@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
13LG40 NT RGP44 (allies+8) vs Seth (axis)
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sorry Kazakhstan not Novo
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i went ahead and re-did it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
4 fighters moved from Western Germany to Novgorod
2 armour and 1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Northern Italy to Germany
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6,2,1,2,4,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 0 PUs (15 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Szechwan to Kazakhstan
2 armour moved from Szechwan to Kazakhstan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Szechwan to Tsinghai
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 78 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from Malaya to Sikang
2 fighters moved from Queensland to MalayaPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Tsinghai : 4 bombers
Szechwan : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Sikang : 1 artillery, 2 fighters and 1 infantry
Malaya : 2 fighters
Borneo : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Western Australia : 1 infantry
Kazakhstan : 2 armour and 1 mech_infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
20 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Egypt : 2 infantry
80 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 5 fighters, 1 infantry, 2 submarines and 1 transport
79 Sea Zone : 2 infantry and 1 transport
78 Sea Zone : 1 artillery, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 53 / 86
Russians : 19 / 0
Japanese : 17 / 21
Americans : 77 / 102
Chinese : 23 / 25
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 15 / 0
ANZAC : 23 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
Egypt : 2 infantry
Morocco : 2 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 86
Russians : 19 / 0
Japanese : 17 / 21
Americans : 77 / 102
Chinese : 23 / 25
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 15 / 0
ANZAC : 23 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m hitting both Egypt and Kazak. I’m in Kazak right now and need OOL.
If you want to wait to see what I hit in Egypt before providing OOL for that as well, that’s cool. Otherwise I’ll need OOL for Egypt, both nationalities and type.
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max defense on both, in Kazakh lose Brit units of equal value first, in Egypt lose French, Russian, uk, us in that order if equal
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 9 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Caucasus to Kazakhstan
4 armour moved from Northwest Persia to Kazakhstan
3 bombers moved from Western Germany to Kazakhstan
18 armour and 6 mech_infantrys moved from Trans-Jordan to Egypt
3 bombers, 9 fighters and 11 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Western Germany to EgyptCombat - Germans
Battle in Russia
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
Germans captures 0PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Kazakhstan
Germans attack with 4 armour, 3 bombers, 2 infantry and 3 mech_infantrys
ANZAC defend with 2 armour and 1 mech_infantry; British defend with 1 aaGun, 2 artilleries and 6 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 armour and 1 mech_infantry
Casualties for Germans: 4 armour, 2 infantry and 3 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries and 6 infantry
Battle in Egypt
Germans attack with 18 armour, 4 bombers, 9 fighters, 6 mech_infantrys and 11 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 armour; British defend with 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 50 infantry and 10 mech_infantrys; Americans defend with 1 armour, 1 artillery, 1 bomber, 7 fighters and 4 infantry
British win with 3 armour, 5 artilleries, 12 fighters, 23 infantry and 10 mech_infantrys remaining. Battle score for attacker is -264
Casualties for ANZAC: 2 infantry
Casualties for Germans: 18 armour, 4 bombers, 9 fighters, 6 mech_infantrys and 11 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns and 31 infantry
Casualties for Americans: 1 bomberNon Combat Move - Germans
1 bomber moved from Kazakhstan to Samara
2 bombers moved from Kazakhstan to Samara
8 infantry moved from Vyborg to Novgorod
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
4 armour and 5 mech_infantrys moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
3 aaGuns and 7 infantry moved from Western Germany to Germany
2 infantry moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Ukraine to BryanskPlace Units - Germans
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 1.
3 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
Germans undo move 3.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 artillery, 2 fighters and 7 infantry placed in Germany
Germans undo move 5.
1 artillery, 2 fighters and 6 infantry placed in Germany
1 infantry placed in Germany
Germans undo move 6.
Germans undo move 5.
3 infantry placed in France
1 artillery, 2 fighters and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Smolensk to VologdaNon Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Novosibirsk to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 aaGun and 3 infantry
Egypt : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Vologda : 1 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 16 / 0
Japanese : 17 / 21
Americans : 77 / 102
Chinese : 23 / 25
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 15 / 0
ANZAC : 23 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from Japan to Korea
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
7 armour, 7 artilleries, 18 infantry, 18 mech_infantrys and 7 tactical_bombers moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
5 armour moved from Trans-Jordan to Egypt -
scramble off of Egypt? I’m assuming best D for Egypt as well.
Wouldn’t normally ask, but this is a big one.
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scramble 1 us plane, max defense in Egypt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from Japan to Korea
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
7 armour, 7 artilleries, 18 infantry, 18 mech_infantrys and 7 tactical_bombers moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
5 armour moved from Trans-Jordan to EgyptCombat - Japanese
British scrambles 1 units out of Egypt to defend against the attack in 81 Sea Zone
British scrambles to create a battle in territory 81 Sea Zone
Battle in Korea
Japanese attack with 6 fighters and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 4 fighters
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 4 fighters
Casualties for Americans: 1 artillery and 4 fighters
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 8 submarines and 1 transport
Americans defend with 1 fighter
8 submarines owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Egypt
Japanese attack with 12 armour, 7 artilleries, 20 infantry, 18 mech_infantrys and 7 tactical_bombers
Russians defend with 1 armour; British defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 19 infantry and 10 mech_infantrys; Americans defend with 1 armour, 1 artillery, 6 fighters and 4 infantry
Japanese win, taking Egypt from British with 12 armour, 7 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 80
Casualties for Japanese: 20 infantry, 10 mech_infantrys and 7 tactical_bombers
Casualties for Russians: 1 armour
Casualties for British: 1 armour, 4 artilleries, 5 fighters, 19 infantry and 10 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 6 fighters and 4 infantryNon Combat Move - Japanese
9 fighters moved from Trans-Jordan to Volgograd
1 armour moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,3,3,5,6,1,3,2,3,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,4,2,4,1,4,3,1,1,4,5,4,3,4,2,1,5,4,4,1,4,5,6,2,3,4,6,1,6,1,3,5,2,1,1,2,1,3,1,3,4,1,4,6,1,3,6,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6
Japanese collect 5 PUs (14 lost to blockades); end with 5 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUs -
The axis powers have achieved 8 VC win condition on the Europe side of the map. The allies have 1 round to rectify this and recapture a VC . . . which I assume you’ll do. :-D
I didn’t think I’d be able to get into Egypt and had you gone all out (ie flying all US/Aussie fighter/bombers in, building fighters in S. Africa and flying them up, and/or building fighters directly in Egpyt) I would have had some very tough odds. I think it might’ve actually been less than 1% chance to win it had you done so. But you instead set yourself up to recapture some of the Russian ones instead. Which makes sense, because you didn’t put all your eggs in one basket. It’ll be tough to take and hold 8 VCs and in the end could prove to be as long of odds as me cracking Egypt in the first place. It’s a very interesting turn of events . . . but the clock is ticking and I only have so long.
Also, forgot to move some inf/arty
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
6 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
2 armour and 1 mech_infantry moved from Novosibirsk to Russia
3 bombers moved from Novosibirsk to Russia
1 fighter moved from Kwangtung to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
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scramble Japan?
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Yes and also 2 kamis on the dd. Max d, lose dd first.
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Before you proceed, I made an edit to Japan. So that may change your mind about hitting Persia.
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I just realized that you are hitting Persia and you have the original file where I hadn’t moved the guys in W. India. They’re in E. Persia now, not sure if that changes your mind any. I’ll let you change that aspect of the combat moves even though I’ve given my scramble orders.
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Ah well. . . you’re rolling now and I guess you didn’t get my PM or post here. :|





