13L G40 PGMatt (axis) vs Captain Walker (Allies +10)

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Southern France to Spain
                1 artillery moved from France to Normandy Bordeaux
                3 bombers moved from Western Germany to Spain
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Sweden to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries and 4 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                2 armour moved from Western Ukraine to Rostov
                1 mech_infantry moved from Archangel to Belarus
                1 infantry moved from Novgorod to Archangel
                1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Greece to Romania
                3 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Holland Belgium to Southern France
                2 artilleries moved from Holland Belgium to France

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Southern France to Spain
                1 artillery moved from France to Normandy Bordeaux
                3 bombers moved from Western Germany to Spain
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Sweden to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries and 4 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                2 armour moved from Western Ukraine to Rostov
                1 mech_infantry moved from Archangel to Belarus
                1 infantry moved from Novgorod to Archangel
                1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Greece to Romania
                3 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Holland Belgium to Southern France
                2 artilleries moved from Holland Belgium to France

    Combat - Germans
                Battle in Spain
                    Germans attack with 1 artillery, 3 bombers and 2 infantry
                    British defend with 1 infantry; Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Spain, round 2 :  2/6 hits
                        Americans roll dice for 3 infantry in Spain, round 2 :  2/3 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
                        Germans roll dice for 1 artillery and 3 bombers in Spain, round 3 :  3/4 hits
                        Americans roll dice for 1 infantry in Spain, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Spain
                    Germans win, taking Spain from Americans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Rostov
                    Germans attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Rostov, round 2 :  5/11 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                3 bombers moved from Spain to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Southern France
                1 bomber and 1 fighter placed in Western Germany
                Germans undo move 1.
                1 artillery and 2 infantry placed in Southern France
                2 infantry placed in France
                3 infantry placed in Western Germany
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                1 submarine placed in 112 Sea Zone
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Romania
                3 infantry placed in Southern France
                1 artillery and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 3 tactical_bombers
                EDIT: Removing units owned by Germans from Novgorod: 3 tactical_bombers
                EDIT: Removing units owned by Germans from Novgorod: 1 aaGun
                EDIT: Adding units owned by Germans to Belarus: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers
        Romania : 1 factory_minor and 6 mech_infantrys
        Germany : 1 aaGun and 1 factory_major
        Belarus : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 7 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
        Vyborg : 1 flag, 1 armour
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 1 aaGun and 7 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 3 infantry
        Greece : 1 flag
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 artillery
        Finland : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 64 / 72
        Russians : 20 / 25
        Japanese : 59 / 65
        Americans : 58 / 82
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour and 1 mech_infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                1 infantry moved from Vologda to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Urals, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery moved from Volgograd to Samara
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                2 infantry moved from Iraq to Northwest Persia

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Bryansk : 1 infantry
        Urals : 1 armour and 1 mech_infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 22 infantry and 1 mech_infantry
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 1 infantry
        Samara : 1 artillery and 1 infantry
        125 Sea Zone : 1 submarine
        Turkey : 1 flag, 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 infantry
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 64 / 72
        Russians : 22 / 31
        Japanese : 57 / 65
        Americans : 58 / 82
        Chinese : 5 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 15 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 destroyers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 battleship, 2 carriers and 5 destroyers moved from 35 Sea Zone to 44 Sea Zone
                4 bombers moved from Sikang to Southern Italy
                2 infantry and 3 mech_infantrys moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 tactical_bomber moved from Sikang to Kwangtung
                2 mech_infantrys moved from Kwangtung to Hunan
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Kwangtung to Hunan
                1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Philippines
                4 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  1/8 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Celebes
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 battleship in Celebes, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  3/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Hunan to Kwangtung
                1 aaGun moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone

    Place Units - Japanese
                5 destroyers and 2 transports placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 destroyers
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 destroyers
                EDIT: Removing units owned by Japanese from Philippines: 1 bomber, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Kwangtung: 1 bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 artillery and 2 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag, 1 aaGun, 1 infantry and 5 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 2 artilleries and 1 infantry
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 2 artilleries and 2 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
        Olgiy : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 3 destroyers
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 5 destroyers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Southern Italy : 4 bombers
        Nenetsia : 1 flag

    Production/PUs Summary :

    Germans : 64 / 72
        Russians : 22 / 31
        Japanese : 62 / 67
        Americans : 58 / 82
        Chinese : 3 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 12 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    could you keep the editing to a minimum? I can understand forgetting to move something but you’re doing NCM’s during the combat phase and then editing them somewhere else after you you collect income. It’s confusing to figure out where the units originally started from when there is so much editing…and I feel that units moved during the combat phase shouldn’t be edited at all.

  • '16

    @captain:

    could you keep the editing to a minimum? I can understand forgetting to move something but you’re doing NCM’s during the combat phase and then editing them somewhere else after you you collect income. It’s confusing to figure out where the units originally started from when there is so much editing…and I feel that units moved during the combat phase shouldn’t be edited at all.

    It’s fair comment.  I’m, by nature pretty sloppy, but I can tighten up my play.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Spain
                2 fighters moved from 110 Sea Zone to Spain
                1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
                3 bombers moved from Queensland to 44 Sea Zone
                1 carrier moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

  • '23 '21 '20 '19 '17 '16 '15 '13

    OOL for 44? Your bb got tipped with a sub hit and I got five hits with the other units.

  • '16

    @captain:

    OOL for 44? Your bb got tipped with a sub hit and I got five hits with the other units.

    Move the sub hit to a CV, and sink the 4 DD, plus tip the other CV.

    After that, I’ll tip the BB, sink the carriers then max D for airpower.

  • '16

    @PGMatt:

    @captain:

    OOL for 44? Your bb got tipped with a sub hit and I got five hits with the other units.

    Move the sub hit to a CV, and sink the 4 DD, plus tip the other CV.

    After that, I’ll tip the BB, sink the carriers then max D for airpower.

    Mechanically I don’t think it would matter if you actually move the hit or not, so you shouldn’t have to redo the fight if you have already advanced passed the sub round.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Spain
                2 fighters moved from 110 Sea Zone to Spain
                1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
                3 bombers moved from Queensland to 44 Sea Zone
                1 carrier moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  0/2 hits
                    Bombing raid in Southern France rolls: 4,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/2 hits
                    Bombing raid in Normandy Bordeaux rolls: 7,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Spain
                    Americans attack with 2 armour, 3 artilleries, 3 fighters and 5 infantry
                    Germans defend with 1 artillery
                        Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery in Spain, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Spain
                    Americans win, taking Spain from Germans with 2 armour, 3 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Philippines
                Battle in 44 Sea Zone
                    Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                    Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 :  5/11 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        2 submarines owned by the Americans , 1 destroyer owned by the Americans and 4 destroyers owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 44 Sea Zone, round 3 :  3/8 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 :  4/7 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 2 carriers owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 battleship, 3 bombers and 1 cruiser in 44 Sea Zone, round 4 :  4/5 hits
                        Japanese roll dice for 1 battleship, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 :  4/5 hits
                        2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 3 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 battleship in 44 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 battleship and 2 transports in 44 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 44 Sea Zone
                    Japanese win, taking Philippines from Japanese with 2 transports remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 battleship, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Midway
                1 armour and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 25 Sea Zone to 3 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                3 fighters moved from Spain to 91 Sea Zone
                2 bombers moved from Normandy Bordeaux to United Kingdom
                2 bombers moved from Southern France to United Kingdom
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                4 infantry placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        Midway : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        Soviet Far East : 1 armour, 2 infantry and 1 mech_infantry
        35 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        3 Sea Zone : 2 destroyers and 2 transports
        54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 submarines
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 4 infantry and 1 mech_infantry
        United Kingdom : 4 bombers
        Chile : 1 flag
        93 Sea Zone : 1 submarine
        Argentina : 1 flag
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 destroyers and 4 transports
        Brazil : 1 flag, 1 infantry
        Venezuela : 1 flag
        Spain : 1 flag, 2 armour, 3 artilleries and 5 infantry
        91 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 6 transports

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 22 / 31
        Japanese : 60 / 67
        Americans : 62 / 87
        Chinese : 3 / 6
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 12 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 22 / 31
        Japanese : 60 / 67
        Americans : 62 / 87
        Chinese : 3 / 9
        British : 35 / 35
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 12 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Egypt to 81 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from Szechwan to Shensi
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                      Chinese take Tsinghai from Japanese
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from India to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Cyprus
                Battle in Shensi
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shensi
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                        British roll dice for 1 armour and 1 artillery in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    British win, taking Cyprus from Italians, taking Shensi from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to Burma
                2 infantry moved from Yunnan to French Indo China
                1 artillery and 6 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 artillery moved from India to Burma
                4 infantry moved from India to Burma
                1 fighter moved from Samara to Caucasus
                3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
                2 armour and 1 fighter moved from Persia to Caucasus
                2 infantry moved from Egypt to 81 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 submarine moved from 94 Sea Zone to 99 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 airfield placed in Gibraltar
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 infantry
        Siam : 1 flag
        Shensi : 1 armour and 1 artillery
        Yunnan : 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry
        Burma : 1 artillery, 1 fighter and 4 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Malaya : 1 harbour and 4 infantry
        French Indo China : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Caucasus : 3 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
        Portugal : 1 flag
        Afghanistan : 1 flag
        80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Mozambique : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Angola : 1 flag
        99 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 22 / 31
        Japanese : 57 / 67
        Americans : 62 / 87
        Chinese : 6 / 9
        British : 35 / 40
        UK_Pacific : 11 / 11
        Italians : 8 / 8
        ANZAC : 12 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 3 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
                6 infantry moved from Greece to Turkey
                1 bomber moved from Southern Italy to 98 Sea Zone

  • '16

    map attached

    cpt_walker.tsvg

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from India to French Indo China
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from Queensland to Philippines
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 1 bomber placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,3
                ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
                3 infantry and 1 mech_infantry moved from Southern France to Spain
                4 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to Spain

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
                3 infantry and 1 mech_infantry moved from Southern France to Spain
                4 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to Spain

    Combat - Germans
                Battle in Spain
                    Germans attack with 2 artilleries, 4 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers
                    Americans defend with 2 armour, 3 artilleries and 5 infantry
                        Germans roll dice for 2 artilleries, 4 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 :  6/16 hits
                        Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Spain, round 2 :  6/10 hits
                        1 artillery owned by the Americans , 5 infantry owned by the Germans , 5 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
                        Germans roll dice for 2 artilleries, 4 bombers, 1 fighter and 3 tactical_bombers in Spain, round 3 :  6/10 hits
                        Americans roll dice for 2 armour and 2 artilleries in Spain, round 3 :  1/4 hits
                        2 artilleries owned by the Americans , 2 armour owned by the Americans and 1 artillery owned by the Germans lost in Spain
                    Germans win, taking Spain from Americans with 1 artillery, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
                    Casualties for Americans: 2 armour, 3 artilleries and 5 infantry

    Non Combat Move - Germans
                1 fighter and 3 tactical_bombers moved from Spain to France
                4 bombers moved from Spain to Western Germany
                1 aaGun and 3 infantry moved from Ukraine to Rostov
                3 infantry moved from Bulgaria to Greece
                1 armour moved from Vyborg to Belarus
                1 aaGun moved from Western Ukraine to Ukraine
                6 mech_infantrys moved from Romania to Ukraine
                6 infantry moved from Western Ukraine to Ukraine
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                1 fighter placed in Western Germany
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Germans undo move 2.
                Germans undo move 2.
                3 mech_infantrys placed in Romania
                1 armour and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in France
                2 infantry and 1 mech_infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 3 tactical_bombers
        Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Romania : 1 factory_minor and 3 mech_infantrys
        Germany : 1 factory_major
        Belarus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 7 infantry and 3 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 6 infantry and 8 mech_infantrys
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 3 infantry
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 artillery
        Finland : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 64 / 70
        Russians : 20 / 31
        Japanese : 57 / 67
        Americans : 60 / 87
        Chinese : 6 / 9
        British : 35 / 40
        UK_Pacific : 11 / 11
        Italians : 10 / 10
        ANZAC : 12 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '16

    dire days for the Axis powers.

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