Yeah, full scramble.
16L G40 Bal Mod dice -Pete (Axis) vs. JDOW (Allies)
-
Haha, I just accidently saw the convoy roll in sz6. Zero damage vs 3 subs is kind of unique^^
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hunan to Hopei
1 fighter and 1 tactical_bomber moved from Siam to Hopei
1 bomber moved from French Indo China to Hopei
1 bomber moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 armour moved from French Indo China to Kweichow
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Japan to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Hunan
4 artilleries and 4 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
1 armour moved from Hunan to Kweichow
1 armour moved from Hunan to Kweichow
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Siam to Burma
1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 3 tactical_bombers
Americans defend with 1 mech_infantry
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kweichow
Japanese attack with 3 armour, 4 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 battleship and 2 fighters
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 submarines; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Hopei from Chinese with 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Siam
1 aaGun moved from Yunnan to Burma
3 tactical_bombers moved from Korea to Japan
1 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 3 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
3 fighters moved from Philippines to 6 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 armour moved from Siam to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from 21 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,5,5,5
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Amur to Chahar
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 bombers moved from Western United States to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in Greece
Battle in Chahar
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans win, taking Greece from Germans with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
1 submarine moved from 93 Sea Zone to 97 Sea Zone
4 fighters moved from Gibraltar to Cyprus
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Chahar to Suiyuyan
1 artillery moved from Manchuria to Amur
2 fighters moved from 16 Sea Zone to Buryatia
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery, 2 fighters and 2 infantry placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,6,1,6,3,3,6,5,3,3,6,4,1,4,3,2,1,2,1,4,5,3
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 3 bombers, 1 fighter and 1 tactical_bomber
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
11 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
3 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from India to Burma
5 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
1 bomber moved from India to French Indo China
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in French Madagascar
Battle in Sumatra
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Sumatra from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 104 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 5 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 infantry and 1 mech_infantry
British win, taking Burma from Japanese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantryNon Combat Move - British
5 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
1 bomber moved from French Indo China to India
1 aaGun moved from India to Burma
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Syria
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 aaGun moved from Tunisia to 94 Sea Zone
1 aaGun and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 mech_infantry moved from Algeria to Libya
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from India to West India
2 armour moved from India to West India
1 aaGun moved from West India to Eastern Persia
1 armour moved from West India to Eastern PersiaPlace Units - British
1 airfield placed in Cyprus
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 marine placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Smolensk to Vologda
2 fighters moved from Bryansk to Vologda
1 armour and 3 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Vologda
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Vologda to Bryansk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Tambov to Smolensk
1 aaGun, 4 artilleries and 6 infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Tambov
2 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,2,5,5
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 24 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 23 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 fighter moved from Cyprus to Greece
1 cruiser moved from 99 Sea Zone to 81 Sea ZoneTurn Complete - French
-
Axis is totally doomed!
well played, Tobias :-)
I can’t possibly hope to hold western europe and push russia at the same time and Japan isn’t very strong at all.
Anticlimactic end, but this way millions of make our citizens don’t have to die :-P
-
Thanks Pete! As I wrote in the result thread, your play did not reflect your current stats in the league.
You didn’t make many blunders and you made many solid things. For instance the relentless push of Italian ground units towards Russia. Largest force I have seen for a while.
However it is a problem to not have Ukraine under German control.With Japan your play was solid too, however you kind of messed it up in J5. You didn’t buy ground units in FIC/Malaya Japan desperately needs and allowed me to take and hold 2 territories which hurt Japan and strengthen China plus the Pressure was off Burma.
You played it well before, the 5 tank buy worried my and I had to do massive investments to keep Japan off Burma. And Axis was not totally doomed. Against a weaker opponent I think I would have seen options to try to make things happen with the Axis. However I of course felt comfortable with my Allies position.
But this is the thing in Balanced mode. You can’t easily play towards economic advantage because this is not easily achievable.
Axis need to play more focused on taking enemies entirely out. Russia is most important but before India and/or China need to be taken out.
You played towards India in the beginning but then hesitated which is deadly for the Axis.But let’s see, this was my first BM League game as Allies. Gamerman states anyway, the Allies are overpowered in BM, let’s see where this goes.
And I also have no reason to complain about the dice, they have definitely not been in your favor in this game.Keep it up! It is just a matter of time until you will get many victories. You did the exact right thing. Challenge the good player now to learn.
You should easily make your way into Tier 1 soon!Good luck,
Tobias -
Thanks for all the kind words and advice :-)
look forward to a rematch sometime down the road!