I tried doing the math by hand but I’m very bad with statistics, can someone who is good with statistics proof this strategy? Say you have even odds in a fight your thinking of taking, you win ~50% and you lose ~same IPC overall as opponent. Should you take the fight because attacker can choose to stay or flea vs defense doesn’t? If there are 2 scenarios A) the dice of first round go in your favor or B) the dice go against you and you now have sub 50% and bad IPC then couldn’t you just retreat if B happens and push if A happens? The computer calculating expected losses is doing so under the impression that you stay regardless of outcome so it’s the sum of all negative outcomes + sum of all positives. But if you leave when it goes against you you reduce the sum of negative outcomes partially while I believe reducing the sum of all positive outcomes by less. So you can achieve positive trades from equal fights by having the ability to choose if your going for their full stack or not.
1942 SE Adding Italy and China
-
@SMichael23 Its not a solution if you magically give Italy this territory. If you want to model a problem, first get the facts straight with some research, then go into balancing it.
Aside from 1 ipc and 1 infantry, just increase Italy +1 and balance out the additional forces for both sides…
China is a road apple and a basket case. Japan needs to get thru that mess asap or they have no chance… If you hold back an already weak Japan in 42.2 you create a KJF scenario in every game.
Add italy fine, leave china alone and move the German air force out of UKR, give a bomber to Russia. Minor tweeks, then playtest
mostly good ideas, i would add axis minor allies with substitutions