16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)


  • Kamikaze_pilot, my PC crashed after I did my Combat.
    Had to Edit all the combat in.
    Please verify with the Marti dice results on your E-Mail account and let me know if I missed something.

    I assumed no scramble in sz 110. Let me know if you think diffrent about it.

    Sincerely AetV


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 armour moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Hopei to Buyant-Uhaa

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Yenisey to Timguska
                2 mech_infantrys moved from Evenkiyskiy to Urals
                2 fighters and 1 tactical_bomber moved from Persia to Urals

    Turn Complete - Russians

    triplea_37972_Rus13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Japan
                2 submarines placed in 6 Sea Zone
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 16 PUs; end with 16 PUs total

    triplea_37972_Jap13.tsvg


  • @aequitas:

    Kamikaze_pilot, my PC crashed after I did my Combat.
    Had to Edit all the combat in.
    Please verify with the Marti dice results on your E-Mail account and let me know if I missed something.

    I assumed no scramble in sz 110. Let me know if you think diffrent about it.

    Sincerely AetV

    Oops, missed this! I shall check it


  • You edited right, no problem!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
                5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                2 mech_infantrys moved from Portugal to Southern France
                1 bomber moved from Egypt to Southern France
                1 bomber moved from Iraq to Southern France
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Battle in Okinawa
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win, taking Okinawa from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Southern France
                    Americans attack with 2 bombers and 2 mech_infantrys
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Southern France from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                2 bombers moved from Southern France to Spain
                5 artilleries and 3 infantry moved from Portugal to Spain
                1 aaGun, 4 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 4 artilleries, 3 destroyers, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 4 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 aaGuns moved from Western United States to Central United States
                3 infantry moved from Central United States to Eastern United States
                1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Place Units - Americans
                1 airfield and 3 fighters placed in Spain
                1 carrier and 2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_37972_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 3 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 factory_minor, 6 infantry and 2 mech_infantrys
                    Japanese win with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 artilleries and 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_37972_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter, 1 infantry and 3 mech_infantrys moved from Anhwe to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                2 infantry moved from Kiangsi to Kiangsu
                1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Northwest Persia to Caucasus
                6 fighters and 2 tactical_bombers moved from Turkey to Caucasus
                4 armour and 1 mech_infantry moved from Albania to Yugoslavia
                1 armour moved from Bulgaria to Yugoslavia

    Combat - British
                Battle in Kiangsu
                    British attack with 1 fighter, 4 infantry and 3 mech_infantrys
                    Japanese defend with 1 factory_minor, 4 infantry and 2 mech_infantrys
                    British win, taking Kiangsu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry and 2 mech_infantrys
                    Casualties for British: 4 infantry and 2 mech_infantrys
                Battle in Caucasus
                    British attack with 6 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry
                    British win, taking Caucasus from Germans with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Yugoslavia
                    British attack with 5 armour and 1 mech_infantry
                    Italians defend with 1 aaGun and 1 infantry
                    British win, taking Yugoslavia from Germans with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 aaGun and 1 infantry
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from Tunisia to Libya
                6 fighters and 2 tactical_bombers moved from Caucasus to Turkey
                1 infantry moved from Northwest Persia to Turkey
                3 infantry moved from Persia to Northwest Persia
                2 armour, 1 artillery and 3 mech_infantrys moved from Iraq to Turkey
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from West India to Eastern Persia
                5 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Burma to India
                7 infantry moved from Shan State to Burma
                2 aaGuns and 5 infantry moved from French Indo China to Yunnan
                5 artilleries and 7 infantry moved from Hunan to Kweichow
                1 fighter moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                8 artilleries and 4 infantry moved from Greece to Turkey

    Place Units - British
                8 infantry placed in United Kingdom
                2 infantry placed in United Kingdom
                3 artilleries placed in Iraq
                1 artillery placed in Persia
                British undo move 4.
                British undo move 3.
                British undo move 2.
                British undo move 1.
                3 artilleries placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Egypt
                British undo move 3.
                1 artillery placed in Egypt
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 48 PUs; end with 48 PUs total

    Place Units - UK_Pacific
                5 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 5 armour

    triplea_37972_UK_13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
                3 fighters moved from Southern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 3 artilleries, 3 fighters and 4 infantry
                    British defend with 5 armour and 1 mech_infantry
                        Italians roll dice for 3 artilleries, 3 fighters and 4 infantry in Yugoslavia, round 2 :  2/10 hits
                        British roll dice for 5 armour and 1 mech_infantry in Yugoslavia, round 2 :  4/6 hits
                        1 mech_infantry owned by the British, 1 armour owned by the British and 4 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 3 artilleries and 3 fighters in Yugoslavia, round 3 :  3/6 hits
                        British roll dice for 4 armour in Yugoslavia, round 3 :  2/4 hits
                        2 artilleries owned by the Italians and 3 armour owned by the British lost in Yugoslavia
                        Italians roll dice for 1 artillery and 3 fighters in Yugoslavia, round 4 :  0/4 hits
                        British roll dice for 1 armour in Yugoslavia, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 3 fighters in Yugoslavia, round 5 :  2/4 hits
                        British roll dice for 1 armour in Yugoslavia, round 5 :  1/1 hits
                        1 artillery owned by the Italians and 1 armour owned by the British lost in Yugoslavia
                    Italians win with 3 fighters remaining. Battle score for attacker is 10
                    Casualties for Italians: 3 artilleries and 4 infantry
                    Casualties for British: 5 armour and 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Yugoslavia to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,1,3,4,1,5,5,3,3,3,6,5,3
                Italians collect 0 PUs (7 lost to blockades); end with 0 PUs total

    triplea_37972_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                2 fighters moved from Kwangsi to 33 Sea Zone
                3 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_37972_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

    triplea_37972_Fre13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                4 bombers moved from Western Germany to 110 Sea Zone
                2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Southern France
                10 bombers and 1 fighter moved from Western Germany to Southern France
                1 mech_infantry moved from Germany to Yugoslavia
                      Germans take Yugoslavia from British
                1 mech_infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from British
                2 infantry moved from Rostov to Caucasus
                2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Switzerland to Southern France

    Combat - Germans

    triplea_37972_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                4 bombers moved from Western Germany to 110 Sea Zone
                2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Southern France
                10 bombers and 1 fighter moved from Western Germany to Southern France
                1 mech_infantry moved from Germany to Yugoslavia
                      Germans take Yugoslavia from British
                1 mech_infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from British
                2 infantry moved from Rostov to Caucasus
                2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Switzerland to Southern France

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 infantry
                    British defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers, 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Southern France
                    Germans attack with 10 bombers, 1 fighter, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 10 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 2 :  7/13 hits
                        Americans roll dice for 1 mech_infantry in Southern France, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 10 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 :  3/6 hits
                        British roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Kazakhstan to Afghanistan
                      Germans take Afghanistan from Neutral_True
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Switzerland to Northern Italy
                1 armour and 3 mech_infantrys moved from Germany to Northern Italy
                2 armour and 5 mech_infantrys moved from Western Ukraine to Romania
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                2 fighters moved from Ukraine to Southern Italy
                1 fighter moved from Ukraine to Northern Italy
                1 fighter moved from Southern France to France
                10 bombers moved from Southern France to Western Germany
                4 bombers moved from 110 Sea Zone to Western Germany
                4 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                6 infantry moved from Sweden to 113 Sea Zone
                6 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
                6 infantry moved from 112 Sea Zone to Western Germany
                1 infantry moved from Sweden to Norway
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 aaGun moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Ukraine to Romania

    Place Units - Germans
                2 infantry placed in France
                2 fighters placed in Western Germany
                2 submarines placed in 112 Sea Zone
                6 infantry placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,5,1,2,2,5,2,5,1,6,6,1,6,6
                Germans collect 68 PUs (5 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_37972_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                1 armour moved from Manchuria to Amur
                      Russians take Amur from Japanese
                1 armour moved from Amur to Korea
                      Russians take Korea from Japanese
                1 mech_infantry moved from Urals to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 armour moved from Buyant-Uhaa to Yakut S.S.R.

    Turn Complete - Russians

    triplea_37972_Rus14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 submarine and 1 transport placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 8 PUs; end with 8 PUs total

    triplea_37972_Jap14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 2 bombers, 1 carrier and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
                6 artilleries and 7 infantry moved from Spain to Normandy Bordeaux
                2 bombers and 3 fighters moved from Spain to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone

    triplea_37972_Ame14.tsvg


  • Scramble sz 6/95?
    Kamikaze sz6? Wich units?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 2 bombers, 1 carrier and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 bombers and 3 fighters moved from Spain to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Southern France
                1 artillery and 3 infantry moved from Spain to Southern France

    triplea_37972_Ame14.tsvg


  • I made some smalle changes to normandy and southern france.

    Scramble and kamikaze?


  • @Kamikaze_pilot:

    Scramble sz 6/95?
    Kamikaze sz6? Wich units?

    SZ 6:

    Full scramble
    2x Kamikaze @ CV

    Don’t sink the DD
    Dmg CV,then SS then DD, Zeros last
    Thank you
    Good luck

    SZ 95:

    Full scramble 2x Ita + 1x Ger Ftrs
    If for some reason a Ftr of mine survives let ut be an Ita Ftr, Thank you. :-D
    Good luck

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