@panther guess not then
Who made Triple A?
-
It only buys transports if needed. Buys no other naval units.
In my experience, the AI buys transports every turn, even if not needed. By the end of a game (if you don’t fall asleep) there will be 20 US transports in Z12, and a similar number of Jpn TRNs in Z61. IIRC.
-
Not 100% accurate. The game will stop buying transports when they have enough to move all their ground forces at once. (That includes ground forces 7 moves away from your transports, etc. So if you have 1 Japanese guy in W. Europe, Japan will still put a transport in SZ 61 for him.)
-
Interesting. I never calculated why. I just know it kept building them, even more than I do :)
-
At least the AI doesn’t buy IC in India :wink:
-
I just played the AI on the “minimap.xml” game. No navy. But I still kicked the AI’s butt.
-
At least the AI doesn’t buy IC in India :wink:
That’s because the AI isn’t that intelligent, dear. After all, it buys transports for units that are already transported!
-
Yeah its funny.
The huge stack of transports actually work ok if the AI didnt lose the startup naval units.We have so many players on axisandallies.org I think we should be able to think of some simple and effective improvements.
No naval AI is not too bad for Germany and Russia.
We should be able to make something for those two. -
The land based AI is not great either, at present.
-
It doesn’t blitz and leaves planes defended.
Someone should be able to think of a better way to land planes. -
I am just curious as to who gets the credit for making Triple A? and Battlemap?
Jesus.
Jesus saves.