14L G40 FuzzyKittens (Axis) vs Cyanight (Allies +12)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 12 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from 5 Sea Zone to Siberia
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                3 artilleries and 5 infantry moved from Java to 42 Sea Zone
                1 bomber moved from Philippines to 45 Sea Zone
                8 fighters moved from 42 Sea Zone to 55 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 infantry, 3 submarines and 4 transports moved from 42 Sea Zone to 46 Sea Zone
                3 artilleries and 5 infantry moved from 46 Sea Zone to New Guinea
                2 carriers, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
                2 destroyers moved from 36 Sea Zone to 46 Sea Zone
                2 destroyers moved from 20 Sea Zone to 46 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 12 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from 5 Sea Zone to Siberia
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                3 artilleries and 5 infantry moved from Java to 42 Sea Zone
                1 bomber moved from Philippines to 45 Sea Zone
                8 fighters moved from 42 Sea Zone to 55 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 infantry, 3 submarines and 4 transports moved from 42 Sea Zone to 46 Sea Zone
                3 artilleries and 5 infantry moved from 46 Sea Zone to New Guinea
                2 carriers, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
                2 destroyers moved from 36 Sea Zone to 46 Sea Zone
                2 destroyers moved from 20 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
                    Americans defend with 1 destroyer
                    Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Siberia
                Battle in New Guinea
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win, taking Siberia from Russians, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                8 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 bomber moved from 45 Sea Zone to Philippines
                2 mech_infantrys moved from Kwangtung to Anhwe
                7 fighters and 2 tactical_bombers moved from Kiangsi to Philippines
                3 tactical_bombers moved from Shan State to Philippines
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to Manchuria

    Place Units - Japanese
                2 carriers placed in 37 Sea Zone
                3 mech_infantrys placed in Kwangtung
                2 artilleries and 1 infantry placed in India
                1 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 mech_infantrys moved from Morocco to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                6 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 2 fighters, 8 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 fighters moved from Hawaiian Islands to 62 Sea Zone
                1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 26 Sea Zone to 63 Sea Zone
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                2 destroyers moved from 26 Sea Zone to 63 Sea Zone
                1 bomber moved from Queensland to New South Wales
                1 artillery and 2 infantry moved from Queensland to New South Wales
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - Americans
                4 bombers placed in Western United States
                2 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                16 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Alexandria to Egypt
                3 infantry moved from Persia to Eastern Persia
                1 fighter moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                2 tactical_bombers moved from Russia to Caucasus
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from West India to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                2 armour moved from Iraq to Eastern Persia
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Holland Belgium
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 destroyer
                    Italians win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine
                Battle in Caucasus
                    British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 artillery and 1 mech_infantry
                    British win, taking Caucasus from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Caucasus to Persia
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                6 artilleries moved from Egypt to Trans-Jordan
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 bomber placed in United Kingdom
                2 armour and 1 infantry placed in Persia
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                      Italians take 97 Sea Zone from British
                5 fighters moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                      Italians take 97 Sea Zone from British
                5 fighters moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 5 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 99 Sea Zone from French with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                4 artilleries and 8 infantry moved from Northern Italy to France
                2 armour moved from Yugoslavia to France
                1 infantry moved from Yugoslavia to Northern Italy
                5 fighters moved from 99 Sea Zone to France
                1 bomber moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                3 fighters moved from Queensland to New Guinea
                1 fighter moved from 62 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                    Japanese defend with 3 artilleries and 5 infantry
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 20
                    Casualties for Japanese: 3 artilleries and 5 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                4 fighters moved from New Guinea to Dutch New Guinea
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 62 Sea Zone to 61 Sea Zone
                1 cruiser moved from 61 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '14 Customizer

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                3 infantry moved from Tunisia to Libya

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                3 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 81 PUs;
                Germans buy 1 armour, 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                2 artilleries moved from Kazakhstan to Novosibirsk
                1 armour moved from Kazakhstan to Tsinghai
                      Germans take Tsinghai from Chinese
                1 artillery moved from Kazakhstan to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 artillery moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Smolensk
                2 mech_infantrys moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Samara
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 fighters moved from 112 Sea Zone to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 81 PUs;
                Germans buy 1 armour, 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                2 artilleries moved from Kazakhstan to Novosibirsk
                1 armour moved from Kazakhstan to Tsinghai
                      Germans take Tsinghai from Chinese
                1 artillery moved from Kazakhstan to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 artillery moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Smolensk
                2 mech_infantrys moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Samara
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 fighters moved from 112 Sea Zone to Holland Belgium

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Battle in Archangel
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 3 artilleries and 4 infantry
                    British defend with 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Novosibirsk
                    Germans attack with 2 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Novosibirsk from Russians with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Samara to Bryansk
                1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 fighters moved from Holland Belgium to 112 Sea Zone
                2 fighters moved from Holland Belgium to Western Germany
                1 bomber and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Southern France to France
                1 mech_infantry moved from Novgorod to Bryansk

    Place Units - Germans
                1 armour and 3 mech_infantrys placed in Western Germany
                2 artilleries and 1 infantry placed in France
                1 infantry placed in Southern France
                1 artillery and 2 infantry placed in Rostov
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Western Ukraine
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                Germans undo move 8.
                3 infantry placed in Western Germany
                Germans undo move 8.
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Nenetsia to Archangel
                1 bomber moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Trans-Jordan to Persia
                1 mech_infantry moved from Alexandria to Trans-Jordan

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Archangel from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 2 artilleries
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                1 bomber and 2 fighters moved from Archangel to Russia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 46 Sea Zone to 49 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 56 Sea Zone
                3 fighters moved from 46 Sea Zone to 63 Sea Zone
                3 tactical_bombers moved from 46 Sea Zone to 63 Sea Zone
                2 fighters moved from 46 Sea Zone to 49 Sea Zone
                1 submarine moved from 46 Sea Zone to 56 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                3 fighters moved from 46 Sea Zone to 56 Sea Zone
                4 fighters and 4 tactical_bombers moved from Philippines to Dutch New Guinea
                1 mech_infantry moved from Sikang to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 bomber moved from Philippines to Dutch New Guinea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 46 Sea Zone to 49 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 56 Sea Zone
                3 fighters moved from 46 Sea Zone to 63 Sea Zone
                3 tactical_bombers moved from 46 Sea Zone to 63 Sea Zone
                2 fighters moved from 46 Sea Zone to 49 Sea Zone
                1 submarine moved from 46 Sea Zone to 56 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                3 fighters moved from 46 Sea Zone to 56 Sea Zone
                4 fighters and 4 tactical_bombers moved from Philippines to Dutch New Guinea
                1 mech_infantry moved from Sikang to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 bomber moved from Philippines to Dutch New Guinea

    Combat - Japanese
                Battle in 63 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 2 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in 54 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 49 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 56 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                    ANZAC defend with 1 cruiser
                    Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Dutch New Guinea
                    Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers
                    ANZAC defend with 4 fighters
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 4 fighters
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 46 Sea Zone
                2 fighters moved from 49 Sea Zone to 46 Sea Zone
                2 carriers moved from 37 Sea Zone to 46 Sea Zone
                3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 46 Sea Zone
                3 fighters moved from 56 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from Philippines to Kwangsi
                3 mech_infantrys moved from Anhwe to Kweichow
                3 mech_infantrys moved from Kwangtung to Hunan
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                4 transports moved from 46 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 37 Sea Zone
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                3 mech_infantrys placed in Kwangtung
                1 infantry and 1 mech_infantry placed in Japan
                2 fighters and 1 tactical_bomber placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Japanese undo move 6.
                1 fighter and 1 tactical_bomber placed in French Indo China
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 5 fighters and 3 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                6 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Iwo Jima
                Battle in 54 Sea Zone
                    Americans attack with 8 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Iwo Jima from Japanese, taking 54 Sea Zone from Neutral with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                8 fighters moved from 54 Sea Zone to New South Wales
                1 tactical_bomber moved from 62 Sea Zone to New South Wales
                1 destroyer moved from 62 Sea Zone to 30 Sea Zone
                1 destroyer moved from 62 Sea Zone to 50 Sea Zone
                1 battleship, 6 carriers, 2 cruisers, 6 submarines and 3 transports moved from 62 Sea Zone to 29 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from New South Wales to Hawaiian Islands
                4 bombers moved from Western United States to Normandy Bordeaux
                2 artilleries moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                3 transports moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 101 Sea Zone to 107 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Americans
                1 airfield and 3 fighters placed in Normandy Bordeaux
                2 infantry placed in Western United States
                1 infantry placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Chahar

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from 110 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone

    Combat - British
                Air Battle in Western Germany

  • '14 Customizer

    Interceptors in W. Germany?


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