dis gon be good
14L G40 Vold (Allies+9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 14 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 artilleries moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
8 artilleries moved from Poland to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
5 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
10 artilleries moved from Germany to Poland
5 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Belarus to Russia
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Rostov
2 artilleries and 8 infantry moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 fighters and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries moved from Celebes to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 battleships moved from 44 Sea Zone to 37 Sea Zone
2 cruisers moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
3 carriers moved from 44 Sea Zone to 37 Sea Zone
3 fighters moved from Kwangsi to Malaya
3 tactical_bombers moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to Malaya
2 tactical_bombers moved from Kwangsi to Malaya
2 carriers moved from 20 Sea Zone to 43 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 fighter moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
3 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
1 artillery moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
9 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries moved from Buryatia to Amur
1 mech_infantry moved from Buryatia to Amur
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 destroyer moved from 44 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Hopei
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers
ANZAC defend with 3 fighters and 1 infantry; British defend with 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for British: 1 fighter, 4 infantry and 1 tactical_bomberNon Combat Move - Japanese
5 tactical_bombers moved from Malaya to 37 Sea Zone
5 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Hopei to Anhwe
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
3 destroyers moved from 44 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from JapaneseCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to Dutch New Guinea
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Purchase Units - British
British buy 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
3 artilleries, 1 bomber, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Alexandria
British attack with 3 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 3 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in CelebesNon Combat Move - British
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from India to Burma
3 aaGuns, 2 artilleries and 2 infantry moved from Burma to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea Zone
3 submarines moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
2 destroyers and 1 transport placed in 98 Sea Zone
3 infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,5,4,3,5,6,3,5,3,4,1,3,5,4,5,1,1,3,3,1,6,2
UK_Pacific collect 17 PUs (2 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 mech_infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
3 armour, 12 artilleries, 5 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 artilleries, 16 infantry and 3 mech_infantrys moved from Novgorod to Belarus
6 armour moved from Poland to Belarus
3 mech_infantrys moved from Poland to Belarus
2 infantry moved from Archangel to Belarus
1 infantry moved from Vyborg to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 9 armour, 15 artilleries, 23 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 9 armour, 15 artilleries, 23 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 103 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter moved from 103 Sea Zone to Gibraltar
1 tactical_bomber moved from 103 Sea Zone to Gibraltar
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
3 tactical_bombers moved from Western Germany to Southern Italy
1 bomber moved from Germany to Western Germany
1 aaGun moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Germany to Southern Italy
10 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to BessarabiaPlace Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Smolensk
1 bomber moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Italian SomalilandCombat - Russians
Battle in Smolensk
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Italian Somaliland
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Italian Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
4 aaGuns, 5 artilleries, 42 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Rostov to Tambov
1 bomber moved from Smolensk to Russia
2 aaGuns and 6 infantry moved from Yenisey to TimguskaPlace Units - Russians
8 infantry placed in Russia
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
5 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
5 fighters moved from 37 Sea Zone to 44 Sea Zone
4 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
4 fighters moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 armour moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
9 infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in Yenisey
Japanese attack with 9 infantry
Russians defend with 5 infantry
Japanese win, taking Yenisey from Russians with 9 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Kweichow
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
2 submarines owned by the Americans Submerged
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
5 carriers moved from 37 Sea Zone to 35 Sea Zone
5 carriers moved from 35 Sea Zone to 44 Sea Zone
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 35 Sea Zone to 44 Sea Zone
2 battleships moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 1 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry, 1 mech_infantry and 4 transports moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Amur to Buryatia
2 artilleries moved from Amur to Buryatia
2 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to KwangtungPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 infantry placed in Japan
2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
5 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
5 fighters moved from 37 Sea Zone to 44 Sea Zone
4 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
4 fighters moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 armour moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
9 infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in Yenisey
Japanese attack with 9 infantry
Russians defend with 5 infantry
Japanese win, taking Yenisey from Russians with 9 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Kweichow
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
2 submarines owned by the Americans Submerged
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
5 carriers moved from 37 Sea Zone to 35 Sea Zone
5 carriers moved from 35 Sea Zone to 44 Sea Zone
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 35 Sea Zone to 44 Sea Zone
2 battleships moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 1 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry, 1 mech_infantry and 4 transports moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Amur to Buryatia
2 artilleries moved from Amur to Buryatia
2 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to KwangtungPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 infantry placed in Japan
2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 artillery
EDIT: Adding units owned by Japanese to Shensi: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 fighter, 1 harbour and 1 tactical_bomber; Italians defend with 6 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 6 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Caroline Islands
2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 destroyers and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries and 3 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Alexandria to Tobruk
1 bomber and 1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to YunnanCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer
British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Greece from Germans, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Tobruk
British attack with 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Tobruk to Egypt
2 fighters moved from 96 Sea Zone to 99 Sea Zone
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Burma to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 cruiser moved from 41 Sea Zone to 43 Sea Zone
1 battleship moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Alexandria to Egypt
3 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - British
3 destroyers placed in 98 Sea Zone
3 infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,3,3,3,4,2,2,2,5,1,1,6,3,2,6,4,1,1,2,1,3,3,5
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Some Units in India change ownership: 3 artilleries and 2 infantry -
I made a big mistake hitting Gibraltar - I thought those italians were loaded on transports. we’ll see how that affects the outcome.
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No problem Vold, you can repeat if you wish, that is a mistake.
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Not this time, it can stand. It wasn’t devastating, but it will make me deviate from my original plan of world domination.
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Submerge?