I moved the sub. I will be playing a little slower now. Hopefully I can make US/UK move after work today.
13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
2 infantry placed in Anhwe
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 transport moved from 67 Sea Zone to 52 Sea ZoneTurn Complete - UK_Pacific
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Neutral crush?
Yup, it’s the only way I could think of to break the stalemate over UK and Norway.
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Well, at least break it soon before I’m staring at another VC win in Europe.
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Makes sense … SZ105 is a nasty little hole for Germany to hide in :lol:
I hope you don’t mind, but I posted in the FAQ since I am not clear about the rules for neutrals 100%.
I think it’s probably legal from what I can tell from earlier questions, but I’m not 100% sure.
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I’m going to go ahead with Italy … I think it probably is analogous to the new mobilized carrier or blocked carrier, though issues with the political situation can be weird.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 aaGun, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
2 fighters and 2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Spain
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Novgorod to Caucasus
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Novgorod to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 aaGun, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
2 fighters and 2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Spain
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Novgorod to Caucasus
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Novgorod to BryanskCombat - Italians
Battle in Spain
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 1 armour in Spain, round 2 : 0/1 hits
1 armour owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Bryansk
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Bryansk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 3 : 3/5 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from British Somaliland to Ethiopia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from West India to Persia
2 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 mech_infantry moved from Persia to Turkey
Italians take Turkey from Neutral_True
1 mech_infantry moved from Persia to Afghanistan
Italians take Afghanistan from Neutral_True
1 carrier and 3 destroyers moved from 97 Sea Zone to 81 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Caucasus to Belarus
1 fighter moved from Caucasus to Belarus
1 bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Slovakia Hungary to Belarus
2 fighters moved from Bryansk to Belarus
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in West India
3 artilleries placed in Persia
2 infantry placed in Northern Italy
1 aaGun placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 59 / 83
Russians : 19 / 23
Japanese : 50 / 63
Americans : 54 / 76
Chinese : 27 / 28
British : 10 / 0
UK_Pacific : 0 / 0
Italians : 35 / 51
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to Queensland
2 destroyers and 5 submarines moved from 54 Sea Zone to 63 Sea Zone
2 fighters moved from 63 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Libya: 1 infantry
EDIT: Adding units owned by Neutral_Allies to Tunisia: 1 infantry
EDIT: Turning off Edit Mode -
After running the math, London will probably be liberated. Only question now is whether to fight or run …
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Yup, now that I can finally bring my bombers to bear on London . . . :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 1 aaGun, 5 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
6 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
3 armour moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Belarus to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 1 aaGun, 5 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
6 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
3 armour moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Belarus to UkraineCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 119 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 119 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Scotland
Germans attack with 3 armour, 1 artillery and 6 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 3 armour, 1 artillery and 6 infantry in Scotland, round 2 : 5/10 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from 91 Sea Zone to Northern Italy
1 fighter moved from 119 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to Western Germany
4 fighters moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Western Germany
2 artilleries and 1 infantry moved from Novgorod to Belarus
5 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Poland to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 carrier and 2 transports moved from 97 Sea Zone to 81 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 aaGuns moved from United Kingdom to Scotland
1 armour moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Normandy Bordeaux to France
6 mech_infantrys moved from Archangel to Belarus
5 armour moved from Archangel to Vyborg
2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Germans
1 aaGun and 2 infantry placed in United Kingdom
3 artilleries placed in Novgorod
2 artilleries and 3 infantry placed in Western Germany
1 destroyer and 3 transports placed in 113 Sea Zone
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Germans collect 66 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 68 / 88
Russians : 15 / 23
Japanese : 50 / 63
Americans : 52 / 76
Chinese : 27 / 28
British : 10 / 0
UK_Pacific : 0 / 0
Italians : 35 / 51
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
Nice response, I’m going to have to mull this over some.
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Thanks :-)
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I will probably have limited availability between now and Monday morning, so no rush.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Caucasus
2 mech_infantrys moved from Samara to Rostov
1 fighter moved from Samara to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Samara
3 armour, 4 infantry and 3 mech_infantrys moved from Samara to Volgograd
1 armour moved from Samara to Volgograd
2 fighters moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
4 infantry moved from Russia to Samara
2 aaGuns and 15 infantry moved from Yenisey to TimguskaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total -
Well, I think I tentatively figured out what US will do. It depends on Japan some I guess and I haven’t figured out exactly what going where. But knowing what I can expect from the US lets me also figure out how to handle Russia.
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Same here. When I’m slow with Italy, it’s usually because I can’t decide on Germany.





