@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Arathorn (Axis) vs Karl7 (Allies +9)
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Starting thread
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Oops. made a mistake….
Give me two secs. I put in the wrong thread number…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia -
none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to YugoslaviaCombat - Germans
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 7/20 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 5/11 hits
6 infantry owned by the French , 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 2 : 6/15 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 2 : 3/5 hits
1 armour owned by the French , 1 armour owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 4/11 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 4/5 hits
4 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
2 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 4 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters, 2 submarines and 4 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 : 8/10 hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Denmark to Western Germany
1 armour and 1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
3 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
1 cruiser moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 36 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 3 aaGuns, 3 artilleries and 11 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Romania : 2 armour, 2 artilleries and 6 infantry
Poland : 2 infantry
Germany : 1 factory_major
Norway : 1 armour and 3 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 36 / 65
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 28 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.156
Median : 3.000
Variance : 2.697
Standard Deviation : 1.642
Total rolls : 90Neutral_Allies Combat
2 was rolled 4 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Germans Combat
1 was rolled 9 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.203
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 64French Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.938
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 124 Sea Zone
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 infantry moved from Karelia to Vyborg
1 artillery moved from Novgorod to Vyborg
5 infantry moved from Novgorod to Vyborg
1 aaGun moved from Novgorod to Vyborg
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Archangel to Novgorod
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Caucasus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 harbour and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from ChineseCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 4/9 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
6 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Korea to Kiangsi
1 fighter moved from Okinawa to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 29 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Korea : 1 artillery and 1 infantry
Kiangsi : 1 artillery, 1 fighter and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 aaGun and 6 infantry
Siam : 2 infantry
Manchuria : 4 infantry
Hainan : 1 harbour
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
6 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 36 / 65
Russians : 37 / 37
Japanese : 29 / 43
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.581
Median : 4.000
Variance : 2.033
Standard Deviation : 1.426
Total rolls : 31Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.826
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 transport moved from 26 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 13 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone -
Scramble taranto?
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Scramble one italian fighter, a german fighter and a german tact.
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Blah, I clicked through. Here is map.
FYI I changed my casualties on the last round of taranto between a ftr and tacb. 1 Ftr had no range to land so it was really a no brainer.
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Of course… No problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Albania to Yugoslavia
1 armour moved from Northern Italy to Southern France
1 armour moved from Albania to YugoslaviaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the French , 1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Gibraltar
Battle in Yugoslavia
Italians attack with 1 armour and 1 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Yugoslavia, round 1 : 0/2 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
Italians roll dice for 1 armour in Yugoslavia, round 3 : 0/1 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
Italians roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Gibraltar from British, taking Yugoslavia from Neutral_Allies with 1 armour remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/4 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 1 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 4 infantry
EDIT: Removing units owned by Italians from Southern Italy: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
Libya : 1 artillery and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
96 Sea Zone : 1 submarine
Bulgaria : 1 flag, 5 infantry
92 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 36 / 65
Russians : 37 / 37
Japanese : 29 / 43
Americans : 52 / 53
Chinese : 9 / 17
British : 28 / 34
UK_Pacific : 21 / 22
Italians : 19 / 24
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.340
Standard Deviation : 0.583
Total rolls : 48Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Neutral_Allies Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4French Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.074
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Scramble in 110?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 10 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux
2 artilleries and 1 mech_infantry moved from France to Holland Belgium
1 submarine moved from 106 Sea Zone to 103 Sea ZoneAirborne Attack Move - Germans





