14L variance (axis) vs PGMatt (allies +12)

  • '16

    For my bombing raid on W.Germany, first dice up is airfield, then harbor and 6 against the factory.

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                6 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany

  • '16

    Kamikazi in z6?

  • '17 '16 '15 '14 '12

    3 for each carrier

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                6 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,3,6
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,5,2
                    Units damaged: 1 carrier owned by the Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  4/8 hits
                    4 bombers killed by AA
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in Western Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
                    Bombing raid in Western Germany causes 23 damage total.  Damaged units is as follows: airfield = 3, harbour = 6, factory_major = 14
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Manchuria
                Battle in Okinawa

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                5 bombers moved from Eastern United States to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                5 infantry placed in Eastern United States
                5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Okinawa : 1 flag, 2 infantry
        Manchuria : 1 artillery and 1 infantry
        Philippines : 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier and 2 fighters
        20 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 2 transports
        19 Sea Zone : 1 flag, 2 transports
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 5 submarines
        54 Sea Zone : 1 carrier and 2 fighters
        Central United States : 1 armour, 1 factory_major and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        United Kingdom : 1 artillery, 9 bombers and 1 infantry
        109 Sea Zone : 1 cruiser and 1 transport
        101 Sea Zone : 5 transports

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 7 / 10
        Japanese : 46 / 110
        Americans : 53 / 78
        Chinese : 12 / 14
        British : 35 / 41
        UK_Pacific : 21 / 0
        Italians : 8 / 1
        ANZAC : 10 / 20
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 12 infantry moved from Kweichow to Hopei
                3 artilleries and 2 infantry moved from Anhwe to Hopei

    Place Units - Chinese
                4 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        Jehol : 1 infantry
        Manchuria : 4 infantry
        Suiyuyan : 1 infantry
        Hopei : 3 artilleries, 1 fighter and 14 infantry
        Chahar : 1 airfield and 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 7 / 10
        Japanese : 37 / 110
        Americans : 53 / 78
        Chinese : 21 / 23
        British : 35 / 41
        UK_Pacific : 21 / 0
        Italians : 8 / 1
        ANZAC : 10 / 20
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 battleship, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber, 3 fighters and 1 tactical_bomber moved from Persia to India
                1 infantry moved from Burma to India

    Combat - British
                Battle in India
                    British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 bomber moved from India to Persia
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 artillery and 7 infantry moved from Shan State to Burma
                1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - British
                3 mech_infantrys placed in Egypt
                3 infantry placed in Persia
                1 battleship placed in 110 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for British :

    Burma : 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
        India : 1 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour, 2 artilleries and 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        Russia : 2 fighters
        Eire : 1 flag
        Greece : 1 flag, 1 aaGun and 5 infantry
        97 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag, 4 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 bomber, 1 factory_minor, 3 infantry and 3 mech_infantrys
        110 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 7 / 10
        Japanese : 34 / 110
        Americans : 53 / 78
        Chinese : 21 / 23
        British : 37 / 42
        UK_Pacific : 24 / 0
        Italians : 8 / 1
        ANZAC : 10 / 20
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,5,3,2,6,2,5,5,6,5,6,4,1,4,1,4,1
                UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for UK_Pacific :

    India : 1 airfield, 1 factory_minor and 1 harbour
        Celebes : 1 flag
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 7 / 10
        Japanese : 34 / 110
        Americans : 53 / 78
        Chinese : 21 / 23
        British : 37 / 42
        UK_Pacific : 24 / 26
        Italians : 8 / 1
        ANZAC : 10 / 20
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Libya from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,5,2,6,1,3,6,6,4,5,1,6
                Italians collect 1 PU (8 lost to blockades); end with 2 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 battleship, 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 cruiser and 1 destroyer

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to South Australia
                1 mech_infantry moved from South Australia to Queensland
                2 aaGuns moved from Shan State to Burma

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 airfield and 1 infantry
        Shan State : 2 infantry
        Burma : 2 aaGuns
        Queensland : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag
        26 Sea Zone : 1 artillery, 1 infantry and 1 transport
        62 Sea Zone : 1 destroyer and 2 submarines
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 7 / 10
        Japanese : 33 / 110
        Americans : 53 / 78
        Chinese : 21 / 23
        British : 37 / 42
        UK_Pacific : 24 / 26
        Italians : 9 / 2
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        97 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 7 / 10
        Japanese : 33 / 110
        Americans : 53 / 78
        Chinese : 21 / 23
        British : 37 / 42
        UK_Pacific : 24 / 26
        Italians : 9 / 2
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                7 mech_infantrys moved from Ukraine to Caucasus
                3 artilleries moved from Rostov to Caucasus
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 armour and 5 mech_infantrys moved from Romania to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                1 bomber moved from Baltic States to Greece
                3 mech_infantrys moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Ukraine to Rostov

    Combat - Germans
                Battle in Greece
                    Germans attack with 2 armour, 1 bomber and 6 mech_infantrys
                    British defend with 1 aaGun and 5 infantry
                    Germans win, taking Greece from British with 2 armour and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for British: 1 aaGun and 5 infantry
                Battle in Northwest Persia
                    Germans attack with 5 armour, 1 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 5 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Greece to Ukraine
                2 fighters and 1 tactical_bomber moved from Baltic States to Western Germany
                4 tactical_bombers moved from Baltic States to Germany
                1 submarine moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Ukraine
                3 artilleries placed in France
                3 mech_infantrys placed in Southern France
                10 mech_infantrys placed in Germany
                Germans undo move 4.
                7 mech_infantrys placed in Germany
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,1,6,3,5,5,5,5,6,4,2,6,5
                Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
                EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Adding units owned by Germans to Germany: 2 aaGuns
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun
                EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
                EDIT: Turning off Edit Mode

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 9 PUs;
                Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Japanese
                2 fighters and 1 infantry moved from Russia to Bryansk
                1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                    retreated to Samara
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Bryansk to Russia

    Place Units - Russians
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Bryansk : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 3 fighters, 26 infantry and 1 tactical_bomber
        Vologda : 1 infantry

    Production/PUs Summary :

    Germans : 63 / 82
        Russians : 7 / 7
        Japanese : 32 / 110
        Americans : 53 / 78
        Chinese : 21 / 23
        British : 35 / 42
        UK_Pacific : 24 / 26
        Italians : 9 / 2
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 9 bombers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from 39 Sea Zone to India
                5 fighters moved from 39 Sea Zone to Persia
                4 bombers moved from Yenisey to Persia
                2 tactical_bombers moved from Ceylon to India
                2 bombers moved from Ceylon to Persia
                4 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Samara to Vologda
                1 armour moved from Novosibirsk to Turkmenistan
                1 battleship moved from 42 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 26PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Vologda from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Japanese attack with 6 bombers and 5 fighters
                    British defend with 1 bomber, 1 factory_minor, 3 infantry and 3 mech_infantrys
                    Japanese win with 4 bombers and 5 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 1 bomber, 3 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                4 bombers and 5 fighters moved from Persia to Northwest Persia
                1 tactical_bomber moved from India to 39 Sea Zone
                1 aaGun, 4 artilleries and 3 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Sakha to Buryatia

    Place Units - Japanese
                9 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,3,5,1,6,3,1,3,3,5,1,2,3
                Japanese collect 25 PUs (11 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • '16

    you don’t actually sleep do you.

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 destroyer, 10 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery and 1 infantry moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                9 bombers moved from United Kingdom to Norway

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 destroyer, 10 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery and 1 infantry moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                9 bombers moved from United Kingdom to Norway

    Combat - Americans
                Battle in Formosa
                Battle in Hainan
                Battle in Norway
                    Americans attack with 1 artillery, 9 bombers and 1 infantry
                    Germans defend with 1 factory_minor and 15 infantry
                        Americans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 9 bombers and 1 infantry in Norway, round 2 :  9/11 hits
                        Germans roll dice for 15 infantry in Norway, round 2 :  4/15 hits
                        1 artillery owned by the Americans , 10 infantry owned by the Germans and 3 bombers owned by the Americans lost in Norway
                        Americans roll dice for 6 bombers and 1 infantry in Norway, round 3 :  6/7 hits
                        Germans roll dice for 5 infantry in Norway, round 3 :  0/5 hits
                        5 infantry owned by the Germans lost in Norway
                    Americans win, taking Formosa from Japanese, taking Hainan from Japanese, taking Norway from Germans with 6 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 15 infantry
                    Casualties for Americans: 1 artillery and 3 bombers

    Non Combat Move - Americans
                6 bombers moved from Norway to United Kingdom
                1 armour and 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
                5 infantry moved from Eastern United States to New Brunswick Nova Scotia
                5 transports moved from 101 Sea Zone to 106 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Formosa : 1 flag, 1 infantry
        Korea : 1 flag, 1 artillery and 1 infantry
        Okinawa : 1 flag
        Hainan : 1 flag, 1 harbour and 1 infantry
        Philippines : 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        Midway : 1 airfield
        36 Sea Zone : 1 transport
        26 Sea Zone : 2 transports
        20 Sea Zone : 1 flag, 1 transport
        10 Sea Zone : 1 destroyer and 2 submarines
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 6 submarines
        54 Sea Zone : 1 carrier and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        New Brunswick Nova Scotia : 1 armour, 5 infantry and 4 mech_infantrys
        United Kingdom : 6 bombers
        Norway : 1 flag, 1 factory_minor and 1 infantry
        125 Sea Zone : 1 cruiser and 1 transport
        106 Sea Zone : 5 transports
        101 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 6 / 7
        Japanese : 32 / 58
        Americans : 60 / 85
        Chinese : 21 / 23
        British : 35 / 42
        UK_Pacific : 21 / 0
        Italians : 9 / 2
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    battle results in Norway, understatedly, favored the Allies.  Is that a battle you would like to reroll?

  • '17 '16 '15 '14 '12

    Yeah I will take a reroll on that.

    attacker starts with 1 cruiser bombard, 1 inf, 1 art, 9 bomber
    so that’s (1x3) + (2x2) + (9x4) / 6 = 43, so 7 hits and 1@1
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    defender starts with 15 inf
    so thats (15x2) / 6 = 30, so 5 hits even

  • '17 '16 '15 '14 '12

    attacker loses 1 inf, 4 bombers.  Continues with 1 art, 5 bombers
    so (1x2) + (5x4) / 6 = 3 hits and 1@4
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    defender loses 7 infantry. Left with 8 infantry
    so (8x2) / 6 = 2 hits and 1@4
    DiceRolls: 1@4; Total Hits: 11@4: (1)

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