Won’t make a move for the next 12+h.
Variance vs Sovietishcat (allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns, 12 armour, 5 artilleries, 13 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Western Ukraine
4 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Southern France to France
2 artilleries moved from France to Western Germany
2 tactical_bombers moved from Belarus to Western Ukraine
4 bombers moved from Southern France to Egypt
1 aaGun moved from Karelia to Novgorod
2 infantry moved from Karelia to Finland
1 fighter moved from Egypt to RomaniaPlace Units - Germans
3 armour and 3 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 factory_minor placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
18 infantry moved from Amur to Manchuria
1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
18 infantry moved from Amur to Manchuria
1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to RostovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 armour, 1 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Trans-Jordan, round 2 : 0/7 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Trans-Jordan
Russians roll dice for 2 armour and 4 mech_infantrys in Trans-Jordan, round 3 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Russians roll dice for 2 armour and 3 mech_infantrys in Trans-Jordan, round 4 : 5/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
25 infantry moved from Bryansk to Russia
4 aaGuns, 1 armour and 2 mech_infantrys moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
3 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 6 SuicideAttackTokens; 44 PUs;
Japanese buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Anhwe to Kweichow
3 transports moved from 39 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from Shan State to 38 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 bomber moved from Shan State to West India
2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Hopei to Kweichow
1 submarine moved from 45 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in West India
Japanese attack with 1 artillery and 1 bomber
British defend with 1 bomber
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Shan State to 79 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 bomber moved from West India to India
1 fighter and 2 tactical_bombers moved from Shan State to India
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Kweichow to India
1 aaGun moved from Hopei to Kweichow
2 infantry moved from Jehol to AnhwePlace Units - Japanese
9 infantry placed in Japan
2 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,4,6,6,3,2,4,3,3,1,5,4,1,3,4,4
Japanese collect 35 PUs (8 lost to blockades); end with 36 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 bombers and 2 factory_minors; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Amur to Japan
3 bombers moved from Midway to Japan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
6 fighters moved from 6 Sea Zone to Japan
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Amur to Guam
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Midway
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Central United States to Midway
1 destroyer moved from 20 Sea Zone to 21 Sea Zone -
Do u intercept raid in Japan?
-
no intercept
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 bombers and 2 factory_minors; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Amur to Japan
3 bombers moved from Midway to Japan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
6 fighters moved from 6 Sea Zone to Japan
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Amur to Guam
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Midway
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Central United States to Midway
1 destroyer moved from 20 Sea Zone to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 bombers and 2 factory_minors; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Amur to Japan
3 bombers moved from Midway to Japan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
6 fighters moved from 6 Sea Zone to Japan
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Amur to Guam
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Midway
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Central United States to Midway
1 destroyer moved from 20 Sea Zone to 21 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/5 hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7,5,3,6 and causes: 19 damage to unit: factory_major
Bombing raid in Japan causes 19 damage total.
Battle in Kiangsu
Battle in Kwangtung
Battle in Formosa
Cleaning up after air battlesNon Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
6 fighters moved from Japan to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Japan to KoreaPlace Units - Americans
1 factory_minor placed in Korea
1 airfield and 1 factory_minor placed in Alaska
3 bombers placed in Western United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 fighter moved from Hunan to KwangtungPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from French Equatorial Africa to 98 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from French Equatorial Africa to 98 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to PersiaPlace Units - British
1 fighter and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 armour moved from Baltic States to BryanskCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 artilleries, 2 fighters and 3 infantry
Russians defend with 2 armour and 3 mech_infantrys; British defend with 1 fighter
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 21
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Russians: 2 armour and 3 mech_infantrys
Casualties for British: 1 fighterNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 aaGun, 2 artilleries and 2 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
3 infantry placed in Egypt
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
1 fighter moved from Romania to Ukraine
1 bomber moved from Western Germany to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
4 bombers moved from Egypt to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Rostov
Germans attack with 4 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
4 bombers moved from Rostov to Bryansk
1 bomber and 1 fighter moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
3 aaGuns, 12 armour, 5 artilleries, 19 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
4 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Belarus to Bryansk
3 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Western Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
1 bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Hi Variance,
The allies surrender, great game, I played like a fool and you really played well… I have to go back to the drawing board when you do that kind of stuff with Japan. I got diced in a few key battle + I didn’t respect middle East like I should have!
We will play soon our next game,
Take care,
Dominic.