Vold (Axis) vs Entek no bid no tech

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to 81 Sea Zone
                1 fighter moved from Persia to 81 Sea Zone
                1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 armour moved from Sikang to Yunnan
                      Chinese take Szechwan from Japanese
                1 mech_infantry moved from India to Yunnan
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from India to Kwangsi
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 fighter moved from India to Yunnan
                1 armour moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 :  2/6 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in 81 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter
                    Italians defend with 1 battleship and 1 cruiser
                        British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 fighter in 81 Sea Zone, round 2 :  5/5 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 81 Sea Zone, round 2 :  2/2 hits
                        1 battleship owned by the Italians , 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 81 Sea Zone
                    British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                    Casualties for Italians: 1 battleship and 1 cruiser
                Battle in Kwangsi
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to Burma
                1 fighter moved from Yunnan to India
                1 armour moved from Tsinghai to Kweichow
                1 bomber moved from 81 Sea Zone to Egypt
                1 fighter moved from 81 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan

    Place Units - British
                1 fighter placed in United Kingdom
                2 destroyers placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 armour, 1 bomber and 1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 29 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Kwangsi : 1 armour and 1 infantry
        Siam : 1 flag
        Yunnan : 2 armour, 1 infantry and 1 mech_infantry
        Kweichow : 1 armour
        Burma : 1 fighter
        India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer and 1 transport
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 2 destroyers
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser
        Persia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 30 / 33
        Japanese : 21 / 26
        Americans : 57 / 82
        Chinese : 18 / 14
        British : 31 / 31
        UK_Pacific : 29 / 29
        Italians : 14 / 20
        ANZAC : 10 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 bomber moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 armour
                    Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Greece
                1 bomber moved from Southern France to Southern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '13

    Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish.  That would never fly on a table game.

    I’ll let it fly this time.  It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.

    Taking the carrier and allowing the planes to splash should not be an automatic assumption.

  • '13

    @Vold:

    Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish.  That would never fly on a table game.

    I’ll let it fly this time.  It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.

    Taking the carrier and allowing the planes to splash should not be an automatic assumption.

    I retract my statement above - I can’t let it fly due to something that occurred to me last night.  If I had chosen the OOL I would likely have a damaged carrer left.

    I didn’t take into account the first hit on the carrier was from the sub, so it had to go on the carrier.  Hit #2 would go to a plane, leaving a damaged carrier and a plane in the zone.

    So Option #1 - retreat your bombers, which will splash the remaining plane, and leave the damaged carrier

    Option #2 - Leave your bombers to fight one fighter and carrier (just roll the dice in forum) for another round, and record the outcome.

    Just pick an option and go with it

    V

  • '20 '19 '18 '17 '16

    @Vold:

    @Vold:

    Next time you attack a single loaded carrier (US turn, sz 25), don’t assume that the first two hits will be on the carrier allowing you to pull back and let the planes automatically perish.  That would never fly on a table game.

    I’ll let it fly this time.  It is likely if we changed the initial hits to planes instead of the carrier, having two bombers you would take the carrier the very next round with my getting only a single def roll @ 2, but that may not always be the case.

    Taking the carrier and allowing the planes to splash should not be an automatic assumption.

    I retract my statement above - I can’t let it fly due to something that occurred to me last night.  If I had chosen the OOL I would likely have a damaged carrer left.

    I didn’t take into account the first hit on the carrier was from the sub, so it had to go on the carrier.  Hit #2 would go to a plane, leaving a damaged carrier and a plane in the zone.

    So Option #1 - retreat your bombers, which will splash the remaining plane, and leave the damaged carrier

    Option #2 - Leave your bombers to fight one fighter and carrier (just roll the dice in forum) for another round, and record the outcome.

    Just pick an option and go with it

    V

    You’re right.  I should have asked for OOL.  I am sorry about that. I wasn’t trying to be sneaky in doing so, I just didn’t think.  I’ll leave the bombers to try to splash the plane and CV.

    Attack 2 Bombers
    DiceRolling 2d6:
    (3, 4)

    Defense 1 Damaged CV one Fighter
    CV
    DiceRolling 1d6:
    (5)

    Fighter
    DiceRolling 1d6:
    (2)

    Maybe more depending on what the results from this look like.

  • '20 '19 '18 '17 '16

    @Vold:

    Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request.  Since the airfield had more than 3 damage you should not have had the ability to scramble.

    I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.

    Fighter intercept isn’t dependent upon an active AB in the territory.  I could have scrambled, but I wouldn’t have. ;)

  • '20 '19 '18 '17 '16

    Results are in I lose a bomber, but both the CV and remaining fighter are KIA.

    I’ll remove the bomber.

  • '13

    @Entek:

    @Vold:

    Just to let you know, TripleA wanted to scramble fighters from Moscow but I denied the request.  Since the airfield had more than 3 damage you should not have had the ability to scramble.

    I actually did scramble you before I realized the mistake and my bombers shot down your fighter (that was the first set of dice sent tonight), but I reset the turn and played it out without the scramble, saving your fighter.

    Fighter intercept isn’t dependent upon an active AB in the territory.  I could have scrambled, but I wouldn’t have. ;)

    Really?  I’m always learning new things.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Midway: 1 bomber
                EDIT: Turning off Edit Mode
                ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to Philippines
                1 fighter moved from Iraq to 98 Sea Zone
                1 fighter moved from India to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hainan
                Battle in 98 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    ANZAC win, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from Kiangsi to Kwangsi
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kwangsi : 1 fighter
        Kiangsi : 1 infantry
        Hainan : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Northern Territory : 1 aaGun and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 1 infantry
        Philippines : 1 bomber
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 cruiser
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        62 Sea Zone : 1 cruiser and 1 transport
        Egypt : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 30 / 33
        Japanese : 20 / 26
        Americans : 57 / 82
        Chinese : 19 / 14
        British : 31 / 31
        UK_Pacific : 29 / 29
        Italians : 14 / 20
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Egypt to Alexandria

    Combat - French
                Battle in Alexandria
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                        French roll dice for 2 infantry in Alexandria, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Alexandria
                    1 infantry owned by the French retreated to Egypt
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 30 / 33
        Japanese : 20 / 26
        Americans : 57 / 82
        Chinese : 19 / 14
        British : 31 / 31
        UK_Pacific : 29 / 29
        Italians : 14 / 20
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    No worries. I didn’t man to imply you were being sneaky. its just one of those rare times the standard OOL may not apply.

  • '20 '19 '18 '17 '16

    @Vold:

    No worries. I didn’t man to imply you were being sneaky. its just one of those rare times the standard OOL may not apply.

    Thanks for understanding.  I am really enjoying this game.

  • '13

    BTW on Moscow, I’ll likely be bombing it every round.  To save time shall I assume you will not scramble on bombing runs unless something mate
    rial changes like your adding planes?

  • '20 '19 '18 '17 '16

    @Vold:

    BTW on Moscow, I’ll likely be bombing it every round.  To save time shall I assume you will not scramble on bombing runs unless something mate
    rial changes like your adding planes?

    Yeah, no intercept unless I have more than just the one fighter.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                24 infantry moved from Belarus to Smolensk
                1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Nenetsia to Timguska
                4 bombers moved from Novgorod to Russia
                3 mech_infantrys moved from Novgorod to Bryansk
                2 armour moved from Bessarabia to Ukraine
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
                2 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Western Ukraine to Bryansk
                3 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour, 1 infantry and 1 mech_infantry moved from Nenetsia to Vologda
                2 artilleries moved from Archangel to Vologda
                1 bomber moved from Novgorod to Vologda
                1 tactical_bomber moved from Belarus to Vologda
                1 tactical_bomber moved from Eastern Poland to Vologda

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 armour and 5 infantry
                    retreated to Vologda
                    Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is -15
                    Casualties for Germans: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 24 infantry
                    Russians defend with 8 infantry
                    Germans win, taking Smolensk from Russians with 19 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 8 infantry
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,7,5,4 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Battle in Ukraine
                    Germans attack with 7 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Timguska
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 2 aaGuns
                    Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Cleaning up after air battles

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Smolensk
                2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
                2 fighters and 2 tactical_bombers moved from Bryansk to Bessarabia
                3 artilleries moved from Belarus to Archangel
                2 artilleries and 2 infantry moved from Novgorod to Archangel
                1 bomber moved from Vologda to Greece
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                2 tactical_bombers moved from Vologda to Archangel
                4 bombers moved from Russia to Novgorod

    Place Units - Germans
                2 artilleries and 2 infantry placed in Germany
                2 armour placed in Novgorod
                1 destroyer and 2 transports placed in 97 Sea Zone
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 18 PUs;
                Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 20 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 armour moved from Vologda to Smolensk
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 20 infantry
                    Germans defend with 3 aaGuns and 19 infantry
                        AA fire in Smolensk :  1/1 hits
                        1 fighter owned by the Russians lost in Smolensk
                        Russians roll dice for 1 armour, 1 artillery and 20 infantry in Smolensk, round 2 :  4/22 hits
                        Germans roll dice for 3 aaGuns and 19 infantry in Smolensk, round 2 :  9/19 hits
                        9 infantry owned by the Russians , 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
                    11 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Vologda
                    Germans win with 18 infantry remaining. Battle score for attacker is -19
                    Casualties for Germans: 3 aaGuns and 1 infantry
                    Casualties for Russians: 1 fighter and 9 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Siberia to Amur
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 1 armour, 1 artillery and 11 infantry
                EDIT: Adding units owned by Russians to Russia: 1 armour, 1 artillery and 11 infantry
                EDIT: Turning off Edit Mode
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

    Territory Summary for Russians :

    Jehol : 1 infantry
        Suiyuyan : 2 infantry
        Amur : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 1 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Nenetsia : 1 infantry
        Urals : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major and 22 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 25 / 28
        Japanese : 19 / 26
        Americans : 57 / 82
        Chinese : 20 / 14
        British : 31 / 31
        UK_Pacific : 29 / 29
        Italians : 14 / 20
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I accidentally retreated to the wrong place so there’s an edit.

  • '13

    scramble kwang?

  • '20 '19 '18 '17 '16

    Yeah, go ahead and scramble the fighter.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Korea to Manchuria
                2 artilleries moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                2 fighters and 1 tactical_bomber moved from Japan to Amur
                2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 tactical_bomber moved from Kwangtung to Formosa
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from ANZAC
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                2 bombers moved from Japan to 33 Sea Zone
                1 tactical_bomber moved from Japan to Amur
                1 bomber moved from Japan to 36 Sea Zone
                2 bombers moved from Japan to Kwangsi

    Combat - Japanese
                British scrambles 1 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 bomber; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 bomber
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 fighter and 1 transport; British defend with 1 destroyer and 1 transport
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 1 fighter and 1 transport
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Kiangsu
                Battle in Formosa
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese, taking Formosa from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 1 infantry; Chinese defend with 1 airfield
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Amur
                    Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 cruiser
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Marianas
                2 fighters and 2 tactical_bombers moved from Amur to Korea
                1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                1 tactical_bomber moved from Formosa to Kwangtung
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 bomber and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 tactical_bomber moved from Kiangsi to Kwangtung

    Place Units - Japanese
                1 mech_infantry placed in Kwangtung
                1 mech_infantry placed in Korea
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total

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