UnknownSoldier (Axis) vs. Entek (Allies+12), no tech

  • '13

    sounds good to me

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
                1 fighter moved from Iceland to 119 Sea Zone
                2 infantry moved from 119 Sea Zone to Scotland
                2 artilleries moved from 119 Sea Zone to Scotland
                1 fighter moved from 119 Sea Zone to Scotland
                4 infantry moved from Midway to 25 Sea Zone
                4 artilleries moved from Midway to 25 Sea Zone
                4 artilleries, 3 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 25 Sea Zone to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Japan
                4 artilleries moved from 6 Sea Zone to Japan
                3 bombers moved from Midway to 6 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,6
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,3
                Battle in 119 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 2 transports
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 119 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Germans with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Scotland
                    Americans attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 armour and 2 infantry
                        Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Scotland, round 1 :  2/5 hits
                        Germans roll dice for 1 armour and 2 infantry in Scotland, round 1 :  0/3 hits
                        2 infantry owned by the Germans lost in Scotland
                        Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Scotland, round 2 :  5/5 hits
                        Germans roll dice for 1 armour in Scotland, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Scotland
                    Americans win, taking Scotland from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 2 infantry
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers
                        Japanese roll dice for 5 submarines in 6 Sea Zone, round 1 :  0/5 hits
                        Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 1 :  7/17 hits
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 :  9/18 hits
                    Units damaged: 3 battleships owned by the Americans and 3 carriers owned by the Americans
                        1 fighter owned by the Americans , 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 :  9/14 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  6/18 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 battleships, 3 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 :  7/10 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  7/12 hits
                        2 fighters owned by the Americans , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans , 3 bombers owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 battleships and 4 transports in 6 Sea Zone, round 4 :  3/3 hits
                        Japanese roll dice for 2 battleships, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  4/5 hits
                        3 battleships owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Japan
                    3 transports owned by the Americans retreated to 16 Sea Zone
                    Japanese win with 2 battleships remaining. Battle score for attacker is -54
                    Casualties for Japanese: 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers
                    Casualties for Americans: 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
                Battle in Gibraltar

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 108 Sea Zone
                1 fighter moved from Scotland to 108 Sea Zone
                1 fighter moved from 101 Sea Zone to Iceland
                1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 108 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,1,1,3,2,2,4,1,4,6
                Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        10 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
        16 Sea Zone : 3 artilleries, 3 infantry and 3 transports
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Iceland : 1 fighter
        Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Scotland : 1 flag, 1 airfield, 2 artilleries and 2 infantry
        119 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
        108 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        106 Sea Zone : 1 flag
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 14 / 15
        Japanese : 63 / 63
        Americans : 52 / 71
        Chinese : 5 / 16
        British : 15 / 0
        UK_Pacific : 11 / 10
        Italians : 26 / 41
        ANZAC : 11 / 18
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Well that went horribly!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Hunan, round 1 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 3 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hunan, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hunan, round 4 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan
                1 artillery placed in Hunan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Yunnan : 4 infantry
        Hunan : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 14 / 15
        Japanese : 62 / 63
        Americans : 52 / 71
        Chinese : 6 / 12
        British : 15 / 0
        UK_Pacific : 11 / 10
        Italians : 26 / 41
        ANZAC : 11 / 18
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Shensi
                      Chinese take Shensi from Japanese
                1 mech_infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 armour moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                      UK_Pacific take 39 Sea Zone from Japanese
                1 infantry moved from Persia to 80 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in French Indo China
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 1 :  2/3 hits
                        1 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    retreated to French Indo China
                    Japanese win with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 armour and 1 fighter

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Burma
                1 mech_infantry moved from India to Shan State
                1 infantry moved from India to West India
                1 infantry moved from 72 Sea Zone to Tanganyika Territory

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry

    Territory Summary for British, UK_Pacific :

    Shensi : 1 armour
        Shan State : 1 mech_infantry
        Burma : 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour and 1 mech_infantry
        Java : 1 flag, 1 infantry
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 flag
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Tanganyika Territory : 1 infantry
        Italian Somaliland : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 destroyer and 1 transport
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 14 / 15
        Japanese : 58 / 63
        Americans : 52 / 71
        Chinese : 7 / 12
        British : 15 / 0
        UK_Pacific : 14 / 15
        Italians : 26 / 41
        ANZAC : 11 / 18
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from Russians
                      Italians take Caucasus from Russians
                1 armour moved from Iraq to Eastern Persia
                      Italians take Persia from British
                      Italians take Eastern Persia from British
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 armour moved from Rhodesia to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Union of South Africa
                      Italians take Union of South Africa from British
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 armour moved from Egypt to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                1 carrier and 2 fighters moved from 81 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from 72 Sea Zone to French Madagascar
                1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Italians
                Battle in 72 Sea Zone
                    Italians attack with 1 carrier, 2 fighters and 3 transports
                    British defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 carrier, 2 fighters and 3 transports in 72 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 carrier, 2 fighters and 3 transports in 72 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 72 Sea Zone
                    Italians win, taking 72 Sea Zone from Neutral with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in West India
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in West India, round 1 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 1 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Italians win, taking West India from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Madagascar
                Battle in Tanganyika Territory
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tanganyika Territory, round 1 :  2/4 hits
                        British roll dice for 1 infantry in Tanganyika Territory, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                    Italians win, taking French Madagascar from French, taking Tanganyika Territory from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 72 Sea Zone to Kenya
                1 infantry moved from Iraq to Persia
                1 artillery moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                2 artilleries placed in Southern Italy
                3 armour placed in Egypt

    Turn Complete - Italians
                Italians collect 38 PUs; end with 38 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Italians :

    West India : 1 flag, 1 armour and 1 infantry
        Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        South West Africa : 1 flag
        Nigeria : 1 flag, 1 infantry
        Kenya : 1 flag, 2 fighters and 1 mech_infantry
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag, 1 armour, 1 artillery and 1 infantry
        French Equatorial Africa : 1 flag
        French Madagascar : 1 flag, 1 artillery and 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag, 1 armour
        95 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 armour
        72 Sea Zone : 1 flag, 1 carrier and 3 transports
        79 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 12 / 15
        Japanese : 58 / 63
        Americans : 52 / 71
        Chinese : 7 / 12
        British : 8 / 0
        UK_Pacific : 12 / 15
        Italians : 38 / 59
        ANZAC : 11 / 18
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 cruiser and 1 submarine
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 :  1/1 hits

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
                ANZAC collect 9 PUs (2 lost to blockades); end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Northern Territory : 1 artillery and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Western Australia : 2 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        54 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 12 / 15
        Japanese : 58 / 63
        Americans : 52 / 71
        Chinese : 7 / 12
        British : 8 / 0
        UK_Pacific : 12 / 15
        Italians : 38 / 59
        ANZAC : 11 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 12 / 15
        Japanese : 58 / 63
        Americans : 52 / 71
        Chinese : 7 / 12
        British : 8 / 0
        UK_Pacific : 12 / 15
        Italians : 38 / 59
        ANZAC : 11 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Well, when I clicked “Done” on the French turn summary, a screen pops up stating the Axis have achieved victory due to 8 VCs.

    Good game…would you like to play a rematch?

  • '20 '19 '18 '17 '16

    Sounds good to me.  Did you want to swap sides or stick with what we’ve got?

  • '13

    Either way is good with me…what is your preference?

  • '20 '19 '18 '17 '16

    Let’s bid for it.  I’ll start it off with 20

  • '13

    Ummm…15

  • '20 '19 '18 '17 '16

    I’ll go 14

  • '13

    I will go 12

  • '20 '19 '18 '17 '16

    You can have them for 12. Let me know where you want your troopers and I’ll set up a thread in the morning.

  • '13

    @Entek:

    You can have them for 12. Let me know where you want your troopers and I’ll set up a thread in the morning.

    Give me a sub in sz98 and a tank in Egypt

  • '20 '19 '18 '17 '16

    Here’s a link to our new game.

  • '20 '19 '18 '17 '16

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