@Daaras Edit the anzac stuff down
MrRoboto (Axis) vs JuanSpain (Allies+9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Alexandria to Trans-Jordan
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West IndiesCombat - Italians
Battle in West Indies
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery
Italians win, taking West Indies from Americans, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Alexandria
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 armour moved from Baltic States to Eastern PolandPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
4 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 carriers moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 carriers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
Scramble?
-
No, thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
2 carriers and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West AfricaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in French West Africa
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking French West Africa from French, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 carrier
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser and 1 destroyer
British defend with 1 carrier
Units damaged: 1 carrier owned by the British
Germans win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
Casualties for British: 1 carrierNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 11 infantry moved from Romania to Bessarabia
7 artilleries and 4 infantry moved from Poland to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 aaGuns and 7 infantry moved from Baltic States to Novgorod
2 aaGuns, 9 armour, 5 artilleries, 12 infantry and 3 mech_infantrys moved from Baltic States to Eastern PolandPlace Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Germans win with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarineNon Combat Move - Russians
2 aaGuns, 2 armour, 11 artilleries, 35 infantry and 1 mech_infantry moved from Bryansk to Belarus
9 infantry moved from Smolensk to Belarus
9 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
1 artillery moved from Archangel to Belarus
2 infantry moved from Archangel to Belarus
2 aaGuns moved from Archangel to Belarus
1 mech_infantry moved from Iraq to Northwest Persia
14 infantry moved from Amur to Buryatia
3 infantry moved from Amur to Sakha
1 aaGun moved from Amur to Sakha
1 aaGun moved from Amur to Buryatia
1 tactical_bomber moved from Russia to Shensi
2 fighters moved from Russia to ShensiPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
scramble?
-
Yes, 3 pls. My OOL is max defense.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 5 submarines and 6 tactical_bombers
ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Japanese: 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 2 transportsNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 bomber moved from 33 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Malaya
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
2 carriers placed in 36 Sea Zone
3 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Adding units owned by Japanese to Anhwe: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Japanese collect 56 PUs (3 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Western United States to 89 Sea Zone
15 bombers moved from Western United States to 102 Sea Zone
15 bombers moved from 102 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 2 battleships
Japanese win with 2 battleships remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomber
Battle in 110 Sea Zone
Americans attack with 15 bombers
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
1 submarine owned by the Germans Submerged
Americans win with 9 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 6 bombersNon Combat Move - Americans
9 bombers moved from 110 Sea Zone to United Kingdom
1 fighter moved from 89 Sea Zone to Eastern United StatesPlace Units - Americans
1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
16 infantry moved from Shensi to Suiyuyan
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs;
British buy 3 artilleries, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from United Kingdom to 95 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to India
1 artillery moved from India to Burma
1 infantry moved from Burma to India
1 infantry moved from Burma to IndiaCombat - British
Battle in 95 Sea Zone
British attack with 2 bombers
Italians defend with 1 carrier and 4 transports
Units damaged: 1 carrier owned by the Italians
British win with 2 bombers remaining. Battle score for attacker is 44
Casualties for Italians: 1 carrier and 4 transports
Battle in 109 Sea Zone
British attack with 3 fighters
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
British win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 bombers moved from 95 Sea Zone to Malta
3 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
3 artilleries placed in Egypt
1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1
British collect 26 PUs (7 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Units Change Ownership
Some Units in Burma change ownership: 1 aaGun
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 tactical_bombers; Remaining resources: 5 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Alexandria to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 fighters moved from Alexandria to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Alexandria to Tobruk
2 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Egypt to Southern ItalyPlace Units - Italians
3 tactical_bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 aaGuns, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
2 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 artillery moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 infantry moved from French West Africa to Nigeria
Germans take Nigeria from British
1 transport moved from 83 Sea Zone to 82 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Karelia
4 aaGuns and 7 infantry moved from Novgorod to Karelia
3 armour and 3 mech_infantrys moved from Germany to Poland
10 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns, 12 artilleries and 16 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
1 submarine moved from 110 Sea Zone to 113 Sea ZonePlace Units - Germans
3 aaGuns and 2 infantry placed in Western Germany
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
2 armour, 11 artilleries, 45 infantry and 1 mech_infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 11 artilleries, 45 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 2 armour, 11 artilleries, 45 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 mech_infantry moved from Northwest Persia to Trans-Jordan
4 aaGuns moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Rostov
9 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Russia
2 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Kwangsi to Shensi
1 bomber moved from Malaya to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
4 artilleries, 3 infantry and 9 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Paulau Island to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries, 3 infantry and 9 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 fighters and 1 tactical_bomber
Japanese win, taking Shensi from Chinese with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from Shensi to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Paulau Island to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 carriers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 aaGun and 8 infantry moved from Manchuria to JeholPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
2 destroyers placed in 37 Sea Zone
1 artillery placed in Malaya
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 5 infantry and 5 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to West Indies
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to West Indies
2 fighters moved from Eastern United States to 90 Sea Zone
2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to 87 Sea Zone
1 bomber moved from 87 Sea Zone to 82 Sea Zone
2 bombers moved from United Kingdom to Baltic States
6 bombers moved from United Kingdom to PolandCombat - Americans
Battle in 82 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Morocco
Battle in Poland
Americans attack with 6 bombers
Germans defend with 3 armour and 3 mech_infantrys
Americans win, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Americans: 4 bombers
Battle in West Indies
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking West Indies from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 bombers moved from Poland to Eastern Poland
2 bombers moved from Baltic States to Eastern Poland
1 bomber moved from 82 Sea Zone to French Equatorial Africa
1 fighter moved from West Indies to Southeast MexicoPlace Units - Americans
5 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
18 infantry moved from Suiyuyan to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 20 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total