reposted with an ncnm edit (fig from 42 moved to 36)
15L G40 Cyanight (Axis) vs Shin Ji (Alies +21) Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 fighters moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Burma
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun and 5 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 5 infantry and 8 transports moved from 36 Sea Zone to 38 Sea Zone
5 artilleries moved from Shan State to 38 Sea Zone
5 infantry moved from Shan State to 38 Sea Zone
1 aaGun, 5 artilleries, 10 infantry and 8 transports moved from 38 Sea Zone to 39 Sea Zone
3 carriers moved from 36 Sea Zone to 39 Sea Zone
4 fighters moved from Shan State to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
2 battleships moved from 36 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Burma to French Indo China
3 tactical_bombers moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to Malaya
2 fighters moved from Burma to Malaya
1 fighter moved from French Indo China to Malaya
1 fighter moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Kweichow to Kansu
2 armour moved from Shantung to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to JeholPlace Units - Japanese
3 armour placed in Malaya
3 fighters placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Bryansk: 2 bombers
EDIT: Adding units owned by Japanese to Southern Italy: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 fighters moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Burma
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun and 5 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 5 infantry and 8 transports moved from 36 Sea Zone to 38 Sea Zone
5 artilleries moved from Shan State to 38 Sea Zone
5 infantry moved from Shan State to 38 Sea Zone
1 aaGun, 5 artilleries, 10 infantry and 8 transports moved from 38 Sea Zone to 39 Sea Zone
3 carriers moved from 36 Sea Zone to 39 Sea Zone
4 fighters moved from Shan State to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
2 battleships moved from 36 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Burma to French Indo China
3 tactical_bombers moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to Malaya
2 fighters moved from Burma to Malaya
1 fighter moved from French Indo China to Malaya
1 fighter moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Kweichow to Kansu
2 armour moved from Shantung to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to JeholPlace Units - Japanese
3 armour placed in Malaya
3 fighters placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 fighters moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Burma
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun and 5 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 5 infantry and 8 transports moved from 36 Sea Zone to 38 Sea Zone
5 artilleries moved from Shan State to 38 Sea Zone
5 infantry moved from Shan State to 38 Sea Zone
1 aaGun, 5 artilleries, 10 infantry and 8 transports moved from 38 Sea Zone to 39 Sea Zone
3 carriers moved from 36 Sea Zone to 39 Sea Zone
4 fighters moved from Shan State to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
2 battleships moved from 36 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Burma to French Indo China
3 tactical_bombers moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to Malaya
2 fighters moved from Burma to Malaya
1 fighter moved from French Indo China to Malaya
1 fighter moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Kweichow to Kansu
2 armour moved from Shantung to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to JeholPlace Units - Japanese
3 armour placed in Malaya
3 fighters placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Bryansk: 2 bombers
EDIT: Adding units owned by Japanese to Southern Italy: 2 bombers
EDIT: Turning off Edit Mode -
Please use post with edit. I forgot to move my Japanese bombers to Italy
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
4 transports moved from 92 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 carriers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Hawaiian Islands to Queensland
3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery, 4 bombers and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Central Africa
British take French Central Africa from Italians
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 3 infantry moved from Tobruk to Libya
1 armour moved from Tunisia to Morocco
2 battleships, 2 cruisers, 4 destroyers, 2 infantry and 8 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 4 destroyers, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 110 Sea Zone
2 carriers and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
5 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from India to 35 Sea ZoneCombat - British
British creates battle in territory 35 Sea Zone
Battle in Holland BelgiumNon Combat Move - British
1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to United KingdomPlace Units - British
3 artilleries and 7 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,4,6,6,4,5,6,4,1,6,3,3,5,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 infantry moved from Bryansk to Rostov
Italians take Rostov from Russians
1 artillery and 2 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to RussiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6,6,4
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from West India to IndiaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from West India to IndiaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from West India to India
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from 110 Sea Zone to United KingdomTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 92 PUs;
Germans buy 3 armour, 5 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 tactical_bombers moved from Bryansk to Vologda
3 fighters moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters moved from Novgorod to Western Germany
2 tactical_bombers moved from Vologda to Russia
3 bombers moved from Bryansk to Western Germany
1 aaGun and 6 infantry moved from Belarus to Novgorod
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Bryansk to Belarus
4 mech_infantrys moved from Southern Italy to Western Germany
1 aaGun moved from France to Western Germany
2 artilleries moved from France to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 armour placed in Russia
5 fighters and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Ukraine
Germans undo move 3.
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Ukraine
Germans undo move 3.
Germans undo move 1.
2 armour placed in Western Germany
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,6,6,3
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kazakhstan to Samara
Russians take Samara from Germans
4 infantry moved from Kazakhstan to Volgograd
14 infantry moved from Kazakhstan to CaucasusCombat - Russians
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans loiter and taunt; Russians attack with 1 submarine
Germans defend with 3 fighters; Italians defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 14 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 13 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to CaucasusTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
5 artilleries, 5 infantry and 5 transports moved from 39 Sea Zone to 80 Sea Zone
5 artilleries and 5 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Kansu to Samara
Japanese take Novosibirsk from Russians
1 infantry moved from Anhwe to Shantung
2 armour moved from Kweichow to Kansu
3 mech_infantrys moved from Shantung to Kweichow
2 infantry moved from Jehol to ManchuriaCombat - Japanese
Battle in Persia
Battle in Iraq
Battle in Samara
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Persia from British, taking Iraq from British, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 fighters and 8 tactical_bombers moved from French Indo China to Sikang
3 fighters moved from Malaya to French Indo China
2 fighters moved from Malaya to Sikang
3 armour moved from Malaya to French Indo China
1 infantry moved from Hunan to Yunnan
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 aaGun and 1 infantry moved from 80 Sea Zone to Persia
3 carriers moved from 39 Sea Zone to 80 Sea Zone
6 fighters moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 battleships moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in French Indo China
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in MalayaNon Combat Move - Americans
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 carriers and 2 destroyers moved from 54 Sea Zone to 37 Sea Zone
4 fighters moved from Queensland to 37 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 tactical_bombers moved from Hawaiian Islands to Queensland
2 artilleries, 4 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
4 bombers moved from Eastern United States to Gibraltar
1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
7 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 2 mech_infantrys moved from French Central Africa to French West Africa
British take French West Africa from Italians
3 armour and 2 mech_infantrys moved from French West Africa to Gold Coast
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 artilleries and 3 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 16 infantry moved from India to BurmaCombat - British
British creates battle in territory 37 Sea Zone
Battle in Gold Coast
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British win, taking Gold Coast from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
4 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 11 infantry, 1 mech_infantry, 1 submarine and 8 transports moved from 110 Sea Zone to 91 Sea Zone
4 artilleries, 11 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
3 aaGuns moved from India to BurmaPlace Units - British
10 infantry placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Rostov to Tambov
2 artilleries moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,4,6,5
Italians collect 11 PUs (6 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Malaya
3 infantry moved from India to BurmaCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 transports placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from India to Burma
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French





