You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Persia to 81 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Sikang to Yunnan
Chinese take Szechwan from Japanese
1 mech_infantry moved from India to Yunnan
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from India to Kwangsi
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in 81 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter
Italians defend with 1 battleship and 1 cruiser
British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 fighter in 81 Sea Zone, round 2 : 5/5 hits
Italians roll dice for 1 battleship and 1 cruiser in 81 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the Italians , 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 81 Sea Zone
British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship and 1 cruiser
Battle in Kwangsi
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kwangsi to Burma
1 fighter moved from Yunnan to India
1 armour moved from Tsinghai to Kweichow
1 bomber moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 fighter placed in United Kingdom
2 destroyers placed in 106 Sea Zone
1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour, 1 bomber and 1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 1 armour and 1 infantry
Siam : 1 flag
Yunnan : 2 armour, 1 infantry and 1 mech_infantry
Kweichow : 1 armour
Burma : 1 fighter
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Ethiopia : 1 flag
106 Sea Zone : 2 destroyers
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser
Persia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 30 / 33
Japanese : 21 / 26
Americans : 57 / 82
Chinese : 18 / 14
British : 31 / 31
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish. That would never fly on a table game.
I’ll let it fly this time. It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.
Taking the carrier and allowing the planes to splash should not be an automatic assumption.
Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish. That would never fly on a table game.
I’ll let it fly this time. It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.
Taking the carrier and allowing the planes to splash should not be an automatic assumption.
I retract my statement above - I can’t let it fly due to something that occurred to me last night. If I had chosen the OOL I would likely have a damaged carrer left.
I didn’t take into account the first hit on the carrier was from the sub, so it had to go on the carrier. Hit #2 would go to a plane, leaving a damaged carrier and a plane in the zone.
So Option #1 - retreat your bombers, which will splash the remaining plane, and leave the damaged carrier
Option #2 - Leave your bombers to fight one fighter and carrier (just roll the dice in forum) for another round, and record the outcome.
Just pick an option and go with it
V
Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish. That would never fly on a table game.
I’ll let it fly this time. It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.
Taking the carrier and allowing the planes to splash should not be an automatic assumption.
I retract my statement above - I can’t let it fly due to something that occurred to me last night. If I had chosen the OOL I would likely have a damaged carrer left.
I didn’t take into account the first hit on the carrier was from the sub, so it had to go on the carrier. Hit #2 would go to a plane, leaving a damaged carrier and a plane in the zone.
So Option #1 - retreat your bombers, which will splash the remaining plane, and leave the damaged carrier
Option #2 - Leave your bombers to fight one fighter and carrier (just roll the dice in forum) for another round, and record the outcome.
Just pick an option and go with it
V
You’re right. I should have asked for OOL. I am sorry about that. I wasn’t trying to be sneaky in doing so, I just didn’t think. I’ll leave the bombers to try to splash the plane and CV.
Attack 2 Bombers
Rolling 2d6:
(3, 4)
Defense 1 Damaged CV one Fighter
CV
Rolling 1d6:
(5)
Fighter
Rolling 1d6:
(2)
Maybe more depending on what the results from this look like.
Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request. Since the airfield had more than 3 damage you should not have had the ability to scramble.
I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.
Fighter intercept isn’t dependent upon an active AB in the territory. I could have scrambled, but I wouldn’t have. ;)
Results are in I lose a bomber, but both the CV and remaining fighter are KIA.
I’ll remove the bomber.
Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request. Since the airfield had more than 3 damage you should not have had the ability to scramble.
I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.
Fighter intercept isn’t dependent upon an active AB in the territory. I could have scrambled, but I wouldn’t have. ;)
Really? I’m always learning new things.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 bomber
EDIT: Turning off Edit Mode
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from India to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hainan
Battle in 98 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
ANZAC win, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Kiangsi to Kwangsi
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 fighter
Kiangsi : 1 infantry
Hainan : 1 flag, 1 artillery, 1 harbour and 1 infantry
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 infantry
Philippines : 1 bomber
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 cruiser
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
62 Sea Zone : 1 cruiser and 1 transport
Egypt : 1 fighter
Production/PUs Summary :
Germans : 50 / 61
Russians : 30 / 33
Japanese : 20 / 26
Americans : 57 / 82
Chinese : 19 / 14
British : 31 / 31
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
2 infantry moved from Egypt to Alexandria
Combat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French lost in Alexandria
1 infantry owned by the French retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 30 / 33
Japanese : 20 / 26
Americans : 57 / 82
Chinese : 19 / 14
British : 31 / 31
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No worries. I didn’t man to imply you were being sneaky. its just one of those rare times the standard OOL may not apply.
No worries. I didn’t man to imply you were being sneaky. its just one of those rare times the standard OOL may not apply.
Thanks for understanding. I am really enjoying this game.
BTW on Moscow, I’ll likely be bombing it every round. To save time shall I assume you will not scramble on bombing runs unless something mate
rial changes like your adding planes?
BTW on Moscow, I’ll likely be bombing it every round. To save time shall I assume you will not scramble on bombing runs unless something mate
rial changes like your adding planes?
Yeah, no intercept unless I have more than just the one fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
24 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
4 bombers moved from Novgorod to Russia
3 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Bessarabia to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
2 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour, 1 infantry and 1 mech_infantry moved from Nenetsia to Vologda
2 artilleries moved from Archangel to Vologda
1 bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Belarus to Vologda
1 tactical_bomber moved from Eastern Poland to Vologda
Combat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Vologda
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 5 infantry
retreated to Vologda
Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 24 infantry
Russians defend with 8 infantry
Germans win, taking Smolensk from Russians with 19 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 8 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,7,5,4 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Ukraine
Germans attack with 7 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 aaGuns
Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns moved from Belarus to Smolensk
2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 fighters and 2 tactical_bombers moved from Bryansk to Bessarabia
3 artilleries moved from Belarus to Archangel
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 bomber moved from Vologda to Greece
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 tactical_bombers moved from Vologda to Archangel
4 bombers moved from Russia to Novgorod
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
2 armour placed in Novgorod
1 destroyer and 2 transports placed in 97 Sea Zone
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 20 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 armour moved from Vologda to Smolensk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 armour, 1 artillery, 1 fighter and 20 infantry
Germans defend with 3 aaGuns and 19 infantry
AA fire in Smolensk : 1/1 hits
1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 1 armour, 1 artillery and 20 infantry in Smolensk, round 2 : 4/22 hits
Germans roll dice for 3 aaGuns and 19 infantry in Smolensk, round 2 : 9/19 hits
9 infantry owned by the Russians , 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
11 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Vologda
Germans win with 18 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 3 aaGuns and 1 infantry
Casualties for Russians: 1 fighter and 9 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Siberia to Amur
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 armour, 1 artillery and 11 infantry
EDIT: Adding units owned by Russians to Russia: 1 armour, 1 artillery and 11 infantry
EDIT: Turning off Edit Mode
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Territory Summary for Russians :
Jehol : 1 infantry
Suiyuyan : 2 infantry
Amur : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Rostov : 1 infantry
Nenetsia : 1 infantry
Urals : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major and 22 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 55 / 67
Russians : 25 / 28
Japanese : 19 / 26
Americans : 57 / 82
Chinese : 20 / 14
British : 31 / 31
UK_Pacific : 29 / 29
Italians : 14 / 20
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I accidentally retreated to the wrong place so there’s an edit.
scramble kwang?
Yeah, go ahead and scramble the fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Korea to Manchuria
2 artilleries moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to Amur
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Kwangtung to Formosa
1 tactical_bomber moved from Kwangtung to Kiangsi
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to Amur
1 bomber moved from Japan to 36 Sea Zone
2 bombers moved from Japan to Kwangsi
Combat - Japanese
British scrambles 1 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 bomber; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 bomber
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 transport; British defend with 1 destroyer and 1 transport
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for British: 1 destroyer and 1 transport
Battle in Kiangsu
Battle in Formosa
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsu from Chinese, taking Formosa from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Marianas
2 fighters and 2 tactical_bombers moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Formosa to Kwangtung
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
Place Units - Japanese
1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Korea
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total