@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
@FlyingBadger do you say farewell to the carrier or to the battleship?
@Martin Can I make a couple of edits to the Italians please?
I’d like to keep 1 AA and 2 Infantry in N.Italy and have the destroyer and an extra sub in SZ95.
@martin Wow, you really hate that fleet. Keep the battleship, sink the carrier :disappointed_relieved:
@flyingbadger sure, no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship, 1 carrier and 1 transport
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 battleship and 1 carrier
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -1,50
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship, 1 carrier and 1 transport
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 battleship and 1 carrier
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
Combat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,50
ANZAC regular : -0,50
@FlyingBadger thanks to a concerted international effort I finally managed to sink that be-hated Japanese fleet. But the next one is already approaching…
It’s time to find some sleep. I should be able to make Russia’s move tomorrow during the day and then the rest on Sunday evening.
Good night!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 3 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries and 11 infantry moved from Poland to Eastern Poland
2 armour, 3 artilleries and 11 infantry moved from Romania to Eastern Poland
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
8 artilleries and 1 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
EDIT: 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
EDIT: 2 infantry moved from Southern Italy to Northern Italy
EDIT: Germans undo move 22.
EDIT: Germans undo move 20.
EDIT: 2 infantry moved from Southern Italy to Northern Italy
2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
Combat Hit Differential Summary :
@martin Intercept over England?
@flyingbadger no thank you. And the Russian sub submerges.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 3 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries and 11 infantry moved from Poland to Eastern Poland
2 armour, 3 artilleries and 11 infantry moved from Romania to Eastern Poland
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
8 artilleries and 1 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
EDIT: 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
EDIT: 2 infantry moved from Southern Italy to Northern Italy
EDIT: Germans undo move 22.
EDIT: Germans undo move 20.
EDIT: 2 infantry moved from Southern Italy to Northern Italy
2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits
2 bombers killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Eire
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 109 Sea Zone
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 marines placed in Normandy Bordeaux
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in Germany
1 infantry placed in France
1 artillery placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British AA : 1.67
@Martin Curse the superior English and their handsome AA gunners!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
4 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 1 fighter, 4 infantry and 2 mech_infantrys in Romania, round 2 : 2/7 hits, 1,50 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Karelia
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 fighter moved from Vyborg to Bryansk
1 tactical_bomber moved from Karelia to Bryansk
1 fighter moved from Romania to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Bryansk
8 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Baltic States
6 infantry moved from Yenisey to Timguska
1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0,83
Russians regular : -0,17
@FlyingBadger the Russian Navy failed bitterly…
To be continued from my side, on Sunday evening - have a good weekend!
@FlyingBadger I noticed that you haven’t played for Japan yet. That’s in my favor, as I was a bit hung over, yesterday :face_with_head_bandage: :grinning:
Take your time - I can play the US etc., tomorrow.
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I noticed that you haven’t played for Japan yet. That’s in my favor, as I was a bit hung over, yesterday :face_with_head_bandage: :grinning:
Take your time - I can play the US etc., tomorrow.
Sounds like you are taking role playing as Stalin too seriously :tumbler_glass: :tumbler_glass: :tumbler_glass:
I forgot to take my turn! I’ll play Japan later this evening.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 6 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
Combat Hit Differential Summary :
@Martin You dare take Yunnan…
Feel free to take as much time as you want to contemplate order of loses, happy to wait until your head is free of cobwebs, then I will start the battle.
@flyingbadger I strongly believe in my 10% chance! :-)
Please apply the following OOL:
3 AAA
all Chinese Inf
all British Inf
British Mech Inf
British Tactical Bomber
Chinese Fighter
British Fighter
Long live Yunnan!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 6 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
Combat - Japanese
Battle in Celebes
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 5 artilleries, 1 bomber, 7 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 13 infantry
British roll AA dice in Yunnan : 3/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 8/27 hits, 10.33 expected hits
Chinese roll dice for 3 aaGuns, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 7/23 hits, 8.83 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 12/20 hits, 9.17 expected hits
Chinese roll dice for 3 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 8/18 hits, 7.17 expected hits
4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 8 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 tactical_bombers in Yunnan, round 4 : 7/12 hits, 6.50 expected hits
Chinese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 2/6 hits, 3.17 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 1 infantry owned by the British and 2 fighters owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 4 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 13 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 aaGun moved from Anhwe to Hunan
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 artillery placed in Japan
2 destroyers placed in 6 Sea Zone
Japanese undo move 2.
1 artillery placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -0.33
Japanese regular : 1.17
British AA : 1.50
ANZAC regular : -0.33