Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
bur twol
egy
a
Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (4, 5, 4, 2)2@2: (4, 5)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 3)
egy2
a
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (3, 1, 1, 5)2@2: (6, 4)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (6)
egy twol
ncm:
2 inf rho -> cng
3 inf art aa ind, ftr bur -> per
bmb 16 -> cau
2 ftr gbr, ftr 5 -> bst
inf wca -> eca
mobilize:
trn bb ca 2, inf gbr
collect:
32+0=32, has 32
You saved one so should have 33 on hand
You didn’t place the transport (in Z2)
My map will be correct - just reporting differences here
I2 with 22, buy 4 INF, 2 ARM
Combat moves -
Egy - INF (Ita) ARM (Bul) FTR (Ukr) INF, ART (Gib) BB (Z14) 2 CA (Z13)
EUk - ARM (Ukr) blitz to EPl
Egy
Rolls: 1@1 2@2 4@3 1@4; Total Hits: 21@1: (4)2@2: (6, 6)4@3: (1, 6, 4, 1)1@4: (6)
Rolls: 6@2 1@3; Total Hits: 16@2: (6, 2, 6, 5, 4, 4)1@3: (5)
Egy2
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 6)2@3: (5, 4)
Rolls: 4@2 1@3; Total Hits: 14@2: (3, 3, 6, 1)1@3: (5)
Pathetic on both sides
Very pathetic
Egy3
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 4)
Rolls: 4@2 1@3; Total Hits: 14@2: (3, 4, 3, 4)1@3: (1)
Let’s see if I can manage to lose my fighter in all this
STILL pathetic!!
Fighter chickens to Libya
Egy 4
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 4, 5)1@3: (6)
Amazing.
It’s gotta be highly, highly unlikely that this battle is not over after 4 rounds
Egy5
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 3, 5)1@3: (5)
Will the Italian tank make good on its 5th try? Stupid thing has missed 3 or 4 times already depending on how you count round 1
Unbelievable. It’s been awhile since I saw rolls this unlikely
Egy SIX
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 3@2 1@3; Total Hits: 13@2: (1, 4, 4)1@3: (5)
Well, after all that craziness, the final result is actually average (because fighter pulled out after round 3)
Ukr - INF (Bul)
EPl - INF (Bul)
Collect 16, 16 on hand
Get the 2nd transport for extra bombardment and look what good it does - squat
US2:
Purchase:
trn 6 inf 2 art arm ftr
combat:
2 bmb gbr -> ger *sbr
trn 10 load 2 inf -> 12 unload alg
trn 10 load inf art -> 12 unload gib
ger sbr, dice correspond
aa
Rolls: 2@1; Total Hits: 12@1: (1, 3)
dmg
Rolling 2d6:
(1, 5)
bmb down, 5 dmg ger
ncm:
2 dd cv 2 ftr 10, dd 9 -> 12
dd cv 20 -> 10
bmb ger -> gbr
2 inf wca -> eca
mobilize:
dd 10, inf art eus, 5 inf art arm ftr wus
collect:
38+5=43, has 43
When you roll a # of d6’s, it always sorts them from lowest to highest.
But I guess you didn’t know what the AA rolls would be, so I suppose it works for me…
You placed an extra dd in Z10 that you didn’t buy
Your placement says you placed a dd in Z10 and your map has a new transport AND dd in Z10. It will be correct on my map (Z10 has TP, DD, CV)
had one in the build then took it off. Don’t know where my mind is.
Figured it was something like that -
no worries
G3 with 44, buy 5 RPR, 5 INF, 2 ART, 2 ARM, AA
Combat moves -
Cau - 8 INF, 3 ART, 3 ARM, FTR (Ukr) FTR (Ita) BMB (Ger) 3 ARM (EPl)
Egy - 3 INF, ARM (Lib) ARM (Sud)
Cau AA
Rolls: 2@1 1@1; Total Hits: 02@1: (6, 3)1@1: (6)
Cau
Rolls: 5@1 6@2 8@3 1@4; Total Hits: 65@1: (1, 5, 2, 5, 6)6@2: (3, 1, 6, 3, 4, 6)8@3: (5, 3, 6, 3, 6, 2, 5, 6)1@4: (1)
Need casualty choice to proceed, since there is a British bomber
Map attached
all inf.