@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
16L G40 BM 2.0 VonAlba(axis) vs Giallo(allies)
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another 8 hit
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carriers 1 dd anzac cr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
5 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from New Guinea to 26 Sea Zone
1 bomber moved from Philippines to Midway
1 fighter moved from Philippines to Caroline Islands
1 infantry moved from Siberia to Sakha
1 mech_infantry moved from Manchuria to Buryatia
2 fighters moved from Manchuria to Buryatia
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from French Indo China to Sumatra
2 tactical_bombers moved from French Indo China to Sumatra
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Aleutian Islands
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 8 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
5 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 2 battleships owned by the Japanese and 2 carriers owned by the Japanese retreated to 25 Sea Zone
Americans win, taking Aleutian Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 98
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 3 fighters, 8 submarines and 3 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to 8 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
2 destroyers and 7 submarines moved from 11 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Midway
Americans attack with 1 bomber
Japanese defend with 1 airfield and 1 bomber
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Shensi
1 artillery placed in Jehol
1 artillery placed in Anhwe
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from Egypt to Alexandria
1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 carrier and 1 cruiser moved from 76 Sea Zone to 79 Sea ZoneCombat - British
Battle in Borneo
Battle in Alexandria
British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Borneo from Japanese, taking Alexandria from Italians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
1 aaGun moved from Burma to India
1 aaGun moved from Burma to IndiaPlace Units - British
1 fighter and 1 tactical_bomber placed in Egypt
1 submarine placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
British collect 30 PUs (2 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 submarine -
bah, some weak us dice there. Hope that wont cost me the game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Syria
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 2 destroyers and 5 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Alexandria
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Albania to Romania
1 armour moved from Albania to Romania
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Alexandria from British with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Battle in SyriaNon Combat Move - Italians
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Greece
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 16 PUs;Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
5 fighters moved from New South Wales to Northern TerritoryNon Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 7 PUs (2 lost to blockades); end with 23 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries moved from Finland to Karelia
2 infantry moved from Finland to Karelia
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
10 armour, 5 artilleries and 28 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
6 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Bessarabia to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Norway to Novgorod
2 fighters moved from Norway to Novgorod
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Norway to Western Germany
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Bryansk
2 bombers moved from Novgorod to 115 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 11 armour, 5 artilleries, 28 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 11 armour, 5 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 8 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 8 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry -
sub subemerge?
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no
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
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I forgot non combat movement by eastern poland to bryansk and i edit it
if it is a problem e leave edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 artilleries and 28 infantry moved from Russia to Bryansk
1 armour, 4 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
5 artilleries and 11 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 submarine moved from 104 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 12 artilleries, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 13 armour, 5 artilleries, 28 infantry and 3 mech_infantrys
25 infantry owned by the Russians, 12 artilleries owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Russia
Germans win with 13 armour, 5 artilleries, 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 aaGuns and 12 infantry
Casualties for Russians: 18 infantryNon Combat Move - Russians
1 aaGun moved from Tambov to Russia
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Volgograd to Tambov
3 infantry moved from Yenisey to Evenkiyskiy
2 aaGuns and 16 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Anhwe to Chahar
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to RostovPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
fell free to change your casualties in Bryansk
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 carrier and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from French Indo China to 43 Sea Zone
2 artilleries and 5 infantry moved from Malaya to Shan State
2 tactical_bombers moved from Sumatra to Siam
1 fighter moved from Sumatra to Siam
2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 artilleries, 11 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 fighter moved from Buryatia to 6 Sea Zone
1 fighter moved from Caroline Islands to Japan
2 infantry moved from French Indo China to Siam
2 artilleries and 10 infantry moved from French Indo China to Shan State
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 submarines moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Shan State
Japanese attack with 4 artilleries and 15 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 4 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Malaya
1 aaGun moved from Amur to BuryatiaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 armour placed in Malaya
3 infantry placed in French Indo China
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to MidwayCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in MidwayNon Combat Move - Americans
2 carriers, 4 destroyers, 2 fighters, 10 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Central United States
Americans undo move 2.
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory SuiyuyanNon Combat Move - Chinese
2 artilleries and 1 infantry moved from Jehol to Manchuria
1 infantry moved from Shensi to Kansu
3 artilleries moved from Shensi to Hopei
12 artilleries, 1 fighter and 15 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery and 5 infantry placed in Manchuria
2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,3,5
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs





