Ok thank you for the reply
Who made Triple A?
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AI is only as smart as the people who program it :roll:
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@Bean:
AI is only as smart as the people who program it :roll:
If u can gather the Deep Blue team to do some serious work with a strategy game, I would be willing to help with
playtesting etc, I bet the algorithm could beat some players who are new to A&A.
We might need something completely different then TripleA probably :roll:
The current AI is not a real AI imo, it’s only for testing out new maps&scenarios. A medium, or strong AI is all
about time and money. -
For those interested don’t read the code.
Just read the comments in red.
Between line 742 and 924.
http://triplea.svn.sourceforge.net/viewvc/triplea/trunk/triplea/src/games/strategy/triplea/weakAI/WeakAI.java?view=markupThe AI finds the nearest capital and moves towards it.
It only attacks with overwhelming force.
It only buys transports if needed. Buys no other naval units.Doesn’t care about counter attacks.
Doesn’t blitz.Add naval AI and you have something for newbies to get a hang of axis and allies.
Or add counter attack consideration and you have a decent AI for land based variants. (TripleA has various maps. Some not axis and allies style.) Play the “mini-map” game and you’ll see the AI is functional. Its a “3-corridors” land map.
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It only buys transports if needed. Buys no other naval units.
In my experience, the AI buys transports every turn, even if not needed. By the end of a game (if you don’t fall asleep) there will be 20 US transports in Z12, and a similar number of Jpn TRNs in Z61. IIRC.
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Not 100% accurate. The game will stop buying transports when they have enough to move all their ground forces at once. (That includes ground forces 7 moves away from your transports, etc. So if you have 1 Japanese guy in W. Europe, Japan will still put a transport in SZ 61 for him.)
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Interesting. I never calculated why. I just know it kept building them, even more than I do :)
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At least the AI doesn’t buy IC in India :wink:
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I just played the AI on the “minimap.xml” game. No navy. But I still kicked the AI’s butt.
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At least the AI doesn’t buy IC in India :wink:
That’s because the AI isn’t that intelligent, dear. After all, it buys transports for units that are already transported!
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Yeah its funny.
The huge stack of transports actually work ok if the AI didnt lose the startup naval units.We have so many players on axisandallies.org I think we should be able to think of some simple and effective improvements.
No naval AI is not too bad for Germany and Russia.
We should be able to make something for those two. -
The land based AI is not great either, at present.
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It doesn’t blitz and leaves planes defended.
Someone should be able to think of a better way to land planes. -
I am just curious as to who gets the credit for making Triple A? and Battlemap?
Jesus.
Jesus saves.