17L Variance (Allies) vs Talleyrand19 (Axis)

  • '17 '16 '15 '14 '12


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour and 42 mech_infantrys moved from Bryansk to Russia
                2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Volgograd to Russia
                7 fighters moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Iraq to Trans-Jordan
                31 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 7 fighters and 5 mech_infantrys
                    British defend with 3 infantry
                    Germans win, taking Trans-Jordan from British with 7 fighters and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in Russia
                    Germans attack with 8 armour, 31 bombers, 2 fighters, 43 mech_infantrys and 2 tactical_bombers
                    Russians defend with 6 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters and 43 infantry
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 31 bombers, 16 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 95
                    Casualties for Germans: 2 fighters and 27 mech_infantrys
                    Casualties for Russians: 6 aaGuns, 11 artilleries, 2 fighters and 43 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                31 bombers moved from Russia to Bryansk
                2 tactical_bombers moved from Russia to Bryansk
                1 infantry moved from Volgograd to Rostov
                7 fighters moved from Trans-Jordan to Iraq
                3 infantry moved from Persia to Iraq

    Place Units - Germans
                2 mech_infantrys placed in Novgorod
                2 armour placed in Volgograd
                3 armour placed in Iraq
                3 armour placed in Persia
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,1
                Germans collect 54 PUs (4 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_39064_Ger19.tsvg

  • '17 '16 '15 '14 '12

    Russia19

    Congratulations!

    triplea_39064_Russia19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    Japanese win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 fighters moved from 18 Sea Zone to Japan
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                4 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                3 destroyers and 3 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Eastern Persia: 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Iraq: 3 mech_infantrys
                EDIT: Removing units owned by Japanese from India: 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Eastern Persia: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,4,5,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,4,4,1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Japanese collect 48 PUs (17 lost to blockades); end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_39064_Jap19.tsvg

  • '17 '16 '15 '14 '12


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                3 carriers, 1 cruiser, 10 destroyers, 5 fighters and 10 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 marine moved from Northern Italy to 95 Sea Zone
                3 carriers, 1 cruiser, 10 destroyers, 5 fighters, 1 marine and 10 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Western Germany to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Battle in Morocco
                Battle in Algeria
                Battle in Gibraltar

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                1 infantry moved from Ukraine to Rostov
                2 aaGuns moved from Bryansk to Rostov
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                Italians undo move 1.
                1 artillery and 2 infantry placed in Normandy Bordeaux
                Italians undo move 1.
                1 artillery and 2 infantry placed in Northern Italy
                1 destroyer and 2 submarines placed in 93 Sea Zone

    Turn Complete - Italians
                Italians collect 25 PUs; end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs

    triplea_39064_Ita19.tsvg

  • '17 '16 '15 '14 '12


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                7 armour and 16 mech_infantrys moved from Russia to Samara
                7 armour and 16 mech_infantrys moved from Samara to Volgograd
                2 mech_infantrys moved from Novgorod to Archangel
                2 bombers moved from Bryansk to Archangel
                1 bomber moved from Bryansk to Archangel
                2 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                28 bombers moved from Bryansk to 113 Sea Zone
                3 infantry moved from Iraq to Trans-Jordan
                7 fighters moved from Iraq to Trans-Jordan

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 8 armour and 16 mech_infantrys
                    Russians defend with 3 artilleries and 1 factory_minor
                    Germans win, taking Volgograd from Russians with 8 armour and 14 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 artilleries
                Battle in 113 Sea Zone
                    Germans attack with 28 bombers and 1 submarine
                    Russians defend with 1 cruiser
                    Germans win with 28 bombers and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Trans-Jordan
                    Germans attack with 7 fighters and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Trans-Jordan from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Archangel
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                28 bombers moved from 113 Sea Zone to Western Germany
                2 tactical_bombers moved from Bryansk to Iraq
                7 fighters moved from Trans-Jordan to Iraq
                3 bombers moved from Archangel to Germany

    Place Units - Germans
                4 bombers placed in Western Germany
                3 infantry placed in Iraq
                2 armour and 1 mech_infantry placed in Persia
                1 destroyer and 3 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,2,4
                Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_39064_Ger20.tsvg


  • going right to Japan


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                    Americans defend with 2 submarines; ANZAC defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 submarines
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Persia: 3 armour
                EDIT: Turning off Edit Mode
                1 fighter moved from 16 Sea Zone to Japan
                3 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to Japan
                2 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                3 fighters moved from Iraq to India
                6 tactical_bombers moved from Iraq to India
                2 bombers moved from Iraq to India
                3 mech_infantrys moved from Eastern Persia to Iraq
                3 mech_infantrys moved from India to Eastern Persia

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Iraq: 3 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6,4,1,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
                Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_39064_Jap20.tsvg


  • edit is because I forgot those German tanks were even down there, just moved them up to Iraq if that’s alright…thanks


  • wait, put destro in wrong spot, posting now…thanks


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                    Americans defend with 2 submarines; ANZAC defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 submarines
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Persia: 3 armour
                EDIT: Turning off Edit Mode
                1 fighter moved from 16 Sea Zone to Japan
                3 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to Japan
                2 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                3 fighters moved from Iraq to India
                6 tactical_bombers moved from Iraq to India
                2 bombers moved from Iraq to India
                3 mech_infantrys moved from Eastern Persia to Iraq
                3 mech_infantrys moved from India to Eastern Persia

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Iraq: 3 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6,4,1,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
                Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39064_Jap20.tsvg


  • all set

  • '17 '16 '15 '14 '12


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 6 infantry and 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                3 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 marine moved from Gibraltar to 92 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 10 destroyers, 5 fighters, 3 infantry, 1 marine, 7 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 artillery, 3 infantry and 1 marine moved from 98 Sea Zone to Egypt
                1 bomber moved from Western Germany to Egypt

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 3 submarines
                    Americans defend with 1 destroyer
                    Italians win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Egypt
                    Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 marine
                    British defend with 1 aaGun, 1 airfield, 5 armour, 13 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 23 mech_infantrys; ANZAC defend with 1 infantry
                    British win with 1 aaGun, 5 armour, 13 artilleries, 15 infantry and 23 mech_infantrys remaining. Battle score for attacker is -18
                    Casualties for Italians: 1 artillery, 1 bomber, 3 infantry and 1 marine
                    Casualties for British: 4 infantry

    Non Combat Move - Italians
                5 fighters moved from 98 Sea Zone to Trans-Jordan
                1 destroyer and 2 submarines moved from 93 Sea Zone to 91 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Normandy Bordeaux
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 25 PUs; end with 28 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_39064_Ita20.tsvg


  • I got 4 hits in Egypt…took out four inf and left the AA gun, feel free to edit the casualties

  • '17 '16 '15 '14 '12


  • scram

  • '17 '16 '15 '14 '12

    subs got a hit. OOL?

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