Max D, tip BB, lose DD, CA and 1 fig
SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs;
Germans buy 2 armour, 1 artillery and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Tambov to Rostov
1 artillery moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
1 bomber moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
1 tactical_bomber moved from Ukraine to Rostov
2 mech_infantrys moved from Novgorod to Finland
2 bombers moved from Western Germany to Finland
1 armour moved from Novgorod to FinlandCombat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 3 mech_infantrys
British defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Germans win, taking Rostov from British with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Finland
Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Finland from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour moved from Bulgaria to Yugoslavia
1 tactical_bomber moved from Rostov to Ukraine
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Western Germany to Spain
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Western Germany to Germany
2 mech_infantrys moved from France to Spain
1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
2 mech_infantrys moved from France to Western Germany
1 mech_infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Yugoslavia
1 bomber moved from Volgograd to Romania
2 aaGuns moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Volgograd
1 bomber moved from Finland to Novgorod
1 bomber moved from Finland to Western GermanyPlace Units - Germans
1 artillery placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
6 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Amur to Sakha
1 bomber moved from Kiangsu to Novosibirsk
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
3 mech_infantrys moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kwangtung to French Indo China
2 mech_infantrys moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 4 mech_infantrys
Casualties for British: 1 artillery and 3 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Sakha
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Japanese win, taking Sakha from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Novosibirsk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Novosibirsk to Timguska
2 mech_infantrys moved from Kiangsu to Kweichow
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 102 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from United Kingdom to Spain
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
2 fighters moved from Philippines to Yunnan
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Siberia to Sakha
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 102 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from United Kingdom to Spain
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
2 fighters moved from Philippines to Yunnan
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Siberia to Sakha
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Battle in Sakha
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Amur from Japanese, taking Sakha from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Americans attack with 2 fighters
Japanese defend with 2 mech_infantrys
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 mech_infantrys
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys
Germans defend with 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Italians defend with 1 artillery, 1 fighter and 1 mech_infantry
1 artillery retreated to Gibraltar
Germans win with 3 artilleries, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is -21
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 6 infantry and 3 mech_infantrysNon Combat Move - Americans
2 fighters moved from Spain to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Yunnan to Shan State
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 16 Sea Zone to Midway
1 carrier, 1 cruiser and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
3 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Albania
1 mech_infantry moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Albania
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
2 infantry moved from Scotland to United Kingdom
1 transport moved from 72 Sea Zone to 71 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Albania
1 mech_infantry moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Albania
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
2 infantry moved from Scotland to United Kingdom
1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - British
Battle in Bulgaria
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Albania, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
4 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Turkey to Greece
2 infantry moved from Turkey to Caucasus
1 mech_infantry moved from Caucasus to Greece
2 infantry moved from Iraq to Turkey
1 artillery moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Iraq to Greece
1 armour and 2 mech_infantrys moved from Iraq to Turkey
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.432
Median : 3.000
Variance : 0.493
Standard Deviation : 0.702
Total rolls : 74Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.152
Median : 4.000
Variance : 1.594
Standard Deviation : 1.262
Total rolls : 33British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.571
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 armour moved from Northern Italy to AlbaniaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer and 2 transports; Americans defend with 2 destroyers, 1 submarine and 4 transports
1 submarine owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 46
Casualties for British: 1 destroyer and 2 transports
Casualties for Italians: 2 fighters
Casualties for Americans: 2 destroyers and 4 transports
Battle in Albania
Italians attack with 2 armour
British defend with 1 artillery and 1 mech_infantry
Italians win, taking Albania from British with 2 armour remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Spain to Portugal
Italians take Portugal from Neutral_True
2 infantry moved from Southern France to Spain
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Italians
3 infantry placed in Southern France
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 34 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 34 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship, 2 carriers, 2 cruisers and 2 fighters
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers and 2 cruisers in 19 Sea Zone, round 2 : 4/5 hits
2 submarines owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 65 PUs;
Germans buy 2 armour, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Caucasus
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
1 bomber moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 armour moved from Romania to Bulgaria
1 armour moved from Finland to Norway
Germans take Norway from British
2 armour moved from Romania to Bulgaria
2 mech_infantrys moved from Russia to Samara
1 armour moved from Rostov to Samara
1 armour moved from Rostov to Kazakhstan
1 mech_infantry moved from Russia to SamaraCombat - Germans
Battle in Kazakhstan
Germans attack with 4 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Samara from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Bulgaria
Germans attack with 4 armour, 2 bombers and 2 mech_infantrys
British defend with 1 armour, 1 infantry and 1 mech_infantry
Germans win, taking Bulgaria from British with 4 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Bulgaria to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
3 infantry moved from Switzerland to France
1 artillery moved from France to Southern France
6 mech_infantrys moved from Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
4 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to YugoslaviaPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 1.
1 fighter, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in France
1 armour and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Novosibirsk to Kansu
1 bomber moved from Timguska to Kansu
2 mech_infantrys moved from Kiangsu to Hopei
2 mech_infantrys moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 19 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 5 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 fighter
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 fighter
Battle in Hopei
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 infantry moved from Sakha to Amur
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Midway to 5 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 infantry moved from Sakha to Amur
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Midway to 5 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Amur
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Amur, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber; Italians defend with 2 artilleries and 3 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Spain, round 2 : 2/7 hits
Germans roll dice for 4 artilleries, 2 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 6/16 hits
1 armour owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Americans, 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Spain
Germans win with 4 artilleries, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 artilleries, 1 fighter and 2 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Spain to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Philippines
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 5 Sea Zone to Iwo Jima
1 destroyer moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.415
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 41Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.579
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.415
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 41Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.579
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Greece to Bulgaria
1 armour and 3 mech_infantrys moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Turkey to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan





