Bid will be fig in scotland. subs in 91 and 106. Inf in Sudan, kweichow, and Burma
13L G40 Gamerman01 vs Steveo (Allies +11)
-
Forgot to auto-kill sub in Z80 with sub until NCM
If you disallow, put your transport back, but I will still have my sub in Z80
-
Also, if you disallow the late combat move to 80, I need a chance to revise my NCM, thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Jehol to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Siam to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 artillery and 2 infantry moved from Kweichow to Shensi
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone
1 fighter moved from Hopei to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 tactical_bomber moved from Hopei to Szechwan
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Chahar to SzechwanCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 2 armour, 5 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 3 infantry
Japanese win, taking Manchuria from Chinese with 2 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Korea to Japan
2 infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Kweichow to Burma
2 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Chahar to Japan
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from 42 Sea Zone to Java
1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Kwangsi to YunnanPlace Units - Japanese
1 armour and 2 infantry placed in Japan
1 carrier, 3 destroyers and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
If you could have just rolled a 1 with either of the 2 subs in 42, they could have sunk a destroyer and done convoy damage…. I couldn’t believe a 2, a 3, and 3 4’s all missed
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 5 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to 89 Sea Zone
4 bombers moved from Eastern United States to 89 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 5 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 89 Sea Zone
Americans attack with 5 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 5 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
5 bombers moved from 89 Sea Zone to United Kingdom
1 artillery, 5 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 fighter moved from Eastern United States to 10 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 3 infantry
retreated to Shensi
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
6 fighters moved from Finland to Russia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
2 infantry moved from Finland to Karelia
1 battleship, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 4 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan -
Just need to know what you wanna do with your subs in sz95 thanks.
-
Thanks for allowing the late Z80 attack - I made it on a mockup run, and forgot it when doing the real thing
Both subs will fight unless and until the fight becomes 2 subs against 1, then the German sub will submerge
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 infantry and 5 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from Finland to Russia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
2 infantry moved from Finland to Karelia
1 battleship, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 4 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-JordanCombat - British
Battle in Greece
Battle in 95 Sea Zone
British attack with 1 bomber, 1 fighter and 2 submarines
Germans defend with 1 submarine; Italians defend with 1 carrier and 1 submarine
Units damaged: 1 carrier owned by the Italians
retreated to 95 Sea Zone
Italians win, taking Greece from Germans with 2 submarines remaining. Battle score for attacker is 4
Casualties for British: 2 submarines
Casualties for Italians: 1 carrierNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to EgyptPlace Units - British
2 transports placed in 106 Sea Zone
3 transports placed in 109 Sea Zone
British undo move 2.
1 transport placed in 110 Sea Zone
1 transport placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 37 PUs (1 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,6,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry -
Strong subs lol
-
A miracle! And I was just letting them fight for fun…
Hope I saved some luck for G5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Belarus to Ukraine
Italians take Ukraine from Russians
1 bomber moved from Southern Italy to Russia
2 armour and 1 fighter moved from Belarus to RussiaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Italians attack with 2 armour, 1 bomber and 1 fighter
British defend with 8 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 32 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians win with 3 aaGuns, 2 armour, 5 artilleries, 10 fighters, 31 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -31
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour, 1 bomber and 1 fighterNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from France to Northern Italy
1 infantry moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
2 fighters and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 17 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
I took 1 infantry off from Moscow - change it if you want :-P
-
Whenever I try to load the file on triple a it gives me an error message and won’t open, any clue why?
-
Crud - I was getting some error messages, I think because I was moving stuff with history open…
I’ll fix it one way or another - one second -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Belarus to Ukraine
Italians take Ukraine from Russians
2 armour and 1 fighter moved from Belarus to Russia
1 bomber moved from Southern Italy to Russia
1 submarine moved from 95 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Italians attack with 2 armour, 1 bomber and 1 fighter
British defend with 8 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 32 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians win with 3 aaGuns, 2 armour, 5 artilleries, 10 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -28
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour, 1 bomber and 1 fighterNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Poland to Slovakia Hungary
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from France to Northern ItalyPlace Units - Italians
2 fighters and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Italians collect 17 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 cruisers and 3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
-
Looks like it comes down to this :-D
I am going to be on all day and would like to take my casualty choices so if you could update each combat round that would be greatly appreciated.
p.s I know the odds are against me but I have a feeling the dice might help me out;)





