Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 transport moved from 38 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Shan State to 38 Sea Zone
1 fighter moved from Shan State to Eastern Persia
3 fighters moved from Queensland to Shan State
1 artillery and 3 infantry moved from India to West India
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 98 PUs;
Germans buy 3 bombers, 2 carriers, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour and 6 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Iraq to Egypt
4 bombers moved from Southern Italy to Tobruk
1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt
3 bombers moved from France to Egypt
1 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
2 armour moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
Combat - Germans
Battle in Egypt
Germans attack with 11 armour, 3 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry; ANZAC defend with 2 infantry
Germans win, taking Egypt from British with 1 armour and 3 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 10 armour, 1 fighter, 8 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 aaGuns, 3 artilleries, 6 fighters, 7 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Eastern Persia
Germans attack with 3 armour and 8 mech_infantrys
British defend with 3 armour, 1 fighter and 1 mech_infantry; ANZAC defend with 1 fighter
3 mech_infantrys owned by the Germans and 3 armour owned by the Germans retreated to Persia
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 5 mech_infantrys
Casualties for British: 3 armour and 1 mech_infantry
Battle in Tobruk
Germans attack with 4 bombers
Americans defend with 1 infantry and 2 mech_infantrys
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for Americans: 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Tobruk to Southern Italy
3 bombers moved from Egypt to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 7 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Rostov
1 infantry moved from Vologda to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Northern Italy to Western Germany
Place Units - Germans
3 mech_infantrys placed in Persia
3 bombers and 1 fighter placed in Western Germany
2 carriers and 1 destroyer placed in 112 Sea Zone
Germans undo move 2.
1 fighter placed in 112 Sea Zone
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,5,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,5,6,6,3
Germans collect 76 PUs (5 lost to blockades); end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Combat Move - Russians
8 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
8 infantry moved from Kansu to Novosibirsk
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Kansu to Novosibirsk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Combat Move - Japanese
Non Combat Move - Japanese
1 aaGun, 3 artilleries and 5 infantry moved from Iraq to 80 Sea Zone
1 aaGun, 3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 aaGun, 3 artilleries and 5 infantry moved from 81 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 bomber moved from India to Anglo Egyptian Sudan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from India to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
4 transports moved from 82 Sea Zone to 87 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 infantry, 4 submarines and 6 transports moved from 36 Sea Zone to 38 Sea Zone
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery, 1 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
6 bombers moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from Japan to Shan State
Combat - Americans
Battle in Union of South Africa
Battle in Belgian Congo
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Union of South Africa from Japanese, taking Belgian Congo from Japanese with 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Americans attack with 1 armour, 1 artillery, 7 bombers, 3 infantry and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Americans win, taking Anglo Egyptian Sudan from Japanese with 1 armour, 1 artillery, 7 bombers, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
7 bombers moved from Anglo Egyptian Sudan to French Equatorial Africa
1 aaGun moved from Tunisia to Libya
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
8 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Germans to Americans
EDIT: Changing ownership of Yakut S.S.R. from Germans to Americans
EDIT: Removing units owned by Americans from Sakha: 1 armour
EDIT: Adding units owned by Americans to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode
5 artilleries and 3 infantry moved from Jehol to Chahar
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
6 artilleries and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Combat Move - British
1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Tobruk
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Eastern Persia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
2 artilleries and 3 infantry moved from India to West India
Combat - British
Battle in Normandy Bordeaux
Non Combat Move - British
2 aaGuns moved from India to West India
Place Units - British
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
British collect 22 PUs (2 lost to blockades); end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Place Units - UK_Pacific
1 factory_minor placed in West India
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Italians
Battle in 105 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 105 Sea Zone to France
1 fighter moved from Trans-Jordan to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3,2,6,3,1,2,4,3
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to Shan State
3 fighters moved from Shan State to Eastern Persia
1 fighter moved from Eastern Persia to Anglo Egyptian Sudan
3 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 38 Sea Zone to 79 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 bombers and 12 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour and 6 mech_infantrys moved from Persia to Eastern Persia
3 bombers moved from Trans-Jordan to Eastern Persia
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
1 armour moved from Alexandria to Egypt
3 bombers moved from Southern Italy to 98 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers
French defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eastern Persia
Germans attack with 4 armour, 3 bombers and 8 mech_infantrys
British defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; ANZAC defend with 1 artillery, 3 fighters and 3 infantry
Germans win, taking Eastern Persia from British with 2 armour and 3 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 armour and 8 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 artillery, 3 fighters and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
3 bombers moved from 98 Sea Zone to Egypt
2 armour moved from Trans-Jordan to Egypt
5 mech_infantrys moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
3 aaGuns moved from Northwest Persia to Persia
3 bombers moved from Eastern Persia to Iraq
2 armour and 9 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
8 mech_infantrys moved from Romania to Western Ukraine
2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 122 Sea Zone
3 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun and 6 infantry moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Volgograd
3 infantry placed in Russia
6 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,3,1,6,4,1,5,2
Germans collect 77 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Combat Move - Russians
16 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Combat Move - Japanese
2 tactical_bombers moved from Egypt to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
2 battleships, 5 carriers, 2 cruisers and 4 destroyers moved from 81 Sea Zone to 97 Sea Zone
Combat - Japanese
Battle in French Equatorial Africa
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 7 bombers
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Americans: 7 bombers
Casualties for Japanese: 1 tactical_bomber
Battle in 97 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers and 4 destroyers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 3 submarines
Units damaged: 1 battleship owned by the British
Units damaged: 3 carriers owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Japanese win, taking 97 Sea Zone from British with 2 battleships, 5 carriers, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 64
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 3 submarines
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt
5 transports moved from 81 Sea Zone to 97 Sea Zone
Turn Complete - Japanese
I just now see where i screwed myself i think, i can not believe i did that to my bombers. :{
French Equatorial Africa battle… i realize i lost track of Japans 4 planes, but i wasnt that bad off. This rng hates me…trying to figure out if there is anything i can do…

Yeah trying to liberate Egypt was going to be hard. London is in my sights now……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 transports moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Japanese
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Libya to Tobruk
3 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 bombers moved from Shan State to India
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 infantry, 4 submarines and 6 transports moved from 38 Sea Zone to 79 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
Combat - Americans
Non Combat Move - Americans
8 bombers moved from Eastern United States to United Kingdom
1 aaGun moved from Libya to Tobruk
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 74 PUs; end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
5 artilleries and 3 infantry moved from Chahar to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs