68e06e32-478f-46f5-ac1a-9ef99b5880bf-triplea_42139_2 yam.tsvg
Mallory29 (Allies+7) vs. UnknownSoldier (Axis) Global Alpha 3 Final
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 artillery moved from New South Wales to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 armour, 8 artilleries, 3 fighters and 11 infantry
Dutch New Guinea : 1 flag, 2 infantry
35 Sea Zone : 1 flag, 1 submarine
61 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 56 / 70
Russians : 26 / 27
Japanese : 69 / 87
Americans : 53 / 73
Chinese : 0 / 2
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 15 / 22
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 56 / 70
Russians : 26 / 27
Japanese : 69 / 87
Americans : 53 / 73
Chinese : 0 / 2
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 15 / 22
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am attacking sz92, where you have 2 subs and a destroyer, with 2 subs, a destroyer, 3 fighters, 3 tactical, and a bomber. I am assuming you would not want to scramble the 2 British and 1 French fighters from Gibraltar.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour moved from Bessarabia to Ukraine
3 armour moved from Western Ukraine to Ukraine
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 92 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Ukraine
Germans attack with 4 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour in Ukraine, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Rostov, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
9 armour moved from Western Ukraine to Belarus
3 armour, 1 artillery and 9 infantry moved from Archangel to Belarus
3 armour, 3 artilleries and 6 infantry moved from Novgorod to Belarus
5 transports moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from 125 Sea Zone to 113 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
3 tactical_bombers moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from 92 Sea Zone to Southern France
1 transport moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 artillery moved from Western Germany to France
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 carrier and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
3 armour placed in Novgorod
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Egypt : 1 armour
Anglo Egyptian Sudan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Tunisia : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Germany : 1 factory_major
Belarus : 1 flag, 3 aaGuns, 16 armour, 26 artilleries and 32 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 armour and 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 4 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transports
93 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 5 submarines, 3 tactical_bombers and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer and 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 74
Russians : 22 / 27
Japanese : 69 / 87
Americans : 53 / 73
Chinese : 0 / 2
British : 30 / 31
UK_Pacific : 2 / 0
Italians : 15 / 22
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you would have scrambled, I can re-roll the battle.
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Nope…that’s fine…more to come tonight!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Russia
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Samara to RussiaPlace Units - Russians
1 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 infantry
Bryansk : 2 infantry
Archangel : 1 infantry
Russia : 6 aaGuns, 1 airfield, 4 armour, 33 artilleries, 1 factory_major, 2 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 mech_infantry
Smolensk : 1 infantry
Eastern Persia : 3 infantryProduction/PUs Summary :
Germans : 59 / 74
Russians : 24 / 24
Japanese : 69 / 87
Americans : 53 / 73
Chinese : 0 / 2
British : 30 / 31
UK_Pacific : 2 / 0
Italians : 15 / 22
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 6 armour, 3 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
3 artilleries moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 fighter moved from 25 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Japan to 35 Sea Zone
2 infantry moved from India to West India
13 armour, 5 artilleries and 8 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
1 armour moved from Tsinghai to Novosibirsk
1 armour moved from Sikang to Kazakhstan
8 submarines moved from 25 Sea Zone to 26 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
5 carriers moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 4 fighters, 8 submarines and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 8 submarines in 26 Sea Zone, round 1 : 4/8 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 4 fighters, 8 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 31 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 1 : 5/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in West India
Japanese attack with 13 armour, 5 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 13 armour, 5 artilleries, 10 infantry and 1 mech_infantry in West India, round 1 : 13/29 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 13 armour, 5 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 3 artilleries and 4 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 4 infantry in Hawaiian Islands, round 1 : 2/8 hits
Americans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Hawaiian Islands, round 1 : 1/2 hits
2 aaGuns owned by the Americans and 1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits
1 artillery owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 aaGuns, 1 artillery and 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Szechwan to Sikang
2 armour moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
3 armour moved from French Indo China to Burma
1 aaGun moved from Burma to India
3 armour moved from Kiangsu to Kweichow
2 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 armour moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
2 bombers moved from 35 Sea Zone to Yunnan
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea ZonePlace Units - Japanese
3 transports placed in 39 Sea Zone
3 armour placed in French Indo China
3 armour placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUsTerritory Summary for Japanese :
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 armour
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 2 armour and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 armour
India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag, 1 artillery
Amur : 1 flag, 1 artillery and 1 infantry
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 armour
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 6 transports
26 Sea Zone : 1 flag, 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 8 submarines, 4 tactical_bombers and 4 transports
West India : 1 flag, 13 armour, 5 artilleries, 9 infantry and 1 mech_infantry
Novosibirsk : 1 flag, 1 armourProduction/PUs Summary :
Germans : 59 / 74
Russians : 19 / 24
Japanese : 77 / 92
Americans : 52 / 73
Chinese : 0 / 2
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 15 / 22
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The Japanese Empire is smelling victory!
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The Japanese Empire is smelling victory!
I can never remember the rules, is it 6 or 7 for Pac? 8 for Europe…I’m a pretty terrible player.
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Neither can I. I had to look it up. It is 8 for European and 6 for Pacific for a complete round of play. It can be found by clicking on help and looking in the game notes section.
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The Japanese Empire is smelling victory!
I can never remember the rules, is it 6 or 7 for Pac? 8 for Europe…I’m a pretty terrible player.
I have afeeling we are both in the process of learning 8-)
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Oh, if that’s the case, I have no chance of liberating….I yield.
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Wanna swap sides and do another one? Or keep the sides the same? We can play the same version or swap to 1940 2nd edition, which is apparently what everyone is playing.
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I thought 2nd edition was Alpha 3? Maybe not. Well Europe wasn’t a disaster, but Pac went terrible…how about 1 more go with the Allies for me. I’d like to see if I can change some things up and at least hold out a bit longer. :cry:
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I’d say same bid with SS in SZ98 for the UK…going to bed, so I can always do later…
Unless you want me to be Axis, then we can go that way, but either way, it will have to be later.
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From what I have read, I think there is a change in one or two infantry between the two. I will get it started when I get home tonight. Where would you like the extra IPC to go?





