@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Suprise Attack vs Axis-dominion A&A WWII
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - French Turn Complete - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 Reseting Bonus Movement of Units
 2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
 1 infantry moved from Yugoslavia to Romania
 2 infantry moved from Albania to Bulgaria
 1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
 1 infantry moved from Eastern Poland to Bessarabia
 Germans take Bessarabia from Russians
 2 transports moved from 125 Sea Zone to 112 Sea Zone
 1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
 2 bombers and 1 fighter moved from Western Germany to Romania
 4 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 Reseting Bonus Movement of Units
 2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
 1 infantry moved from Yugoslavia to Romania
 2 infantry moved from Albania to Bulgaria
 1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
 1 infantry moved from Eastern Poland to Bessarabia
 Germans take Bessarabia from Russians
 2 transports moved from 125 Sea Zone to 112 Sea Zone
 1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
 2 bombers and 1 fighter moved from Western Germany to Romania
 4 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans 
 Battle in Romania
 Germans attack with 2 artilleries, 2 bombers, 1 fighter and 5 infantry
 British defend with 1 tactical_bomber; Russians defend with 5 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 4 bombers
 Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 5 infantry in Romania, round 2 : 3/10 hits
 Russians roll dice for 5 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 5/20 hits
 2 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
 2 artilleries owned by the Germans retreated to Yugoslavia
 Russians win with 5 armour, 2 artilleries, 4 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -5
 Casualties for Germans: 5 infantry
 Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Germans 
 2 bombers moved from Romania to Western Germany
 1 fighter moved from Romania to Yugoslavia
 1 infantry moved from Poland to Eastern Poland
 1 artillery and 6 infantry moved from Germany to Slovakia Hungary
 1 armour and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans 
 1 armour, 1 artillery and 6 infantry placed in Germany
 1 artillery, 1 fighter and 2 infantry placed in Western Germany
 1 armour placed in GermanyTurn Complete - Germans 
 Germans collect 45 PUs; end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 3 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 5 times
 6 was rolled 7 times
 Average roll : 3.667
 Median : 4.000
 Variance : 0.345
 Standard Deviation : 0.587
 Total rolls : 30Germans Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 4 times
 5 was rolled 2 times
 Average roll : 2.800
 Median : 3.000
 Variance : 1.556
 Standard Deviation : 1.247
 Total rolls : 10Russians Combat 
 1 was rolled 4 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 4 times
 5 was rolled 3 times
 6 was rolled 7 times
 Average roll : 4.100
 Median : 4.500
 Variance : 1.368
 Standard Deviation : 1.170
 Total rolls : 20
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 My Axis are taking a beating 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Russians 
 Russians buy 1 aaGun, 1 carrier, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Baltic States to Poland
 Russians take Poland from Germans
 1 infantry moved from Jehol to Manchuria
 Chinese take Manchuria from Japanese
 1 armour moved from Ethiopia to Italian Somaliland
 Russians take Italian Somaliland from Italians
 1 armour moved from Italian Somaliland to British Somaliland
 Russians take British Somaliland from Italians
 1 infantry moved from Western Ukraine to Eastern Poland
 2 infantry moved from Western Ukraine to Bessarabia
 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 3 armour moved from Ukraine to Romania
 1 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia
 1 armour and 1 mech_infantry moved from Bessarabia to Romania
 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
 1 tactical_bomber moved from Bessarabia to Romania
 1 fighter moved from Bessarabia to Novgorod
 2 infantry moved from Egypt to Alexandria
 2 infantry moved from Anhwe to KiangsiPlace Units - Russians 
 1 aaGun and 2 infantry placed in Romania
 3 infantry placed in Western Ukraine
 3 mech_infantrys placed in Ukraine
 1 carrier and 1 transport placed in 127 Sea Zone
 1 mech_infantry placed in Novgorod
 1 mech_infantry placed in Volgograd
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Vyborg: 1 infantry
 EDIT: Removing units owned by Russians from Karelia: 1 infantry
 EDIT: Adding units owned by Russians to Finland: 2 infantry
 EDIT: Removing units owned by Russians from Novgorod: 2 armour and 1 mech_infantry
 EDIT: Adding units owned by Russians to Finland: 2 armour and 1 mech_infantry
 EDIT: Removing units owned by Russians from Novgorod: 1 infantry
 EDIT: Adding units owned by Russians to Karelia: 1 infantry
 EDIT: Turning off Edit ModeTurn Complete - Russians 
 Russians collect 43 PUs; end with 43 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 Reseting Bonus Movement of Units
 1 mech_infantry moved from Kiangsu to Shantung
 1 armour moved from Kiangsu to Anhwe
 1 armour moved from Kiangsu to Shantung
 1 bomber moved from Kiangsu to 43 Sea Zone
 1 submarine moved from 36 Sea Zone to 45 Sea Zone
 1 infantry moved from Soviet Far East to Siberia
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 bomber moved from Kiangsu to Manchuria
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 Reseting Bonus Movement of Units
 1 mech_infantry moved from Kiangsu to Shantung
 1 armour moved from Kiangsu to Anhwe
 1 armour moved from Kiangsu to Shantung
 1 bomber moved from Kiangsu to 43 Sea Zone
 1 submarine moved from 36 Sea Zone to 45 Sea Zone
 1 infantry moved from Soviet Far East to Siberia
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 bomber moved from Kiangsu to ManchuriaCombat - Japanese 
 Battle in Manchuria
 Japanese attack with 1 bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
 1 bomber owned by the Japanese lost in Manchuria
 Chinese win with 1 infantry remaining. Battle score for attacker is -12
 Casualties for Japanese: 1 bomber
 Battle in 45 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 45 Sea Zone
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
 Japanese win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Shantung
 Japanese attack with 1 armour and 1 mech_infantry
 British defend with 1 mech_infantry
 Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 0/2 hits
 Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits
 1 mech_infantry owned by the Japanese lost in Shantung
 Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits
 Chinese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits
 1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
 Chinese win with no units remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour and 1 mech_infantry
 Casualties for British: 1 mech_infantry
 Battle in Anhwe
 Japanese attack with 1 armour
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
 1 armour owned by the Japanese lost in Anhwe
 Chinese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour
 Battle in 43 Sea Zone
 Japanese attack with 1 bomber
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 43 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transportNon Combat Move - Japanese 
 1 bomber moved from 43 Sea Zone to Philippines
 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
 2 fighters moved from Japan to 6 Sea Zone
 1 carrier and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
 1 submarine moved from 6 Sea Zone to 1 Sea ZonePlace Units - Japanese 
 1 armour and 2 infantry placed in Kiangsu
 1 artillery, 1 fighter and 1 infantry placed in Japan
 1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
 Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs totalDice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.250
 Median : 3.000
 Variance : 0.909
 Standard Deviation : 0.953
 Total rolls : 12Null / Other 
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Japanese Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 2 times
 6 was rolled 2 times
 Average roll : 4.167
 Median : 4.000
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6Chinese Combat 
 1 was rolled 1 times
 2 was rolled 3 times
 Average roll : 1.750
 Median : 2.000
 Variance : 3.333
 Standard Deviation : 1.826
 Total rolls : 4
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 DANG! 
 Some bad rolls for me
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Americans 
 Americans buy 3 battleships, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 10 Sea Zone to 1 Sea Zone
 1 fighter moved from 10 Sea Zone to 1 Sea Zone
 1 bomber moved from Hawaiian Islands to 1 Sea Zone
 1 submarine moved from 26 Sea Zone to 25 Sea Zone
 1 fighter moved from 26 Sea Zone to 25 Sea Zone
 4 bombers moved from Romania to 112 Sea ZoneCombat - Americans 
 Battle in 112 Sea Zone
 Americans attack with 4 bombers
 Germans defend with 5 transports
 Americans win with 4 bombers remaining. Battle score for attacker is 35
 Casualties for Germans: 5 transports
 Battle in 25 Sea Zone
 Americans attack with 1 fighter and 1 submarine
 Japanese defend with 1 destroyer
 Americans win with 1 fighter remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 submarine
 Battle in 1 Sea Zone
 Americans attack with 1 bomber, 1 destroyer and 1 fighter
 Japanese defend with 2 submarines
 Americans win, taking 1 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
 Casualties for Japanese: 2 submarinesNon Combat Move - Americans 
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from 25 Sea Zone to 26 Sea Zone
 1 fighter moved from 1 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from Queensland to 26 Sea Zone
 1 bomber moved from 1 Sea Zone to Western United States
 1 fighter moved from Malta to Romania
 4 bombers moved from 112 Sea Zone to FinlandPlace Units - Americans 
 1 battleship placed in 101 Sea Zone
 2 battleships and 1 submarine placed in 10 Sea Zone
 Americans undo move 2.
 1 battleship and 1 submarine placed in 10 Sea Zone
 1 battleship placed in 101 Sea Zone
 1 bomber placed in Western United StatesTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 artilleries and 4 infantry moved from Kiangsi to Kiangsu
 1 infantry moved from Anhwe to KiangsuCombat - Chinese 
 Battle in Kiangsu
 Chinese attack with 6 artilleries and 5 infantry
 Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 2 infantry
 Chinese win, taking Kiangsu from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 aaGun, 1 armour and 2 infantry
 Casualties for Chinese: 2 infantry
 Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese 
 1 artillery and 1 infantry moved from Kwangtung to Kiangsi
 1 infantry moved from Jehol to ManchuriaPlace Units - Chinese 
 1 artillery and 1 infantry placed in Kiangsi
 2 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - UK_Pacific 
 UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British 
 3 armour moved from India to Yunnan
 1 infantry moved from Siam to Shan State
 1 armour moved from Malaya to Yunnan
 1 infantry moved from Malaya to Shan StateNon Combat Move - British 
 1 aaGun moved from Malaya to Shan State
 1 mech_infantry moved from Hunan to Yunnan
 1 fighter moved from Kiangsi to India
 1 battleship moved from 66 Sea Zone to 63 Sea ZonePlace Units - UK_Pacific 
 1 carrier and 1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 20 PUs; end with 21 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
 Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Italians 
 Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 Reseting Bonus Movement of Units
 1 infantry moved from Bulgaria to Romania
 3 infantry moved from Yugoslavia to Romania
 2 artilleries moved from Yugoslavia to Romania
 1 armour moved from Northern Italy to Romania
 1 fighter moved from Southern Italy to Romania
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Italians 
 Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 Reseting Bonus Movement of Units
 1 infantry moved from Bulgaria to Romania
 3 infantry moved from Yugoslavia to Romania
 2 artilleries moved from Yugoslavia to Romania
 1 armour moved from Northern Italy to Romania
 1 fighter moved from Southern Italy to RomaniaCombat - Italians 
 Battle in Romania
 Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
 British defend with 1 tactical_bomber; Russians defend with 1 aaGun, 9 armour, 2 artilleries, 1 factory_minor, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter
 AA fire in Romania : 1/1 hits
 1 fighter owned by the Italians lost in Romania
 Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Romania, round 2 : 3/7 hits
 Russians roll dice for 1 aaGun, 9 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 7/20 hits
 2 infantry owned by the Russians, 2 artilleries owned by the Italians, 1 aaGun owned by the Russians, 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Romania
 Russians win with 9 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -25
 Casualties for Russians: 1 aaGun and 2 infantry
 Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 4 infantryNon Combat Move - Italians 
 2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians 
 1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 18 PUs; end with 18 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 4 times
 3 was rolled 4 times
 4 was rolled 4 times
 5 was rolled 7 times
 6 was rolled 3 times
 Average roll : 3.393
 Median : 3.500
 Variance : 0.519
 Standard Deviation : 0.720
 Total rolls : 28Russians Combat 
 1 was rolled 5 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 6 times
 6 was rolled 3 times
 Average roll : 3.571
 Median : 4.000
 Variance : 0.750
 Standard Deviation : 0.866
 Total rolls : 21Italians Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.857
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery moved from Dutch New Guinea to New Guinea
 1 bomber moved from Kiangsi to New GuineaCombat - ANZAC 
 Battle in New Guinea
 ANZAC attack with 1 artillery and 1 bomber
 Japanese defend with 1 infantry
 ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -9
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC 
 1 fighter moved from New South Wales to Queensland
 1 fighter moved from Eastern Persia to RomaniaPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Combat Move - French 
 1 infantry moved from Egypt to AlexandriaNon Combat Move - French Turn Complete - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans 
 Reseting Bonus Movement of Units
 2 infantry moved from Bulgaria to Romania
 1 infantry moved from Yugoslavia to Romania
 3 artilleries moved from Yugoslavia to Romania
 1 artillery and 6 infantry moved from Slovakia Hungary to Romania
 1 artillery and 2 infantry moved from Germany to Poland
 2 armour moved from Germany to Romania
 2 bombers moved from Western Germany to Romania
 1 fighter moved from Yugoslavia to Romania
 1 fighter moved from Western Germany to Romania
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans 
 Reseting Bonus Movement of Units
 2 infantry moved from Bulgaria to Romania
 1 infantry moved from Yugoslavia to Romania
 3 artilleries moved from Yugoslavia to Romania
 1 artillery and 6 infantry moved from Slovakia Hungary to Romania
 1 artillery and 2 infantry moved from Germany to Poland
 2 armour moved from Germany to Romania
 2 bombers moved from Western Germany to Romania
 1 fighter moved from Yugoslavia to Romania
 1 fighter moved from Western Germany to RomaniaCombat - Germans 
 Battle in Poland
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Poland
 Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Romania
 Germans attack with 2 armour, 4 artilleries, 2 bombers, 2 fighters and 9 infantry
 ANZAC defend with 1 fighter; British defend with 1 tactical_bomber; Russians defend with 9 armour, 2 artilleries, 1 factory_minor, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter
 Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters and 9 infantry in Romania, round 2 : 8/19 hits
 Russians roll dice for 9 armour, 2 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 8/19 hits
 2 armour owned by the Russians, 8 infantry owned by the Germans, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Romania
 Germans roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters and 1 infantry in Romania, round 3 : 3/11 hits
 Russians roll dice for 7 armour, 2 fighters and 2 tactical_bombers in Romania, round 3 : 7/11 hits
 3 armour owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 4 artilleries owned by the Germans lost in Romania
 retreated to Romania
 Russians win with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
 Casualties for Germans: 2 armour, 4 artilleries and 9 infantry
 Casualties for Russians: 5 armour, 2 artilleries and 4 mech_infantrysNon Combat Move - Germans 
 2 bombers moved from Romania to Western Germany
 1 fighter moved from Romania to Western Germany
 1 fighter moved from Romania to Slovakia Hungary
 1 aaGun moved from Yugoslavia to Bulgaria
 4 infantry moved from Germany to Slovakia Hungary
 1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
 1 destroyer moved from 91 Sea Zone to 89 Sea Zone
 1 destroyer moved from 91 Sea Zone to 102 Sea Zone
 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans 
 1 submarine placed in 112 Sea Zone
 1 armour, 1 artillery and 4 infantry placed in Germany
 1 armour, 1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 45 PUs; end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics: Total 
 1 was rolled 10 times
 2 was rolled 8 times
 3 was rolled 14 times
 4 was rolled 16 times
 5 was rolled 12 times
 6 was rolled 4 times
 Average roll : 3.375
 Median : 3.500
 Variance : 1.524
 Standard Deviation : 1.234
 Total rolls : 64Germans Combat 
 1 was rolled 7 times
 2 was rolled 4 times
 3 was rolled 6 times
 4 was rolled 8 times
 5 was rolled 7 times
 6 was rolled 1 times
 Average roll : 3.212
 Median : 3.000
 Variance : 1.094
 Standard Deviation : 1.046
 Total rolls : 33Russians Combat 
 1 was rolled 3 times
 2 was rolled 4 times
 3 was rolled 8 times
 4 was rolled 8 times
 5 was rolled 5 times
 6 was rolled 3 times
 Average roll : 3.548
 Median : 4.000
 Variance : 0.900
 Standard Deviation : 0.949
 Total rolls : 31
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 I’m getting the snot knocked out of me, next game I’ll play better 
 Tanks
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Russians 
 Russians buy 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 armour moved from Romania to Bulgaria
 1 mech_infantry moved from Baltic States to Poland
 1 mech_infantry moved from Novgorod to Poland
 1 tactical_bomber moved from Romania to Poland
 3 armour, 2 infantry and 1 mech_infantry moved from Finland to Norway
 2 fighters and 1 tactical_bomber moved from Novgorod to Poland
 1 infantry moved from Western Ukraine to Eastern Poland
 Russians take Eastern Poland from Germans
 2 infantry moved from Alexandria to Tobruk
 Russians take Tobruk from Italians
 1 infantry moved from Manchuria to Amur
 Russians take Amur from JapaneseCombat - Russians 
 Battle in Poland
 Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
 Germans defend with 1 artillery and 2 infantry
 retreated to Poland
 Germans win with 1 artillery remaining. Battle score for attacker is -2
 Casualties for Germans: 2 infantry
 Casualties for Russians: 2 mech_infantrys
 Battle in Norway
 Russians attack with 3 armour, 2 infantry and 1 mech_infantry
 Germans defend with 1 armour and 2 infantry
 Russians win, taking Norway from Germans with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 armour and 2 infantry
 Casualties for Russians: 1 infantry
 Battle in Bulgaria
 Russians attack with 1 armour
 Germans defend with 1 aaGun
 Russians win, taking Bulgaria from Italians with 1 armour remaining. Battle score for attacker is 5
 Casualties for Germans: 1 aaGunNon Combat Move - Russians 
 2 infantry moved from Bessarabia to Romania
 3 mech_infantrys moved from Ukraine to Romania
 2 infantry moved from Western Ukraine to Bessarabia
 1 mech_infantry moved from Volgograd to Ukraine
 1 infantry moved from Karelia to Finland
 1 fighter moved from Poland to Novgorod
 1 armour moved from British Somaliland to Anglo Egyptian Sudan
 2 infantry moved from Kiangsi to Anhwe
 1 tactical_bomber moved from Poland to Novgorod
 1 fighter and 1 tactical_bomber moved from Poland to RomaniaPlace Units - Russians 
 1 aaGun and 2 infantry placed in Romania
 1 carrier and 1 destroyer placed in 127 Sea Zone
 3 mech_infantrys placed in Ukraine
 3 infantry placed in Western Ukraine
 1 fighter placed in Novgorod
 Russians undo move 4.
 Russians undo move 4.
 1 infantry placed in Novgorod
 1 fighter and 2 infantry placed in Western Ukraine
 Russians undo move 5.
 1 fighter placed in Russia
 2 infantry placed in Western UkraineTurn Complete - Russians 
 Russians collect 47 PUs; end with 47 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 76 PUs
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 if you hit romania with the italians, don’t take the aa gun as a casualty, as i want it around for when the germans attack. thanks :) 



 
		 
		






