WC12 AA50 US Round 2 SouL(11) v Gamerman01(x)
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bur twol
egy
a
Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (4, 5, 4, 2)2@2: (4, 5)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
egy2
a
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (3, 1, 1, 5)2@2: (6, 4)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
egy twol
ncm:
2 inf rho -> cng
3 inf art aa ind, ftr bur -> per
bmb 16 -> cau
2 ftr gbr, ftr 5 -> bst
inf wca -> ecamobilize:
trn bb ca 2, inf gbrcollect:
32+0=32, has 32 -
You saved one so should have 33 on hand
You didn’t place the transport (in Z2)My map will be correct - just reporting differences here
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I2 with 22, buy 4 INF, 2 ARM
Combat moves -
Egy - INF (Ita) ARM (Bul) FTR (Ukr) INF, ART (Gib) BB (Z14) 2 CA (Z13)
EUk - ARM (Ukr) blitz to EPlEgy
Rolls: 1@1 2@2 4@3 1@4; Total Hits: 21@1: (4)2@2: (6, 6)4@3: (1, 6, 4, 1)1@4: (6)
Rolls: 6@2 1@3; Total Hits: 16@2: (6, 2, 6, 5, 4, 4)1@3: (5) -
Egy2
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 6)2@3: (5, 4)
Rolls: 4@2 1@3; Total Hits: 14@2: (3, 3, 6, 1)1@3: (5) -
Pathetic on both sides
Very pathetic
Egy3
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 4)
Rolls: 4@2 1@3; Total Hits: 14@2: (3, 4, 3, 4)1@3: (1)
Let’s see if I can manage to lose my fighter in all this -
STILL pathetic!!
Fighter chickens to Libya
Egy 4
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 4, 5)1@3: (6) -
Amazing.
It’s gotta be highly, highly unlikely that this battle is not over after 4 rounds
Egy5
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 3, 5)1@3: (5)
Will the Italian tank make good on its 5th try? Stupid thing has missed 3 or 4 times already depending on how you count round 1 -
Unbelievable. It’s been awhile since I saw rolls this unlikely
Egy SIX
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 3@2 1@3; Total Hits: 13@2: (1, 4, 4)1@3: (5) -
Well, after all that craziness, the final result is actually average (because fighter pulled out after round 3)
Ukr - INF (Bul)
EPl - INF (Bul)Collect 16, 16 on hand
Get the 2nd transport for extra bombardment and look what good it does - squat
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US2:
Purchase:
trn 6 inf 2 art arm ftrcombat:
2 bmb gbr -> ger *sbr
trn 10 load 2 inf -> 12 unload alg
trn 10 load inf art -> 12 unload gibger sbr, dice correspond
aa
Rolls: 2@1; Total Hits: 12@1: (1, 3)
dmg
Rolling 2d6:
(1, 5) -
bmb down, 5 dmg ger
ncm:
2 dd cv 2 ftr 10, dd 9 -> 12
dd cv 20 -> 10
bmb ger -> gbr
2 inf wca -> ecamobilize:
dd 10, inf art eus, 5 inf art arm ftr wuscollect:
38+5=43, has 43 -
When you roll a # of d6’s, it always sorts them from lowest to highest.
But I guess you didn’t know what the AA rolls would be, so I suppose it works for me… -
You placed an extra dd in Z10 that you didn’t buy
Your placement says you placed a dd in Z10 and your map has a new transport AND dd in Z10. It will be correct on my map (Z10 has TP, DD, CV) -
had one in the build then took it off. Don’t know where my mind is.
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Figured it was something like that -
no worries -
G3 with 44, buy 5 RPR, 5 INF, 2 ART, 2 ARM, AA
Combat moves -
Cau - 8 INF, 3 ART, 3 ARM, FTR (Ukr) FTR (Ita) BMB (Ger) 3 ARM (EPl)
Egy - 3 INF, ARM (Lib) ARM (Sud)Cau AA
Rolls: 2@1 1@1; Total Hits: 02@1: (6, 3)1@1: (6) -
Cau
Rolls: 5@1 6@2 8@3 1@4; Total Hits: 65@1: (1, 5, 2, 5, 6)6@2: (3, 1, 6, 3, 4, 6)8@3: (5, 3, 6, 3, 6, 2, 5, 6)1@4: (1)Need casualty choice to proceed, since there is a British bomber
Map attached -
all inf.
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