TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Americans
1 bomber moved from Northern Territory to 35 Sea Zone
1 bomber moved from Northern Territory to Shan State
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from Iceland to 125 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to 89 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 89 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Shan State to India
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 89 Sea Zone to Eastern United States
2 bombers moved from Western United States to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 35 Sea Zone to Java
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
4 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Szechwan to Shensi
4 infantry moved from Sikang to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Shensi
Chinese attack with 5 infantry
Germans defend with 2 armour
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits
Germans roll dice for 2 armour in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
Germans roll dice for 1 armour in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese win, taking Suiyuyan from Germans, taking Hopei from Germans, taking Shensi from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Move - British
3 armour and 2 mech_infantrys moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Northwest Persia to Syria
1 armour, 1 fighter and 4 mech_infantrys moved from Egypt to Syria
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Egypt to Alexandria
Purchase Units - British
British buy 1 airfield, 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat - British
Battle in Syria
British attack with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 2 aaGuns, 3 infantry and 1 marine
AA fire in Syria : 1/3 hits
1 fighter owned by the British lost in Syria
British roll dice for 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 1/9 hits
Italians roll dice for 2 aaGuns, 3 fighters, 3 infantry and 1 marine in Syria, round 2 : 2/7 hits
2 mech_infantrys owned by the British and 1 aaGun owned by the Italians lost in Syria
British roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Syria, round 3 : 2/7 hits
Italians roll dice for 1 aaGun, 3 fighters, 3 infantry and 1 marine in Syria, round 3 : 4/7 hits
3 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Syria, round 4 : 1/3 hits
Italians roll dice for 3 fighters, 2 infantry and 1 marine in Syria, round 4 : 5/6 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is -47
Casualties for British: 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 aaGuns and 2 infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 airfield and 1 armour
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour
Battle in Malaya
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
British roll dice for 3 armour and 2 mech_infantrys in Malaya, round 2 : 2/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Malaya, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Malaya
British roll dice for 3 armour in Malaya, round 3 : 1/3 hits
Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Non Combat Move - British
1 infantry moved from Burma to Shan State
1 artillery, 1 infantry and 2 mech_infantrys moved from India to Burma
1 fighter moved from West India to India
1 artillery and 1 infantry moved from West India to India
1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Scotland to Norway
2 infantry moved from Scotland to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 airfield placed in Norway
1 destroyer placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 34 PUs (8 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
triplea_40574_UK_16.tsvg