@simon33
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SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 armour moved from Northern Italy to AlbaniaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer and 2 transports; Americans defend with 2 destroyers, 1 submarine and 4 transports
1 submarine owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 46
Casualties for British: 1 destroyer and 2 transports
Casualties for Italians: 2 fighters
Casualties for Americans: 2 destroyers and 4 transports
Battle in Albania
Italians attack with 2 armour
British defend with 1 artillery and 1 mech_infantry
Italians win, taking Albania from British with 2 armour remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Spain to Portugal
Italians take Portugal from Neutral_True
2 infantry moved from Southern France to Spain
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Italians
3 infantry placed in Southern France
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 34 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 34 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship, 2 carriers, 2 cruisers and 2 fighters
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers and 2 cruisers in 19 Sea Zone, round 2 : 4/5 hits
2 submarines owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 65 PUs;
Germans buy 2 armour, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Caucasus
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
1 bomber moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 armour moved from Romania to Bulgaria
1 armour moved from Finland to Norway
Germans take Norway from British
2 armour moved from Romania to Bulgaria
2 mech_infantrys moved from Russia to Samara
1 armour moved from Rostov to Samara
1 armour moved from Rostov to Kazakhstan
1 mech_infantry moved from Russia to SamaraCombat - Germans
Battle in Kazakhstan
Germans attack with 4 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Samara from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Bulgaria
Germans attack with 4 armour, 2 bombers and 2 mech_infantrys
British defend with 1 armour, 1 infantry and 1 mech_infantry
Germans win, taking Bulgaria from British with 4 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Bulgaria to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
3 infantry moved from Switzerland to France
1 artillery moved from France to Southern France
6 mech_infantrys moved from Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
4 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to YugoslaviaPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 1.
1 fighter, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in France
1 armour and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Novosibirsk to Kansu
1 bomber moved from Timguska to Kansu
2 mech_infantrys moved from Kiangsu to Hopei
2 mech_infantrys moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 19 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 5 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 fighter
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 fighter
Battle in Hopei
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 infantry moved from Sakha to Amur
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Midway to 5 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 infantry moved from Sakha to Amur
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Midway to 5 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Amur
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Amur, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber; Italians defend with 2 artilleries and 3 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Spain, round 2 : 2/7 hits
Germans roll dice for 4 artilleries, 2 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 6/16 hits
1 armour owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Americans, 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Spain
Germans win with 4 artilleries, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 artilleries, 1 fighter and 2 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Spain to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Philippines
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 5 Sea Zone to Iwo Jima
1 destroyer moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.415
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 41Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.579
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.415
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 41Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.579
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Greece to Bulgaria
1 armour and 3 mech_infantrys moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Turkey to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Greece to Bulgaria
1 armour and 3 mech_infantrys moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Turkey to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 armour and 5 mech_infantrys
British roll dice for 1 armour, 1 artillery and 3 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 armour and 5 mech_infantrys in Yunnan, round 2 : 1/6 hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 4 : 2/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 4 : 1/3 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 20
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 5 mech_infantrys
Battle in Bulgaria
British attack with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Germans defend with 4 armour and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Bulgaria, round 2 : 3/9 hits
Germans roll dice for 4 armour and 2 mech_infantrys in Bulgaria, round 2 : 1/6 hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Bulgaria
British roll dice for 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Bulgaria, round 3 : 2/8 hits
Germans roll dice for 3 armour in Bulgaria, round 3 : 2/3 hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 2 armour owned by the Germans lost in Bulgaria
British roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Bulgaria, round 4 : 1/6 hits
Germans roll dice for 1 armour in Bulgaria, round 4 : 0/1 hits
1 armour owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Spain
British attack with 1 artillery, 1 bomber, 4 fighters and 5 infantry
Germans defend with 2 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber; Italians defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 1 bomber, 4 fighters and 5 infantry in Spain, round 2 : 4/11 hits
Germans roll dice for 4 artilleries, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 8/14 hits
3 mech_infantrys owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the British, 1 artillery owned by the British, 5 infantry owned by the British and 1 infantry owned by the Italians lost in Spain
Germans win with 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery, 1 bomber, 1 fighter and 5 infantry
Casualties for Italians: 1 infantry
3 fighters owned by the British retreated
Battle in Caucasus
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 artillery
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 artillery and 2 infantry moved from Turkey to Greece
1 mech_infantry moved from Iraq to Greece
1 artillery and 2 infantry moved from Iraq to Turkey
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
1 armour moved from Union of South Africa to Belgian Congo
3 fighters moved from Spain to GibraltarPlace Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 30 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 25 times
Average roll : 3.609
Median : 3.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 133Germans Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.390
Median : 3.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 41British Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.648
Median : 3.500
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.579
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Albania to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 bomber moved from Southern France to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 3 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 2 armour, 1 artillery and 3 mech_infantrys
retreated to Bulgaria
British win with 2 armour remaining. Battle score for attacker is -12
Casualties for British: 1 artillery and 3 mech_infantrys
Casualties for Italians: 3 armour, 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
3 infantry moved from Southern France to Spain
2 infantry and 1 mech_infantry moved from Portugal to SpainPlace Units - Italians
1 armour and 2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Malaya to Shan State
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 36 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Malaya to Shan State
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 36 Sea Zone from JapaneseCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Loose the British planes before the American at Gib.
-
OK.
Im going camping in the Rockies for a couple days. I won’t get a chance to play until Tuesday or so.
Have a great week.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 mech_infantrys moved from Spain to Gibraltar
4 mech_infantrys moved from Southern France to Gibraltar
3 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Turkmenistan
2 mech_infantrys moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 fighter moved from Spain to GibraltarCombat - Germans
Battle in Turkmenistan
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Turkmenistan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 4 armour, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 3 mech_infantrys
Germans win, taking Caucasus from British with 4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Gibraltar
Germans attack with 2 artilleries, 1 fighter and 7 mech_infantrys
British defend with 3 fighters and 1 harbour; Americans defend with 2 aaGuns and 1 fighter
Germans win, taking Gibraltar from British with 2 artilleries, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 50
Casualties for British: 3 fighters
Casualties for Americans: 2 aaGuns and 1 fighterNon Combat Move - Germans
1 fighter moved from Gibraltar to Spain
1 artillery moved from Southern France to Spain
1 armour and 1 mech_infantry moved from France to Spain
1 mech_infantry moved from France to Spain
1 armour and 5 mech_infantrys moved from Yugoslavia to Romania
1 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Sweden to Karelia
1 armour moved from Norway to Karelia
1 armour and 1 mech_infantry moved from Samara to Timguska
1 mech_infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
3 aaGuns moved from Rostov to Caucasus
1 bomber moved from Turkmenistan to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in France
2 fighters and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs





