13LG40 NT RGP44 (allies+8) vs Seth (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 destroyer; Remaining resources: 2 SuicideAttackTokens; 7 PUs;

    Combat Move - Japanese
                3 mech_infantrys moved from Persia to Trans-Jordan

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 76 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                9 fighters and 7 tactical_bombers moved from Persia to Trans-Jordan
                1 aaGun, 13 armour, 7 artilleries, 18 infantry and 15 mech_infantrys moved from Iraq to Trans-Jordan
                2 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,3,2,3,2,3,2,1
                Japanese collect 9 PUs (8 lost to blockades); end with 16 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Korea to 6 Sea Zone
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangtung to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Urals to Russia
                1 bomber moved from Urals to Russia
                2 bombers moved from Tsinghai to Russia
                1 bomber moved from Tsinghai to Volgograd
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                7 fighters moved from 79 Sea Zone to Iraq
                6 fighters and 1 tactical_bomber moved from Egypt to Iraq
                4 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                4 artilleries, 2 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
                4 artilleries and 2 infantry moved from 125 Sea Zone to Norway

  • '15

    scramble sz 6?


  • no

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Korea to 6 Sea Zone
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangtung to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Urals to Russia
                1 bomber moved from Urals to Russia
                2 bombers moved from Tsinghai to Russia
                1 bomber moved from Tsinghai to Volgograd
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                7 fighters moved from 79 Sea Zone to Iraq
                6 fighters and 1 tactical_bomber moved from Egypt to Iraq
                4 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                4 artilleries, 2 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
                4 artilleries and 2 infantry moved from 125 Sea Zone to Norway

    Combat - Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 3 fighters and 6 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 2 :  1/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 fighters and 5 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Volgograd causes 0 damage total.
                Battle in Russia
                    Americans attack with 1 armour, 3 bombers and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                        Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Russia, round 2 :  3/6 hits
                        Germans roll dice for 3 infantry in Russia, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Americans and 3 infantry owned by the Germans lost in Russia
                    Americans win, taking Russia from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Norway
                Battle in Iraq
                    Americans attack with 13 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 mech_infantrys
                        Americans roll dice for 13 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 :  5/15 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 :  2/3 hits
                        1 fighter owned by the Americans , 1 armour owned by the Germans , 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Iraq
                    Americans win, taking Norway from Germans with 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 1 fighter and 1 infantry

    Non Combat Move - Americans
                1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 transport moved from 79 Sea Zone to 38 Sea Zone
                5 fighters moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                6 fighters and 1 tactical_bomber moved from Iraq to 80 Sea Zone
                1 submarine moved from 77 Sea Zone to 80 Sea Zone
                3 fighters moved from 6 Sea Zone to Korea
                2 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
                1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
                1 armour and 2 mech_infantrys moved from Korea to Buryatia
                3 bombers moved from Russia to Novosibirsk
                2 infantry moved from Szechwan to Sikang
                1 artillery moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
                1 artillery and 3 infantry moved from 125 Sea Zone to Norway
                3 carriers, 1 cruiser, 6 destroyers and 8 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                3 transports moved from 107 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
                1 bomber and 1 fighter moved from French West Africa to Egypt
                2 infantry moved from Central United States to Eastern United States
                4 fighters moved from Eastern United States to Gibraltar
                1 artillery and 1 infantry moved from British Somaliland to Ethiopia
                2 fighters moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 armour and 1 mech_infantry placed in Kwangtung
                1 fighter placed in Korea
                2 artilleries, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
                1 fighter placed in Kwangtung
                1 fighter placed in Eastern United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 77 PUs; end with 77 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Iwo Jima : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Formosa : 1 flag
        Korea : 1 flag, 1 artillery, 1 factory_minor and 4 fighters
        Okinawa : 1 flag
        Marianas : 1 flag
        Siam : 1 flag
        Hainan : 1 flag
        Yunnan : 1 armour and 1 mech_infantry
        Sikang : 1 artillery and 2 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
        Midway : 1 airfield
        Yenisey : 1 armour and 2 mech_infantrys
        Buryatia : 1 armour and 2 mech_infantrys
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 1 artillery, 1 infantry and 1 transport
        38 Sea Zone : 1 transport
        26 Sea Zone : 1 flag, 1 destroyer
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 5 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Iceland : 2 artilleries and 2 infantry
        Gibraltar : 1 aaGun and 4 fighters
        Egypt : 1 armour, 1 artillery, 1 bomber, 7 fighters and 4 infantry
        United Kingdom : 2 bombers and 4 fighters
        Morocco : 1 infantry
        Tunisia : 1 flag
        Norway : 1 flag, 5 artilleries and 5 infantry
        Ethiopia : 1 artillery and 1 infantry
        Russia : 1 armour
        Novosibirsk : 2 armour, 3 bombers and 1 mech_infantry
        125 Sea Zone : 3 carriers, 1 cruiser, 6 destroyers, 6 fighters, 1 submarine and 6 transports
        80 Sea Zone : 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 2 transports
        123 Sea Zone : 2 transports
        93 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 2 submarines
        101 Sea Zone : 1 submarine and 3 transports
        Brazil : 1 flag
        107 Sea Zone : 1 transport
        110 Sea Zone : 2 fighters
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 86
        Russians : 18 / 0
        Japanese : 17 / 21
        Americans : 77 / 102
        Chinese : 23 / 23
        British : 30 / 36
        UK_Pacific : 0 / 0
        Italians : 16 / 4
        ANZAC : 23 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                7 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total

    Territory Summary for Chinese :

    Yunnan : 8 infantry
        Kansu : 2 infantry
        Tsinghai : 33 infantry
        Sikang : 9 infantry
        Burma : 12 infantry

    Production/PUs Summary :

    Germans : 54 / 86
        Russians : 18 / 0
        Japanese : 17 / 21
        Americans : 77 / 102
        Chinese : 23 / 25
        British : 30 / 36
        UK_Pacific : 0 / 0
        Italians : 16 / 4
        ANZAC : 23 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Italians

    Combat - British

    Non Combat Move - British
                1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 125 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                3 infantry moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 artillery, 2 infantry and 1 mech_infantry placed in United Kingdom
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kweichow : 1 aaGun
        Tsinghai : 1 aaGun, 2 artilleries and 6 infantry
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 50 infantry and 10 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 aaGun, 1 airfield and 3 infantry
        United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Norway : 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        125 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        71 Sea Zone : 1 transport
        98 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 86
        Russians : 18 / 0
        Japanese : 17 / 21
        Americans : 77 / 102
        Chinese : 23 / 25
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 15 / 4
        ANZAC : 23 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    please edit that UK stack in Tsinghai to Novo, thanks

  • '15

    sorry Kazakhstan not Novo

  • '15

    i went ahead and re-did it


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                4 fighters moved from Western Germany to Novgorod
                2 armour and 1 mech_infantry moved from Western Germany to Germany
                1 mech_infantry moved from Northern Italy to Germany
                2 infantry moved from Normandy Bordeaux to France

    Place Units - Italians
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6,2,1,2,4,5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Italians collect 0 PUs (15 lost to blockades); end with 0 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 mech_infantry moved from Szechwan to Kazakhstan
                2 armour moved from Szechwan to Kazakhstan
                1 artillery and 1 infantry moved from Szechwan to Sikang
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 bomber moved from Szechwan to Tsinghai
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 78 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 fighters moved from Malaya to Sikang
                2 fighters moved from Queensland to Malaya

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in French Indo China
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Tsinghai : 4 bombers
        Szechwan : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Sikang : 1 artillery, 2 fighters and 1 infantry
        Malaya : 2 fighters
        Borneo : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Western Australia : 1 infantry
        Kazakhstan : 2 armour and 1 mech_infantry
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        Egypt : 2 infantry
        80 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 5 fighters, 1 infantry, 2 submarines and 1 transport
        79 Sea Zone : 2 infantry and 1 transport
        78 Sea Zone : 1 artillery, 1 infantry and 1 transport

    Production/PUs Summary :

    Germans : 53 / 86
        Russians : 19 / 0
        Japanese : 17 / 21
        Americans : 77 / 102
        Chinese : 23 / 25
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 15 / 0
        ANZAC : 23 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag
        Egypt : 2 infantry
        Morocco : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 86
        Russians : 19 / 0
        Japanese : 17 / 21
        Americans : 77 / 102
        Chinese : 23 / 25
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 15 / 0
        ANZAC : 23 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’m hitting both Egypt and Kazak. I’m in Kazak right now and need OOL.

    If you want to wait to see what I hit in Egypt before providing OOL for that as well, that’s cool. Otherwise I’ll need OOL for Egypt, both nationalities and type.

    oolkazak.tsvg

  • '15

    max defense on both, in Kazakh lose Brit units of equal value first, in Egypt lose French, Russian, uk, us in that order if equal


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 2 fighters, 9 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                2 infantry moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Caucasus to Kazakhstan
                4 armour moved from Northwest Persia to Kazakhstan
                3 bombers moved from Western Germany to Kazakhstan
                18 armour and 6 mech_infantrys moved from Trans-Jordan to Egypt
                3 bombers, 9 fighters and 11 tactical_bombers moved from Southern Italy to Egypt
                1 bomber moved from Western Germany to Egypt

    Combat - Germans
                Battle in Russia
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
                    Germans captures 0PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Kazakhstan
                    Germans attack with 4 armour, 3 bombers, 2 infantry and 3 mech_infantrys
                    ANZAC defend with 2 armour and 1 mech_infantry; British defend with 1 aaGun, 2 artilleries and 6 infantry
                    Germans win with 3 bombers remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 2 armour and 1 mech_infantry
                    Casualties for Germans: 4 armour, 2 infantry and 3 mech_infantrys
                    Casualties for British: 1 aaGun, 2 artilleries and 6 infantry
                Battle in Egypt
                    Germans attack with 18 armour, 4 bombers, 9 fighters, 6 mech_infantrys and 11 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 armour; British defend with 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 50 infantry and 10 mech_infantrys; Americans defend with 1 armour, 1 artillery, 1 bomber, 7 fighters and 4 infantry
                    British win with 3 armour, 5 artilleries, 12 fighters, 23 infantry and 10 mech_infantrys remaining. Battle score for attacker is -264
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 18 armour, 4 bombers, 9 fighters, 6 mech_infantrys and 11 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 2 aaGuns and 31 infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Samara
                2 bombers moved from Kazakhstan to Samara
                8 infantry moved from Vyborg to Novgorod
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 armour moved from 115 Sea Zone to Novgorod
                1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                4 armour and 5 mech_infantrys moved from Germany to Poland
                1 armour and 1 mech_infantry moved from Western Germany to Poland
                3 aaGuns and 7 infantry moved from Western Germany to Germany
                2 infantry moved from Southern Italy to Northern Italy
                3 mech_infantrys moved from Ukraine to Bryansk

    Place Units - Germans
                3 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                Germans undo move 1.
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Novgorod
                Germans undo move 3.
                1 transport placed in 115 Sea Zone
                2 infantry placed in Novgorod
                1 artillery, 2 fighters and 7 infantry placed in Germany
                Germans undo move 5.
                1 artillery, 2 fighters and 6 infantry placed in Germany
                1 infantry placed in Germany
                Germans undo move 6.
                Germans undo move 5.
                3 infantry placed in France
                1 artillery, 2 fighters and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4
                Germans collect 56 PUs; end with 56 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - Russians
                1 infantry moved from Smolensk to Vologda

    Non Combat Move - Russians
                3 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun moved from Novosibirsk to Kazakhstan

    Turn Complete - Russians

    Territory Summary for Russians :

    Kazakhstan : 1 aaGun and 3 infantry
        Egypt : 1 armour
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Vologda : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 16 / 0
        Japanese : 17 / 21
        Americans : 77 / 102
        Chinese : 23 / 25
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 15 / 0
        ANZAC : 23 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 fighters and 1 tactical_bomber moved from Japan to Korea
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                7 armour, 7 artilleries, 18 infantry, 18 mech_infantrys and 7 tactical_bombers moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                5 armour moved from Trans-Jordan to Egypt


  • scramble off of Egypt? I’m assuming best D for Egypt as well.

    Wouldn’t normally ask, but this is a big one.

  • '15

    scramble 1 us plane, max defense in Egypt

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