@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L G40 Kamikaze Pilot (Axis) vs. Simon33 (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 armour moved from Greece to BulgariaCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 armour, 1 artillery and 1 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Bessarabia
1 aaGun and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
1 bomber and 1 fighter moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 0 PUs;Combat Move - Germans
10 armour and 3 artilleries moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
4 bombers moved from Eastern Poland to Russia
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 10 armour, 3 artilleries, 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 10 artilleries, 1 factory_major, 4 fighters and 8 infantry
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 8 armour, 3 artilleries and 1 mech_infantry
Casualties for Russians: 10 artilleries, 4 fighters and 8 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
4 bombers, 1 fighter and 1 tactical_bomber moved from Russia to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 bombers placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 92 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUsProduction/PUs Summary :
Germans : 52 / 102
Russians : 31 / 0
Japanese : 33 / 43
Americans : 54 / 75
Chinese : 9 / 15
British : 31 / 33
UK_Pacific : 21 / 21
Italians : 12 / 9
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well that was a devastating mistake there, not reinforcing Bryansk with 2 planes! We’ll see if it was fatal shortly I feel.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Russians
2 artilleries and 3 infantry moved from Karelia to FinlandCombat - Russians
Battle in Finland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 armour
Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Belarus to ArchangelTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 4 mech_infantrys moved from Kweichow to Hunan
1 infantry moved from Chahar to Hopei
2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
1 bomber moved from Kiangsu to Suiyuyan
2 fighters moved from Anhwe to Suiyuyan
3 fighters moved from Anhwe to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Hopei to SuiyuyanCombat - Japanese
Battle in Shensi
Japanese attack with 3 fighters and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win, taking Siberia from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian IslandsNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hopei to Anhwe
3 fighters and 1 tactical_bomber moved from Shensi to Anhwe
1 bomber, 2 fighters and 1 tactical_bomber moved from Suiyuyan to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from 44 Sea Zone to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Korea to Jehol
1 aaGun moved from Jehol to Anhwe
1 artillery moved from Korea to Manchuria
3 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
Japanese undo move 1.
3 mech_infantrys placed in Kiangsu
1 armour placed in Shantung
2 destroyers placed in 19 Sea Zone
Japanese undo move 3.
3 infantry placed in Kwangtung
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
Well that was a devastating mistake there, not reinforcing Bryansk with 2 planes! We’ll see if it was fatal shortly I feel.
Yes, let’s see how it goes!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries, 1 fighter and 2 infantry moved from 8 Sea Zone to Aleutian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries, 1 fighter and 4 infantry moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to GreeceCombat - Americans
Battle in Greece
Battle in 8 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 transports
Japanese defend with 1 transport
Americans win, taking Greece from Italians with 1 carrier, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans win, taking Aleutian Islands from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Americans: 2 artilleries and 5 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 fighter moved from Spain to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Yunnan to Northwest Persia
2 fighters moved from Hawaiian Islands to Queensland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea ZonePlace Units - Americans
2 artilleries and 3 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 armour and 4 mech_infantrys
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 armour, 3 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 2 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 3 mech_infantrys
British win, taking Hunan from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour and 3 mech_infantrys
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 artilleries and 5 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
1 destroyer and 1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to Spain
1 bomber moved from Alexandria to Trans-Jordan
1 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Hunan to Yunnan
3 artilleries and 2 infantry moved from India to Burma
1 mech_infantry moved from Malaya to Yunnan
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry -
Assumed you didn’t want to scramble into SZ97 - suicide mission.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Bulgaria to Greece
1 bomber moved from Ukraine to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour and 1 bomber
Americans defend with 1 artillery and 1 infantry
retreated to Greece
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Romania to BulgariaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,4,5,3,6
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 bomber owned by the ANZAC retreatedNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Yunnan to Eastern Persia
1 bomber moved from Caroline Islands to New Guinea
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 bombers moved from Germany to 97 Sea Zone
4 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 7 bombers, 1 fighter and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 cruiser and 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 4 bombers, 1 fighter and 2 tactical_bombers
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans
3 bombers moved from 97 Sea Zone to Western Germany
2 armour moved from Ukraine to Caucasus
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 armour moved from Eastern Poland to Ukraine
3 aaGuns moved from Russia to Tambov
1 armour moved from Southern Italy to Western GermanyPlace Units - Germans
1 fighter and 8 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Russia
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
Forget to take Switzerland
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeCombat Move - Russians
2 artilleries and 2 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour and 1 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour and 1 infantry
Germans defend with 4 armour and 3 mech_infantrys
Germans win with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
6 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Jehol to Hunan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Anhwe to HunanCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 9 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 2 armour
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 2 fighters, 9 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hunan
2 bombers moved from Anhwe to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters moved from Anhwe to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to Anhwe
3 infantry moved from Kwangtung to Kwangsi
5 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
1 carrier and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 artillery and 2 infantry placed in Japan
1 artillery and 2 mech_infantrys placed in Kwangtung
1 artillery and 1 infantry placed in Kiangsu
Japanese undo move 4.
Japanese undo move 3.
2 artilleries and 1 infantry placed in Kwangtung
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total





