@Avner Still need your email to put into the game to get dice rolls
16L cyanight (Axis) vs Odonis (Allies) Balanced 2.0
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ant Midway not Caroline, lol
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Good thing you didn’t resign the game after all!
I’ll see it through, but this one’s over…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 transport
Americans win with 4 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.Non Combat Move - Americans
3 armour moved from Vyborg to Baltic States
3 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Northern Italy to Eastern Poland
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Norway
1 submarine placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
British take Slovakia Hungary from Germans
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
British take Persia from Germans
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Greece to Egypt
1 tactical_bomber moved from Eastern Persia to Iraq
3 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
British take Slovakia Hungary from Germans
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
British take Persia from Germans
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Greece to Egypt
1 tactical_bomber moved from Eastern Persia to Iraq
3 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in Iraq
British attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 1 factory_minor and 4 mech_infantrys
Germans win with 9 armour remaining. Battle score for attacker is -15
Casualties for Germans: 4 mech_infantrys
Casualties for British: 2 armour, 2 mech_infantrys and 1 tactical_bomber
Battle in Egypt
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour
British win, taking Egypt from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 7 armour
Casualties for British: 2 infantry and 3 mech_infantrys
Battle in West India
British attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 aaGuns and 16 infantry moved from Eastern Persia to West India
2 fighters moved from Egypt to 81 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Western Ukraine to Eastern PolandPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in Greece
2 fighters placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
British collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
1 armour moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
retreated to Greece
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 armour moved from Southern Italy to Western GermanyPlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
4 armour, 5 infantry and 3 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 fighter moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Germany to Poland
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Iraq to Eastern Persia
Germans take Persia from British
Germans take Eastern Persia from British
3 armour moved from Iraq to Egypt
4 armour moved from Iraq to Caucasus
1 armour moved from Iraq to EgyptCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Egypt
Germans attack with 4 armour
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Egypt from British with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 artillery
Battle in Caucasus
Germans attack with 4 armour
Russians defend with 2 artilleries and 2 infantry
Russians win with 2 artilleries remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Slovakia Hungary to Germany
2 fighters moved from Poland to Germany
2 mech_infantrys moved from Yugoslavia to Germany
1 armour moved from Albania to Northern Italy
3 mech_infantrys moved from Albania to Northern Italy
2 armour moved from Bulgaria to Northern Italy
2 mech_infantrys moved from Bulgaria to Northern Italy
4 artilleries moved from Romania to Yugoslavia
3 aaGuns moved from Romania to Yugoslavia
3 fighters moved from Normandy Bordeaux to Western Germany
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Germany to Western Germany
10 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 57 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 fighter moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Germany to Poland
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Iraq to Eastern Persia
Germans take Persia from British
Germans take Eastern Persia from British
3 armour moved from Iraq to Egypt
4 armour moved from Iraq to Caucasus
1 armour moved from Iraq to EgyptCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Egypt
Germans attack with 4 armour
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Egypt from British with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 artillery
Battle in Caucasus
Germans attack with 4 armour
Russians defend with 2 artilleries and 2 infantry
Russians win with 2 artilleries remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Slovakia Hungary to Germany
2 fighters moved from Poland to Germany
2 mech_infantrys moved from Yugoslavia to Germany
1 armour moved from Albania to Northern Italy
3 mech_infantrys moved from Albania to Northern Italy
2 armour moved from Bulgaria to Northern Italy
2 mech_infantrys moved from Bulgaria to Northern Italy
4 artilleries moved from Romania to Yugoslavia
3 aaGuns moved from Romania to Yugoslavia
3 fighters moved from Normandy Bordeaux to Western Germany
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Germany to Western Germany
10 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 aaGun
EDIT: Adding units owned by Germans to Romania: 1 aaGun
EDIT: Turning off Edit Mode -
Use latest file please. I moved too many AA out of Romania
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Baltic States to Poland
1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
10 armour, 9 artilleries, 16 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 armour and 1 mech_infantry moved from Novgorod to Poland
2 mech_infantrys moved from Western Ukraine to Poland
8 infantry moved from Bessarabia to Romania
2 fighters moved from Novgorod to Slovakia Hungary
1 mech_infantry moved from Kansu to Hopei
1 fighter moved from Sikang to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Baltic States to Poland
1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
10 armour, 9 artilleries, 16 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 armour and 1 mech_infantry moved from Novgorod to Poland
2 mech_infantrys moved from Western Ukraine to Poland
8 infantry moved from Bessarabia to Romania
2 fighters moved from Novgorod to Slovakia Hungary
1 mech_infantry moved from Kansu to Hopei
1 fighter moved from Sikang to HopeiCombat - Russians
Battle in Hopei
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Hopei from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Poland
Russians attack with 12 armour, 10 artilleries, 16 infantry and 6 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Poland from Germans with 12 armour, 10 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 9 infantry
Germans defend with 1 aaGun
Russians win, taking Romania from Germans with 9 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 artillery
EDIT: Adding units owned by Russians to Northwest Persia: 1 artillery
EDIT: Changing ownership of Northwest Persia from Germans to Russians
EDIT: Turning off Edit Mode
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Eastern Poland to Poland
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
8 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
4 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 aaGun, 2 artilleries and 5 infantry moved from Kazakhstan to Turkmenistan
1 fighter moved from Hopei to Shensi
1 armour moved from Yenisey to Buryatia
1 infantry moved from Russia to Samara
1 infantry moved from Novgorod to Baltic States
3 armour moved from Ukraine to Eastern PolandPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Korea to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
11 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 armour, 1 artillery, 11 infantry and 7 transports moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 13 infantry moved from 26 Sea Zone to Hawaiian Islands
5 carriers moved from 25 Sea Zone to 26 Sea Zone
9 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
5 submarines moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
3 armour moved from Yunnan to Kweichow
3 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from India to Kweichow
4 armour, 4 artilleries, 19 mech_infantrys and 1 tactical_bomber moved from India to West India
2 tactical_bombers moved from Hunan to 19 Sea Zone
1 mech_infantry moved from Hunan to KweichowCombat - Japanese
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Scramble orders for Hawaii?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Korea to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
11 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 armour, 1 artillery, 11 infantry and 7 transports moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 13 infantry moved from 26 Sea Zone to Hawaiian Islands
5 carriers moved from 25 Sea Zone to 26 Sea Zone
9 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
5 submarines moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
3 armour moved from Yunnan to Kweichow
3 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from India to Kweichow
4 armour, 4 artilleries, 19 mech_infantrys and 1 tactical_bomber moved from India to West India
2 tactical_bombers moved from Hunan to 19 Sea Zone
1 mech_infantry moved from Hunan to KweichowCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 2 tactical_bombers
Americans defend with 4 submarines
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Battle in West India
Japanese attack with 4 armour, 4 artilleries, 19 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 20 infantry and 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 4 armour, 4 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 aaGuns, 20 infantry and 1 mech_infantry
Casualties for Japanese: 15 mech_infantrys
Battle in Kweichow
Japanese attack with 3 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 7 carriers, 1 destroyer, 2 fighters, 6 submarines, 1 tactical_bomber and 8 transports
Americans defend with 3 destroyers
Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 7 carriers, 1 destroyer, 2 fighters, 6 submarines, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 24
Casualties for Americans: 3 destroyers
Battle in Hawaiian Islands
Japanese attack with 2 armour, 1 artillery, 9 fighters, 13 infantry and 1 tactical_bomber
Americans defend with 1 aaGun, 1 airfield, 6 fighters and 1 harbour; ANZAC defend with 5 fighters
Japanese win, taking Hawaiian Islands from Americans with 2 armour, 1 artillery, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
Casualties for ANZAC: 5 fighters
Casualties for Americans: 1 aaGun and 6 fighters
Casualties for Japanese: 13 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
9 fighters moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Kweichow to Kiangsu
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from West India to Yunnan
1 tactical_bomber moved from Yunnan to Hunan
2 tactical_bombers moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
2 carriers and 1 transport placed in 6 Sea Zone
4 infantry placed in Japan
1 infantry placed in French Indo China
Japanese undo move 4.
2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
nicely done. Schooled, I was.
Good choice to not give up after losing Germany - it was a home run shot for me since the balance was shifting your way at that point anyway.
Rematch? Switch sides?
I’ll post the loss…
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Good Game, thank you.
It was definitely an exciting game.
Sure we can play another. Send me a message.