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    Topics created by Spendo02

    • S

      Italian Can Opener for Germany
      Axis & Allies Global 1940 • • Spendo02

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      No neither is gamey in my book, it’s part of the game that can lead to a victory (should be a 1 or 2 trick pony). Once your group see’s these moves, it’s up to your opponent to do something about it. Our group see’s a couple Italians at the Russian front often, which can help the Germans to push deeper into Russia. So if this is happening the Russians might need to picket with 2-3 inf in key territories, so you have a chance to kill off the Italian ground unit(s). A few Italians can allow you to sack some Russians, or simply bring your German air to the front so the Russians can’t strafe your German stack w/o air cover. Can also get you to Stalingrad or Caucasus faster, but often times it risks your German mech/tanks if the Russians see it and set up a counter. Sometimes Russia has to deal with a 3 ring circus if both Italy and Japan are knocking on the door w/Germany, it is up to the other Allies to even up the score. Even if Moscow falls, it’s all about what they can take with them, and if the western allies are in position to put the hurt on. Besides, if those Italian bombers are picking off Russians, they aren’t helping much in the Med (although the range allows them to threaten both theaters through the Black Sea).

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      J1 DOW and US Response
      Axis & Allies Global 1940 • • Spendo02

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      Z

      @Spendo02:

      Much of that assertion is based on play testing of the Allies moving to defend Hawaii in the first round.

      Obviously that changes if you withdraw because the only trade would be the starting fleet off Hawaii, which easily translates to a strong consolidated navy off of Western US.

      That is why I posed the question regarding what would be an Allied response to a J1 DOW that stages in SZ6 and paves the way to sack Honolulu on J2 as I was not sure if that would be an experienced US player’s response….

      …My standard play has been to defend Hawaii at all costs which included Anzac’s involvement (to see what the board looks like) while purchasing US1 SS and Bombers.  I never considered the US option to give it up and consolidate - which appears to be a better and stronger play…

      We have a few regular and experienced players and now that we have played Global enough times America’s response to Japan positioning it’s fleet in range of Hawaii is always to just run away and let them have it.

      Bringing back the Pacific fleet is always the stronger move because if Japan keeps sending fleet to Hawaii then it’s going the wrong way. Not being in striking distance of DEI and India means that the UK will start slowly building a non-trivial fleet of ships and will be making 30+ IPCs.

      Meanwhile America is out pretty much nothing but a few IPCs and can just casually build boats and watch. The second Japan leaves they just retake Hawaii with almost no effort.

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      Spain and the Axis
      Axis & Allies Global 1940 • • Spendo02

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      W

      So Japan has to be ready.

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      Japan sacking Egypt
      Axis & Allies Global 1940 • • Spendo02

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      Cow

      alaska is a non issue. can block hawaii with a dd.

      us cannot take DEI if it is dutch, but anzac and uk pac already did, you did not DOW yet, of course they took all the dutch islands round 2.

      Keeping japan in sz 6 doesn’t keep us honest. it is away from your objectives. It is the exact opposite. America is not afraid of losing alaska. 16 units is not going to take and hold hollywood. usa can spam ground forces after the fact, the hell.

      block hawaii with a dd and done. don’t worry about pacific. No J1 or J2 dow = you are not trying to win in the pacific.

      take fleet to queensland and screw making pacific ships. If japan doesn’t want to be near the cash islands, he won’t make enough to win in the pacific. america won’t need to be there.

      Would I abandon calcutta, I’d have enough to defend it considering the 20+ income it makes, but I’d move stuff out for sure.

      If you are away from your money and not declaring war, that is a big green light for usa to go full atlantic.
      ~
      plus there are enough dds laying around in the pacific to block your naval from hitting calcutta, in which case calcutta moves.

      if you telegraph what you are doing like this, of course america is going to try and drop on italy. Egypt can be well defended too you know.

      lots of people drop egypt minor and build off south africa and egypt with uk, instead of making a silly london fleet.
      ~

      Don’t get me wrong, the strategy works the first time around usually, but after that people figure it out easy.

      but staying in sz6 is absolutely silly, you aren’t fooling anyone. At least if you are near the money, usa might think you are trying with japan.

      Anyway,  most people don’t buy much in the pacific when there is no J2 DOW, regardless of where your naval is. you might see 3 units of sub/dd mix, but that is about it.

      sometimes on USA 2 if no J2 dow happened and Japan doesn’t look like he will dow… I pull the USA 1 buy off west usa into the atlantic. get hawaii to queensland and taunt.

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      Help with UK1
      Axis & Allies Global 1940 • • Spendo02

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      W

      Do what France did: surrender.
      Seriously, buy Inf for UK, a factory  for Cairo if you feel brave and hit Italy hard as suggested by others. Cannot sit back and let Italy take the Med.
      If Sealion works remember Russia will join the Allies and  come next, so they want to be on Germany’s borders to push through any weak spots.
      We are all rooting for you: nasty Germans!

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      India Crush question
      Axis & Allies Global 1940 • • Spendo02

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      D

      Lanchester’s Law on wikipedia is the game theory I was thinking about.

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      Question regarding Major IC in general
      Axis & Allies Global 1940 • • Spendo02

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      @Spendo02:

      Can I get a link to the rule you are referencing in regard to originally colored territories?

      “Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may not be upgraded when captured. Major industrial complexes are reduced to minor when captured. The original owner of the territory may upgrade it if the territory is recaptured.”

      Is all I can find on our “Alpha” ruleset.  I’m not arguing, I’m just curious if Japan can build a Major on Manchuria or Kaingsu - or if it has to include the national territory icon in order to be considered “originally controlled”

      Again sorry for the wording of “originally colored territories”, it was a poor choice of wording on my part (as Little_Boot pointed out). A tt has to have your roundel on it to be considered one of your original tt’s. You can’t build a Jap major on Manchuria, or Kaingsu (they are Chinese original tt’s).

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      Axis this weekend
      Axis & Allies Global 1940 • • Spendo02

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      Gargantua

      Yes BILL, Mistakes were maid.  😛

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      DOW question(s)
      Axis & Allies Global 1940 • • Spendo02

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      Agree with techroll

      Note that for #3, if the UK does not declare war on Japan the battleship could stay in the zone (would not be hostile), but if Japan has declared war on the US, there is almost no reason for the UK not to declare war on Japan…  So in 99% of cases I suppose the UK BB would need to move (if UK declared war on Japan since Japan DOW on USA)…

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      DEI Question
      Axis & Allies Global 1940 • • Spendo02

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      B

      thanx for clearing that up for me

      I thought they had to be at war with japan too

      I see the logic now that uk and dutch are at war with germany makes them buddies

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      Trans Jordan and Syria Question
      Axis & Allies Global 1940 • • Spendo02

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      Krieghund

      @kcdzim:

      All units from a single transport must be unloaded in the same territory and (unless they were on the transport at the start of the turn) also during the same phase.

      This statement is a little misleading.  While a unit that was on the transport at the start of the turn may be left on the transport when the other unit offloads, it may not offload in a different phase.  A transport may never offload in two different phases of the same turn.

      @Noll:

      So if for example I have a transport with 1inf and 1aa and I attack a territory with 1inf, I can’t unload the AA during the non combat phase?

      No.

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      Rocket Technology
      Axis & Allies Global 1940 • • Spendo02

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      Ah see, I like to do Barbarossa. In one game I got 2 techs, Advanced Arty G1 and Advanced Mech G2. Russia built all inf. and I forecasted having about 1/2 of my force left when I marched into Moscow, not counting builds.

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      Post Sealion for Germany
      Axis & Allies Global 1940 • • Spendo02

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      I know CJenn’s tactic. � It’s just another variation of what we’ve had since the summer of 2010. �

      I think hitting 109, 111, 112, and 106 but not 110 and 91 is more corriganbp’s tactic.  CJenn does it too now, but I think she used to hit SZ110 instead of 109 until corriganbp convinced her 109 was better.

      If I had to leave 1 alone, it would be sz111, as those ships can’t get away from you on turn 2.

      The only reason to leave one of the UK BBs alone is so you can do 109.  I don’t think you can do both 109 and 110 (along with 112 and 106 heavy) due to UK scramble options.  They, with France, can scramble 3 fighters to 110 or 4 to 109.  They can’t do both scrambles at the same time of course, but as Germany you have to cover for both and I don’t think they have enough air to do so, at least not without skimping a bit in another battle.

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      Dealing with USA in the Pacific
      Axis & Allies Global 1940 • • Spendo02

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      gliven

      I always leave my jap fleet off the Philippines. You can hit so many places. there is an already built naval and air base ready for you. it makes it harder for ANZAC to support UK on the mainland. plus if you build a second fleet in japan, this will split the americans attention, because then they will have to defend Hawaii, and attack you. also when i take dei i also take western Australia, anzac never have land troops there, plus it will cause them to spend more on land units instead of navy or air.

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      G1 SBR on UK
      Axis & Allies Global 1940 • • Spendo02

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      Jennifer

      @seiger83:

      @Cmdr:

      Yes, the destroyer in SZ 109 is why the fighters scrambling can hit your attacking submarines.  You would have to hit in round 1 with your submarines and pray England does not get two hits in order to get that transport - that’s a risk I would not take.

      Actually, if you are doing a SBR on England’s Airbase and succeed, England would not be able to scramble any planes into SZ109, 110 or 111, making an attack with only subs and few planes instead of many a very viable option. The only change I would suggest is hit SZ110 instead of SZ109. Also, your Germany Tac doesnt reach SZ111 unless you plan on building a Carrier.

      All combat is simultanious.  Unless that suddenly changed in Global 1940 - any damage you do to Air/Naval bases won’t take effect until after all your combats are resolved and you start Non-Combat.

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