Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
@pacifiersboard 1 hit assigned to an AC. 9 more hits.
kill three ac, damage fourth one and BB, kill sub and 1dd
@pacifiersboard 10 more
keep ftr if you have sub left, otherwise BB
@pacifiersboard Oh sorry for not posting map. Yes will do.
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 bombers moved from Hunan to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
4 carriers, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 bombers, 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports; ANZAC defend with 1 battleship and 1 submarine
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 bombers, 4 carriers, 1 destroyer, 6 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 : 9/15 hits, 8,67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the ANZAC
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 21 Sea Zone, round 2 : 7/15 hits, 7,67 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 3 bombers, 2 carriers, 6 fighters and 5 tactical_bombers in 21 Sea Zone, round 3 : 10/14 hits, 8,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 21 Sea Zone, round 3 : 6/11 hits, 6,33 expected hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 6 fighters owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 3 bombers, 3 fighters and 5 tactical_bombers in 21 Sea Zone, round 4 : 7/11 hits, 6,50 expected hits
Americans roll dice for 1 battleship and 2 transports in 21 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Japanese: 4 carriers, 1 destroyer, 4 fighters and 2 submarines
Casualties for ANZAC: 1 battleship and 1 submarine
Casualties for Americans: 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Jehol to Kiangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Anhwe
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
3 bombers moved from 21 Sea Zone to French Indo China
3 tactical_bombers moved from 21 Sea Zone to French Indo China
5 artilleries, 10 infantry and 2 marines moved from India to West India
Place Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : 2,83
Ok, still alive for now.
is it the former file?
@pacifiersboard The J14 is the final J turn. You’re up.
loads the game during combat
@pacifiersboard Sorry and thank god for autosave.
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Egypt to Iraq
Americans take Iraq from Italians
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Germans defend with 4 fighters; Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 4 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Morocco
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
2 fighters moved from Midway to Caroline Islands
1 tactical_bomber moved from Midway to 33 Sea Zone
1 bomber moved from Midway to Caroline Islands
1 aaGun and 1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from Western United States to Wake Island
Place Units - Americans
2 carriers, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 bomber and 1 fighter moved from Egypt to Northwest Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Algeria to Normandy Bordeaux
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 3 bombers and 1 infantry; Italians defend with 1 fighter
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Northwest Persia, round 2 : 2/5 hits, 1,50 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Northwest Persia
British roll dice for 1 bomber in Northwest Persia, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Northwest Persia, round 3 : 1/5 hits, 1,50 expected hits
1 bomber owned by the British lost in Northwest Persia
Germans win with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -28
Casualties for British: 1 bomber, 1 fighter and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Persia
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 factory_minor
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
6 artilleries and 7 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
EDIT: 2 submarines moved from 97 Sea Zone to 99 Sea Zone
EDIT: 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 submarine placed in 110 Sea Zone
1 armour, 1 fighter and 3 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : 0,67
Italians regular : 0,17
Germans AA : -0,17
Germans regular : -0,33
British regular : -2,00
unfortunately I have started to play half-heartedly and just wanna finish the game… so for my part I would be very happy with agreeing on a draw
@pacifiersboard Why have you started doing that?
good question; I don’t enjoy diving into deep thoughts any more these days, must have to do with the so called real life and that this game is hardly suitable for quick distraction or recreation - something like that (plus maybe that issue that I am not looking forward for a long-run game as it seems to be often usual in this league)
life is feeling like a hurry lately
@pacifiersboard Ok, I get that! Life goes up and down. I am used to these quite long games now and want to continue. I think we’ve both been in dire straits and almost given up at times but then the dice show their ugly face turn things back around. I’m thinking my attack with Japan just now, your annihalation of my German forces in ME or your attack on my Japanese navy awhile back. Also when I saved Tokyo with one die only :O
@pacifiersboard I see that on your attacks :O
@pacifiersboard the inf please