Ok, sounds like you will have fun though.
14L G40 FuzzyKittens (Axis) vs Cyanight (Allies +12)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 12 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 artilleries and 5 infantry moved from Java to 42 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
8 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 infantry, 3 submarines and 4 transports moved from 42 Sea Zone to 46 Sea Zone
3 artilleries and 5 infantry moved from 46 Sea Zone to New Guinea
2 carriers, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
2 destroyers moved from 36 Sea Zone to 46 Sea Zone
2 destroyers moved from 20 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 12 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 artilleries and 5 infantry moved from Java to 42 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
8 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 infantry, 3 submarines and 4 transports moved from 42 Sea Zone to 46 Sea Zone
3 artilleries and 5 infantry moved from 46 Sea Zone to New Guinea
2 carriers, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
2 destroyers moved from 36 Sea Zone to 46 Sea Zone
2 destroyers moved from 20 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Siberia
Battle in New Guinea
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking Siberia from Russians, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
2 mech_infantrys moved from Kwangtung to Anhwe
7 fighters and 2 tactical_bombers moved from Kiangsi to Philippines
3 tactical_bombers moved from Shan State to Philippines
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
2 carriers placed in 37 Sea Zone
3 mech_infantrys placed in Kwangtung
2 artilleries and 1 infantry placed in India
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 fighters, 8 infantry and 3 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from French Central Africa to French Equatorial Africa
2 fighters moved from Hawaiian Islands to 62 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
2 destroyers moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from Queensland to New South Wales
1 artillery and 2 infantry moved from Queensland to New South Wales
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
4 bombers placed in Western United States
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
16 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to Egypt
3 infantry moved from Persia to Eastern Persia
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
2 tactical_bombers moved from Russia to Caucasus
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from West India to Eastern Persia
1 armour moved from Persia to Eastern Persia
2 armour moved from Iraq to Eastern Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
Italians win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Caucasus from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Caucasus to Persia
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
6 artilleries moved from Egypt to Trans-Jordan
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 bomber placed in United Kingdom
2 armour and 1 infantry placed in Persia
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
5 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
5 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 5 fighters
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from French with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
4 artilleries and 8 infantry moved from Northern Italy to France
2 armour moved from Yugoslavia to France
1 infantry moved from Yugoslavia to Northern Italy
5 fighters moved from 99 Sea Zone to France
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Queensland to New Guinea
1 fighter moved from 62 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 3 artilleries and 5 infantry
ANZAC win with 4 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
4 fighters moved from New Guinea to Dutch New Guinea
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 61 Sea Zone to 56 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
3 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
3 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 81 PUs;
Germans buy 1 armour, 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
2 artilleries moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 81 PUs;
Germans buy 1 armour, 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
2 artilleries moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Archangel
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 3 artilleries and 4 infantry
British defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Novosibirsk
Germans attack with 2 artilleries
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 bomber and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Southern France to France
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
1 armour and 3 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in France
1 infantry placed in Southern France
1 artillery and 2 infantry placed in Rostov
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
Germans undo move 8.
3 infantry placed in Western Germany
Germans undo move 8.
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Nenetsia to Archangel
1 bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Alexandria to Trans-JordanCombat - Russians
Battle in Archangel
Russians attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Archangel from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 bomber and 2 fighters moved from Archangel to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
3 fighters moved from 46 Sea Zone to 63 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 63 Sea Zone
2 fighters moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 46 Sea Zone to 56 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 56 Sea Zone
4 fighters and 4 tactical_bombers moved from Philippines to Dutch New Guinea
1 mech_infantry moved from Sikang to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Philippines to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
3 fighters moved from 46 Sea Zone to 63 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 63 Sea Zone
2 fighters moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 46 Sea Zone to 56 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 56 Sea Zone
4 fighters and 4 tactical_bombers moved from Philippines to Dutch New Guinea
1 mech_infantry moved from Sikang to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Philippines to Dutch New GuineaCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Dutch New Guinea
Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers
ANZAC defend with 4 fighters
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 4 fighters
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 46 Sea Zone
2 fighters moved from 49 Sea Zone to 46 Sea Zone
2 carriers moved from 37 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 46 Sea Zone
3 fighters moved from 56 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from Philippines to Kwangsi
3 mech_infantrys moved from Anhwe to Kweichow
3 mech_infantrys moved from Kwangtung to Hunan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
4 transports moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
3 mech_infantrys placed in Kwangtung
1 infantry and 1 mech_infantry placed in Japan
2 fighters and 1 tactical_bomber placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese undo move 6.
1 fighter and 1 tactical_bomber placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 5 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
6 fighters moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Iwo Jima
Battle in 54 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese, taking 54 Sea Zone from Neutral with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters moved from 54 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 6 submarines and 3 transports moved from 62 Sea Zone to 29 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Hawaiian Islands
4 bombers moved from Western United States to Normandy Bordeaux
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
1 airfield and 3 fighters placed in Normandy Bordeaux
2 infantry placed in Western United States
1 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 destroyer moved from 91 Sea Zone to 111 Sea ZoneCombat - British
Air Battle in Western Germany -
Interceptors in W. Germany?
-
No intercept