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    CaptainSquareyez

    @CaptainSquareyez

    '21

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    '21

    Best posts made by CaptainSquareyez

    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      Hi all,
      I joined up just over 2 weeks ago. Been playing the board game version of Axis and allies with my older brother on and off for about 20 yrs. He has i think all the different versions of A&A, but we mostly play 1941, by the normal rules. We’ve tried with tech turned on and off, and also tried with national objectives and found it better with that turned off. And we’re toying with the idea of normal rules, but with a few house rules applied of our own, which we both have thrown around a few ideas to keep the game interesting 🙂
      My brother also has a massive table with printed out maps, hes painted the units. On a secret note, i think hes more of a game nerd than me when it comes to board games. But im more of a computer game nerd 🙂
      Then he told me about this site recently and TripleA.
      I could see myself spending a bit of time on here playing A&A with him or even in the future with other players, so i signed up to support the site, but for some reason the badge isn’t showing up for me.
      From Australia, im a game nerd, a space nerd, and bit of a sci fi nerd too 👽 😁
      Anyway, theres a brief intro, happy gaming everyone 🙂

      posted in Welcome
      CaptainSquareyez
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 said in WW2 v3 1941:

      @captainsquareyez So Germany should win this round, epic 31.

      You failed to save the world from the evil Squareyez, Dangermouse. 👿 😂

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @andrewaagamer Yeah, definetly agree with you there. At least for myself, there is no satisfaction in being allowed to win. I want to earn it, so i learn something from it. There is no learning in giving a win, only in earning the win. Thanks again, i appreciate it ☺

      posted in Welcome
      CaptainSquareyez
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 said in WW2 v3 1941:

      @dangermouse650
      Dice were horrible for the americans, that could have gone a lot better, 2 fighters 2 bombers only got 1 hit.

      Ouch. Sorry for your loss…not 🙂
      I give you points tho, it was a bold move, but damn, you cut my fleet down a bit.
      Can Dangermouse save the world this time?

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @andrewaagamer Thanks. I never been able to beat my brother at this game, but i finally did last night. We just started another game, will be interesting now, coz he now knows i was taking my time in my turns, trying to out battle him lol. It paid off, but, we’ll see how the new game goes. Think i will have to try different strategies this time

      posted in Welcome
      CaptainSquareyez
      CaptainSquareyez
    • RE: WW2 v3 1941

      I messed up my turn. Miscalculated the spaces for my fighters. and the game didnt prompt me they couldnt return. Didnt realize til i went to return my only surviving fighter, only to see it splash down 😞😠

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @digger lol, yep. I play the game by myself, as im sure many others do as well. I do try to play the game as if i am playing against someone else, just gotta remember not to hold back or anything as you may want the other side to win or whatever 🙂

      posted in Welcome
      CaptainSquareyez
      CaptainSquareyez
    • RE: WW2 v3 1941

      Game wouldnt let me use a transport for Japan before. It moved one spot from Okinawa to Japan, i could load it, but couldnt move it.
      Then i couldnt move my aircraft carrier and fighter after taking out your transport. Which, they also both moved only 1 space. The fighter i could move, but it wouldnt let move the carrier.
      Both those moves were in the non combat phase. Tried messaging you, but seems your phone is broken 😝 😁

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 said in WW2 v3 1941:

      @dangermouse650
      All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough

      Well, Allies wouldn’t let me expand. That’s what happens when u declare war on me. 🤪
      How many games U won & I lost? I must be learning your strategies… Or you’re letting me win 🤣🤣

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: WW2 v3 1941

      oh crap 💩 😬
      Got your heavy bombers

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez

    Latest posts made by CaptainSquareyez

    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 5 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour moved from Australia to 39 Sea Zone
              1 infantry moved from Sikang to Chinghai
              1 infantry moved from Ningxia to Chinghai
              1 armour moved from Ningxia to Chinghai
              1 fighter moved from Ningxia to Chinghai
              1 armour and 1 infantry moved from Evenki National Okrug to Novosibirsk
              2 fighters moved from Ningxia to Novosibirsk
              1 artillery moved from Evenki National Okrug to Novosibirsk
              1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone
              1 armour moved from 42 Sea Zone to New Zealand
                    Japanese take New Zealand from British
              3 armour, 1 fighter and 2 infantry moved from India to Persia
              2 fighters moved from 35 Sea Zone to Persia
              1 armour and 1 infantry moved from Evenki National Okrug to Urals
      
          Combat - Japanese
              Battle in Chinghai
                  Japanese attack with 1 armour, 1 fighter and 2 infantry
                  Russians defend with 2 infantry
                      Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Chinghai, round 2 : 1/4 hits, 1.33 expected hits
                      Chinese roll dice for 2 infantry in Chinghai, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Chinghai
                      Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Chinghai, round 3 : 1/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Chinghai
                  Japanese win, taking Chinghai from Chinese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Persia
                  Japanese attack with 3 armour, 3 fighters and 2 infantry
                  Russians defend with 2 armour, 1 artillery and 3 infantry
                      Japanese roll dice for 3 armour, 3 fighters and 2 infantry in Persia, round 2 : 4/8 hits, 3.33 expected hits
                      British roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 5/6 hits, 2.33 expected hits
                      2 infantry owned by the Japanese, 3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Japanese lost in Persia
                  3 fighters owned by the Japanese retreated
                  British win with 2 armour remaining. Battle score for attacker is -8
                  Casualties for Japanese: 3 armour and 2 infantry
                  Casualties for Russians: 1 artillery and 3 infantry
              Battle in Novosibirsk
                  Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                  Russians defend with 2 armour and 1 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Novosibirsk, round 2 : 0/5 hits, 2.17 expected hits
                      Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                  2 fighters owned by the Japanese retreated
                  1 armour owned by the Japanese retreated to Evenki National Okrug
                  Russians win with 2 armour and 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Urals
                  Japanese attack with 1 armour and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Urals, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Urals, round 4 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Urals
                  1 armour owned by the Japanese retreated to Evenki National Okrug
                  Russians win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Chinghai to Ningxia
              2 fighters moved from Novosibirsk to Ningxia
              2 armour moved from Manchuria to Stanovoj Chrebet
              2 infantry moved from Manchuria to Suiyuan
              1 transport moved from 39 Sea Zone to 38 Sea Zone
              1 battleship and 1 destroyer moved from 39 Sea Zone to 50 Sea Zone
              2 infantry moved from Japan to 62 Sea Zone
              2 infantry moved from 62 Sea Zone to Manchuria
              2 fighters moved from Persia to 35 Sea Zone
              1 fighter moved from Persia to India
      
          Place Units - Japanese
              1 fighter placed in 62 Sea Zone
              3 armour placed in Manchuria
              2 armour and 1 infantry placed in India
              4 infantry placed in East Indies
              Japanese undo move 4.
              2 infantry placed in East Indies
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 49 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : -4.17
      Russians regular : 0.67
      British regular : 2.67
      

      Territory Summary for Japanese :

      Australia : 1 flag, 1 aaGun
      Borneo : 1 flag, 1 infantry
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag
      Chinghai : 1 flag, 1 armour and 2 infantry
      East Indies : 1 flag, 1 factory and 2 infantry
      Evenki National Okrug : 1 flag, 2 armour
      French Madagascar : 1 flag
      Fukien : 1 flag
      Hupeh : 1 flag
      India : 1 flag, 1 aaGun, 2 armour, 1 factory, 1 fighter and 1 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 factory and 2 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag, 3 armour, 1 factory and 2 infantry
      New Zealand : 1 flag, 1 armour
      Ningxia : 1 flag, 3 armour and 3 fighters
      Philippine Islands : 1 flag, 1 armour
      Sikang : 1 flag
      Soviet Far East : 1 flag
      Stanovoj Chrebet : 1 flag, 2 armour
      Suiyuan : 1 flag, 2 infantry
      Yakut S.S.R. : 1 flag
      Yunnan : 1 flag
      35 Sea Zone : 1 carrier, 2 fighters and 1 transport
      37 Sea Zone : 1 transport
      38 Sea Zone : 1 transport
      42 Sea Zone : 1 transport
      50 Sea Zone : 1 battleship and 1 destroyer
      60 Sea Zone : 2 destroyers
      62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 2 transports
      

      Production/PUs Summary :

      Germans : 25 / 25
      Russians : 30 / 30
      Japanese : 49 / 50
      British : 22 / 86
      Italians : 12 / 13
      Chinese : 0 / 0
      Americans : 40 / 42
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 14
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 2x factory; Remaining resources: 17 PUs; 0 techTokens; 
              Germans buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
              1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
              1 artillery and 1 infantry moved from Czechoslovakia Hungary to Poland
              1 infantry moved from Germany to Poland
      
          Combat - Germans
              Battle in Bulgaria Romania
                  Germans attack with 1 artillery and 2 infantry
                  Russians defend with 1 factory and 1 infantry
                      Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 3 : 2/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
                  Germans win, taking Bulgaria Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Poland
                  Germans attack with 1 artillery and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Poland
                  Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
      
          Place Units - Germans
              1 armour and 4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.00
      Germans regular : 1.50
      

      Territory Summary for Germans :

      Germany : 1 aaGun, 1 armour, 1 factory and 7 infantry
      Poland : 1 artillery and 2 infantry
      Bulgaria Romania : 1 artillery, 1 factory and 1 infantry
      

      Production/PUs Summary :

      Germans : 25 / 25
      Russians : 28 / 35
      Japanese : 50 / 51
      British : 22 / 86
      Italians : 12 / 13
      Chinese : 1 / 0
      Americans : 40 / 42
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Italians round 13

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 13
      
          Purchase Units - Italians
              Italians repair damage of 1x factory; Remaining resources: 12 PUs; 0 techTokens; 
              Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 armour, 1 fighter and 2 infantry moved from Italy to France
              1 infantry moved from Italy to France
      
          Combat - Italians
              Battle in France
                  Italians attack with 1 armour, 1 fighter and 3 infantry
                  Americans defend with 2 armour and 1 infantry
                      Italians roll dice for 1 armour, 1 fighter and 3 infantry in France, round 2 : 1/5 hits, 1.50 expected hits
                      Americans roll dice for 2 armour and 1 infantry in France, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
                      Italians roll dice for 1 armour, 1 fighter and 2 infantry in France, round 3 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 2 armour in France, round 3 : 0/2 hits, 1.00 expected hits
                      2 armour owned by the Americans lost in France
                  Italians win, taking France from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 2 armour and 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from France to Italy
              1 infantry moved from Italian Africa to Rhodesia
              3 infantry moved from Italy to France
              1 artillery moved from Germany to France
      
          Place Units - Italians
              4 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.33
      Italians regular : 0.17
      

      Territory Summary for Italians :

      Balkans : 3 infantry
      France : 1 armour, 1 artillery and 5 infantry
      Italian Africa : 1 flag
      Italy : 1 aaGun, 1 factory, 1 fighter and 4 infantry
      Rhodesia : 1 flag, 1 infantry
      Union of South Africa : 1 flag
      

      Production/PUs Summary :

      Germans : 20 / 19
      Russians : 33 / 35
      Japanese : 50 / 51
      British : 21 / 86
      Italians : 13 / 13
      Chinese : 1 / 0
      Americans : 40 / 49
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 5 armour, 1 factory and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour and 3 infantry moved from East Indies to 38 Sea Zone
              1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
              1 armour and 3 infantry moved from 39 Sea Zone to Australia
              1 artillery and 3 infantry moved from India to Persia
              1 fighter moved from India to Persia
              2 fighters moved from 35 Sea Zone to Persia
              5 armour moved from Evenki National Okrug to Novosibirsk
      
          Combat - Japanese
              Battle in Persia
                  Japanese attack with 1 artillery, 3 fighters and 3 infantry
                  Russians defend with 1 armour, 1 artillery and 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Persia, round 2 : 3/7 hits, 2.50 expected hits
                      British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia
                      Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Persia, round 3 : 3/6 hits, 2.33 expected hits
                      British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Persia
                  Japanese win, taking Persia from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 armour, 1 artillery and 2 infantry
              Battle in Novosibirsk
                  Japanese attack with 5 armour
                  Russians defend with 1 infantry
                      Japanese roll dice for 5 armour in Novosibirsk, round 2 : 3/5 hits, 2.50 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                  Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 armour
                  Casualties for Russians: 1 infantry
              Battle in Australia
                  Japanese attack with 1 armour and 3 infantry
                  British defend with 1 aaGun and 1 artillery; Americans defend with 2 infantry
                      Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour and 3 infantry in Australia, round 2 : 1/4 hits, 1.00 expected hits
                      British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Americans lost in Australia
                      Japanese roll dice for 1 armour and 3 infantry in Australia, round 3 : 0/4 hits, 1.00 expected hits
                      British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Australia
                      Japanese roll dice for 1 armour and 2 infantry in Australia, round 4 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Australia
                      Japanese roll dice for 1 armour and 1 infantry in Australia, round 5 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 artillery in Australia, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Australia, round 6 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 artillery in Australia, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Australia, round 7 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 artillery in Australia, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Australia, round 8 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 artillery in Australia, round 8 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia
                  Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 1
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 3 infantry
                  Casualties for British: 1 artillery
      
          Non Combat Move - Japanese
              1 fighter moved from Persia to India
              2 fighters moved from Persia to 35 Sea Zone
              2 infantry moved from French Indo-China Thailand to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to India
              2 destroyers moved from 57 Sea Zone to 60 Sea Zone
              1 infantry moved from Ningxia to Sikang
              1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
              2 armour moved from Stanovoj Chrebet to Evenki National Okrug
              3 armour moved from Manchuria to Ningxia
              3 fighters moved from 62 Sea Zone to Ningxia
              1 transport moved from 34 Sea Zone to 37 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to Manchuria
      
          Place Units - Japanese
              1 factory placed in East Indies
              3 armour placed in India
              2 armour and 1 infantry placed in Manchuria
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 50 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.50
      Russians regular : 0.67
      British regular : -1.67
      

      Territory Summary for Japanese :

      Australia : 1 flag, 1 aaGun and 1 armour
      Borneo : 1 flag, 1 infantry
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag
      East Indies : 1 flag, 1 factory
      Evenki National Okrug : 1 flag, 2 armour, 1 artillery and 2 infantry
      French Madagascar : 1 flag
      Fukien : 1 flag
      Hupeh : 1 flag
      India : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 factory and 2 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag, 2 armour, 1 factory and 2 infantry
      Ningxia : 1 flag, 4 armour, 3 fighters and 1 infantry
      Novosibirsk : 1 flag, 4 armour
      Persia : 1 flag, 1 artillery and 2 infantry
      Philippine Islands : 1 flag, 1 armour
      Sikang : 1 flag, 1 infantry
      Soviet Far East : 1 flag
      Stanovoj Chrebet : 1 flag
      Suiyuan : 1 flag
      Yakut S.S.R. : 1 flag
      Yunnan : 1 flag
      35 Sea Zone : 1 carrier, 2 fighters and 1 transport
      37 Sea Zone : 1 transport
      39 Sea Zone : 1 battleship, 1 destroyer and 2 transports
      60 Sea Zone : 2 destroyers
      62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 3 fighters and 2 transports
      

      Production/PUs Summary :

      Germans : 14 / 19
      Russians : 33 / 35
      Japanese : 50 / 51
      British : 21 / 104
      Italians : 13 / 13
      Chinese : 1 / 0
      Americans : 46 / 49
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Germans round 13

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 13
      
          Research Technology - Germans
      
          Non Combat Move - Germans
              1 infantry moved from Northwestern Europe to Germany
              3 infantry moved from Poland to Germany
              3 infantry moved from Balkans to Germany
              2 artilleries moved from Bulgaria Romania to Czechoslovakia Hungary
              3 infantry moved from Bulgaria Romania to Czechoslovakia Hungary
      
          Turn Complete - Germans
              Germans collect 19 PUs; end with 19 PUs
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Italians round 12

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 12
      
          Purchase Units - Italians
              Italians repair damage of 4x factory; Remaining resources: 8 PUs; 0 techTokens; 
              Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Rhodesia to Italian Africa
                    Italians take Italian Africa from British
              1 artillery and 5 infantry moved from Balkans to Germany
              1 fighter moved from Italy to Germany
      
          Combat - Italians
              Battle in Germany
                  Italians attack with 1 artillery, 1 fighter and 5 infantry
                  British defend with 1 aaGun, 4 armour, 1 factory and 1 infantry
                      British roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Germany, round 2 : 2/7 hits, 1.83 expected hits
                      British roll dice for 4 armour and 1 infantry in Germany, round 2 : 2/5 hits, 2.33 expected hits
                      1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Germany
                      Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Germany, round 3 : 4/5 hits, 1.50 expected hits
                      British roll dice for 3 armour in Germany, round 3 : 2/3 hits, 1.50 expected hits
                      2 infantry owned by the Italians and 3 armour owned by the British lost in Germany
                  Italians win, taking Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                  Casualties for Italians: 4 infantry
                  Casualties for British: 4 armour and 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Germany to Italy
              2 infantry moved from Italy to Balkans
              1 infantry moved from Italy to Balkans
      
          Place Units - Italians
              1 armour and 1 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 2.67
      British AA : -0.17
      British regular : 0.17
      

      Territory Summary for Italians :

      Balkans : 3 infantry
      Germany : 1 artillery and 1 infantry
      Italian Africa : 1 flag, 1 infantry
      Italy : 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry
      Rhodesia : 1 flag
      Union of South Africa : 1 flag
      

      Production/PUs Summary :

      Germans : 25 / 0
      Russians : 30 / 31
      Japanese : 48 / 50
      British : 22 / 104
      Italians : 13 / 13
      Chinese : 0 / 0
      Americans : 40 / 41
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 destroyers moved from 62 Sea Zone to 57 Sea Zone
              1 fighter moved from 62 Sea Zone to 57 Sea Zone
              5 armour and 1 artillery moved from Yakut S.S.R. to Evenki National Okrug
              3 armour and 1 artillery moved from Ningxia to Chinghai
              2 armour moved from Sikang to Chinghai
              3 armour and 1 fighter moved from India to Persia
              1 infantry moved from Trans-Jordan to Persia
              1 armour moved from French Indo-China Thailand to 36 Sea Zone
              1 armour and 1 transport moved from 36 Sea Zone to 49 Sea Zone
              1 infantry moved from Borneo to 49 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
              1 armour and 1 infantry moved from 38 Sea Zone to East Indies
              1 battleship moved from 36 Sea Zone to 38 Sea Zone
              1 transport moved from 36 Sea Zone to 49 Sea Zone
              2 infantry moved from Borneo to 49 Sea Zone
              2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
              2 infantry moved from 38 Sea Zone to East Indies
              1 armour moved from India to 35 Sea Zone
              1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              2 fighters moved from 35 Sea Zone to Italian Africa
              1 armour moved from 34 Sea Zone to Italian Africa
              1 armour moved from Rhodesia to Italian Africa
      
          Combat - Japanese
              Battle in Chinghai
                  Japanese attack with 5 armour and 1 artillery
                  Russians defend with 1 infantry
                      Japanese roll dice for 5 armour and 1 artillery in Chinghai, round 2 : 4/6 hits, 2.83 expected hits
                      Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Chinghai
                  Japanese win, taking Chinghai from Chinese with 5 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 57 Sea Zone
                  Japanese attack with 2 destroyers and 1 fighter
                  Russians defend with 1 submarine
                      Japanese roll dice for 2 destroyers and 1 fighter in 57 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Russians lost in 57 Sea Zone
                  Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 submarine
              Battle in Evenki National Okrug
                  Japanese attack with 5 armour and 1 artillery
                  Russians defend with 1 infantry
                      Japanese roll dice for 5 armour and 1 artillery in Evenki National Okrug, round 2 : 2/6 hits, 2.83 expected hits
                      Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Evenki National Okrug
                  Japanese win, taking Evenki National Okrug from Russians with 5 armour remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 artillery
                  Casualties for Russians: 1 infantry
              Battle in East Indies
                  Japanese attack with 1 armour and 3 infantry
                  Americans defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour and 3 infantry in East Indies, round 2 : 1/4 hits, 1.00 expected hits
                      British roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies
                  Japanese win, taking East Indies from British with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in Italian Africa
                  Japanese attack with 2 armour and 2 fighters
                  Americans defend with 2 infantry
                      Japanese roll dice for 2 armour and 2 fighters in Italian Africa, round 2 : 0/4 hits, 2.00 expected hits
                      British roll dice for 2 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
                      1 armour owned by the Japanese lost in Italian Africa
                      Japanese roll dice for 1 armour and 2 fighters in Italian Africa, round 3 : 2/3 hits, 1.50 expected hits
                      British roll dice for 2 infantry in Italian Africa, round 3 : 1/2 hits, 0.67 expected hits
                      1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Italian Africa
                  Japanese win with 2 fighters remaining. Battle score for attacker is -4
                  Casualties for Japanese: 2 armour
                  Casualties for Americans: 2 infantry
              Battle in Persia
                  Japanese attack with 3 armour, 1 fighter and 1 infantry
                  Russians defend with 1 armour, 1 artillery and 1 infantry
                      Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia
                      Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Persia, round 3 : 3/5 hits, 2.17 expected hits
                      British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Persia
                  Japanese win, taking Persia from British with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for Russians: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Persia to India
              2 fighters moved from Italian Africa to 35 Sea Zone
              1 fighter moved from 57 Sea Zone to 62 Sea Zone
              1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
              2 infantry moved from Suiyuan to Ningxia
              2 armour moved from Manchuria to Stanovoj Chrebet
              1 armour moved from Manchuria to Ningxia
              1 destroyer moved from 36 Sea Zone to 38 Sea Zone
              2 infantry moved from Japan to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to French Indo-China Thailand
      
          Place Units - Japanese
              2 destroyers placed in 62 Sea Zone
              3 infantry placed in Manchuria
              Japanese undo move 2.
              3 infantry placed in India
              3 armour placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.33
      Russians regular : 0.50
      British regular : -1.67
      

      Territory Summary for Japanese :

      Borneo : 1 flag, 1 infantry
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag
      Chinghai : 1 flag, 5 armour and 1 artillery
      East Indies : 1 flag, 1 armour and 3 infantry
      Evenki National Okrug : 1 flag, 5 armour
      French Indo-China Thailand : 2 infantry
      French Madagascar : 1 flag
      Fukien : 1 flag
      Hupeh : 1 flag
      India : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 factory and 1 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag, 3 armour and 1 factory
      Ningxia : 1 flag, 1 armour and 2 infantry
      Persia : 1 flag, 3 armour and 1 infantry
      Philippine Islands : 1 flag, 1 armour
      Sikang : 1 flag
      Soviet Far East : 1 flag
      Stanovoj Chrebet : 1 flag, 2 armour
      Suiyuan : 1 flag
      Trans-Jordan : 1 flag
      Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
      Yunnan : 1 flag
      34 Sea Zone : 1 transport
      35 Sea Zone : 1 carrier and 2 fighters
      36 Sea Zone : 1 transport
      38 Sea Zone : 1 battleship, 1 destroyer and 2 transports
      57 Sea Zone : 2 destroyers
      62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 6 fighters and 2 transports
      

      Production/PUs Summary :

      Germans : 25 / 25
      Russians : 30 / 31
      Japanese : 48 / 50
      British : 23 / 87
      Italians : 12 / 12
      Chinese : 0 / 0
      Americans : 40 / 41
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Non Combat Move - Germans
              2 infantry moved from Balkans to Germany
              3 infantry moved from Bulgaria Romania to Balkans
      
          Turn Complete - Germans
              Germans collect 25 PUs; end with 25 PUs
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              2 infantry moved from Balkans to Germany
              1 armour and 1 fighter moved from Italy to Germany
      
          Combat - Italians
              Battle in Germany
                  Italians attack with 1 armour, 1 fighter and 2 infantry
                  British defend with 1 aaGun, 3 armour and 1 factory
                      British roll AA dice in Germany : 1/1 hits, 0.17 expected hits
                      1 fighter owned by the Italians lost in Germany
                      Italians roll dice for 1 armour and 2 infantry in Germany, round 2 : 2/3 hits, 0.83 expected hits
                      British roll dice for 3 armour in Germany, round 2 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Italians and 2 armour owned by the British lost in Germany
                      Italians roll dice for 1 armour and 1 infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour in Germany, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Italians lost in Germany
                      Italians roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 armour in Germany, round 5 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour in Germany, round 5 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the British and 1 armour owned by the Italians lost in Germany
                  British win with no units remaining. Battle score for attacker is -6
                  Casualties for Italians: 1 armour, 1 fighter and 2 infantry
                  Casualties for British: 3 armour
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Changing ownership of Germany from British to Germans
              EDIT: Adding units owned by Italians to Germany: 1 armour and 1 infantry
              EDIT: Adding units owned by Italians to Germany: 1 fighter
              EDIT: Turning off Edit Mode
              5 infantry moved from Italy to Balkans
              1 artillery moved from Italy to Balkans
              1 fighter moved from Germany to Italy
      
          Place Units - Italians
              4 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.00
      British AA : 0.83
      British regular : -0.50
      

      Territory Summary for Italians :

      Balkans : 1 artillery and 5 infantry
      Germany : 1 armour and 1 infantry
      Italy : 1 aaGun, 1 factory, 1 fighter and 8 infantry
      Rhodesia : 1 flag, 1 infantry
      Union of South Africa : 1 flag
      

      Production/PUs Summary :

      Germans : 25 / 0
      Russians : 31 / 31
      Japanese : 42 / 42
      British : 27 / 87
      Italians : 12 / 12
      Chinese : 1 / 0
      Americans : 40 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      @dangermouse650 But im on a winning streak 😞 😛

      posted in Play Boardgames
      CaptainSquareyez
      CaptainSquareyez