You can just go max-D. So sub+dd+Cru.
Not sure I counted on that attack.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 4 artilleries and 4 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to Western Germany
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 battleship moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser and 1 transport moved from 112 Sea Zone to 125 Sea Zone
3 aaGuns, 2 artilleries and 6 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to Northern Italy
6 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
Place Units - Germans
3 artilleries placed in Novgorod
1 bomber and 1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour and 3 artilleries; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia
1 armour, 13 artilleries, 20 infantry and 23 mech_infantrys moved from Bryansk to Western Ukraine
6 armour moved from Russia to Western Ukraine
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Ethiopia
1 armour and 1 mech_infantry moved from Egypt to Tobruk
6 infantry moved from Vologda to Smolensk
12 infantry moved from Novosibirsk to Vologda
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 7 armour, 13 artilleries, 20 infantry and 23 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 7 armour, 13 artilleries, 18 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Bessarabia to Rostov
1 tactical_bomber moved from Bessarabia to Rostov
4 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns moved from Novosibirsk to Vologda
Place Units - Russians
4 armour placed in Russia
3 artilleries placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Kwangsi to Dutch New Guinea
1 fighter moved from Kwangsi to Dutch New Guinea
scramble?
Tough call. But I don’t want to press my luck any more than I already have, so I’m going with no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Kwangsi to Dutch New Guinea
1 fighter moved from Kwangsi to Dutch New Guinea
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Shensi to Japan
3 armour moved from Jehol to Buyant-Uhaa
1 artillery moved from Sikang to Tsinghai
2 mech_infantrys moved from Szechwan to Tsinghai
1 aaGun moved from Shensi to Tsinghai
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Burma to India
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries moved from Shan State to 38 Sea Zone
2 artilleries and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
1 artillery moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Yunnan to Szechwan
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Japan
2 mech_infantrys moved from Kiangsu to Jehol
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 carrier placed in 20 Sea Zone
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 infantry placed in India
1 submarine placed in 39 Sea Zone
1 destroyer and 1 submarine placed in 20 Sea Zone
1 submarine placed in 19 Sea Zone
1 infantry placed in Japan
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
4 aaGuns, 2 carriers, 2 destroyers, 10 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Gibraltar to Scotland
1 fighter moved from Gibraltar to Scotland
1 fighter moved from United Kingdom to Scotland
2 fighters moved from Malta to Gibraltar
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Trans-Jordan to Persia
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 mech_infantry placed in Union of South Africa
1 carrier and 1 destroyer placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by British to 109 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6,1
British collect 28 PUs (4 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
I gotta say, that airbase in Kwangsi? Just amazing. It pretty much lets you just park your planes and know that they’ll be able to hit anywhere. I think I may steal that next time I play Axis.
yah it’s a fairly common japanese strategy to have one there
I’ve seen it before, I’ve just never really grokked how much easier it makes things until now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 4 artilleries and 4 infantry moved from France to Southern France
1 infantry moved from Yugoslavia to Northern Italy
3 mech_infantrys moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 armour and 2 artilleries moved from Eastern Poland to Belarus
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
actually, plz move my dd into 99 as well, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 4 artilleries and 4 infantry moved from France to Southern France
1 infantry moved from Yugoslavia to Northern Italy
3 mech_infantrys moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 armour and 2 artilleries moved from Eastern Poland to Belarus
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
use this last post. thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 aaGuns, 2 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 infantry moved from Northern Italy to France
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Bessarabia to Germany
2 infantry moved from Eastern Poland to Romania
2 aaGuns, 7 armour, 5 artilleries, 15 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus
6 mech_infantrys moved from Poland to Belarus
2 armour, 6 artilleries and 9 infantry moved from Novgorod to Belarus
1 bomber moved from Bessarabia to Germany
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Baltic States
3 mech_infantrys moved from Western Germany to Germany
2 carriers, 1 fighter and 1 transport moved from 97 Sea Zone to 99 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 fighter placed in Western Germany
Germans undo move 2.
2 infantry placed in Normandy Bordeaux
4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Kazakhstan
2 fighters and 1 tactical_bomber moved from Rostov to Kazakhstan
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Central Mongolia to Dzavhan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
2 aaGuns and 11 infantry moved from Vologda to Russia
4 aaGuns, 7 armour, 13 artilleries, 18 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
4 armour moved from Russia to Bryansk
7 mech_infantrys moved from Bryansk to Russia
6 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Changing ownership of Libya from Italians to Russians
EDIT: Changing PUs for Russians from 39 to 46
EDIT: Turning off Edit Mode