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13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2

  • 17

    I’m going to go ahead with Italy … I think it probably is analogous to the new mobilized carrier or blocked carrier, though issues with the political situation can be weird.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 aaGun, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 infantry moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 fighters and 2 infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Spain
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Novgorod to Caucasus
                1 fighter moved from Eastern Poland to Bryansk
                1 fighter moved from Novgorod to Bryansk

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 aaGun, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 infantry moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 fighters and 2 infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Spain
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Novgorod to Caucasus
                1 fighter moved from Eastern Poland to Bryansk
                1 fighter moved from Novgorod to Bryansk

    Combat - Italians
                Battle in Spain
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 armour
                        Italians roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 1 armour in Spain, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Spain
                    Italians win, taking Spain from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Bryansk
                    Italians attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 mech_infantrys in Bryansk, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 3 :  3/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from British Somaliland to Ethiopia
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from West India to Persia
                2 artilleries moved from Egypt to Trans-Jordan
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 mech_infantry moved from Persia to Turkey
                      Italians take Turkey from Neutral_True
                1 mech_infantry moved from Persia to Afghanistan
                      Italians take Afghanistan from Neutral_True
                1 carrier and 3 destroyers moved from 97 Sea Zone to 81 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 fighter moved from Caucasus to Belarus
                1 fighter moved from Caucasus to Belarus
                1 bomber moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                2 fighters moved from Bryansk to Belarus
                4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in West India
                3 artilleries placed in Persia
                2 infantry placed in Northern Italy
                1 aaGun placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 19 / 23
        Japanese : 50 / 63
        Americans : 54 / 76
        Chinese : 27 / 28
        British : 10 / 0
        UK_Pacific : 0 / 0
        Italians : 35 / 51
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea
                1 infantry moved from New South Wales to Queensland
                2 destroyers and 5 submarines moved from 54 Sea Zone to 63 Sea Zone
                2 fighters moved from 63 Sea Zone to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from Libya: 1 infantry
                EDIT: Adding units owned by Neutral_Allies to Tunisia: 1 infantry
                EDIT: Turning off Edit Mode

  • 17

    After running the math, London will probably be liberated. Only question now is whether to fight or run …


  • Yup, now that I can finally bring my bombers to bear on London . . .  :-D

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 1 aaGun, 5 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                6 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                3 armour moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                3 mech_infantrys moved from Belarus to Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 fighter moved from Belarus to Ukraine

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 1 aaGun, 5 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                6 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                3 armour moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                3 mech_infantrys moved from Belarus to Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 fighter moved from Belarus to Ukraine

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 119 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 119 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Scotland
                    Germans attack with 3 armour, 1 artillery and 6 infantry
                    Americans defend with 1 airfield and 1 infantry
                        Germans roll dice for 3 armour, 1 artillery and 6 infantry in Scotland, round 2 :  5/10 hits
                        Americans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Scotland
                    Germans win, taking Scotland from Americans with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  3/6 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from 91 Sea Zone to Northern Italy
                1 fighter moved from 119 Sea Zone to Western Germany
                1 fighter moved from 104 Sea Zone to Western Germany
                4 fighters moved from United Kingdom to Western Germany
                2 tactical_bombers moved from United Kingdom to Western Germany
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                5 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Baltic States to Belarus
                2 mech_infantrys moved from Poland to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Belarus to Novgorod
                1 carrier and 2 transports moved from 97 Sea Zone to 81 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                2 aaGuns moved from United Kingdom to Scotland
                1 armour moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 infantry moved from Normandy Bordeaux to France
                6 mech_infantrys moved from Archangel to Belarus
                5 armour moved from Archangel to Vyborg
                2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Germans
                1 aaGun and 2 infantry placed in United Kingdom
                3 artilleries placed in Novgorod
                2 artilleries and 3 infantry placed in Western Germany
                1 destroyer and 3 transports placed in 113 Sea Zone
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                Germans collect 66 PUs (2 lost to blockades); end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    Production/PUs Summary :

    Germans : 68 / 88
        Russians : 15 / 23
        Japanese : 50 / 63
        Americans : 52 / 76
        Chinese : 27 / 28
        British : 10 / 0
        UK_Pacific : 0 / 0
        Italians : 35 / 51
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • Nice response, I’m going to have to mull this over some.

  • 17

    Thanks  :-)

  • 17

    I will probably have limited availability between now and Monday morning, so no rush.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Samara to Caucasus
                2 mech_infantrys moved from Samara to Rostov
                1 fighter moved from Samara to Caucasus
                1 fighter moved from Russia to Caucasus
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                2 fighters moved from Russia to Bryansk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    Russians win, taking Caucasus from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Russia to Samara
                3 armour, 4 infantry and 3 mech_infantrys moved from Samara to Volgograd
                1 armour moved from Samara to Volgograd
                2 fighters moved from Caucasus to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                4 infantry moved from Russia to Samara
                2 aaGuns and 15 infantry moved from Yenisey to Timguska

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 23 PUs total


  • Well, I think I tentatively figured out what US will do. It depends on Japan some I guess and I haven’t figured out exactly what going where. But knowing what I can expect from the US lets me also figure out how to handle Russia.

  • 17

    Same here. When I’m slow with Italy, it’s usually because I can’t decide on Germany.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 armour moved from South West Africa to Rhodesia
                      Japanese take Rhodesia from British
                1 armour moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour moved from Dzavhan to Yenisey
                      Japanese take Yenisey from Russians
                7 artilleries, 11 infantry and 4 mech_infantrys moved from Yakut S.S.R. to Yenisey

    Combat - Japanese

    Non Combat Move - Japanese
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
                1 infantry moved from 70 Sea Zone to Angola
                      Japanese take Angola from Neutral_True
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Saudi Arabia
                      Japanese take Saudi Arabia from Neutral_True
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                3 submarines moved from 37 Sea Zone to 35 Sea Zone
                3 submarines moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 1 cruiser, 10 destroyers, 6 fighters, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from French Indo China to Shan State
                2 tactical_bombers moved from 71 Sea Zone to Iraq
                3 bombers moved from Anglo Egyptian Sudan to Iraq
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from French Indo China to Siam

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 aaGun, 1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Malaya
                1 infantry placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 65 / 88
        Russians : 20 / 23
        Japanese : 56 / 66
        Americans : 52 / 76
        Chinese : 27 / 28
        British : 8 / 0
        UK_Pacific : 0 / 0
        Italians : 32 / 51
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to Spain
                2 fighters moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from Eire to Scotland
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                2 infantry moved from Iceland to 123 Sea Zone
                2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                4 bombers moved from Gibraltar to Scotland
                7 bombers and 2 fighters moved from Iceland to Scotland
                4 fighters moved from 123 Sea Zone to Scotland

    Combat - Americans
                Battle in Scotland
                    Americans attack with 1 artillery, 11 bombers, 6 fighters, 4 infantry and 1 mech_infantry
                    Germans defend with 2 aaGuns, 1 airfield, 3 armour, 1 artillery and 6 infantry
                    Americans win, taking Scotland from Germans with 11 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 aaGuns, 3 armour, 1 artillery and 6 infantry
                    Casualties for Americans: 1 artillery, 3 fighters and 4 infantry
                Battle in Spain
                    Americans attack with 2 fighters and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Spain from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Spain to Eire
                1 fighter moved from Scotland to Eire
                2 fighters moved from Scotland to 109 Sea Zone
                11 bombers moved from Scotland to Eire
                1 armour, 5 artilleries and 6 infantry moved from Iceland to 123 Sea Zone
                1 armour, 5 artilleries, 2 carriers, 5 destroyers, 6 infantry and 6 transports moved from 123 Sea Zone to 109 Sea Zone
                1 armour, 5 artilleries and 6 infantry moved from 109 Sea Zone to Eire
                1 carrier and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from Eastern United States to 109 Sea Zone
                2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                2 artilleries and 6 infantry moved from 106 Sea Zone to Quebec
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 battleship, 3 carriers, 3 cruisers and 8 destroyers moved from 63 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                3 aaGuns moved from Central United States to Ontario

    Place Units - Americans
                2 artilleries and 4 infantry placed in Central United States
                1 airfield placed in Eire
                3 transports placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • Well, I lost way more in Scotland than I should have.  :oops:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Shensi
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Kwangtung to Kwangsi

    Place Units - Chinese
                2 infantry placed in Jehol
                3 infantry placed in Anhwe
                4 infantry placed in Kwangsi
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Jehol: 1 artillery and 7 infantry
                EDIT: Adding units owned by Chinese to Anhwe: 1 artillery and 7 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,2,1,3,5
                Chinese collect 26 PUs (1 lost to blockades); end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - British
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 27 to 28
                EDIT: Turning off Edit Mode

    Non Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire

    Turn Complete - UK_Pacific

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