale if anybodys interested…im basically offering multiple naval peices for any of the 8 powers…i have a gameboard rulebook marker sheet battleboard dice combo for sale on ebay as well. Im also willing to trade a unopened bag of.1914 chips for a bag of 1942 second edition chips as well.(the new style chips ) I do have a few varities of land units I can part with from 1914 also.
Sounds cool. I just hate separating up my games to do so. I thought about cannibalizing my AAP40 first edition for Canadians. … then again there’s alaways HBG
When Pacific 1940 2nd edition came out, with its distinctive sculpt shapes for the ANZAC forces, I took the nation-specific storage box in which I had stored the 1st edition’s “ANZAC” sculpts (the butternut-grey British units) and I changed the box label to “Canada”.Â The single change I made to the box contents is that I transferred a few of the 2nd edition ANZAC anti-aircraft guns to the Canadian inventory since that sculpt type wasn’t in the 1st edition.Â The colour matches, so they don’t look out of place.
TY Marc! I have no hope of ever getting an AAE40-1stEd so your idea sounds great! Thanks Brother!
Yes I do have some of hbg’s pieces…what are u interested in finding?i have alot of A&A pieces as well.even from the 1st edition E&P 40 versions that are now goin for alot on the HBG site like the mech inf for example are goin for like 2bucks a piece have a bunch of them,but just a example.
It just occurred to me that it’s possible, if very unlikely, for a literal draw to occur, meaning a situation in which neither side has the ability to win according to the game’s rules.
If every capital in the game is taken by the opposing alliance, then no one has won but all sides have lost the ability to continue producing units. China doesn’t matter because their units are incapable of achieving Allied victory conditions due to ACME walls. If this occurs and all existing land units are destroyed or isolated due to loss of transports, then no side could possibly win because no side could conquer any new territory. Such a game would undoubtedly be a thing of legend.
my question is lets say russia takes a german territory on there turn(2) and has there land units in that territory…on the U.K 's turn (4) in that same round…can U.K. planes safely land there in that russia territory that they took over from germany. so basically do u have to wait for the entire round to be over before any friendly planes can land in a territory.
Any territory that starts the turn friendly to a player (in this case, the territory that russia captured) has no restrictions for movement, repair, etc. Naval bases, factorys, airfields would all be operational, and you would be allowed to noncombat land planes there.
This is also why it’s better, if it’s possible, to liberate Russian factories with another power than to wait for Russia to liberate them, as russia would start its turn with the factory able to produce units that turn (as opposed to russia liberating it, and being forced to wait a full round).