Hi all,
I joined up just over 2 weeks ago. Been playing the board game version of Axis and allies with my older brother on and off for about 20 yrs. He has i think all the different versions of A&A, but we mostly play 1941, by the normal rules. We’ve tried with tech turned on and off, and also tried with national objectives and found it better with that turned off. And we’re toying with the idea of normal rules, but with a few house rules applied of our own, which we both have thrown around a few ideas to keep the game interesting :)
My brother also has a massive table with printed out maps, hes painted the units. On a secret note, i think hes more of a game nerd than me when it comes to board games. But im more of a computer game nerd :)
Then he told me about this site recently and TripleA.
I could see myself spending a bit of time on here playing A&A with him or even in the future with other players, so i signed up to support the site, but for some reason the badge isn’t showing up for me.
From Australia, im a game nerd, a space nerd, and bit of a sci fi nerd too :alien: :grin:
Anyway, theres a brief intro, happy gaming everyone :)
CaptainSquareyez
@CaptainSquareyez
Best posts made by CaptainSquareyez
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RE: 👋 Introduce or Re-Introduce Yourself (Current)
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RE: WW2 v3 1941
@dangermouse650 said in WW2 v3 1941:
@captainsquareyez So Germany should win this round, epic 31.
You failed to save the world from the evil Squareyez, Dangermouse. :imp: :joy:
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RE: 👋 Introduce or Re-Introduce Yourself (Current)
@andrewaagamer Yeah, definetly agree with you there. At least for myself, there is no satisfaction in being allowed to win. I want to earn it, so i learn something from it. There is no learning in giving a win, only in earning the win. Thanks again, i appreciate it :relaxed:
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RE: WW2 v3 1941
@dangermouse650 said in WW2 v3 1941:
@dangermouse650
Dice were horrible for the americans, that could have gone a lot better, 2 fighters 2 bombers only got 1 hit.Ouch. Sorry for your loss…not :)
I give you points tho, it was a bold move, but damn, you cut my fleet down a bit.
Can Dangermouse save the world this time? -
RE: 👋 Introduce or Re-Introduce Yourself (Current)
@andrewaagamer Thanks. I never been able to beat my brother at this game, but i finally did last night. We just started another game, will be interesting now, coz he now knows i was taking my time in my turns, trying to out battle him lol. It paid off, but, we’ll see how the new game goes. Think i will have to try different strategies this time
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RE: WW2 v3 1941
I messed up my turn. Miscalculated the spaces for my fighters. and the game didnt prompt me they couldnt return. Didnt realize til i went to return my only surviving fighter, only to see it splash down :(:angry:
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RE: 👋 Introduce or Re-Introduce Yourself (Current)
@digger lol, yep. I play the game by myself, as im sure many others do as well. I do try to play the game as if i am playing against someone else, just gotta remember not to hold back or anything as you may want the other side to win or whatever :)
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RE: WW2 v3 1941
Game wouldnt let me use a transport for Japan before. It moved one spot from Okinawa to Japan, i could load it, but couldnt move it.
Then i couldnt move my aircraft carrier and fighter after taking out your transport. Which, they also both moved only 1 space. The fighter i could move, but it wouldnt let move the carrier.
Both those moves were in the non combat phase. Tried messaging you, but seems your phone is broken :stuck_out_tongue_closed_eyes: :grin: -
RE: WW2 v3 1941
@dangermouse650 said in WW2 v3 1941:
@dangermouse650
All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really toughWell, Allies wouldn’t let me expand. That’s what happens when u declare war on me. 🤪
How many games U won & I lost? I must be learning your strategies… Or you’re letting me win 🤣🤣
Latest posts made by CaptainSquareyez
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RE: Cap Vs Mouse
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Australia to 39 Sea Zone 1 infantry moved from Sikang to Chinghai 1 infantry moved from Ningxia to Chinghai 1 armour moved from Ningxia to Chinghai 1 fighter moved from Ningxia to Chinghai 1 armour and 1 infantry moved from Evenki National Okrug to Novosibirsk 2 fighters moved from Ningxia to Novosibirsk 1 artillery moved from Evenki National Okrug to Novosibirsk 1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 3 armour, 1 fighter and 2 infantry moved from India to Persia 2 fighters moved from 35 Sea Zone to Persia 1 armour and 1 infantry moved from Evenki National Okrug to Urals Combat - Japanese Battle in Chinghai Japanese attack with 1 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Chinghai, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Chinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Chinghai Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Chinghai, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Persia Japanese attack with 3 armour, 3 fighters and 2 infantry Russians defend with 2 armour, 1 artillery and 3 infantry Japanese roll dice for 3 armour, 3 fighters and 2 infantry in Persia, round 2 : 4/8 hits, 3.33 expected hits British roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 5/6 hits, 2.33 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Japanese lost in Persia 3 fighters owned by the Japanese retreated British win with 2 armour remaining. Battle score for attacker is -8 Casualties for Japanese: 3 armour and 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Novosibirsk Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Russians defend with 2 armour and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Novosibirsk, round 2 : 0/5 hits, 2.17 expected hits Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk 2 fighters owned by the Japanese retreated 1 armour owned by the Japanese retreated to Evenki National Okrug Russians win with 2 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Urals Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Urals, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Urals, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals 1 armour owned by the Japanese retreated to Evenki National Okrug Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Chinghai to Ningxia 2 fighters moved from Novosibirsk to Ningxia 2 armour moved from Manchuria to Stanovoj Chrebet 2 infantry moved from Manchuria to Suiyuan 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 battleship and 1 destroyer moved from 39 Sea Zone to 50 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 2 fighters moved from Persia to 35 Sea Zone 1 fighter moved from Persia to India Place Units - Japanese 1 fighter placed in 62 Sea Zone 3 armour placed in Manchuria 2 armour and 1 infantry placed in India 4 infantry placed in East Indies Japanese undo move 4. 2 infantry placed in East Indies 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -4.17 Russians regular : 0.67 British regular : 2.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun Borneo : 1 flag, 1 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag, 1 armour and 2 infantry East Indies : 1 flag, 1 factory and 2 infantry Evenki National Okrug : 1 flag, 2 armour French Madagascar : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 2 armour, 1 factory, 1 fighter and 1 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 2 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 3 armour, 1 factory and 2 infantry New Zealand : 1 flag, 1 armour Ningxia : 1 flag, 3 armour and 3 fighters Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag, 2 armour Suiyuan : 1 flag, 2 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 35 Sea Zone : 1 carrier, 2 fighters and 1 transport 37 Sea Zone : 1 transport 38 Sea Zone : 1 transport 42 Sea Zone : 1 transport 50 Sea Zone : 1 battleship and 1 destroyer 60 Sea Zone : 2 destroyers 62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 25 / 25 Russians : 30 / 30 Japanese : 49 / 50 British : 22 / 86 Italians : 12 / 13 Chinese : 0 / 0 Americans : 40 / 42
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RE: Cap Vs Mouse
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 17 PUs; 0 techTokens; Germans buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 artillery and 1 infantry moved from Czechoslovakia Hungary to Poland 1 infantry moved from Germany to Poland Combat - Germans Battle in Bulgaria Romania Germans attack with 1 artillery and 2 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Poland Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 1 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 1.50
Territory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory and 7 infantry Poland : 1 artillery and 2 infantry Bulgaria Romania : 1 artillery, 1 factory and 1 infantry
Production/PUs Summary :
Germans : 25 / 25 Russians : 28 / 35 Japanese : 50 / 51 British : 22 / 86 Italians : 12 / 13 Chinese : 1 / 0 Americans : 40 / 42
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RE: Cap Vs Mouse
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Italians Italians repair damage of 1x factory; Remaining resources: 12 PUs; 0 techTokens; Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour, 1 fighter and 2 infantry moved from Italy to France 1 infantry moved from Italy to France Combat - Italians Battle in France Italians attack with 1 armour, 1 fighter and 3 infantry Americans defend with 2 armour and 1 infantry Italians roll dice for 1 armour, 1 fighter and 3 infantry in France, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 armour and 1 infantry in France, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in France Italians roll dice for 1 armour, 1 fighter and 2 infantry in France, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 armour in France, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Americans lost in France Italians win, taking France from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for Americans: 2 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from France to Italy 1 infantry moved from Italian Africa to Rhodesia 3 infantry moved from Italy to France 1 artillery moved from Germany to France Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 0.17
Territory Summary for Italians :
Balkans : 3 infantry France : 1 armour, 1 artillery and 5 infantry Italian Africa : 1 flag Italy : 1 aaGun, 1 factory, 1 fighter and 4 infantry Rhodesia : 1 flag, 1 infantry Union of South Africa : 1 flag
Production/PUs Summary :
Germans : 20 / 19 Russians : 33 / 35 Japanese : 50 / 51 British : 21 / 86 Italians : 13 / 13 Chinese : 1 / 0 Americans : 40 / 49
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RE: Cap Vs Mouse
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 5 armour, 1 factory and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 3 infantry moved from East Indies to 38 Sea Zone 1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 1 armour and 3 infantry moved from 39 Sea Zone to Australia 1 artillery and 3 infantry moved from India to Persia 1 fighter moved from India to Persia 2 fighters moved from 35 Sea Zone to Persia 5 armour moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in Persia Japanese attack with 1 artillery, 3 fighters and 3 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Persia, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Persia, round 3 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Novosibirsk Japanese attack with 5 armour Russians defend with 1 infantry Japanese roll dice for 5 armour in Novosibirsk, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Australia Japanese attack with 1 armour and 3 infantry British defend with 1 aaGun and 1 artillery; Americans defend with 2 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 3 infantry in Australia, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Australia Japanese roll dice for 1 armour and 3 infantry in Australia, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 armour and 2 infantry in Australia, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Australia Japanese roll dice for 1 armour and 1 infantry in Australia, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Australia, round 6 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Australia, round 7 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Australia, round 8 : 2/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Japanese: 3 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from Persia to India 2 fighters moved from Persia to 35 Sea Zone 2 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 destroyers moved from 57 Sea Zone to 60 Sea Zone 1 infantry moved from Ningxia to Sikang 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 armour moved from Stanovoj Chrebet to Evenki National Okrug 3 armour moved from Manchuria to Ningxia 3 fighters moved from 62 Sea Zone to Ningxia 1 transport moved from 34 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria Place Units - Japanese 1 factory placed in East Indies 3 armour placed in India 2 armour and 1 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : 0.67 British regular : -1.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun and 1 armour Borneo : 1 flag, 1 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 1 factory Evenki National Okrug : 1 flag, 2 armour, 1 artillery and 2 infantry French Madagascar : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 2 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 2 armour, 1 factory and 2 infantry Ningxia : 1 flag, 4 armour, 3 fighters and 1 infantry Novosibirsk : 1 flag, 4 armour Persia : 1 flag, 1 artillery and 2 infantry Philippine Islands : 1 flag, 1 armour Sikang : 1 flag, 1 infantry Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Yakut S.S.R. : 1 flag Yunnan : 1 flag 35 Sea Zone : 1 carrier, 2 fighters and 1 transport 37 Sea Zone : 1 transport 39 Sea Zone : 1 battleship, 1 destroyer and 2 transports 60 Sea Zone : 2 destroyers 62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 3 fighters and 2 transports
Production/PUs Summary :
Germans : 14 / 19 Russians : 33 / 35 Japanese : 50 / 51 British : 21 / 104 Italians : 13 / 13 Chinese : 1 / 0 Americans : 46 / 49
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RE: Cap Vs Mouse
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Germans Non Combat Move - Germans 1 infantry moved from Northwestern Europe to Germany 3 infantry moved from Poland to Germany 3 infantry moved from Balkans to Germany 2 artilleries moved from Bulgaria Romania to Czechoslovakia Hungary 3 infantry moved from Bulgaria Romania to Czechoslovakia Hungary Turn Complete - Germans Germans collect 19 PUs; end with 19 PUs
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RE: Cap Vs Mouse
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 8 PUs; 0 techTokens; Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Rhodesia to Italian Africa Italians take Italian Africa from British 1 artillery and 5 infantry moved from Balkans to Germany 1 fighter moved from Italy to Germany Combat - Italians Battle in Germany Italians attack with 1 artillery, 1 fighter and 5 infantry British defend with 1 aaGun, 4 armour, 1 factory and 1 infantry British roll AA dice in Germany : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Germany, round 2 : 2/7 hits, 1.83 expected hits British roll dice for 4 armour and 1 infantry in Germany, round 2 : 2/5 hits, 2.33 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Germany Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Germany, round 3 : 4/5 hits, 1.50 expected hits British roll dice for 3 armour in Germany, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Italians and 3 armour owned by the British lost in Germany Italians win, taking Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 4 infantry Casualties for British: 4 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Germany to Italy 2 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans Place Units - Italians 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 British AA : -0.17 British regular : 0.17
Territory Summary for Italians :
Balkans : 3 infantry Germany : 1 artillery and 1 infantry Italian Africa : 1 flag, 1 infantry Italy : 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry Rhodesia : 1 flag Union of South Africa : 1 flag
Production/PUs Summary :
Germans : 25 / 0 Russians : 30 / 31 Japanese : 48 / 50 British : 22 / 104 Italians : 13 / 13 Chinese : 0 / 0 Americans : 40 / 41
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RE: Cap Vs Mouse
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 destroyers moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from 62 Sea Zone to 57 Sea Zone 5 armour and 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 3 armour and 1 artillery moved from Ningxia to Chinghai 2 armour moved from Sikang to Chinghai 3 armour and 1 fighter moved from India to Persia 1 infantry moved from Trans-Jordan to Persia 1 armour moved from French Indo-China Thailand to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 transport moved from 36 Sea Zone to 49 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 armour moved from India to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to Italian Africa 1 armour moved from 34 Sea Zone to Italian Africa 1 armour moved from Rhodesia to Italian Africa Combat - Japanese Battle in Chinghai Japanese attack with 5 armour and 1 artillery Russians defend with 1 infantry Japanese roll dice for 5 armour and 1 artillery in Chinghai, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 5 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 57 Sea Zone Japanese attack with 2 destroyers and 1 fighter Russians defend with 1 submarine Japanese roll dice for 2 destroyers and 1 fighter in 57 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 57 Sea Zone Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Evenki National Okrug Japanese attack with 5 armour and 1 artillery Russians defend with 1 infantry Japanese roll dice for 5 armour and 1 artillery in Evenki National Okrug, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 5 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in East Indies Japanese attack with 1 armour and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 3 infantry in East Indies, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 1 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Italian Africa Japanese attack with 2 armour and 2 fighters Americans defend with 2 infantry Japanese roll dice for 2 armour and 2 fighters in Italian Africa, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 2 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Italian Africa Japanese roll dice for 1 armour and 2 fighters in Italian Africa, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 2 infantry in Italian Africa, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Italian Africa Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 2 armour Casualties for Americans: 2 infantry Battle in Persia Japanese attack with 3 armour, 1 fighter and 1 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Persia, round 3 : 3/5 hits, 2.17 expected hits British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Japanese win, taking Persia from British with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Persia to India 2 fighters moved from Italian Africa to 35 Sea Zone 1 fighter moved from 57 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Suiyuan to Ningxia 2 armour moved from Manchuria to Stanovoj Chrebet 1 armour moved from Manchuria to Ningxia 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand Place Units - Japanese 2 destroyers placed in 62 Sea Zone 3 infantry placed in Manchuria Japanese undo move 2. 3 infantry placed in India 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 Russians regular : 0.50 British regular : -1.67
Territory Summary for Japanese :
Borneo : 1 flag, 1 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag, 5 armour and 1 artillery East Indies : 1 flag, 1 armour and 3 infantry Evenki National Okrug : 1 flag, 5 armour French Indo-China Thailand : 2 infantry French Madagascar : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 1 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 3 armour and 1 factory Ningxia : 1 flag, 1 armour and 2 infantry Persia : 1 flag, 3 armour and 1 infantry Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag, 2 armour Suiyuan : 1 flag Trans-Jordan : 1 flag Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry Yunnan : 1 flag 34 Sea Zone : 1 transport 35 Sea Zone : 1 carrier and 2 fighters 36 Sea Zone : 1 transport 38 Sea Zone : 1 battleship, 1 destroyer and 2 transports 57 Sea Zone : 2 destroyers 62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 6 fighters and 2 transports
Production/PUs Summary :
Germans : 25 / 25 Russians : 30 / 31 Japanese : 48 / 50 British : 23 / 87 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 41
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RE: Cap Vs Mouse
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Non Combat Move - Germans 2 infantry moved from Balkans to Germany 3 infantry moved from Bulgaria Romania to Balkans Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
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RE: Cap Vs Mouse
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Balkans to Germany 1 armour and 1 fighter moved from Italy to Germany Combat - Italians Battle in Germany Italians attack with 1 armour, 1 fighter and 2 infantry British defend with 1 aaGun, 3 armour and 1 factory British roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Germany Italians roll dice for 1 armour and 2 infantry in Germany, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 3 armour in Germany, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Italians and 2 armour owned by the British lost in Germany Italians roll dice for 1 armour and 1 infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Germany, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Germany Italians roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Germany, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Germany, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Germany British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour, 1 fighter and 2 infantry Casualties for British: 3 armour Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Germany from British to Germans EDIT: Adding units owned by Italians to Germany: 1 armour and 1 infantry EDIT: Adding units owned by Italians to Germany: 1 fighter EDIT: Turning off Edit Mode 5 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans 1 fighter moved from Germany to Italy Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -0.00 British AA : 0.83 British regular : -0.50
Territory Summary for Italians :
Balkans : 1 artillery and 5 infantry Germany : 1 armour and 1 infantry Italy : 1 aaGun, 1 factory, 1 fighter and 8 infantry Rhodesia : 1 flag, 1 infantry Union of South Africa : 1 flag
Production/PUs Summary :
Germans : 25 / 0 Russians : 31 / 31 Japanese : 42 / 42 British : 27 / 87 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 40
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RE: The Mouse vs Captain Squareyez
@dangermouse650 But im on a winning streak :( :P