Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsBotider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm4
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E. Poland:
Attacker:
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 6, 5)1@3: (6)
Defender:
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
E. Poland:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Manchuria:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Tactical to Korea
3 Fightesr to Novgorod
8 Infantry to N. Ukraine
2 Infantry from Russia to Sam
AA Gun to KoreaBuild: Infantry, Artillery, 3 Armor in Russia
Build: 3 Armor in NovgorodCollect: 36 IPC + 5 SZ 125 = 41 IPC
Don’t forget to take your 12 IPC for the Russian invasion!
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well, yuk, what a mess…
japan 5
purchase ($52 + $12 bonus for dow from russia)
3 inf, rtl, 5 arm, 3 trn… spend $64combat
sz6 (3 ss, 5 dd, 2 ca, bb, 3 cv, 6 ftr)
2 ftr, 2 tbmb japan
3 ftr, 2 tbmb, 2 sbmb kiangsi
2 ftr, 2 tbmb, 2 cv, dd, 2 ca, 2 bb sz35
ftr, tbmb sz44sumatra ( )
inf kwangtung via trn sz20 > sz41borneo ( )
inf celebes via trn sz44 > sz43guam ( )
inf philippines via trn sz35 > sz21 -
sz5
attackers…
2 cv @ 0, dd @ 2, 2 ca/8 ftr @ 3, 2 bb/7 tbmb/2 sbmb @ 4
Rolls: 1@2 10@3 11@4; Total Hits: 121@2: (5)10@3: (6, 5, 1, 6, 1, 2, 5, 3, 2, 1)11@4: (3, 3, 6, 1, 5, 6, 6, 4, 2, 6, 4)call hits…
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You mean SZ 6?
3 Hits to Carriers
1 Hit to Battleship
3 Hits to Submarines
5 Hits to Destroyers -
ok…
defenders…
3 ss @ 1, 5 dd/3 cv @ 2, 2 ca @ 3, 6 ftr/bb @ 4
Rolls: 3@1 8@2 2@3 7@4; Total Hits: 123@1: (3, 5, 3)8@2: (1, 5, 4, 4, 1, 2, 4, 1)2@3: (3, 2)7@4: (2, 1, 2, 1, 6, 4, 4) -
wow,… i am playing like a dog, and the dice are making me pay…
2 hits to bbs
2 cvs die (4 hits)
ftr, tbmb (that can’t land now)
dd
2 ca
ftrman, that is awful.
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well, this is supposedly a 98% win, but it ain’t lookin’ so good now… let’s see if it gets worse…
sz6
attackers…
6 ftr @ 3, 6 tbmb/2 dbb/2 sbmb @ 4
Rolls: 6@3 10@4; Total Hits: 126@3: (1, 4, 2, 2, 3, 1)10@4: (3, 5, 1, 6, 3, 2, 6, 3, 1, 3)call hits…
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good grief,… the dice are stuck on 12. that’s sure makes up for the first round… 'cept we’ll see what you hit now. all u.s. units are dead, if my count is correct.
defenders…
3 dcv @ 2, 2 ca @ 3, 6 ftr/dbb @ 4
Rolls: 3@2 2@3 7@4; Total Hits: 93@2: (3, 2, 2)2@3: (4, 1)7@4: (1, 4, 1, 4, 1, 6, 2) -
good grief,… you scorched me!
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12 out of 14 4’s? that’s so unlike you… :wink:
noncombat
3 ftrs, 2 sbmbs sz5 > japan
dd sz37 > sz20
2 sub sz43 > sz20
sub, 2 dd sz45 > sz21
cv sz44 > sz21
trn sz45 > sz20
trn sz35 > sz20
inf, rtl sikang > shensi
rtl, mech kansu > shensi
2 inf, arm kiangsu > kiangsi
rtl, arm kwangtung > kiangsideployment
3 inf, rtl, 2 arm > japan
3 trn > sz6
3 arm > kiangsucollect
$45not much hope at this point… i really needed for most of my planes to survive. ah well,… easy come, easy go. nice move in the pacific,… but i really gotta pay attention to the sea zones a little better…
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not much hope at this point… i really needed for most of my planes to survive. ah well,… easy come, easy go. nice move in the pacific,… but i really gotta pay attention to the sea zones a little better…
Die Flottenmörderin strikes again!
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USA:
Buy(80)
- Minor Complex
- 2 Aircraft Carriers
- 2 Fighters
- 3 Destroyers
NCM: Destroyer to SZ 16, 25
Build: Minor in Korea
Build: 2 Carriers, 2 Fighters, 3 Destroyers in SZ 101Collect: 53 IPC + 25 NO - 2 CRD SZ 6 = 76 IPC
Chinese Infantry to Kansu
NCM Fighter to Yunan
Collect: 6 IPC + 2 Saved = 8 IPC
England:
Buy(22/20)
- England: 3 Armor, Save 4
- India: 3 Armor, Save 2
Combat Moves:
Fighter from SZ 42 to SZ 41
Fighter from SZ 42 to SZ 43
Infantry from Yunnan to SZE
Infantry from Yunnan to KWE
Infantry from Yunnan to Hun
Infantry from Yunnan to KWA
Infantry, 3 Armor to Tang
Infantry, 3 Armor to Con
4 Inf, 3 Art, Mech, Arm to E. PersiaCombat:
Tang:
Attacker:
Rolls: 1@1 3@3; Total Hits: 01@1: (6)3@3: (6, 4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Attacker:
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (6, 4, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Congo
Attacker:
Rolls: 1@1 3@3; Total Hits: 11@1: (6)3@3: (6, 3, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
NON Coms on map. (Biggie is the fleet to Celebes SZ)
Build: 3 ARmor in S. Africa, 3 Armor in India
Collect: 20 + 4 Saved, 13 + 2 Saved
Australia:
Buy(19)
Transport, 2 SubmarinesCombat Moves:
Infantry, Artillery, Cruiser to Celebes
Combat:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM fleet to SZ 44
NCM Destroyer to SZ 17Build: 2 Submarines, Transport in SZ 62
Collect: 17 TT + 5 NO = 22 IPC
When it comes to the calculators and naval battles, I’ll give you a secret. I subtract 13.4% from what they say the attacker’s odds are. It’s not perfect, but it seems to correct for some mathematical issues the writers have when it comes to navy. I have no idea WHY they are never correct, but they never are correct. Don’t tell EM!
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i usually adjust down about 10%… but it still said it was a 98% win. i know i won, but lost a lot more than anticipated. i don’t think the odds were off that far. i suppose the variables with respect to two-hit units plays havoc with the odds, since the calculator really doesn’t know the overall strategic situation and cannot predict how a player will choose casualties, e.g., it doesn’t know if a player can afford to take hits to CVs, for example, or how far planes have to fly to get to the battle and thus whether they have movement left to land somewhere, etc. all those variables could throw off the calculator. i don’t it was wrong for this battle… it was almost a certain win for the japanese. i just took more damage than anticipated, and the dice rolls were clearly the explanation. interesting thoughts, though, doctor. :wink:





